-
Notifications
You must be signed in to change notification settings - Fork 0
/
TwoClickHandler.ash
55 lines (54 loc) · 1.96 KB
/
TwoClickHandler.ash
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
// Script header for the "Lightweight BASS Template"
//
//
// Version: 2.4
//
//
// Author(s):
// Ghost
// AGS Team
//
//
// Abstract:
// This template implements a simple "two mouse buttons" interface, as seen in "Beneath A Steel Sky"
// Left-click is "walk/interact", right-click is "examine"
//
//
// Contact and Support:
// The current thread for this template is http://www.adventuregamestudio.co.uk/forums/index.php?topic=48441.0
//
//
// Dependencies:
// AGS 3.2 or later
//
//
// Licence:
//
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
// documentation files (the "Software"), to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and
// to permit persons to whom the Software is furnished to do so, subject to the following conditions:
//
//
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of
// the Software.
//
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE*.
//
//
// *It's been tested a lot though, and we have established it will not turn your computer into a steaming pile of
// pumpkins.
struct TwoClickHandler {
import static attribute Label* ActionLabel;
import static attribute GUI* InventoryGUI;
import static attribute bool ReversedClicks;
import static function Close();
import static attribute float PopupProportional;
import static attribute int PopupDistance;
};