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Observer is a behavioral design pattern that lets you define a subscription mechanism to notify multiple objects about any events that happen to the object they’re observing. https://refactoring.guru/design-patterns/observer
Suggestion
I noticed that in your program you delete or change the state of an object, so this may come in handy for your repository
Regards
Thanks for paying attention.
The text was updated successfully, but these errors were encountered:
Observer design pattern
Observer is a behavioral design pattern that lets you define a subscription mechanism to notify multiple objects about any events that happen to the object they’re observing.
https://refactoring.guru/design-patterns/observer
Suggestion
I noticed that in your program you delete or change the state of an object, so this may come in handy for your repository
Regards
Thanks for paying attention.
The text was updated successfully, but these errors were encountered: