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math_hurdlerActivity.py
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math_hurdlerActivity.py
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import math_hurdler
import sugargame.canvas
from sugar3.activity.widgets import StopButton
from sugar3.graphics.toolbutton import ToolButton
from sugar3.activity.widgets import ActivityToolbarButton
from sugar3.graphics.toolbarbox import ToolbarBox
import sugar3.activity.activity
import pygame
from gettext import gettext as _
import sys
import gi
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk
class MathHurdlerActivity(sugar3.activity.activity.Activity):
def __init__(self, handle):
super(MathHurdlerActivity, self).__init__(handle)
self.paused = False
self.muted = False
# Create the game instance.
self.game = math_hurdler.MathHurdler()
# Build the activity toolbar.
self.build_toolbar()
# Build the Pygame canvas.
self._pygamecanvas = sugargame.canvas.PygameCanvas(
self, main=self.game.run)
# Note that set_canvas implicitly calls read_file when
# resuming from the Journal.
self.set_canvas(self._pygamecanvas)
# Start the game running (self.game.run is called when the
# activity constructor returns).
# Deprecated:Not required in sugargame v0.12
# self._pygamecanvas.run_pygame(self.game.run)
def build_toolbar(self):
toolbar_box = ToolbarBox()
self.set_toolbar_box(toolbar_box)
toolbar_box.show()
activity_button = ActivityToolbarButton(self)
toolbar_box.toolbar.insert(activity_button, -1)
activity_button.show()
# Pause/Play button:
stop_play = ToolButton('media-playback-pause')
stop_play.set_tooltip(_("Pause"))
stop_play.set_accelerator(_('<ctrl>space'))
stop_play.connect('clicked', self._stop_play_cb)
stop_play.show()
toolbar_box.toolbar.insert(stop_play, -1)
mute_button = ToolButton('speaker-muted-100')
mute_button.set_tooltip(_('Sound'))
mute_button.connect('clicked', self.sound_control)
mute_button.show()
toolbar_box.toolbar.insert(mute_button, -1)
# Blank space (separator) and Stop button at the end:
separator = Gtk.SeparatorToolItem()
separator.props.draw = False
separator.set_expand(True)
toolbar_box.toolbar.insert(separator, -1)
separator.show()
stop_button = StopButton(self)
toolbar_box.toolbar.insert(stop_button, -1)
stop_button.show()
stop_button.connect('clicked', self._stop_cb)
def _stop_cb(self, button):
self.game.running = False
def _stop_play_cb(self, button):
# Pause or unpause the game.
self.paused = not self.paused
self.game.set_paused(self.paused)
# Update the button to show the next action.
if self.paused:
button.set_icon_name('media-playback-start')
button.set_tooltip(_("Start"))
else:
button.set_icon_name('media-playback-stop')
button.set_tooltip(_("Stop"))
def sound_control(self, button):
self.muted = not self.muted
if self.muted:
button.set_icon_name('speaker-muted-000')
button.set_tooltip(_('Unmute'))
else:
button.set_icon_name('speaker-muted-100')
button.set_tooltip(_('Mute'))
self.game.toggle_mute()
def read_file(self, file_path):
with open(file_path, 'r') as f:
restore_data = f.read()
restore_data = str(restore_data).split()
score, hscore, play_state, hurdle_number = [
restore_data[i] for i in range(4)]
self.game.restore_game(score, hscore, play_state, hurdle_number)
def write_file(self, file_path):
score, hscore, play_state, hurdle_number = self.game.write_file()
with open(file_path, 'w') as f:
f.write(f'{score}\n{hscore}\n{play_state}\n{hurdle_number}')