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main_common.h
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main_common.h
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#pragma once
#include "envoy/event/timer.h"
#include "envoy/runtime/runtime.h"
#include "common/common/thread.h"
#include "common/event/real_time_system.h"
#include "common/grpc/google_grpc_context.h"
#include "common/stats/fake_symbol_table_impl.h"
#include "common/stats/thread_local_store.h"
#include "common/thread_local/thread_local_impl.h"
#include "exe/platform_impl.h"
#include "exe/process_wide.h"
#include "server/listener_hooks.h"
#include "server/options_impl.h"
#include "server/server.h"
#ifdef ENVOY_HANDLE_SIGNALS
#include "common/signal/signal_action.h"
#include "exe/terminate_handler.h"
#endif
namespace Envoy {
class ProdComponentFactory : public Server::ComponentFactory {
public:
// Server::DrainManagerFactory
Server::DrainManagerPtr createDrainManager(Server::Instance& server) override;
Runtime::LoaderPtr createRuntime(Server::Instance& server,
Server::Configuration::Initial& config) override;
};
class MainCommonBase {
public:
// Consumer must guarantee that all passed references are alive until this object is
// destructed.
MainCommonBase(const OptionsImpl& options, Event::TimeSystem& time_system,
ListenerHooks& listener_hooks, Server::ComponentFactory& component_factory,
std::unique_ptr<Random::RandomGenerator>&& random_generator,
Thread::ThreadFactory& thread_factory, Filesystem::Instance& file_system,
std::unique_ptr<ProcessContext> process_context);
bool run();
// Will be null if options.mode() == Server::Mode::Validate
Server::Instance* server() { return server_.get(); }
using AdminRequestFn =
std::function<void(const Http::ResponseHeaderMap& response_headers, absl::string_view body)>;
// Makes an admin-console request by path, calling handler() when complete.
// The caller can initiate this from any thread, but it posts the request
// onto the main thread, so the handler is called asynchronously.
//
// This is designed to be called from downstream consoles, so they can access
// the admin console information stream without opening up a network port.
//
// This should only be called while run() is active; ensuring this is the
// responsibility of the caller.
//
// TODO(jmarantz): consider std::future for encapsulating this delayed request
// semantics, rather than a handler callback.
void adminRequest(absl::string_view path_and_query, absl::string_view method,
const AdminRequestFn& handler);
protected:
ProcessWide process_wide_; // Process-wide state setup/teardown (excluding grpc).
// We instantiate this class regardless of ENVOY_GOOGLE_GRPC, to avoid having
// an ifdef in a header file exposed in a C++ library. It is too easy to have
// the ifdef be inconsistent across build-system boundaries.
Grpc::GoogleGrpcContext google_grpc_context_;
const Envoy::OptionsImpl& options_;
Server::ComponentFactory& component_factory_;
Thread::ThreadFactory& thread_factory_;
Filesystem::Instance& file_system_;
Stats::SymbolTablePtr symbol_table_;
Stats::AllocatorImpl stats_allocator_;
ThreadLocal::InstanceImplPtr tls_;
std::unique_ptr<Server::HotRestart> restarter_;
Stats::ThreadLocalStoreImplPtr stats_store_;
std::unique_ptr<Logger::Context> logging_context_;
std::unique_ptr<Init::Manager> init_manager_{std::make_unique<Init::ManagerImpl>("Server")};
std::unique_ptr<Server::InstanceImpl> server_;
private:
void configureComponentLogLevels();
void configureHotRestarter(Random::RandomGenerator& random_generator);
};
// TODO(jmarantz): consider removing this class; I think it'd be more useful to
// go through MainCommonBase directly.
class MainCommon {
public:
// Hook to run after a server is created.
using PostServerHook = std::function<void(Server::Instance& server)>;
MainCommon(int argc, const char* const* argv);
bool run() { return base_.run(); }
// Only tests have a legitimate need for this today.
Event::Dispatcher& dispatcherForTest() { return base_.server()->dispatcher(); }
// Makes an admin-console request by path, calling handler() when complete.
// The caller can initiate this from any thread, but it posts the request
// onto the main thread, so the handler is called asynchronously.
//
// This is designed to be called from downstream consoles, so they can access
// the admin console information stream without opening up a network port.
//
// This should only be called while run() is active; ensuring this is the
// responsibility of the caller.
void adminRequest(absl::string_view path_and_query, absl::string_view method,
const MainCommonBase::AdminRequestFn& handler) {
base_.adminRequest(path_and_query, method, handler);
}
static std::string hotRestartVersion(bool hot_restart_enabled);
/**
* @return a pointer to the server instance, or nullptr if initialized into
* validation mode.
*/
Server::Instance* server() { return base_.server(); }
/**
* Instantiates a MainCommon using default factory implements, parses args,
* and runs an event loop depending on the mode.
*
* Note that MainCommonBase can also be directly instantiated, providing the
* opportunity to override subsystem implementations for custom
* implementations.
*
* @param argc number of command-line args
* @param argv command-line argument array
* @param hook optional hook to run after a server is created
*/
static int main(int argc, char** argv, PostServerHook hook = nullptr);
private:
#ifdef ENVOY_HANDLE_SIGNALS
Envoy::SignalAction handle_sigs_;
Envoy::TerminateHandler log_on_terminate_;
#endif
PlatformImpl platform_impl_;
Envoy::OptionsImpl options_;
Event::RealTimeSystem real_time_system_;
DefaultListenerHooks default_listener_hooks_;
ProdComponentFactory prod_component_factory_;
MainCommonBase base_;
};
} // namespace Envoy