You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When trying to voxelize a simple cube exported from Blender, this is the result when viewed in Magicavoxel (version 0.99.6.2):
If I e.g. slightly taper the 4 top points of the cube the artifacts will vanish - though leaving me with one or more steps in the voxelized result (where the side faces of the cube have been). Also the artifact in the top is still there:
To reproduce:
open Blender (I used version 2.8), create default mesh cube at 0, 0, 0 and export as binary Stl
change filename from 'model.stl' to the one exported from blender and run (master branch)
I can't attach Stl files here, but this is the same cube exported as text Stl:
When trying to voxelize a simple cube exported from Blender, this is the result when viewed in Magicavoxel (version 0.99.6.2):
If I e.g. slightly taper the 4 top points of the cube the artifacts will vanish - though leaving me with one or more steps in the voxelized result (where the side faces of the cube have been). Also the artifact in the top is still there:
To reproduce:
I can't attach Stl files here, but this is the same cube exported as text Stl:
Is this a bug in VoxSurf or a limitation in the algorithms used?
The text was updated successfully, but these errors were encountered: