-
Notifications
You must be signed in to change notification settings - Fork 0
/
moves.py
190 lines (158 loc) · 3.79 KB
/
moves.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
from point import Point
import random
def adjacent_linear(randomize=False):
"""
Return x and y offsets for adjacent moves in
linear directions
#
#x#
#
Args:
randomize (boolean): randomize order of moves
or not
Returns:
List (Point): List of point offsets from
current position
"""
moves = [
Point(0, 1),
Point(1, 0),
Point(0, -1),
Point(-1, 0)
]
if randomize:
return random.shuffle(moves)
else:
return moves
def adjacent_octile(randomize=False):
"""
Return x and y offsets for adjacent moves in
octile directions
###
#x#
###
Args:
randomize (boolean): randomize order of moves
or not
Returns:
List (Point): List of point offsets from
current position
"""
moves = [
Point(0, 1),
Point(1, 0),
Point(0, -1),
Point(-1, 0),
Point(1, 1),
Point(1, -1),
Point(-1, 1),
Point(-1, -1)
]
if randomize:
return random.shuffle(moves)
else:
return moves
def bc19_4_radius(randomize=False):
"""
Return x and y offsets for adjacent moves in
four unit distance of the current position.
#
###
##x##
###
#
Args:
randomize (boolean): randomize order of moves
or not
Returns:
List (Point): List of point offsets from
current position
"""
moves = [
Point(0, 1),
Point(1, 0),
Point(0, -1),
Point(-1, 0),
Point(1, 1),
Point(1, -1),
Point(-1, 1),
Point(-1, -1),
Point(2, 0),
Point(0, 2),
Point(0, -2),
Point(-2, 0)
]
if randomize:
return random.shuffle(moves)
else:
return moves
def bc19_9_radius(randomize=False):
"""
Return x and y offsets for adjacent moves in
nine unit distance of the current position.
#
###
#####
###x###
#####
###
#
Args:
randomize (boolean): randomize order of moves
or not
Returns:
List (Point): List of point offsets from
current position
"""
moves = [
Point(0, 1),
Point(1, 0),
Point(0, -1),
Point(-1, 0),
Point(1, 1),
Point(1, -1),
Point(-1, 1),
Point(-1, -1),
Point(2, 0),
Point(0, 2),
Point(0, -2),
Point(-2, 0),
Point(0, 3),
Point(1, 2),
Point(2, 1),
Point(3, 0),
Point(2, -1),
Point(1, -2),
Point(0, -3),
Point(-1, -2),
Point(-2, -1),
Point(-3, 0),
Point(-2, 1),
Point(-1, 2),
Point(2, 2),
Point(2, -2),
Point(-2, 2),
Point(-2, -2)
]
if randomize:
return random.shuffle(moves)
else:
return moves
def adjacent_linear_directional(up_down=True):
"""
Return x and y offsets for adjacent moves in
one of the linear directions
o
#x#
o
Args:
up_down (boolean): returns moves for up down movement
or left right movement
Returns:
List (Point): List of point offsets from
current position
"""
if up_down:
return [Point(0, 1), Point(0, -1)]
else:
return [Point(1, 0), Point(-1, 0)]