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Support on all fillTriggers and placeables. #36

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stijnwop opened this issue Feb 12, 2018 · 6 comments
Open

Support on all fillTriggers and placeables. #36

stijnwop opened this issue Feb 12, 2018 · 6 comments
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@stijnwop
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stijnwop commented Feb 12, 2018

Add support for placeables and all fillTriggers.

Request count is high.. so high prio.

Two strategies:

  • Expenses (costs money)
  • Capacity (for storage)

Detailed features will follow.

@stijnwop stijnwop self-assigned this Feb 12, 2018
@ghost
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ghost commented Feb 28, 2018

Hi there.
Has had good succes adding the Hose System to trailers, semitrailers and a map - currently I'm trying to make it work on a piece of selfpropelled slurrymachinery (actually two pieces of different machinery) tried really hard a Kotte Taurus (that is very good looking, but poorly scripted) and on a Vervaet that is actually very good - but my main problem is, that none of them seem to be willing to accept the pump features -- they read it in the .XML file, and gives feedback that both the HoseSystemConnectors and the HoseSystemPumpMotor is accepted .. But they don't work ingame - none of the keys that operates the system (B and Y) is present in the F1 window .. Any solution for this in the future ?

Best Regards from TC67

@stijnwop
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Hey, yeah also had someone else trying todo the same but also failed.
Have to change a little part in the code to make it work with self propelled vehicles.. stupid thing that I haven't looked at it before.. but the reality is that I never touched a self propelled manure tanker yet with the hose system.
Will try to push a fix tomorrow.

@ghost
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ghost commented Mar 1, 2018

Thank you for the quick response - tried really hard to see if I was able to figure this out my self, but my scripting abilities is sadly near non existent .. XML and Moddesc files in FS I can handle (most of the times) but these LUA files is really hard to get any meaning from .. Occasionally I can fix small things in a script (even a blind hen sometimes finds a grain of corn) but when it happens, it's pure luck .. Really appreciate that you will try to fix this asap - guessing you have a life besides scripting .. Have other small (not at the moment important) issues - so if it's allright with you, I'll be back with these later .. Now I'm gonna try to make the fillarm work ..

Regards from TC67

@stijnwop
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stijnwop commented Mar 2, 2018

@tomcat67

I fixed the bug with the latest commit: aaec09b

@stijnwop stijnwop added this to the Version v1.2 milestone Mar 2, 2018
@ghost
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ghost commented Mar 3, 2018

And yes you most certainly did ... Just tried it out, and it worked right out of the box (so to speak) .. Furthermore, you caught me off guard - thought I was supposed to press "B" (turn on pump) But no no - it was "R" for activate pump that popped up ... And of course it's activate - the engine from the selfpropelled slurry spreader is already running (and it's the main engine that drives the pump also, and not a secondary engine you first need to start ) ... Very real life made - I'm very impressed sir .. Thank you very much for the speedy fix ..

Best regards from TomCat67 ..

@stijnwop
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stijnwop commented Mar 3, 2018

Thank you for you kind words! Much appreciated. 👍

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