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[Suggestion] Address scarcity/abundance of food #3

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MrNovado opened this issue Jan 19, 2024 · 0 comments
Open

[Suggestion] Address scarcity/abundance of food #3

MrNovado opened this issue Jan 19, 2024 · 0 comments

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@MrNovado
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Great mod! Would be even greater if it addressed the fact that food in minecraft is extremely easy to get most of the time. And when developing a modpack, one of the challenges is to build resource sink of sorts to drive players to consume horded resource piles.

In that spirit, it would be nice to add an option to make food items to apply their bonuses in fraction of N instead.

Meaning, if N is 10, when consuming bread -- you have to consume 10 (Br) bread items consecutively to receive full intended bonus (M), otherwise you'd receive M/Br bonus effect.

Then, you consume another item ~N times, then another, and so on. And otherwise the timers will tick as per usual.

You can relax "eating consecutively" as you see fit.
N should probably be a simple global variable in config and affect all food items.

This will add a layer of complexity and allow modpack devs to 'control' amount of food players have.
And if some enjoy current relaxed experience, they still can -- as N should be set to 1 by default.

Thanks!

PS. also, the default time per nutrition is confusing or does not apply as setting it to 10 | 5 | 1 seemingly did nothing.

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