Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware.
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Updated
Mar 6, 2016 - C
Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware.
An OpenGL GPU accelerated particle system using Compute shaders and Indirect rendering.
Implementation of curl noise for particles simulated on GPU with OpenGL
A post-processing engine for particle simulations
Autopas is a node-level auto-tuned particle simulation library developed in the context of the TaLPas project.
Open source implemention of Moving Particle Semi-implcit (MPS) method
A flowfield visualization with particle simulation
Particle Attraction Simulation
Discrete Element Method Laboratory
A bond-based peridynamics code written in pure Python
spatialstats is collection of statistical tools and utility routines used to analyze the multi-scale structure of 2D and 3D spatial fields and particle distributions.
🦐🐟🦈 A framework for simulating millions of interacting Lagrangian particles (or microbes!) in a turbulent ocean.
The open framework for on-the-fly off-lattice kinetic Monte Carlo simulations.
Variable unified particle simulation framework using OpenGL Compute Shader
10 000 000 particles simulation made in C++ with OpenGL
Java port of Brainxyz's Artificial Life, a simple program to simulate primitive Artificial Life using simple rules of attraction or repulsion among atom-like particles, producing complex self-organzing life-like patterns.
Simulation
1 000 000 particles at 60fps made in C++ using OpenGL build for WebAssembly WebGL2
A small python project showing the evolution of a system of gas particles as they cool to temperatures near 0 Kelvin.
An algorithm is presented for the rapid evaluation of the potential and force fields in systems involving large numbers of particles whose interactions are Coulombic or gravitational in nature.
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