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I can tell you're welcoming to suggestions/requests, so I figured I'd make one.
Specifically, when creating custom crawling animations to fit models they tend to continue to play even when stationary. The vanilla one keeps a still state, but when custom animations are added (whether additive or not) they continue to loop while stationary in a crawling state. For other movement animations, eg. walking and sneaking, there are separate animation categories for when still and when moving, presumably to get around this sort of issue.
Request is to add such a separation also for crawling, or in some other way allow pausing the animation or playing a different one when not moving in the crawl sate.
Might be minor to most players since vanilla Minecraft doesn't allow crawling on demand, but I use crawling/prone as a keybind via mods and it is a bit jarring when the animation loops even when just lying prone.
Appreciate the mod otherwise, keep up the good work!
The text was updated successfully, but these errors were encountered:
Hello!
I can tell you're welcoming to suggestions/requests, so I figured I'd make one.
Specifically, when creating custom crawling animations to fit models they tend to continue to play even when stationary. The vanilla one keeps a still state, but when custom animations are added (whether additive or not) they continue to loop while stationary in a crawling state. For other movement animations, eg. walking and sneaking, there are separate animation categories for when still and when moving, presumably to get around this sort of issue.
Request is to add such a separation also for crawling, or in some other way allow pausing the animation or playing a different one when not moving in the crawl sate.
Might be minor to most players since vanilla Minecraft doesn't allow crawling on demand, but I use crawling/prone as a keybind via mods and it is a bit jarring when the animation loops even when just lying prone.
Appreciate the mod otherwise, keep up the good work!
The text was updated successfully, but these errors were encountered: