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GSDRoad.cs
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GSDRoad.cs
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using UnityEngine;
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using GSD.Roads;
using GSD;
using UnityEditor;
#endif
[ExecuteInEditMode]
public class GSDRoad : MonoBehaviour{
#if UNITY_EDITOR
public GameObject MainMeshes;
public GameObject MeshRoad;
public GameObject MeshShoR;
public GameObject MeshShoL;
public GameObject MeshiLanes;
public GameObject MeshiLanes0;
public GameObject MeshiLanes1;
public GameObject MeshiLanes2;
public GameObject MeshiLanes3;
public GameObject MeshiMainPlates;
public GameObject MeshiMarkerPlates;
[System.NonSerialized]
public string EditorTitleString = "";
public GSDSplineC GSDSpline;
public int MostRecentNodeCount = -1;
// private bool bMostRecentCheck = false;
public GameObject GSDSplineObj;
public GSDRoadSystem GSDRS;
public GSDSplineC[] PiggyBacks = null;
public bool bEditorProgressBar = false;
public string UID; //Unique ID
[SerializeField]
public List<GSDTerrainHistoryMaker> TerrainHistory;
public string TerrainHistoryByteSize = "";
[System.NonSerialized]
public bool bUpdateSpline = false;
//Road editor options:
public float opt_LaneWidth = 5f; //Done.
public bool opt_bShouldersEnabled = true; //Disabled for now. Comprimises integrity of roads.
public float opt_ShoulderWidth = 3f; //Done.
public int opt_Lanes = 2; //Done.
public float opt_RoadDefinition = 5f; //Done.
public bool opt_RoadCornerDefinition = false; //Disable for now. No point.
public bool opt_bRoadCuts = true;
public bool opt_bShoulderCuts = true;
public bool opt_bDynamicCuts = false;
public bool opt_bMaxGradeEnabled = true;
public float opt_MaxGrade = 0.08f;
public bool opt_UseDefaultMaterials = true;
public bool opt_AutoUpdateInEditor = true;
public float opt_TerrainSubtract_Match = 0.01f;
public bool opt_bGSDRoadRaise = false;
public float opt_MatchHeightsDistance = 50f;
public float opt_ClearDetailsDistance = 30f;
public float opt_ClearDetailsDistanceHeight = 5f;
public float opt_ClearTreesDistance = 30f;
public float opt_ClearTreesDistanceHeight = 50f;
public bool opt_HeightModEnabled = true;
public bool opt_DetailModEnabled = true;
public bool opt_TreeModEnabled = true;
public bool opt_SaveTerrainHistoryOnDisk = true;
public float opt_MagnitudeThreshold = 300f;
public bool opt_GizmosEnabled = true;
public bool opt_bMultithreading = true;
public bool opt_bSaveMeshes = false;
public bool opt_bUseMeshColliders = true;
public bool opt_bIsStatic = false;
public bool opt_bIsLightmapped = false;
public enum RoadMaterialDropdownEnum {
Asphalt,
Dirt,
Brick,
Cobblestone
};
public RoadMaterialDropdownEnum opt_tRoadMaterialDropdown = RoadMaterialDropdownEnum.Asphalt;
public RoadMaterialDropdownEnum tRoadMaterialDropdownOLD = RoadMaterialDropdownEnum.Asphalt;
public Material RoadMaterial1;
public Material RoadMaterial2;
public Material RoadMaterial3;
public Material RoadMaterial4;
public Material RoadMaterialMarker1;
public Material RoadMaterialMarker2;
public Material RoadMaterialMarker3;
public Material RoadMaterialMarker4;
public Material ShoulderMaterial1;
public Material ShoulderMaterial2;
public Material ShoulderMaterial3;
public Material ShoulderMaterial4;
public Material ShoulderMaterialMarker1;
public Material ShoulderMaterialMarker2;
public Material ShoulderMaterialMarker3;
public Material ShoulderMaterialMarker4;
public PhysicMaterial RoadPhysicMaterial;
public PhysicMaterial ShoulderPhysicMaterial;
#region "Road Construction"
[System.NonSerialized]
public GSD.Threaded.TerrainCalcs TerrainCalcsJob;
[System.NonSerialized]
public GSD.Threaded.RoadCalcs1 RoadCalcsJob1;
[System.NonSerialized]
public GSD.Threaded.RoadCalcs2 RoadCalcsJob2;
[System.NonSerialized]
public RoadConstructorBufferMaker RCS;
public string tName = "";
public bool bProfiling = false;
public bool bSkipStore = true;
[System.NonSerialized]
public float EditorConstructionStartTime = 0f;
void CleanRunTime(){
//Make sure unused items are not using memory space in runtime:
TerrainHistory = null;
RCS = null;
}
public bool bEditorError = false;
public System.Exception tError = null;
void OnEnable(){
if(!Application.isEditor){ return; }
// if(Application.isEditor && !UnityEditor.EditorApplication.isPlaying){
Editor_bIsConstructing = false;
UnityEditor.EditorApplication.update += delegate { EditorUpdate(); };
#if UNITY_2018_1_OR_NEWER
UnityEditor.EditorApplication.hierarchyChanged += delegate { hWindowChanged(); };
#else
UnityEditor.EditorApplication.hierarchyWindowChanged += delegate { hWindowChanged(); };
#endif
// }
if (GSDSpline == null || GSDSpline.mNodes == null){
MostRecentNodeCount = 0;
}else{
MostRecentNodeCount = GSDSpline.GetNodeCount();
}
tRoadMaterialDropdownOLD = opt_tRoadMaterialDropdown;
CheckMats();
}
public void Awake() {
if(GSDSpline == null || GSDSpline.mNodes == null){
MostRecentNodeCount = 0;
}else{
MostRecentNodeCount = GSDSpline.GetNodeCount();
}
}
int EditorTimer=0;
int EditorTimerMax=0;
int EditorTimerSpline = 0;
const int EditorTimerSplineMax = 2;
[System.NonSerialized]
public int EditorProgress = 0;
const int GizmoNodeTimerMax = 2;
public bool EditorUpdateMe = false;
public bool bTriggerGC = false;
bool bTriggerGC_Happening;
float TriggerGC_End = 0f;
private void EditorUpdate(){
if(!Application.isEditor){
UnityEditor.EditorApplication.update -= delegate { EditorUpdate(); };
}
if(this == null){
UnityEditor.EditorApplication.update -= delegate { EditorUpdate(); };
Editor_bIsConstructing = false;
EditorUtility.ClearProgressBar();
return;
}
//Custom garbage collection demands for editor:
if(bTriggerGC){
bTriggerGC = false;
TriggerGC_End = Time.realtimeSinceStartup + 1f;
bTriggerGC_Happening = true;
}
if(bTriggerGC_Happening){
if(Time.realtimeSinceStartup > TriggerGC_End){
bTriggerGC_Happening = false;
GSDRootUtil.ForceCollection();
TriggerGC_End = 200000f;
}
}
if(Editor_bIsConstructing){ // && !Application.isPlaying && !UnityEditor.EditorApplication.isPlaying){
if(GSDRS != null){
if(GSDRS.opt_bMultithreading){
EditorTimer+=1;
if(EditorTimer > EditorTimerMax){
if((Time.realtimeSinceStartup - EditorConstructionStartTime) > 180f){
Editor_bIsConstructing = false;
EditorUtility.ClearProgressBar();
Debug.Log ("Update shouldn't take longer than 180 seconds. Aborting update.");
}
EditorTimer=0;
if(bEditorError){
Editor_bIsConstructing = false;
EditorUtility.ClearProgressBar();
bEditorError = false;
if(tError != null){
throw tError;
}
}
if(TerrainCalcsJob != null && TerrainCalcsJob.Update()){
ConstructRoad2();
}else if(RoadCalcsJob1 != null && RoadCalcsJob1.Update()){
ConstructRoad3();
}else if(RoadCalcsJob2 != null && RoadCalcsJob2.Update()){
ConstructRoad4();
}
}
}
}
}else{
if(EditorUpdateMe && !Editor_bIsConstructing){
EditorUpdateMe = false;
GSDSpline.Setup_Trigger();
}
}
if(Editor_bIsConstructing){
RoadUpdateProgressBar();
}else if(bEditorProgressBar){
RoadUpdateProgressBar();
}
if(!Application.isPlaying && bUpdateSpline && !UnityEditor.EditorApplication.isPlaying){
EditorTimerSpline += 1;
if(EditorTimerSpline > EditorTimerSplineMax){
EditorTimerSpline = 0;
bUpdateSpline = false;
GSDSpline.Setup_Trigger();
MostRecentNodeCount = GSDSpline.mNodes.Count;
}
}
if(bEditorCameraMoving && EditorCameraNextMove < EditorApplication.timeSinceStartup){
EditorCameraNextMove = (float)EditorApplication.timeSinceStartup+EditorCameraTimeUpdateInterval;
DoEditorCameraLoop();
}
}
[System.NonSerialized]
public bool bEditorCameraMoving = false;
[System.NonSerialized]
public float EditorCameraPos = 0f;
// float EditorCameraPos_Full = 0f;
const float EditorCameraTimeUpdateInterval = 0.015f;
float EditorCameraNextMove = 0f;
bool bEditorCameraSetup = false;
float EditorCameraStartPos = 0f;
float EditorCameraEndPos = 1f;
float EditorCameraIncrementDistance = 0f;
float EditorCameraIncrementDistance_Full = 0f;
public float EditorCameraMetersPerSecond = 60f;
public bool bEditorCameraRotate = false;
Vector3 EditorCameraV1 = default(Vector3);
Vector3 EditorCameraV2 = default(Vector3);
[System.NonSerialized]
public Vector3 EditorCameraOffset = new Vector3(0f,5f,0f);
[System.NonSerialized]
public Camera EditorPlayCamera = null;
Vector3 EditorCameraBadVec = default(Vector3);
public void DoEditorCameraLoop(){
if(!bEditorCameraSetup){
bEditorCameraSetup = true;
if(GSDSpline.bSpecialEndControlNode){ //If control node, start after the control node:
EditorCameraEndPos = GSDSpline.mNodes[GSDSpline.GetNodeCount()-2].tTime;
}
if(GSDSpline.bSpecialStartControlNode){ //If ends in control node, end construction before the control node:
EditorCameraStartPos = GSDSpline.mNodes[1].tTime;
}
// EditorCameraPos_Full = 0f;
ChangeEditorCameraMetersPerSec();
}
if(!Selection.Contains(this.transform.gameObject)){
QuitEditorCamera();
return;
}
// EditorCameraPos_Full+=EditorCameraIncrementDistance_Full;
// if(EditorCameraPos_Full > GSDSpline.distance){ EditorCameraPos = EditorCameraStartPos; bEditorCameraMoving = false; bEditorCameraSetup = false; EditorCameraPos_Full = 0f; return; }
// EditorCameraPos = GSDSpline.TranslateDistBasedToParam(EditorCameraPos_Full);
EditorCameraPos += EditorCameraIncrementDistance;
if(EditorCameraPos > EditorCameraEndPos){
QuitEditorCamera();
return;
}
if(EditorCameraPos < EditorCameraStartPos){
EditorCameraPos = EditorCameraStartPos;
}
GSDSpline.GetSplineValue_Both(EditorCameraPos,out EditorCameraV1, out EditorCameraV2);
if(EditorApplication.isPlaying){
if(EditorPlayCamera != null){
EditorPlayCamera.transform.position = EditorCameraV1;
if(bEditorCameraRotate){
EditorPlayCamera.transform.position += EditorCameraOffset;
if(EditorCameraV2 != EditorCameraBadVec){
EditorPlayCamera.transform.rotation = Quaternion.LookRotation(EditorCameraV2);
}
}
}
}else{
SceneView.lastActiveSceneView.pivot = EditorCameraV1;
if(bEditorCameraRotate){
SceneView.lastActiveSceneView.pivot += EditorCameraOffset;
if(EditorCameraV2 != EditorCameraBadVec){
SceneView.lastActiveSceneView.rotation = Quaternion.LookRotation(EditorCameraV2);
}
}
SceneView.lastActiveSceneView.Repaint();
}
}
public void EditorCameraSetSingle(){
if(EditorPlayCamera == null){
Camera[] EditorCams = (Camera[])GameObject.FindObjectsOfType(typeof(Camera));
if(EditorCams != null && EditorCams.Length == 1){
EditorPlayCamera = EditorCams[0];
}
}
}
public void QuitEditorCamera(){
EditorCameraPos = EditorCameraStartPos;
bEditorCameraMoving = false;
bEditorCameraSetup = false;
// EditorCameraPos_Full = 0f;
}
public void ChangeEditorCameraMetersPerSec(){
EditorCameraIncrementDistance_Full = (EditorCameraMetersPerSecond/60);
EditorCameraIncrementDistance = (EditorCameraIncrementDistance_Full/GSDSpline.distance);
}
private void hWindowChanged(){
if(!Application.isEditor){
#if UNITY_2018_1_OR_NEWER
UnityEditor.EditorApplication.hierarchyChanged -= delegate { hWindowChanged(); };
#else
UnityEditor.EditorApplication.hierarchyWindowChanged -= delegate { hWindowChanged(); };
#endif
}
if (Application.isPlaying || !Application.isEditor){ return; }
if(Application.isEditor && UnityEditor.EditorApplication.isPlaying){ return; }
if(Application.isEditor && UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode){ return; }
int tCount = 0;
if(GSDSpline != null && GSDSpline.mNodes != null){
tCount = GSDSpline.GetNodeCountNonNull();
}
if(tCount != MostRecentNodeCount){
bUpdateSpline = true;
}
}
void RoadUpdateProgressBar(){
if(Editor_bIsConstructing){
EditorUtility.DisplayProgressBar(
"GSD Road Update",
EditorTitleString,
((float)EditorProgress/100f));
}else if(bEditorProgressBar){
bEditorProgressBar = false;
EditorUtility.ClearProgressBar();
}
}
public void UpdateRoad(RoadUpdateTypeEnum tUpdateType = RoadUpdateTypeEnum.Full){
if (!GSDRS.opt_bAllowRoadUpdates) {
GSDSpline.Setup();
Editor_bIsConstructing = false;
return;
}
if(Editor_bIsConstructing){
return;
}
SetupUniqueIdentifier();
if(bProfiling){ UnityEngine.Profiling.Profiler.BeginSample("UpdateRoadPrelim"); }
opt_RoadDefinition = Mathf.Clamp(opt_RoadDefinition,1f,50f);
opt_LaneWidth = Mathf.Clamp(opt_LaneWidth,0.2f,500f);
EditorConstructionStartTime = Time.realtimeSinceStartup;
EditorTitleString = "Updating " + transform.name + "...";
System.GC.Collect();
if(opt_SaveTerrainHistoryOnDisk){
ConstructRoad_LoadTerrainHistory();
}
CheckMats();
EditorUtility.ClearProgressBar();
bProfiling = true;
if(GSDRS.opt_bMultithreading){ bProfiling = false; }
//Set all terrains to height 0:
GSD.Roads.GSDTerraforming.CheckAllTerrainsHeight0();
EditorProgress = 20;
bEditorProgressBar = true;
if(Editor_bIsConstructing){
if(TerrainCalcsJob != null){ TerrainCalcsJob.Abort(); TerrainCalcsJob = null; }
if(RoadCalcsJob1 != null){ RoadCalcsJob1.Abort(); RoadCalcsJob1 = null; }
if(RoadCalcsJob2 != null){ RoadCalcsJob2.Abort(); RoadCalcsJob2 = null; }
Editor_bIsConstructing = false;
}
// if(Application.isPlaying || !Application.isEditor){ return; }
// if(Application.isEditor && UnityEditor.EditorApplication.isPlaying){ return; }
// if(Application.isEditor && UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode){ return; }
//In here for intersection patching purposes:
int mCount = GSDSpline.GetNodeCount();
GSDSplineN tNode = null;
GSDSplineN tNode1 = null;
GSDSplineN tNode2 = null;
if(GSDSpline.CheckInvalidNodeCount()){
GSDSpline.Setup();
mCount = GSDSpline.GetNodeCount();
}
if(mCount > 1){
for(int i=0;i<mCount;i++){
// try{
tNode = GSDSpline.mNodes[i];
// }catch{
// Editor_bIsConstructing = false;
// EditorUpdateMe = true;
// return;
// }
//If node is intersection with an invalid GSDRI, mark it at non-intersection. Just-in-case.
if(tNode.bIsIntersection && tNode.GSDRI == null){
tNode.bIsIntersection = false;
tNode.id_intersection_othernode = -1;
tNode.Intersection_OtherNode = null;
}
//If node is intersection, re-setup:
if(tNode.bIsIntersection && tNode.GSDRI != null){
tNode1 = tNode.GSDRI.Node1;
tNode2 = tNode.GSDRI.Node2;
tNode.GSDRI.Setup(tNode1,tNode2);
tNode.GSDRI.DeleteRelevantChildren(tNode, tNode.GSDSpline.tRoad.transform.name);
//If primary node on intersection, do more re-setup:
if(tNode.GSDRI.Node1 == tNode){
tNode.GSDRI.Lanes = opt_Lanes;
tNode.GSDRI.name = tNode.GSDRI.transform.name;
}
//Setup construction objects:
tNode.GSDRI.Node1.iConstruction = new GSD.Roads.GSDIntersections.iConstructionMaker();
tNode.GSDRI.Node2.iConstruction = new GSD.Roads.GSDIntersections.iConstructionMaker();
}
//Store materials and physical materials for road and or shoulder cuts on each node, if necessary:
tNode.StoreCuts();
}
}
name = transform.name;
GSDSpline.RoadWidth = RoadWidth();
// if(bProfiling){ UnityEngine.Profiling.Profiler.BeginSample("SplineSetup"); }
GSDSpline.Setup();
// if(bProfiling){ UnityEngine.Profiling.Profiler.EndSample(); }
mCount = GSDSpline.GetNodeCount();
if(GSDSpline == null || GSDSpline.mNodes == null){
MostRecentNodeCount = 0;
}else{
MostRecentNodeCount = GSDSpline.GetNodeCount();
}
if(opt_UseDefaultMaterials){
SetDefaultMats();
}
if(opt_UseDefaultMaterials){
if(DetectInvalidDefaultMatsForUndo()){
SetAllCutsToCurrentMaterials();
}
}
//Hiding in hierarchy:
for(int i=0;i<mCount;i++){
tNode = GSDSpline.mNodes[i];
if(tNode != null){
if(tNode.bIsIntersection || tNode.bSpecialEndNode){
tNode.ToggleHideFlags(true);
}else{
tNode.ToggleHideFlags(false);
}
}
}
int cCount = transform.childCount;
GameObject tMainMeshes = null;
List<GameObject> tObjs = new List<GameObject>();
for(int i=0;i<cCount;i++){
if(transform.GetChild(i).transform.name.ToLower().Contains("mainmeshes")){
tMainMeshes = transform.GetChild(i).transform.gameObject;
tObjs.Add(tMainMeshes);
}
}
for(int i=(tObjs.Count-1);i>=0;i--){
tMainMeshes = tObjs[i];
Object.DestroyImmediate(tMainMeshes);
}
if(mCount < 2){
//Delete old objs and return:
if(MainMeshes != null){ Object.DestroyImmediate(MainMeshes); }
if(MeshRoad != null){ Object.DestroyImmediate(MeshRoad); }
if(MeshShoR != null){ Object.DestroyImmediate(MeshShoR); }
if(MeshShoL != null){ Object.DestroyImmediate(MeshShoL); }
if(MeshiLanes != null){ Object.DestroyImmediate(MeshiLanes); }
if(MeshiLanes0 != null){ Object.DestroyImmediate(MeshiLanes0); }
if(MeshiLanes1 != null){ Object.DestroyImmediate(MeshiLanes1); }
if(MeshiLanes2 != null){ Object.DestroyImmediate(MeshiLanes2); }
if(MeshiLanes3 != null){ Object.DestroyImmediate(MeshiLanes3); }
if(MeshiMainPlates != null){ Object.DestroyImmediate(MeshiMainPlates); }
if(MeshiMarkerPlates != null){ Object.DestroyImmediate(MeshiMarkerPlates); }
if(bProfiling){ UnityEngine.Profiling.Profiler.EndSample(); }
return;
}
GSDSpline.HeightHistory = new List<KeyValuePair<float, float>>();
if(GSDRS == null){ GSDRS = transform.parent.GetComponent<GSDRoadSystem>(); } //Compatibility update.
if(GSDRS.opt_bMultithreading){
Editor_bIsConstructing = true;
}else{
Editor_bIsConstructing = false;
}
Editor_bConstructionID = 0;
//Check if road takes place on only 1 terrain:
Terrain tTerrain = GSD.Roads.GSDRoadUtil.GetTerrain(GSDSpline.mNodes[0].pos);
bool bSameTerrain = true;
for(int i=1;i<mCount;i++){
if(tTerrain != GSD.Roads.GSDRoadUtil.GetTerrain(GSDSpline.mNodes[0].pos)){
bSameTerrain = false;
break;
}
}
RCS = new RoadConstructorBufferMaker(this, tUpdateType);
if(bSameTerrain){
RCS.tTerrain = tTerrain;
}else{
RCS.tTerrain = null;
}
tTerrain = null;
if(bProfiling){ UnityEngine.Profiling.Profiler.EndSample(); }
if(GSDRS.opt_bMultithreading){
if(RCS.bTerrainOn || TerrainHistory == null){
GSDTerraforming.ProcessRoad_Terrain_Hook1(GSDSpline,this);
}else{
ConstructRoad2();
}
}else{
UpdateRoad_NoMultiThreading();
}
}
#region "Terrain history"
public void ConstructRoad_StoreTerrainHistory(bool bDiskOnly = false){
if(!bDiskOnly){
GSDRoad tRoad = this;
GSDRoadUtil.ConstructRoad_StoreTerrainHistory(ref tRoad);
}
if(opt_SaveTerrainHistoryOnDisk && TerrainHistory != null && TerrainHistory.Count > 0){
if(bProfiling){ UnityEngine.Profiling.Profiler.BeginSample("TerrainHistory_Save"); }
GSDGeneralEditor.TerrainHistory_Save(TerrainHistory,this);
if(bProfiling){ UnityEngine.Profiling.Profiler.EndSample(); }
TerrainHistory.Clear();
TerrainHistory = null;
}else{
if(TerrainHistory != null && TerrainHistory.Count > 0){
int tSize = 0;
for(int i=0;i<TerrainHistory.Count;i++){
tSize += TerrainHistory[i].GetSize();
}
TerrainHistoryByteSize = (tSize*0.001f).ToString("n0") + " kb";
}else{
TerrainHistoryByteSize = "0 bytes";
}
}
}
public void ConstructRoad_ResetTerrainHistory(){
GSDRoad tRoad = this;
if(opt_SaveTerrainHistoryOnDisk && TerrainHistory != null){
GSDGeneralEditor.TerrainHistory_Delete(this);
}else{
GSDRoadUtil.ConstructRoad_ResetTerrainHistory(ref tRoad);
}
}
public void ConstructRoad_LoadTerrainHistory(bool bForce = false){
if(opt_SaveTerrainHistoryOnDisk || bForce){
if(TerrainHistory != null){
TerrainHistory.Clear();
TerrainHistory = null;
}
TerrainHistory = GSDGeneralEditor.TerrainHistory_Load(this);
}
if(bForce){
GSDGeneralEditor.TerrainHistory_Delete(this);
}
}
#endregion
#region "Construction process"
#region "No multithread"
private void UpdateRoad_NoMultiThreading(){
if(opt_HeightModEnabled || opt_DetailModEnabled || opt_TreeModEnabled){
if(bProfiling){ UnityEngine.Profiling.Profiler.BeginSample("RoadCon_Terrain"); }
if(RCS.bTerrainOn || TerrainHistory == null){
GSDTerraforming.ProcessRoad_Terrain_Hook1(GSDSpline,this,false);
GSDTerraforming.ProcessRoad_Terrain_Hook2(GSDSpline,ref EditorTTDList);
ConstructRoad_StoreTerrainHistory();//Store history.
int EditorTTDListCount = EditorTTDList.Count;
for(int i=0;i<EditorTTDListCount;i++){
EditorTTDList[i] = null;
}
EditorTTDList = null;
System.GC.Collect();
}
if(bProfiling){
UnityEngine.Profiling.Profiler.EndSample();
}
}
EditorProgress = 50;
GSDRoad tRoad = this;
if(bProfiling){
UnityEngine.Profiling.Profiler.BeginSample("RoadCon_RoadPrelim");
}
EditorProgress = 80;
GSD.Threaded.GSDRoadCreationT.RoadJob_Prelim(ref tRoad);
if(bProfiling){
UnityEngine.Profiling.Profiler.EndSample();
UnityEngine.Profiling.Profiler.BeginSample("RoadCon_Road1");
}
EditorProgress = 90;
GSD.Threaded.RoadCalcs1_static.RunMe(ref RCS);
if(bProfiling){ UnityEngine.Profiling.Profiler.EndSample(); }
if(bProfiling){ UnityEngine.Profiling.Profiler.BeginSample("MeshSetup1"); }
EditorProgress = 92;
RCS.MeshSetup1();
if(bProfiling){
UnityEngine.Profiling.Profiler.EndSample();
UnityEngine.Profiling.Profiler.BeginSample("RoadCon_Road2");
}
EditorProgress = 94;
GSD.Threaded.RoadCalcs2_static.RunMe(ref RCS);
if(bProfiling){ UnityEngine.Profiling.Profiler.EndSample(); }
if(bProfiling){ UnityEngine.Profiling.Profiler.BeginSample("MeshSetup2"); }
EditorProgress = 96;
RCS.MeshSetup2();
if(bProfiling){ UnityEngine.Profiling.Profiler.EndSample(); }
Construction_Cleanup();
}
#endregion
private void ConstructRoad2(){
EditorProgress = 40;
if(RCS.bTerrainOn){
//Store history:
GSDTerraforming.ProcessRoad_Terrain_Hook2(GSDSpline,ref EditorTTDList);
ConstructRoad_StoreTerrainHistory();
int EditorTTDListCount = EditorTTDList.Count;
for(int i=0;i<EditorTTDListCount;i++){
EditorTTDList[i] = null;
}
EditorTTDList = null;
System.GC.Collect();
} EditorProgress = 60;
if(TerrainCalcsJob != null){ TerrainCalcsJob.Abort(); TerrainCalcsJob = null; }
GSDRoad tRoad = this;
EditorProgress = 72;
RoadCalcsJob1 = new GSD.Threaded.RoadCalcs1();
RoadCalcsJob1.Setup(ref RCS, ref tRoad);
RoadCalcsJob1.Start();
}
private void ConstructRoad3(){
EditorProgress = 84;
RCS.MeshSetup1();
EditorProgress = 96;
if(RoadCalcsJob1 != null){ RoadCalcsJob1.Abort(); RoadCalcsJob1 = null; }
RoadCalcsJob2 = new GSD.Threaded.RoadCalcs2();
RoadCalcsJob2.Setup(ref RCS);
RoadCalcsJob2.Start();
EditorProgress = 98;
}
private void ConstructRoad4(){
RCS.MeshSetup2();
Construction_Cleanup();
}
#endregion
private void Construction_Cleanup(){
FixZ();
if(TerrainCalcsJob != null){ TerrainCalcsJob.Abort(); TerrainCalcsJob = null; }
if(RoadCalcsJob1 != null){ RoadCalcsJob1.Abort(); RoadCalcsJob1 = null; }
if(RoadCalcsJob2 != null){ RoadCalcsJob2.Abort(); RoadCalcsJob2 = null; }
Editor_bIsConstructing = false;
int mCount = GSDSpline.GetNodeCount();
GSDSplineN tNode;
for(int i=0;i<mCount;i++){
tNode = GSDSpline.mNodes[i];
if(tNode.bIsIntersection){
if(tNode.iConstruction != null){
tNode.iConstruction.Nullify();
tNode.iConstruction = null;
}
}
tNode.SetupSplinationLimits();
tNode.SetupEdgeObjects(false);
tNode.SetupSplinatedMeshes(false);
}
if(GSDSpline.HeightHistory != null){ GSDSpline.HeightHistory.Clear(); GSDSpline.HeightHistory = null; }
if(RCS != null){
RCS.Nullify();
RCS = null;
}
if(GSDRS.opt_bSaveMeshes){
UnityEditor.AssetDatabase.SaveAssets();
}
bEditorProgressBar = false;
EditorUtility.ClearProgressBar();
//Make sure terrain history out of memory if necessary (redudant but keep):
if(opt_SaveTerrainHistoryOnDisk && TerrainHistory != null){
TerrainHistory.Clear();
TerrainHistory = null;
}
//Collect:
bTriggerGC = true;
if (tRoadMaterialDropdownOLD != opt_tRoadMaterialDropdown) {
tRoadMaterialDropdownOLD = opt_tRoadMaterialDropdown;
SetAllCutsToCurrentMaterials();
}
if(PiggyBacks != null && PiggyBacks.Length > 0){
for(int i=0;i<PiggyBacks.Length;i++){
if(PiggyBacks[i] == null){
PiggyBacks = null;
break;
}
}
if(PiggyBacks != null){
GSDSplineC tPiggy = PiggyBacks[0];
GSDSplineC[] NewPiggys = null;
PiggyBacks[0] = null;
if(PiggyBacks.Length > 1){
NewPiggys = new GSDSplineC[PiggyBacks.Length-1];
for(int i=1;i<PiggyBacks.Length;i++){
NewPiggys[i-1] = PiggyBacks[i];
}
}
if(NewPiggys != null){
tPiggy.tRoad.PiggyBacks = NewPiggys;
}
NewPiggys = null;
tPiggy.Setup_Trigger();
}
}
}
public List<GSDTerraforming.TempTerrainData> EditorTTDList;
public void EditorTerrainCalcs(ref List<GSDTerraforming.TempTerrainData> tList){
EditorTTDList = tList;
}
#endregion
#region "Gizmos"
public bool Editor_bIsConstructing = false;
public int Editor_bConstructionID = 0;
public bool Editor_bSelected = false;
public bool Editor_MouseTerrainHit = false;
public Vector3 Editor_MousePos = new Vector3(0f,0f,0f);
public readonly Color Color_NodeDefaultColor = new Color(0f,1f,1f,0.75f);
public readonly Color Color_NodeConnColor = new Color(0f,1f,0f,0.75f);
public readonly Color Color_NodeInter = new Color(0f,1f,0f,0.75f);
void OnDrawGizmosSelected(){
if(Editor_MouseTerrainHit){
Gizmos.color = Color.red;
Gizmos.DrawCube(Editor_MousePos, new Vector3(10f,4f,10f));
}
}
#endregion
public float RoadWidth(){
return (opt_LaneWidth * (float)opt_Lanes);
}
public float EditorCameraTimer = 0f;
float EditorTestTimer = 0f;
bool bEditorTestTimer = true;
void Update(){
if(Application.isEditor && bEditorCameraMoving){
EditorCameraTimer+=Time.deltaTime;
if(EditorCameraTimer > EditorCameraTimeUpdateInterval){
EditorCameraTimer = 0f;
DoEditorCameraLoop();
}
}
if(bEditorTestTimer){
if(transform.name == "Road1"){
EditorTestTimer += Time.deltaTime;
if(EditorTestTimer > 2f){
// UpdateRoad(RoadUpdateTypeEnum.Full);
// akjsdfkajlgffdghfsdghsdf();
bEditorTestTimer = false;
}
}else{
bEditorTestTimer = false;
}
}
}
static void akjsdfkajlgffdghfsdghsdf(){
int LoopMax = 1000;
DoShort(LoopMax);
DoInt(LoopMax);
DoLong(LoopMax);
}
static void DoShort(int LoopMax){
ushort[] tSubject = new ushort[25000];
// int tInt = 0;
for(int i=0;i<LoopMax;i++){
for(int j=0;j<25000;j++){
tSubject[j] = (ushort)(j+1);
// int xTemp = (int)tSubject[j];
}
}
}
static void DoInt(int LoopMax){
int[] tSubject = new int[25000];
// int tInt = 0;
for(int i=0;i<LoopMax;i++){
for(int j=0;j<25000;j++){
tSubject[j] = j+1;
// int xTemp = tSubject[j];
}
}
}
static void DoLong(int LoopMax){
long[] tSubject = new long[25000];
// int tInt = 0;
for(int i=0;i<LoopMax;i++){
for(int j=0;j<25000;j++){
tSubject[j] = (long)(j+1);
// int xTemp = (int)tSubject[j];
}
}
}
#region "Default materials retrieval"
public bool DetectInvalidDefaultMatsForUndo(){
string tNameLower = "";
int tCounter = 0;
if(!MeshRoad){ return false; }
MeshRenderer[] MRs = MeshRoad.GetComponentsInChildren<MeshRenderer>();
Material tMat2 = GSD.Roads.GSDRoadUtilityEditor.GiveMaterial("Assets/RoadArchitect/Materials/Markers/GSDWhiteYellowDouble.mat");
Material tMat4 = GSD.Roads.GSDRoadUtilityEditor.GiveMaterial("Assets/RoadArchitect/Materials/Markers/GSDWhiteYellowDouble-4L.mat");
Material tMat6 = GSD.Roads.GSDRoadUtilityEditor.GiveMaterial("Assets/RoadArchitect/Materials/Markers/GSDWhiteYellowDouble-6L.mat");
foreach(MeshRenderer MR in MRs){
tNameLower = MR.transform.name.ToLower();
if(tNameLower.Contains("marker")){
if(opt_Lanes == 2){
if(MR.sharedMaterials[0] == tMat4){
tCounter+=1;
}else if(MR.sharedMaterials[0] == tMat6){
tCounter+=1;
}
}else if(opt_Lanes == 4){
if(MR.sharedMaterials[0] == tMat2){
tCounter+=1;
}else if(MR.sharedMaterials[0] == tMat6){
tCounter+=1;
}
}else if(opt_Lanes == 6){
if(MR.sharedMaterials[0] == tMat2){
tCounter+=1;
}else if(MR.sharedMaterials[0] == tMat4){
tCounter+=1;
}
}
}
if(tCounter > 1){
return true;
}
}
return false;
}
public void SetAllCutsToCurrentMaterials(){
string tNameLower = "";
if(!MeshRoad){ return; }
MeshRenderer[] MRs = MeshRoad.GetComponentsInChildren<MeshRenderer>();
Material[] tMats_World = GetMaterials_RoadWorld();
Material[] tMats_Marker = GetMaterials_RoadMarker();
foreach(MeshRenderer MR in MRs){
tNameLower = MR.transform.name.ToLower();
if(tNameLower.Contains("marker")){
if(tMats_Marker != null){
MR.sharedMaterials = tMats_Marker;
}
}else if(tNameLower.Contains("cut")){
if(tMats_World != null){
MR.sharedMaterials = tMats_World;
}
}
}
if(opt_bShouldersEnabled && MeshShoL != null){
MRs = MeshShoL.GetComponentsInChildren<MeshRenderer>();
tMats_World = GetMaterials_ShoulderWorld();
tMats_Marker = GetMaterials_ShoulderMarker();
foreach(MeshRenderer MR in MRs){
tNameLower = MR.transform.name.ToLower();
if(tNameLower.Contains("marker")){
if(tMats_Marker != null){
MR.sharedMaterials = tMats_Marker;
}
}else if(tNameLower.Contains("cut")){
if(tMats_World != null){
MR.sharedMaterials = tMats_World;
}
}
}
}
if(opt_bShouldersEnabled && MeshShoR != null){
MRs = MeshShoR.GetComponentsInChildren<MeshRenderer>();
foreach(MeshRenderer MR in MRs){
tNameLower = MR.transform.name.ToLower();
if(tNameLower.Contains("marker")){
if(tMats_Marker != null){
MR.sharedMaterials = tMats_Marker;
}
}else if(tNameLower.Contains("cut")){
if(tMats_World != null){
MR.sharedMaterials = tMats_World;
}
}
}
}
}