diff --git a/CustomPlayerModels-1.10/gradle.properties b/CustomPlayerModels-1.10/gradle.properties index 93e37bf3..72c9dc73 100644 --- a/CustomPlayerModels-1.10/gradle.properties +++ b/CustomPlayerModels-1.10/gradle.properties @@ -3,4 +3,4 @@ org.gradle.jvmargs=-Xmx3G org.gradle.daemon=false -mod_version=0.6.16a +mod_version=0.6.16b diff --git a/CustomPlayerModels-1.12/gradle.properties b/CustomPlayerModels-1.12/gradle.properties index 93e37bf3..72c9dc73 100644 --- a/CustomPlayerModels-1.12/gradle.properties +++ b/CustomPlayerModels-1.12/gradle.properties @@ -3,4 +3,4 @@ org.gradle.jvmargs=-Xmx3G org.gradle.daemon=false -mod_version=0.6.16a +mod_version=0.6.16b diff --git a/CustomPlayerModels-1.14/gradle.properties b/CustomPlayerModels-1.14/gradle.properties index 93e37bf3..72c9dc73 100644 --- a/CustomPlayerModels-1.14/gradle.properties +++ b/CustomPlayerModels-1.14/gradle.properties @@ -3,4 +3,4 @@ org.gradle.jvmargs=-Xmx3G org.gradle.daemon=false -mod_version=0.6.16a +mod_version=0.6.16b diff --git a/CustomPlayerModels-1.15/gradle.properties b/CustomPlayerModels-1.15/gradle.properties index 93e37bf3..72c9dc73 100644 --- a/CustomPlayerModels-1.15/gradle.properties +++ b/CustomPlayerModels-1.15/gradle.properties @@ -3,4 +3,4 @@ org.gradle.jvmargs=-Xmx3G org.gradle.daemon=false -mod_version=0.6.16a +mod_version=0.6.16b diff --git a/CustomPlayerModels-1.16/gradle.properties b/CustomPlayerModels-1.16/gradle.properties index 93e37bf3..72c9dc73 100644 --- a/CustomPlayerModels-1.16/gradle.properties +++ b/CustomPlayerModels-1.16/gradle.properties @@ -3,4 +3,4 @@ org.gradle.jvmargs=-Xmx3G org.gradle.daemon=false -mod_version=0.6.16a +mod_version=0.6.16b diff --git a/CustomPlayerModels-1.17/gradle.properties b/CustomPlayerModels-1.17/gradle.properties index 93e37bf3..72c9dc73 100644 --- a/CustomPlayerModels-1.17/gradle.properties +++ b/CustomPlayerModels-1.17/gradle.properties @@ -3,4 +3,4 @@ org.gradle.jvmargs=-Xmx3G org.gradle.daemon=false -mod_version=0.6.16a +mod_version=0.6.16b diff --git a/CustomPlayerModels-1.18/gradle.properties b/CustomPlayerModels-1.18/gradle.properties index 93e37bf3..72c9dc73 100644 --- a/CustomPlayerModels-1.18/gradle.properties +++ b/CustomPlayerModels-1.18/gradle.properties @@ -3,4 +3,4 @@ org.gradle.jvmargs=-Xmx3G org.gradle.daemon=false -mod_version=0.6.16a +mod_version=0.6.16b diff --git a/CustomPlayerModels-1.19.3/gradle.properties b/CustomPlayerModels-1.19.3/gradle.properties index 93e37bf3..72c9dc73 100644 --- a/CustomPlayerModels-1.19.3/gradle.properties +++ b/CustomPlayerModels-1.19.3/gradle.properties @@ -3,4 +3,4 @@ org.gradle.jvmargs=-Xmx3G org.gradle.daemon=false -mod_version=0.6.16a +mod_version=0.6.16b diff --git a/CustomPlayerModels-1.19.4/gradle.properties b/CustomPlayerModels-1.19.4/gradle.properties index 93e37bf3..72c9dc73 100644 --- a/CustomPlayerModels-1.19.4/gradle.properties +++ b/CustomPlayerModels-1.19.4/gradle.properties @@ -3,4 +3,4 @@ org.gradle.jvmargs=-Xmx3G org.gradle.daemon=false -mod_version=0.6.16a +mod_version=0.6.16b diff --git a/CustomPlayerModels-1.19/gradle.properties b/CustomPlayerModels-1.19/gradle.properties index 93e37bf3..72c9dc73 100644 --- a/CustomPlayerModels-1.19/gradle.properties +++ b/CustomPlayerModels-1.19/gradle.properties @@ -3,4 +3,4 @@ org.gradle.jvmargs=-Xmx3G org.gradle.daemon=false -mod_version=0.6.16a +mod_version=0.6.16b diff --git a/CustomPlayerModels-1.2/gradle.properties b/CustomPlayerModels-1.2/gradle.properties index 62a0fe3c..255b60d9 100644 --- a/CustomPlayerModels-1.2/gradle.properties +++ b/CustomPlayerModels-1.2/gradle.properties @@ -3,5 +3,5 @@ org.gradle.jvmargs=-Xmx3G org.gradle.daemon=false -mod_version=0.6.16a +mod_version=0.6.16b project_type=forge diff --git a/CustomPlayerModels-1.20.2/gradle.properties b/CustomPlayerModels-1.20.2/gradle.properties index 5ed4e940..338ff3e9 100644 --- a/CustomPlayerModels-1.20.2/gradle.properties +++ b/CustomPlayerModels-1.20.2/gradle.properties @@ -48,7 +48,7 @@ mod_name=Customizable Player Models # The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default. mod_license=MIT License # The mod version. See https://semver.org/ -mod_version=0.6.16a +mod_version=0.6.16b # The group ID for the mod. It is only important when publishing as an artifact to a Maven repository. # This should match the base package used for the mod sources. # See https://maven.apache.org/guides/mini/guide-naming-conventions.html diff --git a/CustomPlayerModels-1.20.4/gradle.properties b/CustomPlayerModels-1.20.4/gradle.properties index 348d067c..9081ed20 100644 --- a/CustomPlayerModels-1.20.4/gradle.properties +++ b/CustomPlayerModels-1.20.4/gradle.properties @@ -48,7 +48,7 @@ mod_name=Customizable Player Models # The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default. mod_license=MIT License # The mod version. See https://semver.org/ -mod_version=0.6.16a +mod_version=0.6.16b # The group ID for the mod. It is only important when publishing as an artifact to a Maven repository. # This should match the base package used for the mod sources. # See https://maven.apache.org/guides/mini/guide-naming-conventions.html diff --git a/CustomPlayerModels-1.20/gradle.properties b/CustomPlayerModels-1.20/gradle.properties index 93e37bf3..72c9dc73 100644 --- a/CustomPlayerModels-1.20/gradle.properties +++ b/CustomPlayerModels-1.20/gradle.properties @@ -3,4 +3,4 @@ org.gradle.jvmargs=-Xmx3G org.gradle.daemon=false -mod_version=0.6.16a +mod_version=0.6.16b diff --git a/CustomPlayerModels-1.4/gradle.properties b/CustomPlayerModels-1.4/gradle.properties index 62a0fe3c..255b60d9 100644 --- a/CustomPlayerModels-1.4/gradle.properties +++ b/CustomPlayerModels-1.4/gradle.properties @@ -3,5 +3,5 @@ org.gradle.jvmargs=-Xmx3G org.gradle.daemon=false -mod_version=0.6.16a +mod_version=0.6.16b project_type=forge diff --git a/CustomPlayerModels-1.5/gradle.properties b/CustomPlayerModels-1.5/gradle.properties index 62a0fe3c..255b60d9 100644 --- a/CustomPlayerModels-1.5/gradle.properties +++ b/CustomPlayerModels-1.5/gradle.properties @@ -3,5 +3,5 @@ org.gradle.jvmargs=-Xmx3G org.gradle.daemon=false -mod_version=0.6.16a +mod_version=0.6.16b project_type=forge diff --git a/CustomPlayerModels-1.6/gradle.properties b/CustomPlayerModels-1.6/gradle.properties index 62a0fe3c..255b60d9 100644 --- a/CustomPlayerModels-1.6/gradle.properties +++ b/CustomPlayerModels-1.6/gradle.properties @@ -3,5 +3,5 @@ org.gradle.jvmargs=-Xmx3G org.gradle.daemon=false -mod_version=0.6.16a +mod_version=0.6.16b project_type=forge diff --git a/CustomPlayerModels-1.7/gradle.properties b/CustomPlayerModels-1.7/gradle.properties index 62a0fe3c..255b60d9 100644 --- a/CustomPlayerModels-1.7/gradle.properties +++ b/CustomPlayerModels-1.7/gradle.properties @@ -3,5 +3,5 @@ org.gradle.jvmargs=-Xmx3G org.gradle.daemon=false -mod_version=0.6.16a +mod_version=0.6.16b project_type=forge diff --git a/CustomPlayerModels-1.8/gradle.properties b/CustomPlayerModels-1.8/gradle.properties index 759654f8..f5f1ead5 100644 --- a/CustomPlayerModels-1.8/gradle.properties +++ b/CustomPlayerModels-1.8/gradle.properties @@ -3,6 +3,6 @@ org.gradle.jvmargs=-Xmx3G org.gradle.daemon=false -mod_version=0.6.16a +mod_version=0.6.16b project_type=forge diff --git a/CustomPlayerModels-Bukkit/gradle.properties b/CustomPlayerModels-Bukkit/gradle.properties index 93e37bf3..72c9dc73 100644 --- a/CustomPlayerModels-Bukkit/gradle.properties +++ b/CustomPlayerModels-Bukkit/gradle.properties @@ -3,4 +3,4 @@ org.gradle.jvmargs=-Xmx3G org.gradle.daemon=false -mod_version=0.6.16a +mod_version=0.6.16b diff --git a/CustomPlayerModels-b1.7.3/gradle.properties b/CustomPlayerModels-b1.7.3/gradle.properties index 46dd6227..bf22fa44 100644 --- a/CustomPlayerModels-b1.7.3/gradle.properties +++ b/CustomPlayerModels-b1.7.3/gradle.properties @@ -3,7 +3,7 @@ org.gradle.jvmargs=-Xmx3G org.gradle.daemon=false -mod_version=0.6.16a +mod_version=0.6.16b project_type=fabric # Fabric Properties diff --git a/CustomPlayerModels/src/shared/java/com/tom/cpm/shared/animation/AnimationEngine.java b/CustomPlayerModels/src/shared/java/com/tom/cpm/shared/animation/AnimationEngine.java index 1dae4c72..18ab6257 100644 --- a/CustomPlayerModels/src/shared/java/com/tom/cpm/shared/animation/AnimationEngine.java +++ b/CustomPlayerModels/src/shared/java/com/tom/cpm/shared/animation/AnimationEngine.java @@ -234,13 +234,13 @@ public String getName(I18n gui, String display) { } @Override - public long getTime(AnimationState state, long time) { + public long getTime(AnimationState state, long animTime) { if (state.gestureData.length > id) { float val = Byte.toUnsignedInt(state.gestureData[id]) / 256f; - if (state.prevGestureData != null && state.prevGestureData.length == state.gestureData.length) { + long time = MinecraftClientAccess.get().getPlayerRenderManager().getAnimationEngine().getTime(); + if (state.prevGestureData != null && state.prevGestureData.length == state.gestureData.length && state.lastGestureReceiveTime + 50 >= time) { float prev = Byte.toUnsignedInt(state.prevGestureData[id]) / 256f; - float partial = MinecraftClientAccess.get().getPlayerRenderManager().getAnimationEngine().partial; - val = MathHelper.lerp(partial, prev, val); + val = MathHelper.lerp((time - state.lastGestureReceiveTime) / 50f, prev, val); } return (long) (val * VanillaPose.DYNAMIC_DURATION_MUL); } else diff --git a/CustomPlayerModels/src/shared/java/com/tom/cpm/shared/animation/AnimationState.java b/CustomPlayerModels/src/shared/java/com/tom/cpm/shared/animation/AnimationState.java index 9974ca72..9ae46e1e 100644 --- a/CustomPlayerModels/src/shared/java/com/tom/cpm/shared/animation/AnimationState.java +++ b/CustomPlayerModels/src/shared/java/com/tom/cpm/shared/animation/AnimationState.java @@ -11,6 +11,7 @@ import com.tom.cpl.nbt.NBTTagCompound; import com.tom.cpl.util.Hand; import com.tom.cpl.util.HandAnimation; +import com.tom.cpm.shared.MinecraftClientAccess; import com.tom.cpm.shared.animation.AnimationEngine.AnimationMode; import com.tom.cpm.shared.model.render.PlayerModelSetup.ArmPose; import com.tom.cpm.shared.network.ModelEventType; @@ -35,6 +36,7 @@ public class AnimationState { public boolean parrotLeft, parrotRight, isFreezing, isBurning, isOnLadder, isClimbing, inGui, firstPersonMod, voiceMuted, invisible; public byte[] gestureData; public byte[] prevGestureData; + public long lastGestureReceiveTime; public VRState vrState; public AnimationMode animationMode; public long dayTime; @@ -184,6 +186,7 @@ public void receiveEvent(NBTTagCompound tag, boolean isClient) { if(tag.hasKey(NetworkUtil.GESTURE)) { prevGestureData = gestureData; gestureData = tag.getByteArray(NetworkUtil.GESTURE); + lastGestureReceiveTime = MinecraftClientAccess.get().getPlayerRenderManager().getAnimationEngine().getTime(); } } diff --git a/CustomPlayerModelsFabric-1.14/gradle.properties b/CustomPlayerModelsFabric-1.14/gradle.properties index fd4cede4..78a54aea 100644 --- a/CustomPlayerModelsFabric-1.14/gradle.properties +++ b/CustomPlayerModelsFabric-1.14/gradle.properties @@ -11,6 +11,6 @@ loader_version=0.14.18 fabric_version=0.28.5+1.14 # Mod Properties -mod_version=0.6.16a +mod_version=0.6.16b maven_group = com.tom archives_base_name = CustomPlayerModels-Fabric-1.14 diff --git a/CustomPlayerModelsFabric-1.15/gradle.properties b/CustomPlayerModelsFabric-1.15/gradle.properties index 53e69388..da41a9b6 100644 --- a/CustomPlayerModelsFabric-1.15/gradle.properties +++ b/CustomPlayerModelsFabric-1.15/gradle.properties @@ -11,6 +11,6 @@ loader_version=0.14.18 fabric_version=0.28.5+1.15 # Mod Properties -mod_version=0.6.16a +mod_version=0.6.16b maven_group = com.tom archives_base_name = CustomPlayerModels-Fabric-1.15 diff --git a/CustomPlayerModelsFabric-1.16/gradle.properties b/CustomPlayerModelsFabric-1.16/gradle.properties index 06bfd06b..d6f5131f 100644 --- a/CustomPlayerModelsFabric-1.16/gradle.properties +++ b/CustomPlayerModelsFabric-1.16/gradle.properties @@ -11,6 +11,6 @@ loader_version=0.14.18 fabric_version=0.42.0+1.16 # Mod Properties -mod_version=0.6.16a +mod_version=0.6.16b maven_group = com.tom archives_base_name = CustomPlayerModels-Fabric-1.16 diff --git a/CustomPlayerModelsFabric-1.17/gradle.properties b/CustomPlayerModelsFabric-1.17/gradle.properties index 65b01a4c..a66215a4 100644 --- a/CustomPlayerModelsFabric-1.17/gradle.properties +++ b/CustomPlayerModelsFabric-1.17/gradle.properties @@ -11,6 +11,6 @@ loader_version=0.14.18 fabric_version=0.46.1+1.17 # Mod Properties -mod_version=0.6.16a +mod_version=0.6.16b maven_group = com.tom archives_base_name = CustomPlayerModels-Fabric-1.17 diff --git a/CustomPlayerModelsFabric-1.18/gradle.properties b/CustomPlayerModelsFabric-1.18/gradle.properties index 22bf319e..58aeb5ef 100644 --- a/CustomPlayerModelsFabric-1.18/gradle.properties +++ b/CustomPlayerModelsFabric-1.18/gradle.properties @@ -11,6 +11,6 @@ loader_version=0.15.7 fabric_version=0.77.0+1.18.2 # Mod Properties -mod_version=0.6.16a +mod_version=0.6.16b maven_group = com.tom archives_base_name = CustomPlayerModels-Fabric-1.18 diff --git a/CustomPlayerModelsFabric-1.19.3/gradle.properties b/CustomPlayerModelsFabric-1.19.3/gradle.properties index 4c3e8254..38825f22 100644 --- a/CustomPlayerModelsFabric-1.19.3/gradle.properties +++ b/CustomPlayerModelsFabric-1.19.3/gradle.properties @@ -11,6 +11,6 @@ loader_version=0.14.24 fabric_version=0.76.1+1.19.3 # Mod Properties -mod_version=0.6.16a +mod_version=0.6.16b maven_group = com.tom archives_base_name = CustomPlayerModels-Fabric-1.19.3 diff --git a/CustomPlayerModelsFabric-1.19.4/gradle.properties b/CustomPlayerModelsFabric-1.19.4/gradle.properties index 3208ccaa..01f2c13d 100644 --- a/CustomPlayerModelsFabric-1.19.4/gradle.properties +++ b/CustomPlayerModelsFabric-1.19.4/gradle.properties @@ -11,6 +11,6 @@ loader_version=0.14.17 fabric_version=0.75.3+1.19.4 # Mod Properties -mod_version=0.6.16a +mod_version=0.6.16b maven_group = com.tom archives_base_name = CustomPlayerModels-Fabric-1.19.4 diff --git a/CustomPlayerModelsFabric-1.19/gradle.properties b/CustomPlayerModelsFabric-1.19/gradle.properties index cfc74a46..10f1d845 100644 --- a/CustomPlayerModelsFabric-1.19/gradle.properties +++ b/CustomPlayerModelsFabric-1.19/gradle.properties @@ -11,6 +11,6 @@ loader_version=0.14.21 fabric_version=0.75.1+1.19.2 # Mod Properties -mod_version=0.6.16a +mod_version=0.6.16b maven_group = com.tom archives_base_name = CustomPlayerModels-Fabric-1.19 diff --git a/CustomPlayerModelsFabric-1.20.2/gradle.properties b/CustomPlayerModelsFabric-1.20.2/gradle.properties index 8195668b..31f3db8c 100644 --- a/CustomPlayerModelsFabric-1.20.2/gradle.properties +++ b/CustomPlayerModelsFabric-1.20.2/gradle.properties @@ -11,6 +11,6 @@ loader_version=0.14.22 fabric_version=0.89.0+1.20.2 # Mod Properties -mod_version=0.6.16a +mod_version=0.6.16b maven_group = com.tom archives_base_name = CustomPlayerModels-Fabric-1.20.2 diff --git a/CustomPlayerModelsFabric-1.20.4/gradle.properties b/CustomPlayerModelsFabric-1.20.4/gradle.properties index b2ffc146..5aa5ea6a 100644 --- a/CustomPlayerModelsFabric-1.20.4/gradle.properties +++ b/CustomPlayerModelsFabric-1.20.4/gradle.properties @@ -11,6 +11,6 @@ loader_version=0.15.7 fabric_version=0.96.11+1.20.4 # Mod Properties -mod_version=0.6.16a +mod_version=0.6.16b maven_group = com.tom archives_base_name = CustomPlayerModels-Fabric-1.20.4 diff --git a/CustomPlayerModelsFabric-1.20.5/gradle.properties b/CustomPlayerModelsFabric-1.20.5/gradle.properties index 6869d97c..d5922042 100644 --- a/CustomPlayerModelsFabric-1.20.5/gradle.properties +++ b/CustomPlayerModelsFabric-1.20.5/gradle.properties @@ -11,6 +11,6 @@ loader_version=0.15.7 fabric_version=0.96.13+1.20.5 # Mod Properties -mod_version=0.6.16a +mod_version=0.6.16b maven_group = com.tom archives_base_name = CustomPlayerModels-Fabric-1.20.5 diff --git a/CustomPlayerModelsFabric-1.20/gradle.properties b/CustomPlayerModelsFabric-1.20/gradle.properties index 7ef44375..0e3dbcc4 100644 --- a/CustomPlayerModelsFabric-1.20/gradle.properties +++ b/CustomPlayerModelsFabric-1.20/gradle.properties @@ -11,6 +11,6 @@ loader_version=0.15.7 fabric_version=0.92.0+1.20.1 # Mod Properties -mod_version=0.6.16a +mod_version=0.6.16b maven_group = com.tom archives_base_name = CustomPlayerModels-Fabric-1.20 diff --git a/CustomPlayerModelsLexForge-1.20.2/gradle.properties b/CustomPlayerModelsLexForge-1.20.2/gradle.properties index 93e37bf3..72c9dc73 100644 --- a/CustomPlayerModelsLexForge-1.20.2/gradle.properties +++ b/CustomPlayerModelsLexForge-1.20.2/gradle.properties @@ -3,4 +3,4 @@ org.gradle.jvmargs=-Xmx3G org.gradle.daemon=false -mod_version=0.6.16a +mod_version=0.6.16b diff --git a/CustomPlayerModelsLexForge-1.20.4/gradle.properties b/CustomPlayerModelsLexForge-1.20.4/gradle.properties index 93e37bf3..72c9dc73 100644 --- a/CustomPlayerModelsLexForge-1.20.4/gradle.properties +++ b/CustomPlayerModelsLexForge-1.20.4/gradle.properties @@ -3,4 +3,4 @@ org.gradle.jvmargs=-Xmx3G org.gradle.daemon=false -mod_version=0.6.16a +mod_version=0.6.16b diff --git a/CustomPlayerModelsQuilt-1.20/gradle.properties b/CustomPlayerModelsQuilt-1.20/gradle.properties index 8b0cb94c..f7b2bc86 100644 --- a/CustomPlayerModelsQuilt-1.20/gradle.properties +++ b/CustomPlayerModelsQuilt-1.20/gradle.properties @@ -2,7 +2,7 @@ org.gradle.jvmargs=-Xmx1G # Mod Properties -mod_version=0.6.16a +mod_version=0.6.16b maven_group = com.tom archives_base_name = CustomPlayerModels-Quilt-1.20 diff --git a/version-check.json b/version-check.json index 4d04cc7d..05c9dda9 100644 --- a/version-check.json +++ b/version-check.json @@ -2,57 +2,57 @@ "homepage": "https://www.curseforge.com/minecraft/mc-mods/custom-player-models", "homepage-fabric": "https://www.curseforge.com/minecraft/mc-mods/custom-player-models-fabric", "promos": { - "1.12.2-latest": "0.6.16a", + "1.12.2-latest": "0.6.16b", "1.16.4-latest": "0.4.3a", - "1.16.5-latest": "0.6.16a", - "1.8.9-latest": "0.6.16a", - "1.7.10-latest": "0.6.16a", - "1.15.2-latest": "0.6.16a", + "1.16.5-latest": "0.6.16b", + "1.8.9-latest": "0.6.16b", + "1.7.10-latest": "0.6.16b", + "1.15.2-latest": "0.6.16b", "1.16.4-fabric-latest": "0.4.3a", - "1.16.5-fabric-latest": "0.6.16a", + "1.16.5-fabric-latest": "0.6.16b", "1.17-fabric-latest": "0.4.3a", - "bukkit-latest": "0.6.16a", - "1.17.1-fabric-latest": "0.6.16a", - "1.17.1-latest": "0.6.16a", + "bukkit-latest": "0.6.16b", + "1.17.1-fabric-latest": "0.6.16b", + "1.17.1-latest": "0.6.16b", "1.18-latest": "0.4.0a", "1.18.1-latest": "0.4.0a", "1.18-fabric-latest": "0.4.1a", "1.18.1-fabric-latest": "0.4.1a", - "1.10.2-latest": "0.6.16a", - "1.18.2-latest": "0.6.16a", - "1.18.2-fabric-latest": "0.6.16a", - "1.19-latest": "0.6.16a", - "1.19-fabric-latest": "0.6.16a", - "1.19.1-latest": "0.6.16a", - "1.19.1-fabric-latest": "0.6.16a", - "1.19.2-latest": "0.6.16a", - "1.19.2-fabric-latest": "0.6.16a", - "1.19.3-latest": "0.6.16a", - "1.19.3-fabric-latest": "0.6.16a", + "1.10.2-latest": "0.6.16b", + "1.18.2-latest": "0.6.16b", + "1.18.2-fabric-latest": "0.6.16b", + "1.19-latest": "0.6.16b", + "1.19-fabric-latest": "0.6.16b", + "1.19.1-latest": "0.6.16b", + "1.19.1-fabric-latest": "0.6.16b", + "1.19.2-latest": "0.6.16b", + "1.19.2-fabric-latest": "0.6.16b", + "1.19.3-latest": "0.6.16b", + "1.19.3-fabric-latest": "0.6.16b", "web-latest": "0.6.16a", "blockbench-latest": "0.6.16_pre1", - "1.19.4-latest": "0.6.16a", - "1.19.4-fabric-latest": "0.6.16a", - "1.14.4-latest": "0.6.16a", - "1.14.4-fabric-latest": "0.6.16a", - "1.15.2-fabric-latest": "0.6.16a", - "1.20-fabric-latest": "0.6.16a", - "1.20-latest": "0.6.16a", - "1.20.1-latest": "0.6.16a", - "1.20.1-fabric-latest": "0.6.16a", - "1.20.2-fabric-latest": "0.6.16a", - "1.20-quilt-latest": "0.6.16a", - "1.20.1-quilt-latest": "0.6.16a", - "1.20.2-latest": "0.6.16a", - "1.20.4-latest": "0.6.16a", + "1.19.4-latest": "0.6.16b", + "1.19.4-fabric-latest": "0.6.16b", + "1.14.4-latest": "0.6.16b", + "1.14.4-fabric-latest": "0.6.16b", + "1.15.2-fabric-latest": "0.6.16b", + "1.20-fabric-latest": "0.6.16b", + "1.20-latest": "0.6.16b", + "1.20.1-latest": "0.6.16b", + "1.20.1-fabric-latest": "0.6.16b", + "1.20.2-fabric-latest": "0.6.16b", + "1.20-quilt-latest": "0.6.16b", + "1.20.1-quilt-latest": "0.6.16b", + "1.20.2-latest": "0.6.16b", + "1.20.4-latest": "0.6.16b", "1.20.3-fabric-latest": "0.6.14c", - "1.20.4-fabric-latest": "0.6.16a", - "1.20.5-fabric-latest": "0.6.16a", - "b1.7.3-fabric-latest": "0.6.16a", - "1.2.5-latest": "0.6.16a", - "1.4.7-latest": "0.6.16a", - "1.5.2-latest": "0.6.16a", - "1.6.4-latest": "0.6.16a" + "1.20.4-fabric-latest": "0.6.16b", + "1.20.5-fabric-latest": "0.6.16b", + "b1.7.3-fabric-latest": "0.6.16b", + "1.2.5-latest": "0.6.16b", + "1.4.7-latest": "0.6.16b", + "1.5.2-latest": "0.6.16b", + "1.6.4-latest": "0.6.16b" }, "1.12.2": { "0.0.5a": "First release", @@ -118,7 +118,8 @@ "0.6.13a": "Updated translations (#498, #499)\nUpdated ViveCraft support to 1.1.0\nMade Model Properties into a separate gui\nAdded a button to convert a template project to a normal one\nNeoForge 1.20.2 port\nPehkui support on 1.20.2 Fabric\n\nFixed tag editor crash with circular tags (Closes #497)\nFixed version check holding up all network actions on malformed version check file\nFixed networking bug on 1.20.2 (Closes #504)\nFixed CTing visible breaking in the editor\nFixed Head Yaw and Pitch animations rotating the head with Play vanilla animations off\nFixed iris and ad astra crashing (Closes #506)\nFixed Head Yaw locking to one direction with quick movements (Closes #502)\nFixed rounding in spinners failing in rare cases and showing an error popup\nFixed 1.19.3 fabric not loading (Closes #518)\nFixed 1.19.0 fabric not loading\nFixed a potential command execution vulnerability with native file choosers on Linux and malicious resource packs\nFixed gestures and layers stop working with too many layers (Closes #503)\nFixed gesture data desync after model reload (Closes #522)\nFixed social settings not showing the correct model if the other player is too far away", "0.6.14a": "Experimental export option:\nNew export format in Beta:\n- Removed cube size limits (Closes #269, Closes #231)\n- Removed animation length limit (Closes #108)\n- Fixed visible and color animations not working correctly (Closes #323, Closes #339, Closes #280)\nPorted to 1.20.4\nPehkui support on NeoForge 1.20.2 and 1.20.4 and fabric 1.20.4\nVanilla scaling support on 1.20.5 (23w51b)\nScaling changes: (Closes #452)\n- Added the ability to set scaling method:\n- Use /cpm scaling \u003ctype\u003e method [player] \u003cattribute/pehkui/disable/default/...\u003e\n- Disabling the scaling methods acts like if the scaling mod isn\u0027t installed\n- Added /cpm scaling reset \u003cplayer\u003e\n- Relogging isn\u0027t required anymore, changes apply immediately\n- Added attribute based scaling (doesn\u0027t require pehkui, works on 1.12 and older and bukkit)\n- See the new Scaling wiki page\nAdded the option to hide in-game warning messages in chat (Closes #534)\nAdded Crawling animation (Closes #437)\nUpdated Spanish and Chinese translations (#526, #532)\nAdded Russian translation (Closes #535)\n\nFixed head yaw animations breaking in boats (Closes #527)\nFixed head pitch not displaying correctly in the editor\nFixed model selector not working when not in-game\nFixed setup/finish animation selector dropdown not showing in the right place\nFixed color picker spinners going out of bounds\nFixed non layer controlled gestures not working in the gestures gui\nFixed sodium crash with skulls on 1.20.2 (Closes #538)\nFixed jump height not working on 1.20+\nFixed animated textures not showing in models menu and web viewer\nFixed setup and finish animations breaking when the model is shown multiple times (Closes #539)\nFixed part tree scrolling to the bottom when clicking on nothing/Root (Closes #530)\nFixed sneaking animation playing a tick ahead (Closes #151)\nFixed UVs can\u0027t be selected or moved when out of image bounds", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.16.4": { "0.0.5a": "First release", @@ -234,7 +235,8 @@ "0.6.14b": "24w03b port\nFixed crash with First Person Model (Closes #550)\nFixed crash with Iris/Oculus and Entity Culling (Closes #531)\nFixed glowing eyes not working on placed player heads with Iris/Oculus\nFixed Optifine GL error with color cubes\nFixed glowing cubes rendering behind with first person model and Iris/Oculus (Closes #494)", "0.6.14c": "Backported the Iris/Oculus Glow fix to 1.16\nFixed crash with Iris/Oculus due to missing methods on 1.18-1.19.3", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.16.4-fabric": { "0.0.5a": "First release", @@ -346,7 +348,8 @@ "0.6.14b": "24w03b port\nFixed crash with First Person Model (Closes #550)\nFixed crash with Iris/Oculus and Entity Culling (Closes #531)\nFixed glowing eyes not working on placed player heads with Iris/Oculus\nFixed Optifine GL error with color cubes\nFixed glowing cubes rendering behind with first person model and Iris/Oculus (Closes #494)", "0.6.14c": "Backported the Iris/Oculus Glow fix to 1.16\nFixed crash with Iris/Oculus due to missing methods on 1.18-1.19.3", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.17-fabric": { "0.0.5a": "First release", @@ -457,7 +460,8 @@ "0.6.13a": "Updated translations (#498, #499)\nUpdated ViveCraft support to 1.1.0\nMade Model Properties into a separate gui\nAdded a button to convert a template project to a normal one\nNeoForge 1.20.2 port\nPehkui support on 1.20.2 Fabric\n\nFixed tag editor crash with circular tags (Closes #497)\nFixed version check holding up all network actions on malformed version check file\nFixed networking bug on 1.20.2 (Closes #504)\nFixed CTing visible breaking in the editor\nFixed Head Yaw and Pitch animations rotating the head with Play vanilla animations off\nFixed iris and ad astra crashing (Closes #506)\nFixed Head Yaw locking to one direction with quick movements (Closes #502)\nFixed rounding in spinners failing in rare cases and showing an error popup\nFixed 1.19.3 fabric not loading (Closes #518)\nFixed 1.19.0 fabric not loading\nFixed a potential command execution vulnerability with native file choosers on Linux and malicious resource packs\nFixed gestures and layers stop working with too many layers (Closes #503)\nFixed gesture data desync after model reload (Closes #522)\nFixed social settings not showing the correct model if the other player is too far away", "0.6.14a": "Experimental export option:\nNew export format in Beta:\n- Removed cube size limits (Closes #269, Closes #231)\n- Removed animation length limit (Closes #108)\n- Fixed visible and color animations not working correctly (Closes #323, Closes #339, Closes #280)\nPorted to 1.20.4\nPehkui support on NeoForge 1.20.2 and 1.20.4 and fabric 1.20.4\nVanilla scaling support on 1.20.5 (23w51b)\nScaling changes: (Closes #452)\n- Added the ability to set scaling method:\n- Use /cpm scaling \u003ctype\u003e method [player] \u003cattribute/pehkui/disable/default/...\u003e\n- Disabling the scaling methods acts like if the scaling mod isn\u0027t installed\n- Added /cpm scaling reset \u003cplayer\u003e\n- Relogging isn\u0027t required anymore, changes apply immediately\n- Added attribute based scaling (doesn\u0027t require pehkui, works on 1.12 and older and bukkit)\n- See the new Scaling wiki page\nAdded the option to hide in-game warning messages in chat (Closes #534)\nAdded Crawling animation (Closes #437)\nUpdated Spanish and Chinese translations (#526, #532)\nAdded Russian translation (Closes #535)\n\nFixed head yaw animations breaking in boats (Closes #527)\nFixed head pitch not displaying correctly in the editor\nFixed model selector not working when not in-game\nFixed setup/finish animation selector dropdown not showing in the right place\nFixed color picker spinners going out of bounds\nFixed non layer controlled gestures not working in the gestures gui\nFixed sodium crash with skulls on 1.20.2 (Closes #538)\nFixed jump height not working on 1.20+\nFixed animated textures not showing in models menu and web viewer\nFixed setup and finish animations breaking when the model is shown multiple times (Closes #539)\nFixed part tree scrolling to the bottom when clicking on nothing/Root (Closes #530)\nFixed sneaking animation playing a tick ahead (Closes #151)\nFixed UVs can\u0027t be selected or moved when out of image bounds", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.7.10": { "0.0.5a": "First release", @@ -522,7 +526,8 @@ "0.6.13a": "Updated translations (#498, #499)\nUpdated ViveCraft support to 1.1.0\nMade Model Properties into a separate gui\nAdded a button to convert a template project to a normal one\nNeoForge 1.20.2 port\nPehkui support on 1.20.2 Fabric\n\nFixed tag editor crash with circular tags (Closes #497)\nFixed version check holding up all network actions on malformed version check file\nFixed networking bug on 1.20.2 (Closes #504)\nFixed CTing visible breaking in the editor\nFixed Head Yaw and Pitch animations rotating the head with Play vanilla animations off\nFixed iris and ad astra crashing (Closes #506)\nFixed Head Yaw locking to one direction with quick movements (Closes #502)\nFixed rounding in spinners failing in rare cases and showing an error popup\nFixed 1.19.3 fabric not loading (Closes #518)\nFixed 1.19.0 fabric not loading\nFixed a potential command execution vulnerability with native file choosers on Linux and malicious resource packs\nFixed gestures and layers stop working with too many layers (Closes #503)\nFixed gesture data desync after model reload (Closes #522)\nFixed social settings not showing the correct model if the other player is too far away", "0.6.14a": "Experimental export option:\nNew export format in Beta:\n- Removed cube size limits (Closes #269, Closes #231)\n- Removed animation length limit (Closes #108)\n- Fixed visible and color animations not working correctly (Closes #323, Closes #339, Closes #280)\nPorted to 1.20.4\nPehkui support on NeoForge 1.20.2 and 1.20.4 and fabric 1.20.4\nVanilla scaling support on 1.20.5 (23w51b)\nScaling changes: (Closes #452)\n- Added the ability to set scaling method:\n- Use /cpm scaling \u003ctype\u003e method [player] \u003cattribute/pehkui/disable/default/...\u003e\n- Disabling the scaling methods acts like if the scaling mod isn\u0027t installed\n- Added /cpm scaling reset \u003cplayer\u003e\n- Relogging isn\u0027t required anymore, changes apply immediately\n- Added attribute based scaling (doesn\u0027t require pehkui, works on 1.12 and older and bukkit)\n- See the new Scaling wiki page\nAdded the option to hide in-game warning messages in chat (Closes #534)\nAdded Crawling animation (Closes #437)\nUpdated Spanish and Chinese translations (#526, #532)\nAdded Russian translation (Closes #535)\n\nFixed head yaw animations breaking in boats (Closes #527)\nFixed head pitch not displaying correctly in the editor\nFixed model selector not working when not in-game\nFixed setup/finish animation selector dropdown not showing in the right place\nFixed color picker spinners going out of bounds\nFixed non layer controlled gestures not working in the gestures gui\nFixed sodium crash with skulls on 1.20.2 (Closes #538)\nFixed jump height not working on 1.20+\nFixed animated textures not showing in models menu and web viewer\nFixed setup and finish animations breaking when the model is shown multiple times (Closes #539)\nFixed part tree scrolling to the bottom when clicking on nothing/Root (Closes #530)\nFixed sneaking animation playing a tick ahead (Closes #151)\nFixed UVs can\u0027t be selected or moved when out of image bounds", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.15.2": { "0.0.0": "1.16.5", @@ -561,7 +566,8 @@ "0.6.13a": "Updated translations (#498, #499)\nUpdated ViveCraft support to 1.1.0\nMade Model Properties into a separate gui\nAdded a button to convert a template project to a normal one\nNeoForge 1.20.2 port\nPehkui support on 1.20.2 Fabric\n\nFixed tag editor crash with circular tags (Closes #497)\nFixed version check holding up all network actions on malformed version check file\nFixed networking bug on 1.20.2 (Closes #504)\nFixed CTing visible breaking in the editor\nFixed Head Yaw and Pitch animations rotating the head with Play vanilla animations off\nFixed iris and ad astra crashing (Closes #506)\nFixed Head Yaw locking to one direction with quick movements (Closes #502)\nFixed rounding in spinners failing in rare cases and showing an error popup\nFixed 1.19.3 fabric not loading (Closes #518)\nFixed 1.19.0 fabric not loading\nFixed a potential command execution vulnerability with native file choosers on Linux and malicious resource packs\nFixed gestures and layers stop working with too many layers (Closes #503)\nFixed gesture data desync after model reload (Closes #522)\nFixed social settings not showing the correct model if the other player is too far away", "0.6.14a": "Experimental export option:\nNew export format in Beta:\n- Removed cube size limits (Closes #269, Closes #231)\n- Removed animation length limit (Closes #108)\n- Fixed visible and color animations not working correctly (Closes #323, Closes #339, Closes #280)\nPorted to 1.20.4\nPehkui support on NeoForge 1.20.2 and 1.20.4 and fabric 1.20.4\nVanilla scaling support on 1.20.5 (23w51b)\nScaling changes: (Closes #452)\n- Added the ability to set scaling method:\n- Use /cpm scaling \u003ctype\u003e method [player] \u003cattribute/pehkui/disable/default/...\u003e\n- Disabling the scaling methods acts like if the scaling mod isn\u0027t installed\n- Added /cpm scaling reset \u003cplayer\u003e\n- Relogging isn\u0027t required anymore, changes apply immediately\n- Added attribute based scaling (doesn\u0027t require pehkui, works on 1.12 and older and bukkit)\n- See the new Scaling wiki page\nAdded the option to hide in-game warning messages in chat (Closes #534)\nAdded Crawling animation (Closes #437)\nUpdated Spanish and Chinese translations (#526, #532)\nAdded Russian translation (Closes #535)\n\nFixed head yaw animations breaking in boats (Closes #527)\nFixed head pitch not displaying correctly in the editor\nFixed model selector not working when not in-game\nFixed setup/finish animation selector dropdown not showing in the right place\nFixed color picker spinners going out of bounds\nFixed non layer controlled gestures not working in the gestures gui\nFixed sodium crash with skulls on 1.20.2 (Closes #538)\nFixed jump height not working on 1.20+\nFixed animated textures not showing in models menu and web viewer\nFixed setup and finish animations breaking when the model is shown multiple times (Closes #539)\nFixed part tree scrolling to the bottom when clicking on nothing/Root (Closes #530)\nFixed sneaking animation playing a tick ahead (Closes #151)\nFixed UVs can\u0027t be selected or moved when out of image bounds", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "bukkit": { "0.0.12a": "Added: display held item in the editor.\nAdded: player model scaling with Pehkui mod on 1.16 versions\nAdded: change gui scale for the editor independently from game gui scale\nAdded: scroll bars now show on scrollable elements and can be dragged\nAdded: drag UVs in texture tab\n\nFixed skins not loading correctly on Fabric 1.16 (Closes #57)\nFixed checking incorrect vanilla skin size (#63)\nFixed flying animation not displaying correctly in editor\nFixed log spam with skin loading\nFixed vanilla skin not always loading in editor\nFixed Test Ingame not working correctly (Closes #65, ? #67)\nRewritten networking\nFixed models not rendering correctly\nFixed models gui not displaying correctly on certain resolutions\nFixed keybinds not working properly on fabric (Closes #68)\nFixed editing animation types not working (#67)\nFixed various editor gui bugs", @@ -610,7 +616,8 @@ "0.6.13a": "Updated translations (#498, #499)\nUpdated ViveCraft support to 1.1.0\nMade Model Properties into a separate gui\nAdded a button to convert a template project to a normal one\nNeoForge 1.20.2 port\nPehkui support on 1.20.2 Fabric\n\nFixed tag editor crash with circular tags (Closes #497)\nFixed version check holding up all network actions on malformed version check file\nFixed networking bug on 1.20.2 (Closes #504)\nFixed CTing visible breaking in the editor\nFixed Head Yaw and Pitch animations rotating the head with Play vanilla animations off\nFixed iris and ad astra crashing (Closes #506)\nFixed Head Yaw locking to one direction with quick movements (Closes #502)\nFixed rounding in spinners failing in rare cases and showing an error popup\nFixed 1.19.3 fabric not loading (Closes #518)\nFixed 1.19.0 fabric not loading\nFixed a potential command execution vulnerability with native file choosers on Linux and malicious resource packs\nFixed gestures and layers stop working with too many layers (Closes #503)\nFixed gesture data desync after model reload (Closes #522)\nFixed social settings not showing the correct model if the other player is too far away", "0.6.14a": "Experimental export option:\nNew export format in Beta:\n- Removed cube size limits (Closes #269, Closes #231)\n- Removed animation length limit (Closes #108)\n- Fixed visible and color animations not working correctly (Closes #323, Closes #339, Closes #280)\nPorted to 1.20.4\nPehkui support on NeoForge 1.20.2 and 1.20.4 and fabric 1.20.4\nVanilla scaling support on 1.20.5 (23w51b)\nScaling changes: (Closes #452)\n- Added the ability to set scaling method:\n- Use /cpm scaling \u003ctype\u003e method [player] \u003cattribute/pehkui/disable/default/...\u003e\n- Disabling the scaling methods acts like if the scaling mod isn\u0027t installed\n- Added /cpm scaling reset \u003cplayer\u003e\n- Relogging isn\u0027t required anymore, changes apply immediately\n- Added attribute based scaling (doesn\u0027t require pehkui, works on 1.12 and older and bukkit)\n- See the new Scaling wiki page\nAdded the option to hide in-game warning messages in chat (Closes #534)\nAdded Crawling animation (Closes #437)\nUpdated Spanish and Chinese translations (#526, #532)\nAdded Russian translation (Closes #535)\n\nFixed head yaw animations breaking in boats (Closes #527)\nFixed head pitch not displaying correctly in the editor\nFixed model selector not working when not in-game\nFixed setup/finish animation selector dropdown not showing in the right place\nFixed color picker spinners going out of bounds\nFixed non layer controlled gestures not working in the gestures gui\nFixed sodium crash with skulls on 1.20.2 (Closes #538)\nFixed jump height not working on 1.20+\nFixed animated textures not showing in models menu and web viewer\nFixed setup and finish animations breaking when the model is shown multiple times (Closes #539)\nFixed part tree scrolling to the bottom when clicking on nothing/Root (Closes #530)\nFixed sneaking animation playing a tick ahead (Closes #151)\nFixed UVs can\u0027t be selected or moved when out of image bounds", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.17.1-fabric": { "0.0.0": "1.17-fabric", @@ -653,7 +660,8 @@ "0.6.14a": "Experimental export option:\nNew export format in Beta:\n- Removed cube size limits (Closes #269, Closes #231)\n- Removed animation length limit (Closes #108)\n- Fixed visible and color animations not working correctly (Closes #323, Closes #339, Closes #280)\nPorted to 1.20.4\nPehkui support on NeoForge 1.20.2 and 1.20.4 and fabric 1.20.4\nVanilla scaling support on 1.20.5 (23w51b)\nScaling changes: (Closes #452)\n- Added the ability to set scaling method:\n- Use /cpm scaling \u003ctype\u003e method [player] \u003cattribute/pehkui/disable/default/...\u003e\n- Disabling the scaling methods acts like if the scaling mod isn\u0027t installed\n- Added /cpm scaling reset \u003cplayer\u003e\n- Relogging isn\u0027t required anymore, changes apply immediately\n- Added attribute based scaling (doesn\u0027t require pehkui, works on 1.12 and older and bukkit)\n- See the new Scaling wiki page\nAdded the option to hide in-game warning messages in chat (Closes #534)\nAdded Crawling animation (Closes #437)\nUpdated Spanish and Chinese translations (#526, #532)\nAdded Russian translation (Closes #535)\n\nFixed head yaw animations breaking in boats (Closes #527)\nFixed head pitch not displaying correctly in the editor\nFixed model selector not working when not in-game\nFixed setup/finish animation selector dropdown not showing in the right place\nFixed color picker spinners going out of bounds\nFixed non layer controlled gestures not working in the gestures gui\nFixed sodium crash with skulls on 1.20.2 (Closes #538)\nFixed jump height not working on 1.20+\nFixed animated textures not showing in models menu and web viewer\nFixed setup and finish animations breaking when the model is shown multiple times (Closes #539)\nFixed part tree scrolling to the bottom when clicking on nothing/Root (Closes #530)\nFixed sneaking animation playing a tick ahead (Closes #151)\nFixed UVs can\u0027t be selected or moved when out of image bounds", "0.6.14b": "24w03b port\nFixed crash with First Person Model (Closes #550)\nFixed crash with Iris/Oculus and Entity Culling (Closes #531)\nFixed glowing eyes not working on placed player heads with Iris/Oculus\nFixed Optifine GL error with color cubes\nFixed glowing cubes rendering behind with first person model and Iris/Oculus (Closes #494)", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.17.1": { "0.0.0": "1.16.5", @@ -691,7 +699,8 @@ "0.6.14a": "Experimental export option:\nNew export format in Beta:\n- Removed cube size limits (Closes #269, Closes #231)\n- Removed animation length limit (Closes #108)\n- Fixed visible and color animations not working correctly (Closes #323, Closes #339, Closes #280)\nPorted to 1.20.4\nPehkui support on NeoForge 1.20.2 and 1.20.4 and fabric 1.20.4\nVanilla scaling support on 1.20.5 (23w51b)\nScaling changes: (Closes #452)\n- Added the ability to set scaling method:\n- Use /cpm scaling \u003ctype\u003e method [player] \u003cattribute/pehkui/disable/default/...\u003e\n- Disabling the scaling methods acts like if the scaling mod isn\u0027t installed\n- Added /cpm scaling reset \u003cplayer\u003e\n- Relogging isn\u0027t required anymore, changes apply immediately\n- Added attribute based scaling (doesn\u0027t require pehkui, works on 1.12 and older and bukkit)\n- See the new Scaling wiki page\nAdded the option to hide in-game warning messages in chat (Closes #534)\nAdded Crawling animation (Closes #437)\nUpdated Spanish and Chinese translations (#526, #532)\nAdded Russian translation (Closes #535)\n\nFixed head yaw animations breaking in boats (Closes #527)\nFixed head pitch not displaying correctly in the editor\nFixed model selector not working when not in-game\nFixed setup/finish animation selector dropdown not showing in the right place\nFixed color picker spinners going out of bounds\nFixed non layer controlled gestures not working in the gestures gui\nFixed sodium crash with skulls on 1.20.2 (Closes #538)\nFixed jump height not working on 1.20+\nFixed animated textures not showing in models menu and web viewer\nFixed setup and finish animations breaking when the model is shown multiple times (Closes #539)\nFixed part tree scrolling to the bottom when clicking on nothing/Root (Closes #530)\nFixed sneaking animation playing a tick ahead (Closes #151)\nFixed UVs can\u0027t be selected or moved when out of image bounds", "0.6.14b": "24w03b port\nFixed crash with First Person Model (Closes #550)\nFixed crash with Iris/Oculus and Entity Culling (Closes #531)\nFixed glowing eyes not working on placed player heads with Iris/Oculus\nFixed Optifine GL error with color cubes\nFixed glowing cubes rendering behind with first person model and Iris/Oculus (Closes #494)", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.18": { "0.0.0": "1.17.1", @@ -752,7 +761,8 @@ "0.6.13a": "Updated translations (#498, #499)\nUpdated ViveCraft support to 1.1.0\nMade Model Properties into a separate gui\nAdded a button to convert a template project to a normal one\nNeoForge 1.20.2 port\nPehkui support on 1.20.2 Fabric\n\nFixed tag editor crash with circular tags (Closes #497)\nFixed version check holding up all network actions on malformed version check file\nFixed networking bug on 1.20.2 (Closes #504)\nFixed CTing visible breaking in the editor\nFixed Head Yaw and Pitch animations rotating the head with Play vanilla animations off\nFixed iris and ad astra crashing (Closes #506)\nFixed Head Yaw locking to one direction with quick movements (Closes #502)\nFixed rounding in spinners failing in rare cases and showing an error popup\nFixed 1.19.3 fabric not loading (Closes #518)\nFixed 1.19.0 fabric not loading\nFixed a potential command execution vulnerability with native file choosers on Linux and malicious resource packs\nFixed gestures and layers stop working with too many layers (Closes #503)\nFixed gesture data desync after model reload (Closes #522)\nFixed social settings not showing the correct model if the other player is too far away", "0.6.14a": "Experimental export option:\nNew export format in Beta:\n- Removed cube size limits (Closes #269, Closes #231)\n- Removed animation length limit (Closes #108)\n- Fixed visible and color animations not working correctly (Closes #323, Closes #339, Closes #280)\nPorted to 1.20.4\nPehkui support on NeoForge 1.20.2 and 1.20.4 and fabric 1.20.4\nVanilla scaling support on 1.20.5 (23w51b)\nScaling changes: (Closes #452)\n- Added the ability to set scaling method:\n- Use /cpm scaling \u003ctype\u003e method [player] \u003cattribute/pehkui/disable/default/...\u003e\n- Disabling the scaling methods acts like if the scaling mod isn\u0027t installed\n- Added /cpm scaling reset \u003cplayer\u003e\n- Relogging isn\u0027t required anymore, changes apply immediately\n- Added attribute based scaling (doesn\u0027t require pehkui, works on 1.12 and older and bukkit)\n- See the new Scaling wiki page\nAdded the option to hide in-game warning messages in chat (Closes #534)\nAdded Crawling animation (Closes #437)\nUpdated Spanish and Chinese translations (#526, #532)\nAdded Russian translation (Closes #535)\n\nFixed head yaw animations breaking in boats (Closes #527)\nFixed head pitch not displaying correctly in the editor\nFixed model selector not working when not in-game\nFixed setup/finish animation selector dropdown not showing in the right place\nFixed color picker spinners going out of bounds\nFixed non layer controlled gestures not working in the gestures gui\nFixed sodium crash with skulls on 1.20.2 (Closes #538)\nFixed jump height not working on 1.20+\nFixed animated textures not showing in models menu and web viewer\nFixed setup and finish animations breaking when the model is shown multiple times (Closes #539)\nFixed part tree scrolling to the bottom when clicking on nothing/Root (Closes #530)\nFixed sneaking animation playing a tick ahead (Closes #151)\nFixed UVs can\u0027t be selected or moved when out of image bounds", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.18.2": { "0.0.0": "1.18.1", @@ -785,7 +795,8 @@ "0.6.14b": "24w03b port\nFixed crash with First Person Model (Closes #550)\nFixed crash with Iris/Oculus and Entity Culling (Closes #531)\nFixed glowing eyes not working on placed player heads with Iris/Oculus\nFixed Optifine GL error with color cubes\nFixed glowing cubes rendering behind with first person model and Iris/Oculus (Closes #494)", "0.6.14c": "Backported the Iris/Oculus Glow fix to 1.16\nFixed crash with Iris/Oculus due to missing methods on 1.18-1.19.3", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.18.2-fabric": { "0.0.0": "1.18.1-fabric", @@ -818,7 +829,8 @@ "0.6.14b": "24w03b port\nFixed crash with First Person Model (Closes #550)\nFixed crash with Iris/Oculus and Entity Culling (Closes #531)\nFixed glowing eyes not working on placed player heads with Iris/Oculus\nFixed Optifine GL error with color cubes\nFixed glowing cubes rendering behind with first person model and Iris/Oculus (Closes #494)", "0.6.14c": "Backported the Iris/Oculus Glow fix to 1.16\nFixed crash with Iris/Oculus due to missing methods on 1.18-1.19.3", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.19": { "0.0.0": "1.18.2", @@ -846,7 +858,8 @@ "0.6.14b": "24w03b port\nFixed crash with First Person Model (Closes #550)\nFixed crash with Iris/Oculus and Entity Culling (Closes #531)\nFixed glowing eyes not working on placed player heads with Iris/Oculus\nFixed Optifine GL error with color cubes\nFixed glowing cubes rendering behind with first person model and Iris/Oculus (Closes #494)", "0.6.14c": "Backported the Iris/Oculus Glow fix to 1.16\nFixed crash with Iris/Oculus due to missing methods on 1.18-1.19.3", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.19-fabric": { "0.0.0": "1.18.2-fabric", @@ -874,7 +887,8 @@ "0.6.14b": "24w03b port\nFixed crash with First Person Model (Closes #550)\nFixed crash with Iris/Oculus and Entity Culling (Closes #531)\nFixed glowing eyes not working on placed player heads with Iris/Oculus\nFixed Optifine GL error with color cubes\nFixed glowing cubes rendering behind with first person model and Iris/Oculus (Closes #494)", "0.6.14c": "Backported the Iris/Oculus Glow fix to 1.16\nFixed crash with Iris/Oculus due to missing methods on 1.18-1.19.3", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.19.1": { "0.0.0": "1.19", @@ -902,7 +916,8 @@ "0.6.14b": "24w03b port\nFixed crash with First Person Model (Closes #550)\nFixed crash with Iris/Oculus and Entity Culling (Closes #531)\nFixed glowing eyes not working on placed player heads with Iris/Oculus\nFixed Optifine GL error with color cubes\nFixed glowing cubes rendering behind with first person model and Iris/Oculus (Closes #494)", "0.6.14c": "Backported the Iris/Oculus Glow fix to 1.16\nFixed crash with Iris/Oculus due to missing methods on 1.18-1.19.3", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.19.1-fabric": { "0.0.0": "1.19-fabric", @@ -930,7 +945,8 @@ "0.6.14b": "24w03b port\nFixed crash with First Person Model (Closes #550)\nFixed crash with Iris/Oculus and Entity Culling (Closes #531)\nFixed glowing eyes not working on placed player heads with Iris/Oculus\nFixed Optifine GL error with color cubes\nFixed glowing cubes rendering behind with first person model and Iris/Oculus (Closes #494)", "0.6.14c": "Backported the Iris/Oculus Glow fix to 1.16\nFixed crash with Iris/Oculus due to missing methods on 1.18-1.19.3", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.19.2": { "0.0.0": "1.19.1", @@ -957,7 +973,8 @@ "0.6.14b": "24w03b port\nFixed crash with First Person Model (Closes #550)\nFixed crash with Iris/Oculus and Entity Culling (Closes #531)\nFixed glowing eyes not working on placed player heads with Iris/Oculus\nFixed Optifine GL error with color cubes\nFixed glowing cubes rendering behind with first person model and Iris/Oculus (Closes #494)", "0.6.14c": "Backported the Iris/Oculus Glow fix to 1.16\nFixed crash with Iris/Oculus due to missing methods on 1.18-1.19.3", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.19.2-fabric": { "0.0.0": "1.19.1-fabric", @@ -984,7 +1001,8 @@ "0.6.14b": "24w03b port\nFixed crash with First Person Model (Closes #550)\nFixed crash with Iris/Oculus and Entity Culling (Closes #531)\nFixed glowing eyes not working on placed player heads with Iris/Oculus\nFixed Optifine GL error with color cubes\nFixed glowing cubes rendering behind with first person model and Iris/Oculus (Closes #494)", "0.6.14c": "Backported the Iris/Oculus Glow fix to 1.16\nFixed crash with Iris/Oculus due to missing methods on 1.18-1.19.3", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.19.3": { "0.0.0": "1.19.2", @@ -1005,7 +1023,8 @@ "0.6.14b": "24w03b port\nFixed crash with First Person Model (Closes #550)\nFixed crash with Iris/Oculus and Entity Culling (Closes #531)\nFixed glowing eyes not working on placed player heads with Iris/Oculus\nFixed Optifine GL error with color cubes\nFixed glowing cubes rendering behind with first person model and Iris/Oculus (Closes #494)", "0.6.14c": "Backported the Iris/Oculus Glow fix to 1.16\nFixed crash with Iris/Oculus due to missing methods on 1.18-1.19.3", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.19.3-fabric": { "0.0.0": "1.19.2-fabric", @@ -1026,7 +1045,8 @@ "0.6.14b": "24w03b port\nFixed crash with First Person Model (Closes #550)\nFixed crash with Iris/Oculus and Entity Culling (Closes #531)\nFixed glowing eyes not working on placed player heads with Iris/Oculus\nFixed Optifine GL error with color cubes\nFixed glowing cubes rendering behind with first person model and Iris/Oculus (Closes #494)", "0.6.14c": "Backported the Iris/Oculus Glow fix to 1.16\nFixed crash with Iris/Oculus due to missing methods on 1.18-1.19.3", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "web": { "0.0.0": "1.16.5:0.4.4", @@ -1083,7 +1103,7 @@ "0.6.14_pre1": "Experimental export option:\nNew export format in Beta:\n- Removed cube size limits (Closes #269, Closes #231)\n- Removed animation length limit (Closes #108)\n- Fixed visible and color animations not working correctly (Closes #323, Closes #339, Closes #280)\nPorted to 1.20.4\nPehkui support on NeoForge 1.20.2 and 1.20.4 and fabric 1.20.4\nVanilla scaling support on 1.20.5 (23w51b)\nScaling changes: (Closes #452)\n- Added the ability to set scaling method:\n- Use /cpm scaling \u003ctype\u003e method [player] \u003cattribute/pehkui/disable/default/...\u003e\n- Disabling the scaling methods acts like if the scaling mod isn\u0027t installed\n- Added /cpm scaling reset \u003cplayer\u003e\n- Relogging isn\u0027t required anymore, changes apply immediately\n- Added attribute based scaling (doesn\u0027t require pehkui, works on 1.12 and older and bukkit)\n- See the new Scaling wiki page\nAdded the option to hide in-game warning messages in chat (Closes #534)\nAdded Crawling animation (Closes #437)\nUpdated Spanish and Chinese translations (#526, #532)\nAdded Russian translation (Closes #535)\n\nFixed head yaw animations breaking in boats (Closes #527)\nFixed head pitch not displaying correctly in the editor\nFixed model selector not working when not in-game\nFixed setup/finish animation selector dropdown not showing in the right place\nFixed color picker spinners going out of bounds\nFixed non layer controlled gestures not working in the gestures gui\nFixed sodium crash with skulls on 1.20.2 (Closes #538)\nFixed jump height not working on 1.20+\nFixed animated textures not showing in models menu and web viewer\nFixed setup and finish animations breaking when the model is shown multiple times (Closes #539)\nFixed part tree scrolling to the bottom when clicking on nothing/Root (Closes #530)\nFixed sneaking animation playing a tick ahead (Closes #151)\nFixed UVs can\u0027t be selected or moved when out of image bounds\nFixed view in embedded editor not working", "0.6.14_pre2": "Fixed Auto-Fix buttons not displaying correctly\nFixed export crash with corrupted extrude options (Closes #543)\nFixed setup and finish animations not importing correctly\nEmbedded editor:\nAdded Toggle Fullscreen button under Display\nAdded Language selector under settings", "0.6.15_pre1": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16_pre1": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16_pre1": "Fixed value layers bugging out in some cases" }, "1.19.4-fabric": { "0.0.0": "1.19.3-fabric", @@ -1102,7 +1122,8 @@ "0.6.14a": "Experimental export option:\nNew export format in Beta:\n- Removed cube size limits (Closes #269, Closes #231)\n- Removed animation length limit (Closes #108)\n- Fixed visible and color animations not working correctly (Closes #323, Closes #339, Closes #280)\nPorted to 1.20.4\nPehkui support on NeoForge 1.20.2 and 1.20.4 and fabric 1.20.4\nVanilla scaling support on 1.20.5 (23w51b)\nScaling changes: (Closes #452)\n- Added the ability to set scaling method:\n- Use /cpm scaling \u003ctype\u003e method [player] \u003cattribute/pehkui/disable/default/...\u003e\n- Disabling the scaling methods acts like if the scaling mod isn\u0027t installed\n- Added /cpm scaling reset \u003cplayer\u003e\n- Relogging isn\u0027t required anymore, changes apply immediately\n- Added attribute based scaling (doesn\u0027t require pehkui, works on 1.12 and older and bukkit)\n- See the new Scaling wiki page\nAdded the option to hide in-game warning messages in chat (Closes #534)\nAdded Crawling animation (Closes #437)\nUpdated Spanish and Chinese translations (#526, #532)\nAdded Russian translation (Closes #535)\n\nFixed head yaw animations breaking in boats (Closes #527)\nFixed head pitch not displaying correctly in the editor\nFixed model selector not working when not in-game\nFixed setup/finish animation selector dropdown not showing in the right place\nFixed color picker spinners going out of bounds\nFixed non layer controlled gestures not working in the gestures gui\nFixed sodium crash with skulls on 1.20.2 (Closes #538)\nFixed jump height not working on 1.20+\nFixed animated textures not showing in models menu and web viewer\nFixed setup and finish animations breaking when the model is shown multiple times (Closes #539)\nFixed part tree scrolling to the bottom when clicking on nothing/Root (Closes #530)\nFixed sneaking animation playing a tick ahead (Closes #151)\nFixed UVs can\u0027t be selected or moved when out of image bounds", "0.6.14b": "24w03b port\nFixed crash with First Person Model (Closes #550)\nFixed crash with Iris/Oculus and Entity Culling (Closes #531)\nFixed glowing eyes not working on placed player heads with Iris/Oculus\nFixed Optifine GL error with color cubes\nFixed glowing cubes rendering behind with first person model and Iris/Oculus (Closes #494)", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.19.4": { "0.0.0": "1.19.3", @@ -1119,7 +1140,8 @@ "0.6.14a": "Experimental export option:\nNew export format in Beta:\n- Removed cube size limits (Closes #269, Closes #231)\n- Removed animation length limit (Closes #108)\n- Fixed visible and color animations not working correctly (Closes #323, Closes #339, Closes #280)\nPorted to 1.20.4\nPehkui support on NeoForge 1.20.2 and 1.20.4 and fabric 1.20.4\nVanilla scaling support on 1.20.5 (23w51b)\nScaling changes: (Closes #452)\n- Added the ability to set scaling method:\n- Use /cpm scaling \u003ctype\u003e method [player] \u003cattribute/pehkui/disable/default/...\u003e\n- Disabling the scaling methods acts like if the scaling mod isn\u0027t installed\n- Added /cpm scaling reset \u003cplayer\u003e\n- Relogging isn\u0027t required anymore, changes apply immediately\n- Added attribute based scaling (doesn\u0027t require pehkui, works on 1.12 and older and bukkit)\n- See the new Scaling wiki page\nAdded the option to hide in-game warning messages in chat (Closes #534)\nAdded Crawling animation (Closes #437)\nUpdated Spanish and Chinese translations (#526, #532)\nAdded Russian translation (Closes #535)\n\nFixed head yaw animations breaking in boats (Closes #527)\nFixed head pitch not displaying correctly in the editor\nFixed model selector not working when not in-game\nFixed setup/finish animation selector dropdown not showing in the right place\nFixed color picker spinners going out of bounds\nFixed non layer controlled gestures not working in the gestures gui\nFixed sodium crash with skulls on 1.20.2 (Closes #538)\nFixed jump height not working on 1.20+\nFixed animated textures not showing in models menu and web viewer\nFixed setup and finish animations breaking when the model is shown multiple times (Closes #539)\nFixed part tree scrolling to the bottom when clicking on nothing/Root (Closes #530)\nFixed sneaking animation playing a tick ahead (Closes #151)\nFixed UVs can\u0027t be selected or moved when out of image bounds", "0.6.14b": "24w03b port\nFixed crash with First Person Model (Closes #550)\nFixed crash with Iris/Oculus and Entity Culling (Closes #531)\nFixed glowing eyes not working on placed player heads with Iris/Oculus\nFixed Optifine GL error with color cubes\nFixed glowing cubes rendering behind with first person model and Iris/Oculus (Closes #494)", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.14.4": { "0.0.0": "1.15.2", @@ -1132,7 +1154,8 @@ "0.6.13a": "Updated translations (#498, #499)\nUpdated ViveCraft support to 1.1.0\nMade Model Properties into a separate gui\nAdded a button to convert a template project to a normal one\nNeoForge 1.20.2 port\nPehkui support on 1.20.2 Fabric\n\nFixed tag editor crash with circular tags (Closes #497)\nFixed version check holding up all network actions on malformed version check file\nFixed networking bug on 1.20.2 (Closes #504)\nFixed CTing visible breaking in the editor\nFixed Head Yaw and Pitch animations rotating the head with Play vanilla animations off\nFixed iris and ad astra crashing (Closes #506)\nFixed Head Yaw locking to one direction with quick movements (Closes #502)\nFixed rounding in spinners failing in rare cases and showing an error popup\nFixed 1.19.3 fabric not loading (Closes #518)\nFixed 1.19.0 fabric not loading\nFixed a potential command execution vulnerability with native file choosers on Linux and malicious resource packs\nFixed gestures and layers stop working with too many layers (Closes #503)\nFixed gesture data desync after model reload (Closes #522)\nFixed social settings not showing the correct model if the other player is too far away", "0.6.14a": "Experimental export option:\nNew export format in Beta:\n- Removed cube size limits (Closes #269, Closes #231)\n- Removed animation length limit (Closes #108)\n- Fixed visible and color animations not working correctly (Closes #323, Closes #339, Closes #280)\nPorted to 1.20.4\nPehkui support on NeoForge 1.20.2 and 1.20.4 and fabric 1.20.4\nVanilla scaling support on 1.20.5 (23w51b)\nScaling changes: (Closes #452)\n- Added the ability to set scaling method:\n- Use /cpm scaling \u003ctype\u003e method [player] \u003cattribute/pehkui/disable/default/...\u003e\n- Disabling the scaling methods acts like if the scaling mod isn\u0027t installed\n- Added /cpm scaling reset \u003cplayer\u003e\n- Relogging isn\u0027t required anymore, changes apply immediately\n- Added attribute based scaling (doesn\u0027t require pehkui, works on 1.12 and older and bukkit)\n- See the new Scaling wiki page\nAdded the option to hide in-game warning messages in chat (Closes #534)\nAdded Crawling animation (Closes #437)\nUpdated Spanish and Chinese translations (#526, #532)\nAdded Russian translation (Closes #535)\n\nFixed head yaw animations breaking in boats (Closes #527)\nFixed head pitch not displaying correctly in the editor\nFixed model selector not working when not in-game\nFixed setup/finish animation selector dropdown not showing in the right place\nFixed color picker spinners going out of bounds\nFixed non layer controlled gestures not working in the gestures gui\nFixed sodium crash with skulls on 1.20.2 (Closes #538)\nFixed jump height not working on 1.20+\nFixed animated textures not showing in models menu and web viewer\nFixed setup and finish animations breaking when the model is shown multiple times (Closes #539)\nFixed part tree scrolling to the bottom when clicking on nothing/Root (Closes #530)\nFixed sneaking animation playing a tick ahead (Closes #151)\nFixed UVs can\u0027t be selected or moved when out of image bounds", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.14.4-fabric": { "0.0.0": "1.16.5-fabric", @@ -1145,7 +1168,8 @@ "0.6.13a": "Updated translations (#498, #499)\nUpdated ViveCraft support to 1.1.0\nMade Model Properties into a separate gui\nAdded a button to convert a template project to a normal one\nNeoForge 1.20.2 port\nPehkui support on 1.20.2 Fabric\n\nFixed tag editor crash with circular tags (Closes #497)\nFixed version check holding up all network actions on malformed version check file\nFixed networking bug on 1.20.2 (Closes #504)\nFixed CTing visible breaking in the editor\nFixed Head Yaw and Pitch animations rotating the head with Play vanilla animations off\nFixed iris and ad astra crashing (Closes #506)\nFixed Head Yaw locking to one direction with quick movements (Closes #502)\nFixed rounding in spinners failing in rare cases and showing an error popup\nFixed 1.19.3 fabric not loading (Closes #518)\nFixed 1.19.0 fabric not loading\nFixed a potential command execution vulnerability with native file choosers on Linux and malicious resource packs\nFixed gestures and layers stop working with too many layers (Closes #503)\nFixed gesture data desync after model reload (Closes #522)\nFixed social settings not showing the correct model if the other player is too far away", "0.6.14a": "Experimental export option:\nNew export format in Beta:\n- Removed cube size limits (Closes #269, Closes #231)\n- Removed animation length limit (Closes #108)\n- Fixed visible and color animations not working correctly (Closes #323, Closes #339, Closes #280)\nPorted to 1.20.4\nPehkui support on NeoForge 1.20.2 and 1.20.4 and fabric 1.20.4\nVanilla scaling support on 1.20.5 (23w51b)\nScaling changes: (Closes #452)\n- Added the ability to set scaling method:\n- Use /cpm scaling \u003ctype\u003e method [player] \u003cattribute/pehkui/disable/default/...\u003e\n- Disabling the scaling methods acts like if the scaling mod isn\u0027t installed\n- Added /cpm scaling reset \u003cplayer\u003e\n- Relogging isn\u0027t required anymore, changes apply immediately\n- Added attribute based scaling (doesn\u0027t require pehkui, works on 1.12 and older and bukkit)\n- See the new Scaling wiki page\nAdded the option to hide in-game warning messages in chat (Closes #534)\nAdded Crawling animation (Closes #437)\nUpdated Spanish and Chinese translations (#526, #532)\nAdded Russian translation (Closes #535)\n\nFixed head yaw animations breaking in boats (Closes #527)\nFixed head pitch not displaying correctly in the editor\nFixed model selector not working when not in-game\nFixed setup/finish animation selector dropdown not showing in the right place\nFixed color picker spinners going out of bounds\nFixed non layer controlled gestures not working in the gestures gui\nFixed sodium crash with skulls on 1.20.2 (Closes #538)\nFixed jump height not working on 1.20+\nFixed animated textures not showing in models menu and web viewer\nFixed setup and finish animations breaking when the model is shown multiple times (Closes #539)\nFixed part tree scrolling to the bottom when clicking on nothing/Root (Closes #530)\nFixed sneaking animation playing a tick ahead (Closes #151)\nFixed UVs can\u0027t be selected or moved when out of image bounds", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.15.2-fabric": { "0.0.0": "1.16.5-fabric", @@ -1158,7 +1182,8 @@ "0.6.13a": "Updated translations (#498, #499)\nUpdated ViveCraft support to 1.1.0\nMade Model Properties into a separate gui\nAdded a button to convert a template project to a normal one\nNeoForge 1.20.2 port\nPehkui support on 1.20.2 Fabric\n\nFixed tag editor crash with circular tags (Closes #497)\nFixed version check holding up all network actions on malformed version check file\nFixed networking bug on 1.20.2 (Closes #504)\nFixed CTing visible breaking in the editor\nFixed Head Yaw and Pitch animations rotating the head with Play vanilla animations off\nFixed iris and ad astra crashing (Closes #506)\nFixed Head Yaw locking to one direction with quick movements (Closes #502)\nFixed rounding in spinners failing in rare cases and showing an error popup\nFixed 1.19.3 fabric not loading (Closes #518)\nFixed 1.19.0 fabric not loading\nFixed a potential command execution vulnerability with native file choosers on Linux and malicious resource packs\nFixed gestures and layers stop working with too many layers (Closes #503)\nFixed gesture data desync after model reload (Closes #522)\nFixed social settings not showing the correct model if the other player is too far away", "0.6.14a": "Experimental export option:\nNew export format in Beta:\n- Removed cube size limits (Closes #269, Closes #231)\n- Removed animation length limit (Closes #108)\n- Fixed visible and color animations not working correctly (Closes #323, Closes #339, Closes #280)\nPorted to 1.20.4\nPehkui support on NeoForge 1.20.2 and 1.20.4 and fabric 1.20.4\nVanilla scaling support on 1.20.5 (23w51b)\nScaling changes: (Closes #452)\n- Added the ability to set scaling method:\n- Use /cpm scaling \u003ctype\u003e method [player] \u003cattribute/pehkui/disable/default/...\u003e\n- Disabling the scaling methods acts like if the scaling mod isn\u0027t installed\n- Added /cpm scaling reset \u003cplayer\u003e\n- Relogging isn\u0027t required anymore, changes apply immediately\n- Added attribute based scaling (doesn\u0027t require pehkui, works on 1.12 and older and bukkit)\n- See the new Scaling wiki page\nAdded the option to hide in-game warning messages in chat (Closes #534)\nAdded Crawling animation (Closes #437)\nUpdated Spanish and Chinese translations (#526, #532)\nAdded Russian translation (Closes #535)\n\nFixed head yaw animations breaking in boats (Closes #527)\nFixed head pitch not displaying correctly in the editor\nFixed model selector not working when not in-game\nFixed setup/finish animation selector dropdown not showing in the right place\nFixed color picker spinners going out of bounds\nFixed non layer controlled gestures not working in the gestures gui\nFixed sodium crash with skulls on 1.20.2 (Closes #538)\nFixed jump height not working on 1.20+\nFixed animated textures not showing in models menu and web viewer\nFixed setup and finish animations breaking when the model is shown multiple times (Closes #539)\nFixed part tree scrolling to the bottom when clicking on nothing/Root (Closes #530)\nFixed sneaking animation playing a tick ahead (Closes #151)\nFixed UVs can\u0027t be selected or moved when out of image bounds", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.20-fabric": { "0.6.7a": "1.20 Pre Release 1 port", @@ -1173,7 +1198,8 @@ "0.6.14b": "24w03b port\nFixed crash with First Person Model (Closes #550)\nFixed crash with Iris/Oculus and Entity Culling (Closes #531)\nFixed glowing eyes not working on placed player heads with Iris/Oculus\nFixed Optifine GL error with color cubes\nFixed glowing cubes rendering behind with first person model and Iris/Oculus (Closes #494)", "0.6.14c": "24w06a port\nFixed crash with sodium/embeddium on 1.20.1 (Closes #560)", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.20": { "0.6.8a": "Ported to 1.20\nAdded new animation: Invisible\nAdded new effect: Glowing parts rendering when invisible (disabled on vanilla servers, configurable on CPM servers)\nUpdated Simplified Chinese translation (#413)\n\nFixed models not rendering correctly when invisible (Closes #405)\nFixed crash on 1.20-pre6 (Closes #420)\nFixed some issues with ingame chat in CPM guis\nFixed test in-game blank screen (Closes #415)\nFixed CPM not working in Yarn Dev environments (Closes #422)\nFixed dedicated server crash in Forge Dev environments (#419)\nFixed Per-Face UV rendering deleted faces from 0, 0\nFixed rotations not rolling over with some actions\nFixed cape copy transform not working\nFixed copy transform button changing texture mode\nFixed first person hand rotation not working (Closes #428)", @@ -1187,7 +1213,8 @@ "0.6.14b": "24w03b port\nFixed crash with First Person Model (Closes #550)\nFixed crash with Iris/Oculus and Entity Culling (Closes #531)\nFixed glowing eyes not working on placed player heads with Iris/Oculus\nFixed Optifine GL error with color cubes\nFixed glowing cubes rendering behind with first person model and Iris/Oculus (Closes #494)", "0.6.14c": "24w06a port\nFixed crash with sodium/embeddium on 1.20.1 (Closes #560)", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.20.1": { "0.6.9a": "Added Reverse Animation frames button\nAdded /cpm detect command (Closes #450)\nAdded the ability to bind quick access key with Right Click (Closes #334)\n\nFixed UV boxes not rendering in 1.20 (Closes #436)\nFixed property menu crashing if value layer is added (Closes #438)\nFixed crash and visual bugs with some other mods on Forge (Closes #372)\nFixed closing in editor chat closes the Editor on 1.19+\nFixed z-fighting issues in the editor on 1.20\nFixed commands not working on 1.20\nFixed commands not working without a specified player\nFixed animation restarting when clicking the on the model (Closes #446)\nFixed /cpm commands not failing correctly", @@ -1199,7 +1226,8 @@ "0.6.14b": "24w03b port\nFixed crash with First Person Model (Closes #550)\nFixed crash with Iris/Oculus and Entity Culling (Closes #531)\nFixed glowing eyes not working on placed player heads with Iris/Oculus\nFixed Optifine GL error with color cubes\nFixed glowing cubes rendering behind with first person model and Iris/Oculus (Closes #494)", "0.6.14c": "24w06a port\nFixed crash with sodium/embeddium on 1.20.1 (Closes #560)", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.20.1-fabric": { "0.6.9a": "Added Reverse Animation frames button\nAdded /cpm detect command (Closes #450)\nAdded the ability to bind quick access key with Right Click (Closes #334)\n\nFixed UV boxes not rendering in 1.20 (Closes #436)\nFixed property menu crashing if value layer is added (Closes #438)\nFixed crash and visual bugs with some other mods on Forge (Closes #372)\nFixed closing in editor chat closes the Editor on 1.19+\nFixed z-fighting issues in the editor on 1.20\nFixed commands not working on 1.20\nFixed commands not working without a specified player\nFixed animation restarting when clicking the on the model (Closes #446)\nFixed /cpm commands not failing correctly", @@ -1211,7 +1239,8 @@ "0.6.14b": "24w03b port\nFixed crash with First Person Model (Closes #550)\nFixed crash with Iris/Oculus and Entity Culling (Closes #531)\nFixed glowing eyes not working on placed player heads with Iris/Oculus\nFixed Optifine GL error with color cubes\nFixed glowing cubes rendering behind with first person model and Iris/Oculus (Closes #494)", "0.6.14c": "24w06a port\nFixed crash with sodium/embeddium on 1.20.1 (Closes #560)", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.20.2-fabric": { "0.6.10a": "Added: set custom icon for .cpmmodel files\nAdded item and block tag system\n- Only available through OSC for now\nNew animation: Light Level\nPorted to Quilt 1.20\nPorted to Fabric 23w32a\n\nUpdated ViveCraft support\nUpdated Chinese Translation (#457)\nAdded Spanish translations (#466)\nFixed text fields not rendering correctly on 1.20 (Closes #461)\nFixed rounding and made functions runnable in spinners (#456)\nFixed color picker not rendering correctly on 1.20\nFixed pencil not working correctly on 1.20\nFixed render scale effecting part lighting", @@ -1221,7 +1250,8 @@ "0.6.14a": "Experimental export option:\nNew export format in Beta:\n- Removed cube size limits (Closes #269, Closes #231)\n- Removed animation length limit (Closes #108)\n- Fixed visible and color animations not working correctly (Closes #323, Closes #339, Closes #280)\nPorted to 1.20.4\nPehkui support on NeoForge 1.20.2 and 1.20.4 and fabric 1.20.4\nVanilla scaling support on 1.20.5 (23w51b)\nScaling changes: (Closes #452)\n- Added the ability to set scaling method:\n- Use /cpm scaling \u003ctype\u003e method [player] \u003cattribute/pehkui/disable/default/...\u003e\n- Disabling the scaling methods acts like if the scaling mod isn\u0027t installed\n- Added /cpm scaling reset \u003cplayer\u003e\n- Relogging isn\u0027t required anymore, changes apply immediately\n- Added attribute based scaling (doesn\u0027t require pehkui, works on 1.12 and older and bukkit)\n- See the new Scaling wiki page\nAdded the option to hide in-game warning messages in chat (Closes #534)\nAdded Crawling animation (Closes #437)\nUpdated Spanish and Chinese translations (#526, #532)\nAdded Russian translation (Closes #535)\n\nFixed head yaw animations breaking in boats (Closes #527)\nFixed head pitch not displaying correctly in the editor\nFixed model selector not working when not in-game\nFixed setup/finish animation selector dropdown not showing in the right place\nFixed color picker spinners going out of bounds\nFixed non layer controlled gestures not working in the gestures gui\nFixed sodium crash with skulls on 1.20.2 (Closes #538)\nFixed jump height not working on 1.20+\nFixed animated textures not showing in models menu and web viewer\nFixed setup and finish animations breaking when the model is shown multiple times (Closes #539)\nFixed part tree scrolling to the bottom when clicking on nothing/Root (Closes #530)\nFixed sneaking animation playing a tick ahead (Closes #151)\nFixed UVs can\u0027t be selected or moved when out of image bounds", "0.6.14b": "24w03b port\nFixed crash with First Person Model (Closes #550)\nFixed crash with Iris/Oculus and Entity Culling (Closes #531)\nFixed glowing eyes not working on placed player heads with Iris/Oculus\nFixed Optifine GL error with color cubes\nFixed glowing cubes rendering behind with first person model and Iris/Oculus (Closes #494)", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.20-quilt": { "0.6.10a": "Added: set custom icon for .cpmmodel files\nAdded item and block tag system\n- Only available through OSC for now\nNew animation: Light Level\nPorted to Quilt 1.20\nPorted to Fabric 23w32a\n\nUpdated ViveCraft support\nUpdated Chinese Translation (#457)\nAdded Spanish translations (#466)\nFixed text fields not rendering correctly on 1.20 (Closes #461)\nFixed rounding and made functions runnable in spinners (#456)\nFixed color picker not rendering correctly on 1.20\nFixed pencil not working correctly on 1.20\nFixed render scale effecting part lighting", @@ -1233,7 +1263,8 @@ "0.6.14b": "24w03b port\nFixed crash with First Person Model (Closes #550)\nFixed crash with Iris/Oculus and Entity Culling (Closes #531)\nFixed glowing eyes not working on placed player heads with Iris/Oculus\nFixed Optifine GL error with color cubes\nFixed glowing cubes rendering behind with first person model and Iris/Oculus (Closes #494)", "0.6.14c": "24w06a port\nFixed crash with sodium/embeddium on 1.20.1 (Closes #560)", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.20.1-quilt": { "0.6.10a": "Added: set custom icon for .cpmmodel files\nAdded item and block tag system\n- Only available through OSC for now\nNew animation: Light Level\nPorted to Quilt 1.20\nPorted to Fabric 23w32a\n\nUpdated ViveCraft support\nUpdated Chinese Translation (#457)\nAdded Spanish translations (#466)\nFixed text fields not rendering correctly on 1.20 (Closes #461)\nFixed rounding and made functions runnable in spinners (#456)\nFixed color picker not rendering correctly on 1.20\nFixed pencil not working correctly on 1.20\nFixed render scale effecting part lighting", @@ -1245,7 +1276,8 @@ "0.6.14b": "24w03b port\nFixed crash with First Person Model (Closes #550)\nFixed crash with Iris/Oculus and Entity Culling (Closes #531)\nFixed glowing eyes not working on placed player heads with Iris/Oculus\nFixed Optifine GL error with color cubes\nFixed glowing cubes rendering behind with first person model and Iris/Oculus (Closes #494)", "0.6.14c": "24w06a port\nFixed crash with sodium/embeddium on 1.20.1 (Closes #560)", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.20.2": { "0.6.12a": "1.20.2 port\nUpdated Chinese and Spanish translation (#490, #495)\nTag Editor beta\n- Create model specific item, block, entity or biome tags\n- Only available through OSC (for now)\nEditor QoL:\n- Added draggable Popup windows\n- Health, Hunger, Air animations show the current value\n- The `(2)` counts up on duplicate (Closes #491)\n- Improved editor icons (Closes #485), and various other gui improvements\n- Added lock part keybind\n- Added paste part data to all frames\n- Added display toggle: show outlines\n- Added find element keybind\n- Added mouse wheel scroll sensitivity to keybind options\nAdded reset value layer keybind (CTRL+keybind will reset all)\n\nFixed gizmo breaking when dragging outside of the 3d area\nFixed spyglass item not rendering in the correct place in the editor\nFixed some buttons missing translations\nFixed Open Recent not updating in some cases\nFixed head rotation animations not showing in the editor\nFixed animation editor shows frame 0 in the first frame\nFixed part locking not saving on roots", @@ -1255,14 +1287,16 @@ "0.6.14b": "24w03b port\nFixed crash with First Person Model (Closes #550)\nFixed crash with Iris/Oculus and Entity Culling (Closes #531)\nFixed glowing eyes not working on placed player heads with Iris/Oculus\nFixed Optifine GL error with color cubes\nFixed glowing cubes rendering behind with first person model and Iris/Oculus (Closes #494)", "0.6.14c": "24w03b port\nFixed crash with First Person Model (Closes #550)\nFixed crash with Iris/Oculus and Entity Culling (Closes #531)\nFixed glowing eyes not working on placed player heads with Iris/Oculus\nFixed Optifine GL error with color cubes\nFixed glowing cubes rendering behind with first person model and Iris/Oculus (Closes #494)", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.20.4": { "0.6.14a": "Experimental export option:\nNew export format in Beta:\n- Removed cube size limits (Closes #269, Closes #231)\n- Removed animation length limit (Closes #108)\n- Fixed visible and color animations not working correctly (Closes #323, Closes #339, Closes #280)\nPorted to 1.20.4\nPehkui support on NeoForge 1.20.2 and 1.20.4 and fabric 1.20.4\nVanilla scaling support on 1.20.5 (23w51b)\nScaling changes: (Closes #452)\n- Added the ability to set scaling method:\n- Use /cpm scaling \u003ctype\u003e method [player] \u003cattribute/pehkui/disable/default/...\u003e\n- Disabling the scaling methods acts like if the scaling mod isn\u0027t installed\n- Added /cpm scaling reset \u003cplayer\u003e\n- Relogging isn\u0027t required anymore, changes apply immediately\n- Added attribute based scaling (doesn\u0027t require pehkui, works on 1.12 and older and bukkit)\n- See the new Scaling wiki page\nAdded the option to hide in-game warning messages in chat (Closes #534)\nAdded Crawling animation (Closes #437)\nUpdated Spanish and Chinese translations (#526, #532)\nAdded Russian translation (Closes #535)\n\nFixed head yaw animations breaking in boats (Closes #527)\nFixed head pitch not displaying correctly in the editor\nFixed model selector not working when not in-game\nFixed setup/finish animation selector dropdown not showing in the right place\nFixed color picker spinners going out of bounds\nFixed non layer controlled gestures not working in the gestures gui\nFixed sodium crash with skulls on 1.20.2 (Closes #538)\nFixed jump height not working on 1.20+\nFixed animated textures not showing in models menu and web viewer\nFixed setup and finish animations breaking when the model is shown multiple times (Closes #539)\nFixed part tree scrolling to the bottom when clicking on nothing/Root (Closes #530)\nFixed sneaking animation playing a tick ahead (Closes #151)\nFixed UVs can\u0027t be selected or moved when out of image bounds", "0.6.14b": "Fixed Iris crash on 1.20.4 (Closes #544)\nFixed instant disconnect with bukkit servers on 1.20.4\nFixed reach attribute scaling on 1.20.2 NeoForge", "0.6.14c": "24w03b port\nFixed crash with First Person Model (Closes #550)\nFixed crash with Iris/Oculus and Entity Culling (Closes #531)\nFixed glowing eyes not working on placed player heads with Iris/Oculus\nFixed Optifine GL error with color cubes\nFixed glowing cubes rendering behind with first person model and Iris/Oculus (Closes #494)", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.20.3-fabric": { "0.6.14a": "Experimental export option:\nNew export format in Beta:\n- Removed cube size limits (Closes #269, Closes #231)\n- Removed animation length limit (Closes #108)\n- Fixed visible and color animations not working correctly (Closes #323, Closes #339, Closes #280)\nPorted to 1.20.4\nPehkui support on NeoForge 1.20.2 and 1.20.4 and fabric 1.20.4\nVanilla scaling support on 1.20.5 (23w51b)\nScaling changes: (Closes #452)\n- Added the ability to set scaling method:\n- Use /cpm scaling \u003ctype\u003e method [player] \u003cattribute/pehkui/disable/default/...\u003e\n- Disabling the scaling methods acts like if the scaling mod isn\u0027t installed\n- Added /cpm scaling reset \u003cplayer\u003e\n- Relogging isn\u0027t required anymore, changes apply immediately\n- Added attribute based scaling (doesn\u0027t require pehkui, works on 1.12 and older and bukkit)\n- See the new Scaling wiki page\nAdded the option to hide in-game warning messages in chat (Closes #534)\nAdded Crawling animation (Closes #437)\nUpdated Spanish and Chinese translations (#526, #532)\nAdded Russian translation (Closes #535)\n\nFixed head yaw animations breaking in boats (Closes #527)\nFixed head pitch not displaying correctly in the editor\nFixed model selector not working when not in-game\nFixed setup/finish animation selector dropdown not showing in the right place\nFixed color picker spinners going out of bounds\nFixed non layer controlled gestures not working in the gestures gui\nFixed sodium crash with skulls on 1.20.2 (Closes #538)\nFixed jump height not working on 1.20+\nFixed animated textures not showing in models menu and web viewer\nFixed setup and finish animations breaking when the model is shown multiple times (Closes #539)\nFixed part tree scrolling to the bottom when clicking on nothing/Root (Closes #530)\nFixed sneaking animation playing a tick ahead (Closes #151)\nFixed UVs can\u0027t be selected or moved when out of image bounds", @@ -1274,7 +1308,8 @@ "0.6.14b": "Fixed Iris crash on 1.20.4 (Closes #544)\nFixed instant disconnect with bukkit servers on 1.20.4\nFixed reach attribute scaling on 1.20.2 NeoForge", "0.6.14c": "24w03b port\nFixed crash with First Person Model (Closes #550)\nFixed crash with Iris/Oculus and Entity Culling (Closes #531)\nFixed glowing eyes not working on placed player heads with Iris/Oculus\nFixed Optifine GL error with color cubes\nFixed glowing cubes rendering behind with first person model and Iris/Oculus (Closes #494)", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.20.5-fabric": { "0.6.14a": "Experimental export option:\nNew export format in Beta:\n- Removed cube size limits (Closes #269, Closes #231)\n- Removed animation length limit (Closes #108)\n- Fixed visible and color animations not working correctly (Closes #323, Closes #339, Closes #280)\nPorted to 1.20.4\nPehkui support on NeoForge 1.20.2 and 1.20.4 and fabric 1.20.4\nVanilla scaling support on 1.20.5 (23w51b)\nScaling changes: (Closes #452)\n- Added the ability to set scaling method:\n- Use /cpm scaling \u003ctype\u003e method [player] \u003cattribute/pehkui/disable/default/...\u003e\n- Disabling the scaling methods acts like if the scaling mod isn\u0027t installed\n- Added /cpm scaling reset \u003cplayer\u003e\n- Relogging isn\u0027t required anymore, changes apply immediately\n- Added attribute based scaling (doesn\u0027t require pehkui, works on 1.12 and older and bukkit)\n- See the new Scaling wiki page\nAdded the option to hide in-game warning messages in chat (Closes #534)\nAdded Crawling animation (Closes #437)\nUpdated Spanish and Chinese translations (#526, #532)\nAdded Russian translation (Closes #535)\n\nFixed head yaw animations breaking in boats (Closes #527)\nFixed head pitch not displaying correctly in the editor\nFixed model selector not working when not in-game\nFixed setup/finish animation selector dropdown not showing in the right place\nFixed color picker spinners going out of bounds\nFixed non layer controlled gestures not working in the gestures gui\nFixed sodium crash with skulls on 1.20.2 (Closes #538)\nFixed jump height not working on 1.20+\nFixed animated textures not showing in models menu and web viewer\nFixed setup and finish animations breaking when the model is shown multiple times (Closes #539)\nFixed part tree scrolling to the bottom when clicking on nothing/Root (Closes #530)\nFixed sneaking animation playing a tick ahead (Closes #151)\nFixed UVs can\u0027t be selected or moved when out of image bounds", @@ -1282,21 +1317,27 @@ "0.6.14c": "Backported the Iris/Oculus Glow fix to 1.16\nFixed crash with Iris/Oculus due to missing methods on 1.18-1.19.3", "0.6.14d": "24w06a port\nFixed crash with sodium/embeddium on 1.20.1 (Closes #560)", "0.6.15a": "Added /cpmclient command\nSubcommands:\n- profile \u003cname\u003e: open the social settings menu for player\n- safety: opens the safety settings\n- animate \u003canimation\u003e [value]: play animation\n- set_model \u003cmodel file\u003e: change your model\n- reset_model: remove your selected model\nAdded Safe Fall Distance Scaling (1.20.5+)\nAdded attack speed attribute scaling\nEditor QoL:\n- Added Export UV Map under Edit/Tools\n- Editable display names for roots\n- Improved part highlights\n- Set Part Name Color\n- Multi-select parts with animation editor\nUpdated Spanish and Chinese translations (#563, #559)\nTranslatable wiki pages\n24w10a port\n\nFixed dragging and dropping .cpmmodels while inside the Models menu on the Minecraft window not working in some cases.\nFixed value layer default value showing negative (Closes #553)\nFixed model elements getting stuck inside the animation system after delete (Closes #536)\nFixed scaling staying stuck on model disable/switch (Closes #546)\nFixed first person hand rotations not wrapping around correctly (Closes #574)\nFixed initial part pose not copying over (Closes #575)\nFixed fill UV not working with per-face uv\nFixed parts tree scrolling to the bottom in some cases", - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "b1.7.3-fabric": { - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.2.5": { - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.4.7": { - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.5.2": { - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" }, "1.6.4": { - "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)" + "0.6.16a": "Backports:\n- b1.7.3 port (StationAPI required)\n- 1.2.5 port\n- 1.4.7 port\n- 1.5.2 port\n- 1.6.4 port\nPorted to 24w13a and 24w14potato\nAdded Iris 1.7 beta compatibility to 1.20.1 and 1.20.4 (Fixes the crash)\nAdded linear interpolation to value layer updates\nUpdated Simplified Chinese translation (#586)\n\nFixed first person hand flashing red on 1.7.10 (Closes #583)\nFixed crash with RenderPlayer API on 1.12.2 (Closes #566)\nFixed translucent textures showing solid on 1.7.10 and 1.8.9 (#401)\nFixed crash with Optifine 1.20.4 (Closes #585)\nFixed Copy Transform tooltip reports incorrect toggles (Closes #587)", + "0.6.16b": "Fixed value layers bugging out in some cases" } } \ No newline at end of file