Unity-inspired, reactive Game Framework for pixi.js - GameObject, Prefab, StateMachine, Sprite, CircleBody, PolygonBody, Physics, Sprite, Container, Animator
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Updated
Oct 6, 2024 - TypeScript
Unity-inspired, reactive Game Framework for pixi.js - GameObject, Prefab, StateMachine, Sprite, CircleBody, PolygonBody, Physics, Sprite, Container, Animator
LITIENGINE 🕹 The pure 2D java game engine.
A simple framework for new and experienced Python programmers to create animations, games, and other graphics-based programs. Includes GUI controls, robotics simulator, and video recording and effects.
General purpose game engine written in Java currently in its early stage of development.
A free online book on the theory and algorithms of physics-based simulations. To make a contribution, please submit pull requests on the mdbook-src repository (not this one), or directly contact the authors.
The mdbook source of a free online book on the theory and algorithms of physics-based simulations. You are welcome to make contributions by submitting pull requests or directly contacting the authors.
A curated set of C++ examples for optimization-based elastodynamic contact simulation using CUDA, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions. Designed for readability and understanding, this tutorial helps beginners learn how to write simple GPU code for efficient solid simulations.
A curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions, designed for readability and understanding.
An interactive physics engine & library.
Modeling and Simulation of 3D systems
Il presente codice NuSMV modella un sistema RFID composto da 3 tag RFID e un reader RFID. L'obiettivo del sistema è gestire la collisione tra i tag quando più di uno risponde contemporaneamente al reader. Per risolvere questo problema, sono stati utilizzati metodi non deterministici.
Football heads game written in C++ designed using realistic physics simulation for each of the objects involved in the game
A demonstration of Position Based Dynamics through 4 unique graphics simulations
Collision handling methods efficiency comparison in hash tables.
Hash tables efficiencies by hash functions, load factors, and collision handling methods, with hash code distribution analysis.
Implementation of collision and pathfinding algorithms for video game navigation
Collision detection using QuadTree in C++
A 3D game demo featuring a solution that stick fast bullet on wall correctly and now deprecated LAN Unity Unet. Made in the dark age of high school.
Simple implementation of AABB collision algorithm in C++ using SFML for graphics
A smart tool that helps you track 2d collisions in Elm
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