diff --git a/README.md b/README.md index 761c0e8..42b1f5a 100644 --- a/README.md +++ b/README.md @@ -1,16 +1,43 @@ -# ClashofClansCE -A clash of clans remake for the ti84+ CE made in ICE (not super serious) + ██████╗███████╗ ██████╗██╗ █████╗ ███████╗██╗ ██╗ +██╔════╝██╔════╝ ██╔════╝██║ ██╔══██╗██╔════╝██║ ██║ +██║ █████╗ ██║ ██║ ███████║███████╗███████║ +██║ ██╔══╝ ██║ ██║ ██╔══██║╚════██║██╔══██║ +╚██████╗███████╗ ╚██████╗███████╗██║ ██║███████║██║ ██║ + ╚═════╝╚══════╝ ╚═════╝╚══════╝╚═╝ ╚═╝╚══════╝╚═╝ ╚═╝ -This is tested with version 5.3 but should work with all versions. +VERY MUCH A WORK IN PROGRESS - look at notes and known bugs if you get confused about anything ------------------------------------- -To run: -Download ISOCOMP.8xp and put onto your calculator. Run with asm( if your calculator version is below 5.3, otherwise just run it like a ti-basic program. +To Run: +1. send CECLASH.8xp to your calc +2. If you want a pre-made map send EXMAP.8xv to your calc +3. run CECLASH.8xp ------------------------------------- -Source code: -Download ISOSOURC.8xp, put it on your calculator, and edit it like a ti-basic program. Compile it with _pt's ICE compiler. Download the ICE compiler here: https://www.cemetech.net/downloads/files/1481/x1481 +Controlls: +exit (both game and select menu): graph +move: number-pad (excluding 5) +select: 5 +spawn troop: sto-> +place objects: + fence: y= + bomb: window + empty: zoom + cannon: 2nd + archer tower: mode ------------------------------------- -Controls: -The number pad to move the cursor (1 to 9), 5 is to select and go into a menu. To get out of the menu or exit the game, press graph. +Source: +1. go into 'Source' folder +2. send CECALPHA.8xp to your calc +3. edit/compile 'CECALPHA' +4. we don't talk about the code + +Known bugs (+ fixes): +- troop just going to random places: do a RAM reset +- the correct object isn't placed: just try again until it works +- post any others here: https://www.cemetech.net/forum/viewtopic.php?t=18605 + +Notes (actually kinda important because of confusion): +- sorry for bad keybinding, will be fixing in the future +- ignore the troop movement when no defences to be found, still working on that (this includes phasing through walls +- bombs don't do anything yet +- the select menu doesn't have a whole lot +- there currently isn't a way to get rid of troops, so just exit and start the program again