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isAI condition #8420
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@RogerCooper I believe the forum is not only for discussing feature requests, but entirely for them. Since the link you gave would make this issue at best a duplicate, I would close this issue, but, since I'm still seeing feature requests being kept open and labelled as such (the latest case being #8397), I guess I'll let a main developer do it or not. |
How and whether to distinguish feature requests, where to track them, where to discuss them, and where to mark them as done are all a bit in the air. Ron was managing that entire process, now that he is no longer, it's an open question. If meriting further discussion, we should certainly discuss it as either a forum post or as a github issue. |
This issue has been automatically marked as stale because it has not had recent activity. If there is something that can be done to resolve this issue, please add a comment indicating what that would be and this issue will be re-opened. If there are multiple items that can be completed independently, we encourage you to use the "reference in new issue" option next to any outstanding comment so that we may divide and conquer. |
Completed |
A condition that would show as true if the player is an AI.
For discussion of the details see https://forums.triplea-game.org/topic/2490/directing-the-ai-with-events
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