Wireframe ideas for menus, palette and debugging #39
Replies: 3 comments 1 reply
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Well, I want to have more thought on the vertical menu bar — don't want to eat up space on the narrower side. I think your palette design could see more work, but I like your ideas about the things you have on the right side. Would be nice if you can build up more on those. I don't really get you 4th point. |
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I agree with Anindya re the palettes: One goal is to minimize the impact of
palettes on the lesser dimension of the screen. But we also don't want to
confuse. Having, for example, the logic palettes appearing under the music
icon is confusing. Maybe the icons shift as well?
Also, while the subpalette design on the right is nice, we need to think
about what is "low shelf" -- always at hand -- vs "high shelf" -- a few
clicks away. In practice, showing/hiding blocks, erasing the screen, grids
are all low shelf. Typically, you only change language once ever.
…On Sat, Mar 20, 2021 at 6:51 AM Anindya Kundu ***@***.***> wrote:
Well, I want to have more thought on the vertical menu bar — don't want to
eat up space on the narrower side.
I think you palette design could see more work, but I like your ideas
about the things you have on the right side. Would be nice if you can build
up more on those.
I don't really get you 4th point.
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I thought about the palette section and how can I redesign it, and I agree it would be better to keep the palette section horizontal so that it has no impact on the lesser dimension of the screen. So I tried to redesign the blocks. Here is a video demonstrating that idea. Screen.Recording.2021-03-21.at.5.23.18.PM.movIn this way, the user will not be confused and it would be a minimal design. In the 4th point, I was trying to demonstrate something like this. This is adobe illustrator and since it has a lot of features so it is sometimes difficult to find what you are looking for. We can improve our search similar to this. Screen.Recording.2021-03-21.at.5.29.24.PM.movWould love to hear your thoughts on these ideas. @meganindya @walterbender Thanks |
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I studied the wireframe discussed in the discussion, and I feel that there are a lot of buttons when we open the application. A new user might get confused. So I wanted to put the buttons in the drop-down on the right side of the screen and only the essential ones at the top. So I drew some wireframes in Figma.
The link to the wireframe https://www.figma.com/file/DCvREdser1BWaoL2rpRjbY/Untitled?node-id=0%3A1
The palette section is kept on the left side of the screen, and initially, only three icons are visible.
On clicking the search, load, setting, and language button section ( top right corners), a separate working area is opened on the right side to not interfere with the blocks kept. The rest of the buttons can also be grouped into different sections similar to these sections.
There is a different debugging section in the app, which eliminates the run slowly and run step by step button from the main screen and puts it in the debugger menu. You can set breakpoints and get various values at the top sections and print and console logs in the bottom section. (The blocks become red when selected as breakpoints)
Wireframedemo.mov
Would love to hear your feedback and thoughts on this. @meganindya @walterbender
Thanks.
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