From 4fbe681ad584a90694e74e311e6ac53d1409d5f9 Mon Sep 17 00:00:00 2001 From: asvitkine Date: Wed, 5 Jul 2023 21:22:07 -0400 Subject: [PATCH] Add test coverage. --- .../change/CheckGeneralBattleEndTest.java | 51 ++++++++++++++++++- 1 file changed, 49 insertions(+), 2 deletions(-) diff --git a/game-app/game-core/src/test/java/games/strategy/triplea/delegate/battle/steps/change/CheckGeneralBattleEndTest.java b/game-app/game-core/src/test/java/games/strategy/triplea/delegate/battle/steps/change/CheckGeneralBattleEndTest.java index 5babe4812ac..51dd61471d5 100644 --- a/game-app/game-core/src/test/java/games/strategy/triplea/delegate/battle/steps/change/CheckGeneralBattleEndTest.java +++ b/game-app/game-core/src/test/java/games/strategy/triplea/delegate/battle/steps/change/CheckGeneralBattleEndTest.java @@ -44,7 +44,9 @@ class CheckGeneralBattleEndTest { void setUp() { final GameData gameData = new GameData(); + lenient().when(attacker.getName()).thenReturn("attacker"); lenient().when(attacker.getData()).thenReturn(gameData); + lenient().when(defender.getName()).thenReturn("defender"); lenient().when(defender.getData()).thenReturn(gameData); } @@ -140,7 +142,7 @@ void nobodyWinsIfBothHaveUnitsButMaxRound() { } @Test - void battleIsNotDoneIfOffenseHasUnitWithPower() { + void battleDoesNotEndIfOffenseHasUnitWithPower() { final Unit attackerUnit = givenUnitWithAttackPower(attacker); final Unit defenderUnit = givenAnyUnit(); lenient().when(defenderUnit.getOwner()).thenReturn(defender); @@ -169,7 +171,7 @@ private Unit givenUnitWithAttackPower(final GamePlayer player) { } @Test - void battleIsNotDoneIfDefenseHasUnitWithPower() { + void battleDoesNotEndIfDefenseHasUnitWithPower() { final Unit attackerUnit = givenAnyUnit(); when(attackerUnit.getOwner()).thenReturn(attacker); final Unit defenderUnit = givenUnitWithDefensePower(defender); @@ -316,6 +318,51 @@ void nobodyWinsIfBothCanNotTargetEachOtherInGeneralCombat() { .endBattle(IBattle.WhoWon.DRAW, delegateBridge); } + @Test + void nobodyWinsIfBothCanNotTargetEachOtherInGeneralCombat2() { + final GameData gameData = givenGameData().withDiceSides(6).build(); + + final UnitType attackerUnitType = new UnitType("attacker", gameData); + final UnitAttachment attackerUnitAttachment = + new UnitAttachment("attacker", attackerUnitType, gameData); + attackerUnitAttachment.setAttack(0).setAttackRolls(0); + attackerUnitType.addAttachment(UNIT_ATTACHMENT_NAME, attackerUnitAttachment); + + final UnitType defenderUnitType = new UnitType("defender", gameData); + final UnitAttachment defenderUnitAttachment = + new UnitAttachment("defender", defenderUnitType, gameData); + defenderUnitAttachment.setDefense(1).setDefenseRolls(1); + // A unit that can't target attacker. + defenderUnitAttachment.setCanNotTarget(Set.of(attackerUnitType)); + defenderUnitType.addAttachment(UNIT_ATTACHMENT_NAME, defenderUnitAttachment); + + final UnitType defenderUnitType2 = new UnitType("defender2", gameData); + final UnitAttachment defenderUnitAttachment2 = + new UnitAttachment("defender2", defenderUnitType2, gameData); + // A unit that can target attacker, but has no defense power. + defenderUnitAttachment2.setDefense(0).setDefenseRolls(1); + defenderUnitType2.addAttachment(UNIT_ATTACHMENT_NAME, defenderUnitAttachment2); + + final Unit attackerUnit = attackerUnitType.createTemp(1, attacker).get(0); + final Unit defenderUnit = defenderUnitType.createTemp(1, defender).get(0); + final Unit defenderUnit2 = defenderUnitType2.createTemp(1, defender).get(0); + + final BattleState battleState = + givenBattleStateBuilder() + .gameData(gameData) + .attacker(attacker) + .defender(defender) + .attackingUnits(List.of(attackerUnit)) + .defendingUnits(List.of(defenderUnit, defenderUnit2)) + .build(); + + final CheckGeneralBattleEnd checkGeneralBattleEnd = givenCheckGeneralBattleEnd(battleState); + checkGeneralBattleEnd.execute(executionStack, delegateBridge); + + verify(battleActions, times(1).description("No one can hit each other so it is a stalemate")) + .endBattle(IBattle.WhoWon.DRAW, delegateBridge); + } + @Test void battleIsNotOverIfOffenseCanStillTargetInGeneralCombat() { final GameData gameData = givenGameData().withDiceSides(6).build();