Here we will keep track of the latest AI Game Development Tools, including LLM, Agent, Code, Writer, Image, Texture, Shader, 3D Model, Animation, Video, Audio, Music, Singing Voice and Analytics. 🔥
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Updated
Jul 9, 2024
Here we will keep track of the latest AI Game Development Tools, including LLM, Agent, Code, Writer, Image, Texture, Shader, 3D Model, Animation, Video, Audio, Music, Singing Voice and Analytics. 🔥
Awesome Game AI materials of Multi-Agent Reinforcement Learning
[ICML 2021] DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learning | 斗地主AI
Reinforcement Learning / AI Bots in Card (Poker) Games - Blackjack, Leduc, Texas, DouDizhu, Mahjong, UNO.
"Vault of Immeasurable Knowledge", a submission by Niels-NTG for the 2024 Minecraft AI Settlement Generation Challenge
The core of SymOntoClay Engine. SymOntoClay Engine is a hybrid language with logic programming and fuzzy logic for defining game characters' behavior.
Unity components of SymOntoClay Engine. SymOntoClay Engine is a hybrid language with logic programming and fuzzy logic for defining game characters behavior.
BrainAI is a set of helper classes to add AI to your game.
A programming language for implementing turn-based games with complex rule sets. (with built in Monte Carlo Tree Search AI!)
Created a Python program for the ConnectX game competition on Kaggle. Implemented strategies to place checkers strategically on a board to win or prevent opponent wins. Evaluated based on performance against other submissions in ongoing matches.
JavaScript library for developing Game AI.
Industry-standard navigation-mesh toolset for games
Mixed-initiative co-creative game design tool that creates game mechanics by exploring the source code of your Unity game project
"Field Lab Gamma γ", a submission by Niels-NTG for the 2023 Minecraft AI Settlement Generation Challenge
This repository contains the material used to complete my Thesis for my BSc in Data Science and AI. My thesis attempts to explore the work started by previous alumni at my faculty which covered an algorithm variant of MCTS implementing a technique known as Sequential Halving, and I will attempt an algorithm using time constraints
Unity implementation of basic behavior trees and extensions such as utility and external trees.
A helper client for Majsoul. Using Mortal AI model.
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