You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Aug 1, 2022. It is now read-only.
Context and Problem Statement
As part of OMI Group, we want to align collaboration of a XR stage by dividing into layers.
For example someone can work on props. Others can work the stage geometry.
Mixer has the concept of rooms but not layers of the same room.
There are sync issues editing meshes due to the edit vs object mode in our testing of Mixer.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Given multiple editors, it would be helpful to see the shadows of other layers so mesh geometry can be aligned.
Room layers can also reduce the occurrence of rollbacks.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
If this enhancement will not be used often, can it be worked around with a few lines of script?
Mixer is not a trivial project.
Positive Consequences
No response
Negative Consequences
No response
Is there a reason why this should be core and done by us?
This is a proposal to the mixer community.
References
The text was updated successfully, but these errors were encountered: