From 9bb03a30441b027c39db967318877e03725112d5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Sebastian=20P=C3=BCtz?= Date: Fri, 8 Oct 2021 17:58:07 +0200 Subject: [PATCH] 20.11.3 --- CHANGELOG.rst | 4 ++-- package.xml | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/CHANGELOG.rst b/CHANGELOG.rst index 13ccaf4d7..3c46cc174 100644 --- a/CHANGELOG.rst +++ b/CHANGELOG.rst @@ -2,8 +2,8 @@ Changelog for package lvr2 ^^^^^^^^^^^^^^^^^^^^^^^^^^ -Forthcoming ------------ +20.11.3 (2021-10-08) +-------------------- * add libgdal-dev to package.xml, resolves `#10 `_ 20.11.2 (2020-12-03) diff --git a/package.xml b/package.xml index 215cec849..c0a238ee5 100644 --- a/package.xml +++ b/package.xml @@ -1,7 +1,7 @@ lvr2 - 20.11.2 + 20.11.3 The Las Vegas Surface Reconstruction Toolkit is an Open Source toolkit to reconstruct triangle meshes from unordered point clouds. It supports the generation of textured models either using colored point clouds or point clouds plus images and according calibration matrices. The LVR toolkit provides an Open Source C++ API for meshing and texture generation as well as an I/O interface to store the generated meshes in different exchange formats including Stanford PLY, Wavefront OBJ and Collada. In contrast to other meshing software, it focuses on reconstruction of large scale environments on city scale from high resolution point clouds.