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Constant game crashes #2
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Tried to rewrite
Can't test through as I don't know where to get the missing assembly Visual Studio complains about. So if you could compile this (maybe two times: One time like it is here and one time with the commented out line uncommented) and handle the result(s) over to me I could do some testing. :) Note that I'm not 100% sure it will compile through: I'm not that familiar with C# / .NET, esp. not with its garbage collector. |
…static, so the GC will never remove them. It also renames them to seperate them from game variables. This fixes thardie#2
Managed to compile and saw the real issue when comparing with game codes. Confirmed the fix with my bug triggering savegame and opened a PR. :) |
…static, so the GC will never remove them. It also renames them to seperate them from game variables. This fixes thardie#2
…static, so the GC will never remove them. It also renames them to seperate them from game variables. This fixes thardie#2
I have a savegame here which crashes after around a minute after loading with the mod enabled. No crash w/o the mod.
Crashlog:
Complete LogOutput.txt (with Unity Log redirection enabled in BepInEx) :
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