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ALPMAN11.TXT
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ALPMAN11.TXT
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alpman11.zip: AlphaMan version 1.1 for MS-DOS, by Jeff Olson. A roleplaying
game set in post-holocaust Earth. You play a mutated human who must use a
variety of technological relics and mutated berries to save the world from
the Grinch's evil schemes. Occasional humorous twists. Game uses colorful
text-based graphics in the spirit of NetHack. Requires 640K, color.
Version 1.01 added a "fast fight" mode that speeds up combat, added 2 easier
modes of play for beginners, and made food more plentiful.
Version 1.02 fixed a bug that caused unpredictable effects when one went
from "very hungry" to "famished", and improved the effects of the mutations
Invisibility, Quills and Heightened Endurance, to make them more powerful.
Version 1.03 fixed saved filename convention so the game no longer dies when
trying to save games with character names that include odd characters
like ? and +.
Version 1.1 allows the game to remember recent castle and lair levels, so
remapping is no longer necessary. For example, most dropped items will
still be there when you return to a place already visited.
Entering 'alphaman somename' will now generate a new character if the saved
file somename.alf doesn't exist.
There are now separate "Halls of the Dead" for the different difficulty
levels, and experience bonuses at the end of the game for each "subquest"
successfully completed.
The Main Map key (F5) now shows regions where you've visited (useful for
looking for Monoliths).
A few new devices - Flash Grenade, UV Helmet, Geiger Counter, Neutron Suit,
Radar Detector.