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The Core mission framework is a structure designed to expedite the development of missions and to improve the overall quality of standard components. It showcases efficient programming standards and utilizes performance-enhancing systems to provided the best user experience for both mission developers and players.
- Fully Modular - Meaning that everything is configurable!
- Large Libraries - Functions for nearly everything.
- Extensive Logging - A full logging system designed like it should be.
- Many Bundled Modules - You can expect these modules to be top-notch in performance and usability.
- Seamless Headless Client Integration - Easily implement headless client into your mission via the
headless_client
module. - High Performance AI Caching - Dramatically increase the performance of your mission through fully transparent AI caching.
- Integrated Team Roster - View who's on your team and check their description while in-game via the
team_roster
module. - Easy Gear System - Easily configure unit and vehicle loadouts via the included macro-based gear system.
- Amazing Building System - Allow players to build fortresses in-game using the
building_menu
module. - Many More Useful Modules - The framework comes pre-packaged with many necessary components such as AO limits, a briefing manager, a CBA flexi menu helper, JIP teleport, automatic marker control, setup areas, a spectator system, and much more!
The Core mission framework is bundled with a showcase mission designed in Arma 2 to show the basics of creating a mission and how to implement the Core mission framework.
The mission is fully-functional, so all you have to do is create a new folder in your missions directory called CO14_Apple_Core.utes
and copy the framework there.
It's recommend that all mission makers who haven't used this framework before study the showcase mission to get a feel of how to create Core framework missions and how to optimize for performance.
If you're new to the framework, please read these pages in-order to get the best understanding of how to create good missions with Core.
Here we have listed all of the user guides for interaction with the framework. Some are much more complicated than others, so be wary.
These pages are really just for framework developers, but hey, if you're interested we wouldn't want to keep you out, would we?