diff --git a/game-app/game-core/src/main/java/games/strategy/triplea/delegate/battle/MustFightBattle.java b/game-app/game-core/src/main/java/games/strategy/triplea/delegate/battle/MustFightBattle.java index a02f7dd5396..a040865b496 100644 --- a/game-app/game-core/src/main/java/games/strategy/triplea/delegate/battle/MustFightBattle.java +++ b/game-app/game-core/src/main/java/games/strategy/triplea/delegate/battle/MustFightBattle.java @@ -1272,6 +1272,7 @@ private List removeNonCombatants( final boolean attacking, final boolean removeForNextRound) { int battleRound = (removeForNextRound ? round + 1 : round); + // Note: Also done in FiringGroupSplitterGeneral when determining step names. They must match. return CollectionUtils.getMatches( units, Matches.unitCanParticipateInCombat(