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[Suggestion] Use more descriptive characters for what keys are pressed #582

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thecrowkeep opened this issue Apr 20, 2023 · 1 comment
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enhancement New feature or request

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@thecrowkeep
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Is your feature request related to a problem? Please describe.

I don't use QWERTY, and even if I did, I'd be using esdf for movement anyway. Overall it just doesn't make sense why wasd is used to describe button presses instead of considering it's much more terse and universal and doesn't make assumptions on the client's external influences.

On top of that the other button presses are marked by the first letter of their action (i.e. jump is J, crouch is C, etc.) and based on the default bindings of the games. Seems inconsistent.

Describe the solution you'd like

Modify these values from AWSDCJLR to ←↑↓→_^↺↻ with - used to represent not pressed.

Describe alternatives you've considered

An alternative that might be a headache to implement would be to allow clients to set preferred glyphs to represent those keys, I'm not a fan of this approach however since that's one more thing for someone to setup.

@thecrowkeep thecrowkeep added the enhancement New feature or request label Apr 20, 2023
@IG-PhantomX
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I started formatting this but couldn't get it perfect. This is a pretty easy edit to make. The file is /surftimer/misc.sp and the function is -> public void CenterHudDead - see below:

image

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