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tdw_vydrift.inc
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tdw_vydrift.inc
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/* ========================================================================== *\
Drift System
| Description:
| License:
Copyright (c) 2016-2017 Double V
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgement in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
| Metadata:
[Functions]:
Stock:
-
Static:
-
Public:
- @_TDW_VEHICLE_DRIFT
- OnPlayerStateChange
- OnFilterScriptInit
- OnGameModeInit
Hooks:
-
[Callbacks]:
- TDWVH_DRIFT@OnPlayerStateChange
- TDWVH_DRIFT@OnFilterScriptInit
- TDWVH_DRIFT@OnGameModeInit
- OnPlayerVehicleDrift
[Definitions]:
-
[Enumerations]:
-
[Macros]:
-
[Tags]:
-
[Variables]:
Global scope:
-
Static scope:
- TDW_g_sOnPlayerVehicleDrift
- TDW_g_sCallbacks
[Natives]:
-
[Operators]:
-
| Dependencies:
-
\* ========================================================================== */
#if defined _inc_tdw_vydrift
// I remove this constant because the compiler automatically generates it.
// github.com/Zeex/pawn/issues/107
#undef _inc_tdw_vydrift
#endif
#if defined _TDW_VH_SYS_DRIFT
#endinput
#endif
#define _TDW_VH_SYS_DRIFT
#include "tdw_vehicle"
// Modules
#include "tdw_vsa_data"
#include "tdw_vmath"
// -----------------------------------------------------------------------------
// Static scope:
static stock
TDW_g_sOnPlayerVehicleDrift[] = !"OnPlayerVehicleDrift",
TDW_g_sCallbacks;
// -----------------------------------------------------------------------------
// Hooks:
// OnPlayerStateChange hook
#if defined TDWVH_DRIFT@OnPlayerStateChange
forward TDWVH_DRIFT@OnPlayerStateChange(playerid, newstate, oldstate);
#endif
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if (newstate == PLAYER_STATE_DRIVER) {
new
vehicleid = GetPlayerVehicleID(playerid);
if (GetModelStaticType(GetVehicleModel(vehicleid)) == CAR) {
if (TDW_g_sCallbacks & 1) {
@_TDW_VEHICLE_DRIFT(playerid, vehicleid);
}
}
}
#if defined TDWVH_DRIFT@OnPlayerStateChange
TDWVH_DRIFT@OnPlayerStateChange(playerid, newstate, oldstate);
#endif
return 1;
}
#if defined _ALS_OnPlayerStateChange
#undef OnPlayerStateChange
#else
#define _ALS_OnPlayerStateChange
#endif
#define OnPlayerStateChange TDWVH_DRIFT@OnPlayerStateChange
// OnFilterScriptInit / OnGameModeInit hook
#if defined FILTERSCRIPT
#if defined TDWVH_DRIFT@OnFilterScriptInit
forward TDWVH_DRIFT@OnFilterScriptInit();
#endif
public OnFilterScriptInit()
{
if (funcidx(TDW_g_sOnPlayerVehicleDrift) != -1)
TDW_g_sCallbacks |= 1;
#if defined TDWVH_DRIFT@OnFilterScriptInit
TDWVH_DRIFT@OnFilterScriptInit();
#endif
return 1;
}
#if defined _ALS_OnFilterScriptInit
#undef OnFilterScriptInit
#else
#define _ALS_OnFilterScriptInit
#endif
#define OnFilterScriptInit TDWVH_DRIFT@OnFilterScriptInit
#else
#if defined TDWVH_DRIFT@OnGameModeInit
forward TDWVH_DRIFT@OnGameModeInit();
#endif
public OnGameModeInit()
{
if (funcidx(TDW_g_sOnPlayerVehicleDrift) != -1)
TDW_g_sCallbacks |= 1;
#if defined TDWVH_DRIFT@OnGameModeInit
TDWVH_DRIFT@OnGameModeInit();
#endif
return 1;
}
#if defined _ALS_OnGameModeInit
#undef OnGameModeInit
#else
#define _ALS_OnGameModeInit
#endif
#define OnGameModeInit TDWVH_DRIFT@OnGameModeInit
#endif
// -----------------------------------------------------------------------------
// Functions:
@_TDW_VEHICLE_DRIFT(playerid, vehicleid);
@_TDW_VEHICLE_DRIFT(playerid, vehicleid)
{
static
Float:speed,
Float:direction,
Float:drift_angle,
Float:z_angle,
bool:is_player_drifting[MAX_PLAYERS char];
if (0 == GetVehicleVelocityDirection(vehicleid, direction))
return 0;
speed = GetVehicleSpeed(vehicleid);
if (speed > 5.0) {
GetVehicleZAngle(vehicleid, z_angle);
drift_angle = floatabs(floatsub(direction, z_angle));
if (drift_angle >= 180.0)
drift_angle = floatsub(360.0, drift_angle);
static bool:is_drifting;
is_drifting = is_player_drifting{playerid};
if (15.0 < drift_angle < 80.0)
if (0 == _:is_drifting)
CallLocalFunction(TDW_g_sOnPlayerVehicleDrift, !"iif", playerid,
vehicleid, drift_angle);
if (0 != _:is_drifting)
is_player_drifting{playerid} = false;
}
return SetTimerEx(!"@_TDW_VEHICLE_DRIFT", 250, false, !"ii", playerid,
vehicleid);
}
// -----------------------------------------------------------------------------
// Forwards:
forward OnPlayerVehicleDrift(playerid, vehicleid, Float:drift_angle);