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I noticed that when setting floatPrecision to 0, it will totally mess up gradient stops.
It does work well on path/shapes position precision optimization, but not so well on gradient stops.
Perhaps we could have a flag to exclude or set separate floatPrecision for gradient stops?
Not so sure that it should. E.g. you would want instead of something like 0.66667 to use .67. Zero digits is actually quite extreme setting, though it can have it uses.
Hi,
I noticed that when setting floatPrecision to 0, it will totally mess up gradient stops.
It does work well on path/shapes position precision optimization, but not so well on gradient stops.
Perhaps we could have a flag to exclude or set separate floatPrecision for gradient stops?
before
after
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