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single_page_demo_with_possession
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single_page_demo_with_possession
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import 'dart:async';
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
String formatTime(int milliseconds) {
var secs = milliseconds ~/ 1000;
var hours = (secs ~/ 3600).toString().padLeft(2, '0');
var minutes = ((secs % 3600) ~/ 60).toString().padLeft(2, '0');
var seconds = (secs % 60).toString().padLeft(2, '0');
return "$hours:$minutes:$seconds";
}
class Event {
String player;
String event;
dynamic time;
Event(this.time, this.event, this.player);
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Spectracker Demo',
home: StopwatchPage(),
debugShowCheckedModeBanner: false,
);
}
}
class StopwatchPage extends StatefulWidget {
@override
_StopwatchPageState createState() => _StopwatchPageState();
}
class _StopwatchPageState extends State<StopwatchPage> {
late Stopwatch _stopwatch;
late Timer _timer;
//Define possibilities for the eventFinder to match to
List<String> possiblePlayers = ['Home', 'Away'];
List<String> possibleEvents = ['Throw In', 'Goal'];
//Actual Events that happen
List<String> players = [];
List<int> times = [];
List<String> events = [];
//Possession Events (only possessions!)
List<String> possessionEventsPlayers = [];
List<int> possessionEventsTimes = [];
List<String> possessionEventsEvents = [];
//Away and home possessions (all segments to sum)
List<int> awayPossessions = [];
List<int> homePossessions = [];
//Sums of away possession time and home possession time
var sumA = 0;
var sumH = 0;
//there is one entry for each kind of event (combination of event and player), and then the number of times it happens
var timesEachEventHappened = Map<String, int>();
bool homeP = true;
String currentP = "start Game";
//Find possessions events within the big event list and add those events to the possessionEvents lists
void findPossessions(){
for (var n = 0; n < (events.length); n++){
String eventN = events[n];
if('$eventN'.contains('Gain Possession')) {
possessionEventsPlayers.add(players[n]);
possessionEventsTimes.add(times[n]);
possessionEventsEvents.add(events[n]);
}
//I'm adding this else so that there's a final element with the PossessionEventsEvents list, so that when we hit this element on the list in addPossSegmentToHomeOrAway we can not go any more.
else if ('$eventN'.contains('Game End')){
possessionEventsPlayers.add(players[n]);
possessionEventsTimes.add(times[n]);
possessionEventsEvents.add(events[n]);
}
}
findPossessionPercentages.call();
}
// for each event in actual event list, if it's Away Gain Possession add to away lists, otherwise if it's Home Gain Possession add to home lists
void addPossSegmentToHomeOrAway(){
for (var n = 0; n < (possessionEventsEvents.length); n++){
//print('Currently inspecting: ${possessionEventsPlayers[n]}:${possessionEventsEvents[n]}');
String playerAndEvent = '${possessionEventsPlayers[n]}:${possessionEventsEvents[n]}';
if(playerAndEvent.contains ('Away:Gain Possession')) {
int awayGains = possessionEventsTimes[n];
int homeGains = possessionEventsTimes[n+1];
int awayPoss = homeGains-awayGains;
awayPossessions.add(awayPoss);
}
else if ('$playerAndEvent'.contains('Home:Gain Possession')) {
int homeGains = possessionEventsTimes[n];
int awayGains = possessionEventsTimes[n+1];
int homePoss = awayGains-homeGains;
homePossessions.add(homePoss);
} //close for else if
else if (playerAndEvent.contains ('CREATOR:Game End')){
//print('Hit the end!');
}
} //close for for loop that cycles through how ever many possession events there are
/*print both the home possession segments and away possession segments (for debugging)
print('Home: $homePossessions');
print('Away: $awayPossessions');
*/
for (var i = 0; i < homePossessions.length; i++) {
sumH += homePossessions[i];
}
print('Home Sum: ${formatTime(sumH)}');
for (var i = 0; i < awayPossessions.length; i++) {
sumA += awayPossessions[i];
}
print('Away Sum: ${formatTime(sumA)}');
} //close for add home or away
//find posseession percentages first calls the add segment to home or away, which for each actual event sees if its a possession, and then if its a possession add
void findPossessionPercentages(){
addPossSegmentToHomeOrAway.call();
int gameLength = times.last; //should be the same as possessionEventsTimes for the record
double percentHome = double.parse(((sumH/gameLength)*100).toStringAsFixed(2));
double percentAway = double.parse(((sumA/gameLength)*100).toStringAsFixed(2));
String printableLength = formatTime(times.last);
print('game length: $printableLength, percent home: $percentHome, percent away: $percentAway');
}
/*
void onPressedGetStats() {
findPossessions.call();
findPossessionPercentages.call();
} */
//makes a list of all each event and how many times it occurs
void statsList() {
for (var element in timesEachEventHappened.entries) {
int substringLength = (element.toString().length) - 1; //this is so that it doesn't print MapEntry(ThrowIn:Home) : 0 kindof deal.
print(element.toString().substring(9, substringLength));
}
}
//event finder inputs a player:event and looks through all the other things
void eventFinder(playerDesired, eventDesired) {
int allEvents = events
.length; //how many pairs of events and players there are in the log list
for (var n = 0; n < allEvents; n++) {
//cycles through events in the log list
if ("${players[n]} : ${events[n]}"
.contains("$playerDesired : $eventDesired")) {
timesEachEventHappened.update(
"$playerDesired : $eventDesired", (dynamic val) => ++val);
//print(possOccur);
} else {}
}
}
//makes map values for each possible event kind (with team and type), calls the event finder with each possible thing as the input.
void possiblePairs() {
int numPossPlayers = possiblePlayers.length;
int numPossEvents = possibleEvents.length;
for (var i = 0; i < numPossPlayers; i++) {
for (var j = 0; j < numPossEvents; j++) {
timesEachEventHappened['${possiblePlayers[i]} : ${possibleEvents[j]}'] = 0;
eventFinder.call('${possiblePlayers[i]}', '${possibleEvents[j]}');
//print('____');
}
}
}
// ________________________
void changeP() {
String player = 'CREATOR';
int time = _stopwatch.elapsedMilliseconds;
String event = 'Change P- this should be overriden';
if (homeP) {
event = 'Gain Possession';
player = 'Away';
homeP = false;
currentP = 'Away';
} else {
event = 'Gain Possession';
player = 'Home';
homeP = true;
currentP = 'Home';
}
new Event(time, event, player);
times.add(time);
events.add(event);
players.add(player);
}
bool enabled = false;
//show the live score
int homeGoals = 0;
int awayGoals = 0;
void increaseScore() {
if (homeP) {
homeGoals++;
} else {
awayGoals++;
}
}
@override
void initState() {
super.initState();
_stopwatch = Stopwatch();
_timer = new Timer.periodic(new Duration(milliseconds: 30), (timer) {
setState(() {});
});
}
@override
void dispose() {
_timer.cancel();
super.dispose();
}
void handleStartStop() {
if (_stopwatch.isRunning) {
_stopwatch.stop();
} else {
_stopwatch.start();
}
setState(() {});
}
void startGame() {
Stopwatch().start();
setState(() {
enabled = true;
});
String event = 'Game Start';
String player = 'CREATOR';
int time = _stopwatch.elapsedMilliseconds;
new Event(time, event, player);
times.add(time);
events.add(event);
players.add(player);
handleStartStop.call();
changeP.call();
}
@override
Widget build(BuildContext context) {
var throwIn;
if (enabled) {
throwIn = () {
String event = 'Throw In';
String player = '$currentP';
int time = _stopwatch.elapsedMilliseconds;
new Event(time, event, player);
times.add(time);
events.add(event);
players.add(player);
};
}
var goal;
if (enabled) {
goal = () {
String event = 'Goal';
String player = "$currentP";
int time = _stopwatch.elapsedMilliseconds;
new Event(time, event, player);
times.add(time);
events.add(event);
players.add(player);
increaseScore.call();
};
}
var endGame;
if (enabled) {
endGame = () {
changeP.call();
String event = 'Game End';
String player = 'CREATOR';
int time = _stopwatch.elapsedMilliseconds;
new Event(time, event, player);
times.add(time);
events.add(event);
players.add(player);
handleStartStop.call();
enabled = false;
};
}
void printItemX(itemX) {
String niceTime = "${formatTime(times[itemX])}";
//String ztime = "${times[itemX].substring(11,19)}";
//var ptime = DateTime.parse(times[itemX]); // from string to DateTime.
print("$niceTime: ${events[itemX]}, ${players[itemX]}");
}
//void pTime(DateTime.()){}
var printLog;
// if (enabled) {
printLog = () {
int listLength = events.length;
for (var n = 0; n < listLength; n++) {
printItemX(n);
}
};
// }
var makeStats;
// if (enabled) {
makeStats = () {
possiblePairs.call();
print('____________');
statsList.call();
};
// }
var gameElapsed;
// if (enabled) {
gameElapsed = () {
//var first = DateTime.parse(times.last);
int last = times.last;
// var difference = last.difference(first);
var difference = formatTime(-1 * (0 - last));
print('Game Length: $difference');
};
// }
return Scaffold(
appBar: AppBar(title: Text('Spectracker Demo')),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Card(child: Text('Home goals $homeGoals: Away Goals $awayGoals')),
Card(child: Text('$currentP posession')),
Text(formatTime(_stopwatch.elapsedMilliseconds),
style: TextStyle(fontSize: 48.0)),
SizedBox(width: 20, height: 20),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
ElevatedButton(
child: Text('Start'),
onPressed: (_stopwatch.isRunning ? endGame : startGame),
style: ButtonStyle(
backgroundColor:
MaterialStateProperty.all(Colors.green), //start
padding: MaterialStateProperty.all(EdgeInsets.all(20)),
textStyle:
MaterialStateProperty.all(TextStyle(fontSize: 15))),
),
SizedBox(width: 20, height: 20),
ElevatedButton(
child: Text('Finish!'),
onPressed: endGame,
style: ButtonStyle(
backgroundColor:
MaterialStateProperty.all(Colors.red[400]),
padding: MaterialStateProperty.all(EdgeInsets.all(20)),
textStyle:
MaterialStateProperty.all(TextStyle(fontSize: 15))),
),
],
),
SizedBox(width: 20, height: 20),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
SizedBox(width: 20, height: 20),
ElevatedButton(
child: Text('change possession'),
onPressed: changeP,
style: ButtonStyle(
backgroundColor:
MaterialStateProperty.all(Colors.purple), //throw in
padding: MaterialStateProperty.all(EdgeInsets.all(20)),
textStyle:
MaterialStateProperty.all(TextStyle(fontSize: 15))),
),
SizedBox(width: 20, height: 20),
ElevatedButton(
child: Text('Throw in'),
onPressed: throwIn,
style: ButtonStyle(
backgroundColor:
MaterialStateProperty.all(Colors.blue), //throw in
padding: MaterialStateProperty.all(EdgeInsets.all(20)),
textStyle:
MaterialStateProperty.all(TextStyle(fontSize: 15))),
),
SizedBox(width: 20, height: 20),
ElevatedButton(
onPressed: goal, //the variable
child: Text('goal'),
style: ButtonStyle(
backgroundColor:
MaterialStateProperty.all(Colors.blue), //goal
padding: MaterialStateProperty.all(EdgeInsets.all(20)),
textStyle:
MaterialStateProperty.all(TextStyle(fontSize: 15))),
),
],
),
SizedBox(width: 20, height: 40),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
ElevatedButton(
child: Text('print log'),
onPressed: printLog,
style: ButtonStyle(
backgroundColor:
MaterialStateProperty.all(Colors.amber[300]), //print
padding: MaterialStateProperty.all(EdgeInsets.all(20)),
textStyle:
MaterialStateProperty.all(TextStyle(fontSize: 15))),
),
SizedBox(width: 20, height: 20),
ElevatedButton(
child: Text('print stats'),
onPressed: makeStats,
style: ButtonStyle(
backgroundColor:
MaterialStateProperty.all(Colors.amber[300]), //print
padding: MaterialStateProperty.all(EdgeInsets.all(20)),
textStyle:
MaterialStateProperty.all(TextStyle(fontSize: 15))),
),
],
),
SizedBox(width: 20, height: 20),
ElevatedButton(
child: Text('game duration'),
onPressed: gameElapsed,
style: ButtonStyle(
backgroundColor:
MaterialStateProperty.all(Colors.grey), //start
padding: MaterialStateProperty.all(EdgeInsets.all(20)),
textStyle:
MaterialStateProperty.all(TextStyle(fontSize: 15))),
),
SizedBox(width: 20, height: 20),
ElevatedButton(
child: Text('calculate possession'),
onPressed: findPossessions,
style: ButtonStyle(
backgroundColor:
MaterialStateProperty.all(Colors.grey), //start
padding: MaterialStateProperty.all(EdgeInsets.all(20)),
textStyle:
MaterialStateProperty.all(TextStyle(fontSize: 15))),
),
],
),
),
);
}
}