I want to make another change...
Internal DLL "hack" for Fable: TLC
- Inf health / mana
- Ability to "jump" which was not in the original game
- Partially working ESP -- Just missing the ViewModel-Projection matrix address - once this is found esp will work
- Uses two hooks: hooking the D3D9 endScene function using a "Vtable Hook" method (overriding the vtable pointer to our own injected function) in order to draw primative objects on the screen using the direct 3d library.
- One "Injection Copy" style hook for reading address for "CTCPhysicsControlled" objects -- this class contained the XYZ of coordinates of NPCs and Enemies. This drives part of the data needed for the ESP calculation
Has a cheat table with lots of nice pointers to various useful objects during the reversing
Plenty of reversed classes in the reclass file
This project took about 32 hours. The majority of it was RE efforts. The only missing step is finding the ViewModel-Projection matrix to properly draw the ESP.