Skip to content

Unified way to build software out of Source code with confidence.

License

Notifications You must be signed in to change notification settings

unlicense-code/build

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

16 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

build

Unified way to build software out of Source code with confidence.

Types of Data

We got 2 main types Assets and Chunks Chunks do always reference in this case to Build Instructions not the Chunks of your software sure your software can consiste out of chunks but that is not relevant for this documentation.

the secund type is the asset it is anything but it is referenced

chunks are parts of executeable code including maybe sourceMaps where they orginateFrom as they are highly dynamical as a structure. Often they get build dynamical with a mixed set of Assets to build software.

so you learned chunks are dynamic build instructions and assets are static referenced content assets of any type even other source code that can produce chunks is a assets until it produced a chunk :)

so you can simply think of them as processed and unprocessed assets a processed parsed asset that generates code gets a chunk a filesystem entry for example is a asset and gets a chunk

Combined Chunks and assets do form whats called Artifact

that gets us the the next chapter the two main build types source builds and artifact builds.

Build Types

a Artifact build is based on pre build artifacts from a prev build step in general this is the most fastest and stable way. and should be the prefered unless your working on some internal binary code. Most Application developers should not need to ever use a other development mode then the Artifact mode.

The Artificat mode also enables so called rolling releases

About

Unified way to build software out of Source code with confidence.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published