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example.go
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example.go
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package main
import (
"encoding/binary"
"fmt"
"github.com/vova616/go-openal/openal"
"math"
"os"
"time"
)
type Format struct {
FormatTag int16
Channels int16
Samples int32
AvgBytes int32
BlockAlign int16
BitsPerSample int16
}
type Format2 struct {
Format
SizeOfExtension int16
}
type Format3 struct {
Format2
ValidBitsPerSample int16
ChannelMask int32
SubFormat [16]byte
}
func ReadWavFile(path string) (*Format, []byte, error) {
f, err := os.Open(path)
if err != nil {
return nil, nil, err
}
defer f.Close()
var buff [4]byte
f.Read(buff[:4])
if string(buff[:4]) != "RIFF" {
return nil, nil, fmt.Errorf("Not a WAV file.\n")
}
var size int32
binary.Read(f, binary.LittleEndian, &size)
f.Read(buff[:4])
if string(buff[:4]) != "WAVE" {
return nil, nil, fmt.Errorf("Not a WAV file.\n")
}
f.Read(buff[:4])
if string(buff[:4]) != "fmt " {
return nil, nil, fmt.Errorf("Not a WAV file.\n")
}
binary.Read(f, binary.LittleEndian, &size)
var format Format
switch size {
case 16:
binary.Read(f, binary.LittleEndian, &format)
case 18:
var f2 Format2
binary.Read(f, binary.LittleEndian, &f2)
format = f2.Format
case 40:
var f3 Format3
binary.Read(f, binary.LittleEndian, &f3)
format = f3.Format
}
fmt.Println(format)
f.Read(buff[:4])
if string(buff[:4]) != "data" {
return nil, nil, fmt.Errorf("Not supported WAV file.\n")
}
binary.Read(f, binary.LittleEndian, &size)
wavData := make([]byte, size)
n, e := f.Read(wavData)
if e != nil {
return nil, nil, fmt.Errorf("Cannot read WAV data.\n")
}
if int32(n) != size {
return nil, nil, fmt.Errorf("WAV data size doesnt match.\n")
}
return &format, wavData, nil
}
func Period(freq int, samples int) float64 {
return float64(freq) * 2 * math.Pi * (1 / float64(samples))
}
func TimeToData(t time.Duration, samples int, channels int) int {
return int((float64(samples)/(1/t.Seconds()))+0.5) * channels
}
func main() {
device := openal.OpenDevice("")
context := device.CreateContext()
context.Activate()
//listener := new(openal.Listener)
//listener.
source := openal.NewSource()
source.SetPitch(1)
source.SetGain(1)
source.SetPosition(0, 0, 0)
source.SetVelocity(0, 0, 0)
source.SetLooping(false)
buffer := openal.NewBuffer()
format, data, err := ReadWavFile("welcome.wav")
if err != nil {
panic(err)
}
switch format.Channels {
case 1:
buffer.SetData(openal.FormatMono16, data[:len(data)], int32(format.Samples))
case 2:
buffer.SetData(openal.FormatStereo16, data[:len(data)], int32(format.Samples))
}
source.SetBuffer(buffer)
source.Play()
for source.State() == openal.Playing {
//loop long enough to let the wave file finish
}
fmt.Println(source.State())
source.Pause()
source.Stop()
return
context.Destroy()
time.Sleep(time.Second)
}