One feature of promises that makes them particularly useful is that they are composable. This fact enables complex, yet safe asynchronous patterns that would otherwise be quite intimidating when implemented with traditional methods.
The most common pattern is chaining:
firstly {
fetch()
}.then {
map($0)
}.then {
set($0)
return animate()
}.ensure {
// something that should happen whatever the outcome
}.catch {
handle(error: $0)
}
If you return a promise in a then
, the next then
waits on that promise
before continuing. This is the essence of promises.
Promises are easy to compose, so they encourage you to develop highly asynchronous apps without fear of the spaghetti code (and associated refactoring pains) of asynchronous systems that use completion handlers.
Promises are composable, so return them instead of accepting completion blocks:
class MyRestAPI {
func user() -> Promise<User> {
return firstly {
URLSession.shared.dataTask(.promise, with: url)
}.compactMap {
try JSONSerialization.jsonObject(with: $0.data) as? [String: Any]
}.map { dict in
User(dict: dict)
}
}
func avatar() -> Promise<UIImage> {
return user().then { user in
URLSession.shared.dataTask(.promise, with: user.imageUrl)
}.compactMap {
UIImage(data: $0.data)
}
}
}
This way, asynchronous chains can cleanly and seamlessly incorporate code from all over your app without violating architectural boundaries.
Note: We provide promises for Alamofire too!
class MyRestAPI {
func avatar() -> Promise<UIImage> {
let bgq = DispatchQueue.global(qos: .userInitiated)
return firstly {
user()
}.then(on: bgq) { user in
URLSession.shared.dataTask(.promise, with: user.imageUrl)
}.compactMap(on: bgq) {
UIImage(data: $0)
}
}
}
All PromiseKit handlers take an on
parameter that lets you designate the dispatch queue
on which to run the handler. The default is always the main queue.
PromiseKit is entirely thread safe.
Tip: With caution, you can have all
then
,map
,compactMap
, etc., run on a background queue. SeePromiseKit.conf
. Note that we suggest only changing the queue for themap
suite of functions, sodone
andcatch
will continue to run on the main queue, which is usually what you want.
If an error occurs mid-chain, simply throw an error:
firstly {
foo()
}.then { baz in
bar(baz)
}.then { result in
guard !result.isBad else { throw MyError.myIssue }
//…
return doOtherThing()
}
The error will surface at the next catch
handler.
Since promises handle thrown errors, you don't have to wrap calls to throwing functions
in a do
block unless you really want to handle the errors locally:
foo().then { baz in
bar(baz)
}.then { result in
try doOtherThing()
}.catch { error in
// if doOtherThing() throws, we end up here
}
Tip: Swift lets you define an inline
enum Error
inside the function you are working on. This isn’t great coding practice, but it's better than avoiding throwing an error because you couldn't be bothered to define a good globalError
enum
.
var fetch = API.fetch()
override func viewDidAppear() {
fetch.then { items in
//…
}
}
func buttonPressed() {
fetch.then { items in
//…
}
}
func refresh() -> Promise {
// ensure only one fetch operation happens at a time
if fetch.isResolved {
startSpinner()
fetch = API.fetch().ensure {
stopSpinner()
}
}
return fetch
}
With promises, you don’t need to worry about when your asynchronous operation finishes. Just act like it already has.
Above, we see that you can call then
as many times on a promise as you
like. All the blocks will be executed in the order they were added.
When you have a series of tasks to perform on an array of data:
// fade all visible table cells one by one in a “cascading” effect
var fade = Guarantee()
for cell in tableView.visibleCells {
fade = fade.then {
UIView.animate(.promise, duration: 0.1) {
cell.alpha = 0
}
}
}
fade.done {
// finish
}
Or if you have an array of closures that return promises:
var foo = Promise()
for nextPromise in arrayOfClosuresThatReturnPromises {
foo = foo.then(nextPromise)
// ^^ you rarely would want an array of promises instead, since then
// they have all already started, you may as well use `when()`
}
foo.done {
// finish
}
Note: You usually want
when()
, sincewhen
executes all of its component promises in parallel and so completes much faster. Use the pattern shown above in situations where tasks must be run sequentially; animation is a good example.
We also provide
when(concurrently:)
, which lets you schedule more than one promise at a time if you need to.
let fetches: [Promise<T>] = makeFetches()
let timeout = after(seconds: 4)
race(when(fulfilled: fetches).asVoid(), timeout).then {
//…
}
race
continues as soon as one of the promises it is watching finishes.
Make sure the promises you pass to race
are all of the same type. The easiest way
to ensure this is to use asVoid()
.
Note that if any component promise rejects, the race
will reject, too.
Sometimes you need a task to take at least a certain amount of time. (For example, you want to show a progress spinner, but if it shows for less than 0.3 seconds, the UI appears broken to the user.)
let waitAtLeast = after(seconds: 0.3)
firstly {
foo()
}.then {
waitAtLeast
}.done {
//…
}
The code above works because we create the delay before we do work in foo()
. By the
time we get to waiting on that promise, either it will have already timed out or we will wait
for whatever remains of the 0.3 seconds before continuing the chain.
Promises don’t have a cancel
function, but they do support cancellation through a
special error type that conforms to the CancellableError
protocol.
func foo() -> (Promise<Void>, cancel: () -> Void) {
let task = Task(…)
var cancelme = false
let promise = Promise<Void> { seal in
task.completion = { value in
guard !cancelme else { return reject(PMKError.cancelled) }
seal.fulfill(value)
}
task.start()
}
let cancel = {
cancelme = true
task.cancel()
}
return (promise, cancel)
}
Promises don’t have a cancel
function because you don’t want code outside of
your control to be able to cancel your operations--unless, of course, you explicitly
want to enable that behavior. In cases where you do want cancellation, the exact way
that it should work will vary depending on how the underlying task supports cancellation.
PromiseKit provides cancellation primitives but no concrete API.
Cancelled chains do not call catch
handlers by default. However you can
intercept cancellation if you like:
foo.then {
//…
}.catch(policy: .allErrors) {
// cancelled errors are handled *as well*
}
Important: Canceling a promise chain is not the same as canceling the underlying asynchronous task. Promises are wrappers around asynchronicity, but they have no control over the underlying tasks. If you need to cancel an underlying task, you need to cancel the underlying task!
The library CancellablePromiseKit extends the concept of Promises to fully cover cancellable tasks.
func attempt<T>(maximumRetryCount: Int = 3, delayBeforeRetry: DispatchTimeInterval = .seconds(2), _ body: @escaping () -> Promise<T>) -> Promise<T> {
var attempts = 0
func attempt() -> Promise<T> {
attempts += 1
return body().recover { error -> Promise<T> in
guard attempts < maximumRetryCount else { throw error }
return after(delayBeforeRetry).then(on: nil, attempt)
}
}
return attempt()
}
attempt(maximumRetryCount: 3) {
flakeyTask(parameters: foo)
}.then {
//…
}.catch { _ in
// we attempted three times but still failed
}
In most cases, you should probably supplement the code above so that it re-attempts only for specific error conditions.
Be careful with Promises and delegate systems, as they are not always compatible.
Promises complete once, whereas most delegate systems may notify their delegate many
times. This is why, for example, there is no PromiseKit extension for a
UIButton
.
A good example of an appropriate time to wrap delegation is when you need a
single CLLocation
lookup:
extension CLLocationManager {
static func promise() -> Promise<CLLocation> {
return PMKCLLocationManagerProxy().promise
}
}
class PMKCLLocationManagerProxy: NSObject, CLLocationManagerDelegate {
private let (promise, seal) = Promise<[CLLocation]>.pending()
private var retainCycle: PMKCLLocationManagerProxy?
private let manager = CLLocationManager()
init() {
super.init()
retainCycle = self
manager.delegate = self // does not retain hence the `retainCycle` property
promise.ensure {
// ensure we break the retain cycle
self.retainCycle = nil
}
}
@objc fileprivate func locationManager(_: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
seal.fulfill(locations)
}
@objc func locationManager(_: CLLocationManager, didFailWithError error: Error) {
seal.reject(error)
}
}
// use:
CLLocationManager.promise().then { locations in
//…
}.catch { error in
//…
}
Please note: we provide this promise with our CoreLocation extensions at https://github.com/PromiseKit/CoreLocation
Sometimes you don’t want an error to cascade. Instead, you want to supply a default result:
CLLocationManager.requestLocation().recover { error -> Promise<CLLocation> in
guard error == MyError.airplaneMode else {
throw error
}
return .value(CLLocation.savannah)
}.done { location in
//…
}
Be careful not to ignore all errors, though! Recover only those errors that make sense to recover.
class ViewController: UIViewController {
private let (promise, seal) = Guarantee<…>.pending() // use Promise if your flow can fail
func show(in: UIViewController) -> Promise<…> {
in.show(self, sender: in)
return promise
}
func done() {
dismiss(animated: true)
seal.fulfill(…)
}
}
// use:
ViewController().show(in: self).done {
//…
}.catch { error in
//…
}
This is the best approach we have found, which is a pity as it requires the presentee to control the presentation and requires the presentee to dismiss itself explicitly.
Nothing seems to beat storyboard segues for decoupling an app's controllers.
Let’s say you have:
login().then { username in
fetch(avatar: username)
}.done { image in
//…
}
What if you want access to both username
and image
in your done
?
The most obvious way is to use nesting:
login().then { username in
fetch(avatar: username).done { image in
// we have access to both `image` and `username`
}
}.done {
// the chain still continues as you'd expect
}
However, such nesting reduces the clarity of the chain. Instead, we could use Swift tuples:
login().then { username in
fetch(avatar: username).map { ($0, username) }
}.then { image, username in
//…
}
The code above simply maps Promise<String>
into Promise<(UIImage, String)>
.
Use when(resolved:)
:
when(resolved: a, b).done { (results: [Result<T>]) in
// `Result` is an enum of `.fulfilled` or `.rejected`
}
// ^^ cannot call `catch` as `when(resolved:)` returns a `Guarantee`
Generally, you don't want this! People ask for it a lot, but usually because
they are trying to ignore errors. What they really need is to use recover
on one of the
promises. Errors happen, so they should be handled; you usually don't want to ignore them.