Image and video processing shaders for ReShade (convolutions, optical flow, etc.).
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Updated
Jul 9, 2024 - HLSL
Image and video processing shaders for ReShade (convolutions, optical flow, etc.).
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Spectrum Graphics Engine, 3D Renderer built on Vulkan API which works on Linux and Windows
Advanced shading language for production GI renderers
a playground for making 3D art with lisp and math
Parser and compiler for the Stride shader language into SPIR-V
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
A modern cross-platform low-level graphics API
3D Renderers using Vulkan/DX12/OpenGL in C++
A modern shaders mod for Minecraft compatible with existing OptiFine shader packs
SKSE core plugin for community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs and improves performance.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Space-game oriented rendering engine
🌵 Imagine ShaderToy, on a Manim-like architecture. That's ShaderFlow. Music Visualizer, Piano Roll, Shader Platform. Fastest Render in the West
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