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@Fi3 a few questions:
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I have another question from a more theoretical perspective. I've been reading the Rosenfeld paper. The paper seems to set the definition of a share around a fixed difficulty target, which is the minimum possible value (1).
The paper goes on to explain multiple payout schemes based on this definition, including the most popular ones used in the industry nowadays (PPS, PPLNS). However, that doesn't seem sustainable. Maybe at the time when the paper was written (2011), it was ok for multiple miners to be sending shares of difficulty 1 from their CPUs and GPUs to a pool. But nowadays, with ASIC farms, this would basically be a DDoS attack against the pool, because each miner would be submitting an astronomically high number of shares per second. Also, as already discussed above, our Proxy implementations perform a difficulty adjustment algorithm for each miner, so that they only submit shares above an optimal difficulty threshold. So my question is: how do payout schemes like PPLNS and Double Geometric Method take this per-miner difficulty variability into account? |
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During our call today (April 30, 2024) we had some discussions around strategies for setting the Difficulty Target on Jobs.
This github discussion could be a good way to write down some of those ideas for future reference.
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