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Thrive.csproj
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Thrive.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Godot.NET.Sdk/4.2.2">
<PropertyGroup>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net7.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'ios' ">net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<LangVersion>12.0</LangVersion>
<Nullable>enable</Nullable>
<Company>Revolutionary Games Studio</Company>
<Version>0.6.7.1</Version>
<!--<InformationalVersion>-rc1</InformationalVersion>-->
</PropertyGroup>
<!-- Ignore the subproject source files -->
<PropertyGroup>
<DefaultItemExcludes>
$(DefaultItemExcludes);Scripts\**\*;test\code_tests\**\*;RevolutionaryGamesCommon\**\*;third_party\**\*
</DefaultItemExcludes>
</PropertyGroup>
<!-- Non-Steam build needs to skip this file -->
<ItemGroup>
<Compile Remove="src\steam\SteamClient.cs" />
</ItemGroup>
<!-- In case the hot reload in Godot editor would fail with the system JSON referenced, this single file is picked out -->
<ItemGroup>
<Compile Include="RevolutionaryGamesCommon\DevCenterCommunication\Models\Enums\PrecompiledTag.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="shaders\" />
<Folder Include="src\auto-evo\steps\" />
<Folder Include="src\auto-evo\simulation\" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="AngleSharp" Version="1.1.2" />
<PackageReference Include="DefaultEcs" Version="0.17.2" />
<PackageReference Include="JetBrains.Annotations" Version="2023.3.0" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
<PackageReference Include="System.Net.Http" Version="4.3.4" />
<PackageReference Include="System.Numerics.Vectors" Version="4.5.0" />
<PackageReference Include="Nito.Collections.Deque" Version="1.2.1" />
<PackageReference Include="Lib.Harmony" Version="2.3.3" />
<PackageReference Include="XoshiroPRNG.Net" Version="1.6.0" />
<PackageReference Include="YamlDotNet" Version="15.3.0" />
<PackageReference Include="StyleCop.Analyzers" Version="1.2.0-beta.556" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.NetAnalyzers" Version="8.0.0" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Content Include=".config\dotnet-tools.json" />
<Content Include="export_presets.cfg" />
<Content Include="global.json" />
<Content Include="README.md" />
<Content Include="RevolutionaryGamesCommon\stylecop.json" />
<Content Include="RevolutionaryGamesCommon\StyleCop.ruleset" />
<Content Include="simulation_parameters\awakening_stage\crafting_recipes.json" />
<Content Include="simulation_parameters\awakening_stage\equipment.json" />
<Content Include="simulation_parameters\awakening_stage\structures.json" />
<Content Include="simulation_parameters\awakening_stage\technologies.json" />
<Content Include="simulation_parameters\awakening_stage\world_resources.json" />
<Content Include="simulation_parameters\common\auto-evo_parameters.json" />
<Content Include="simulation_parameters\common\credits.json" />
<Content Include="simulation_parameters\common\difficulty_presets.json" />
<Content Include="simulation_parameters\common\gallery.json" />
<Content Include="simulation_parameters\common\help_texts.json" />
<Content Include="simulation_parameters\common\input_options.json" />
<Content Include="simulation_parameters\common\music_tracks.json" />
<Content Include="simulation_parameters\common\patch_notes.yml" />
<Content Include="simulation_parameters\common\screen_effects.json" />
<Content Include="simulation_parameters\common\translations_info.json" />
<Content Include="simulation_parameters\common\visual_resources.json" />
<Content Include="simulation_parameters\industrial_stage\units.json" />
<Content Include="simulation_parameters\microbe_stage\backgrounds.json" />
<Content Include="simulation_parameters\microbe_stage\biomes.json" />
<Content Include="simulation_parameters\microbe_stage\bio_processes.json" />
<Content Include="simulation_parameters\microbe_stage\compounds.json" />
<Content Include="simulation_parameters\microbe_stage\membranes.json" />
<Content Include="simulation_parameters\microbe_stage\organelles.json" />
<Content Include="simulation_parameters\microbe_stage\patch_syllables.json" />
<Content Include="simulation_parameters\microbe_stage\species_names.json" />
<Content Include="simulation_parameters\space_stage\space_structures.json" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="RevolutionaryGamesCommon\LauncherThriveShared\LauncherThriveShared.csproj" />
<ProjectReference Include="RevolutionaryGamesCommon\SharedBase\SharedBase.csproj" />
<ProjectReference Include="third_party\ThirdParty.csproj" />
</ItemGroup>
<!-- StyleCop Analyzers configuration -->
<PropertyGroup>
<CodeAnalysisRuleSet>$(MSBuildThisFileDirectory)RevolutionaryGamesCommon/StyleCop.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<AdditionalFiles Include="$(MSBuildThisFileDirectory)RevolutionaryGamesCommon/stylecop.json" Link="stylecop.json" />
</ItemGroup>
</Project>