This project is part of a challenge and a learning exercise of haxe and openfl. The use of aditional libraries like haxefixel or haxepunk is purposefully avoided.
development time: 1 week
- Using some rudimentar (and sometimes random) physics, the game is playable using randomly generated and colored blocks.
- the background soundtrack is called "Mano Pando" it was created by me for the FAWM contest last February. You can listen to other tracks here.
- The winnning sound effect was taken form freesound.org link
- the "fail" violin was quickly scrapped on my phone :-)
- Assets: used images and sound effects
- Export: exported (i.e compiled) versions
- Source: the source code. Simple class structure was used (some code cleanup is required, I know...)
NOTE: the live version is the product of haxe's export to html5. It will open on a phone but won't be playable because the events were directly bound to keys (which won't be acessible on touch screen phones). The live version only serves as a mere demonstration but with some minor adjustments the code could be used to export a flash, mobile, windows or OSX version easily.
- Some browsers don't seem do deal well the sound import. Chrome prefers .ogg but other browsers (or flash) work better with the mp3 version. Both are featured in the "Assets" folder