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scsharp.exe.config-example
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scsharp.exe.config-example
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<configuration>
<appSettings>
<!-- directory containing the StarDat.mpq and BrooDat.mpq files -->
<add key="StarcraftDirectory" value="C:\Program Files\Starcraft"/>
<!-- directory containing the install.exe file from the Starcraft CD -->
<add key="StarcraftCDDirectory" value="C:\StarcraftCD"/>
<!-- directory containing the install.exe file from the Brood Wars CD -->
<add key="BroodwarCDDirectory" value="C:\BroodwarCD"/>
<!-- debugging/development options.
ShowElementBorders:
puts a border around UI elements in the screens leading
up to the game screen. A green border means the element
is visible, yellow means not visible.
ShowSpriteBorders:
puts a green border around a sprite's bounding box in
the game screen.
UseUnmanagedMpqLibrary:
requires that you configure scsharp with
enable-stormlib when building. Supplying "true" here
causes all Mpq access to go through the unmanaged
library. Only enable this if you're helping
develop/debug the managed port. There's no compelling
performance reason to use the unmanaged version over the
managed version.
-->
<!--<add key="ShowElementBorders" value="true"/>-->
<!--<add key="ShowSpriteBorders" value="true"/>-->
<!--<add key="UseUnmanagedMpqLibrary" value="true"/>-->
</appSettings>
</configuration>