This module will encode and decode LOB packets to/from JSON and Buffers.
Install: npm install lob-enc
Primary usage:
var lob = require('lob-enc');
var json = {
"type":"test",
"foo":["bar"]
};
var body = new Buffer("any binary!");
var bin = lob.encode(json, body));
// bin will be a buffer with json and body encoded
var packet = lob.decode(bin);
// packet.json == json, and packet.body == body
// do both encode and decode together, for convenience
var packet = lob.packet(json, body);
// object validator
var bool = lob.isPacket(packet);
Also supports reading a packet in a streaming mode:
var stream = lob.stream(function(packet, cbDone){
// packet.json is the complete header
// any packet.body will be subsequently streamed
cbDone();
});
var es = require('event-stream');
stream.pipe(es.wait(function(err, body){
// body is the body of the packet
}));
// test stream in fragments
var bin = new Buffer('001d7b2274797065223a2274657374222c22666f6f223a5b22626172225d7d616e792062696e61727921','hex');
es.readArray([bin.slice(0,10),bin.slice(10,20),bin.slice(20,30),bin.slice(30)]).pipe(stream);
Packets can be read and written in chunks:
// args.ack = true will only send one chunk until another is read, blocking/acking
var chunk = lob.chunking(args, function cbPacket(err, packet){ });
chunk.pipe(socket); // chunks are written to socket
socket.pipe(chunk); // incoming socket data is read back as chunks
chunk.send(packet); // send a packet as one or more chunks
Packets can be cloaked:
var cloaked = lob.cloak(packet);
var packet = lob.decloak(cloaked);
// packet.cloaked = # of rounds