- Outsourcing SVG support to an external package
- Adding MemoryCache class
- Fixing games crashes on Web
- Update tiled dependency to 0.6.0 (objects' properties are now double)
- Add Joystick Component
- Adding BaseGame#markToRemove
- Upgrade tiled and flutter_svg dependencies
- onComplete callback for effects
- Adding Layers
- Update tiled dep to 0.5.0 and add support for rotation with improved api
- Fix Box2DComponent render priority
- Fix PositionComponentEffect drifting
- Add possibility to combine effects
- Update to newest box2d_flame which fixes torque bug
- Adding SpriteSheet.fromImage
- Fixing BaseGame tap detectors issues
- Adding SpriteWidget
- Adding AnimationWidget
- Upgrade Flutter SVG to fix for flame web
- Add linting to all the examples
- Run linting only on affected and changed examples
- Add SequenceEffect
- Fixed bug with travelTime in RotateEffect
- Adding AssetsCache.readBinaryFile
- Splitting debugMode from recordFps mode
- Adding support for multi touch tap and drag events
- Fix animations example
- Add possibility for infinite and alternating effects
- Add rotational effect for PositionComponents
- Fix text component bug with anchor being applied twice
- Adding method to load image bases on base64 data url.
- Fix Box2DGame to follow render priority
- Fix games trying to use gameRef inside the resize function
- Refactor game.dart classes into separate files
- Adding a GameLoop class which uses a Ticker for updating game
- Adding sprites example
- Made BaseGame non-abstract and removed SimpleGame
- Adding SpriteButton Widget
- Added SpriteBatch API, which renders sprites effectively using Canvas.drawAtlas
- Introducing basic effects API, including MoveEffect and ScaleEffect
- Adding ContactCallback controls in Box2DGame
- Bump AudioPlayers version to allow for web support
- Adding Game#pauseEngine and Game#resumeEngine methods
- Removing FlameBinding since it isn't used and clashes with newest flutter
- Fixing component lifecycle calls on BaseGame#addLater
- Fixing Component#onDestroy, which was been called multiple times sometimes
- Fixing Widget Overlay usage over many game instances
- Adding Component#onDestroy
- Adding Keyboard events API
- Adding Box2DGame, an extension of BaseGame to simplify lifecycle of Box2D components
- Add onAnimateComplete for Animation (thanks @diegomgarcia)
- Adding AnimationComponent#overridePaint
- Adding SpriteComponent#overridePaint
- Updating AudioPlayers to enable Web Audio support
- Add loop for AnimationComponent.sequenced() (thanks @wenxiangjiang)
- TextComponent optimization (thanks @Gericop)
- Adding Component#onMount
- Check if chidren are loaded before rendering on ComposedComponent (thanks @wenxiangjiang)
- Amend type for width and height properties on Animation.sequenced (thanks @wenxiangjiang)
- Fixing Tapable position checking
- Support line feed when create animation from a single image source (thanks @wenxiangjiang)
- Fixing TextBoxComponent start/end of line bugs (thanks @kurtome)
- Prevent widgets overlay controller from closing when in debug mode
- Expose stepTime paramter from the Animation class to the animation component
- Updated versions for bugfixes + improved macOS support. (thanks @flowhorn)
- Update flutter_svg to 0.17.1 (thanks @flowhorn)
- Update audioplayers to 0.14.0 (thanks @flowhorn)
- Update path_provider to 1.6.0 (thanks @flowhorn)
- Update ordered_set to 1.1.5 (thanks @flowhorn)
- Improving FlareComponent API and updating FlareFlutter dependency
- Adding HasWidgetsOverlay mixin
- Adding NineTileBox widget
- Fixing compilations errors regarding changes on
box2_flame
- Add splash screen docs
- Tweaking text box rendering to reduce pixelated text (thanks, @kurtome)
- Adding NineTileBox component
- Added backgroundColor method for overriding the game background (thanks @wolfenrain)
- Update AudioPlayers version to 0.13.5
- Bump SVG dependency plus fix example app
- Added default render function for Box2D ChainShape
- Adding TimerComponent
- Added particles subsystem (thanks @av)
- Fixing FlareAnimation API to match convention
- Fixing FlareComponent renderization
- New GestureDetector API to Game
- Added
Bgm
class for easy looping background music management. - Added options for flip rendering of PositionComponents easily (horizontal and vertical).
- Improve our mixin structure (breaking change)
- Adds HasGameRef mixin
- Fixes for ComposedComponent (for tapables and other apis using preAdd)
- Added no-parameter alias functions for setting the game's orientation.
- Prevent double completion on onMetricsChanged callback
- Exposing tile objects on TiledComponent (thanks @renatoferreira656)
- Adding integrated API for taps on Game class and adding Tapeables mixin for PositionComponents
- Bumped version of svg dependency
- Fixed warnings
- Refactoring ParallaxComponent (thanks @spydon)
- Fixing flare animation with embed images
- Adding override paint parameter to Sprite, and refactoring it have named optional parameters
- Refactoring BaseGame debugMode
- Adding SpriteSheet class
- Adding Flame.util.spriteAsWidget
- Fixing AnimationComponent.empty()
- Fixing FlameAudio.loopLongAudio
- Fixed build on travis
- Updated readme badges
- Fixed changelog
- Fixed warning on audiopool, added audiopool example in docs
- Adding Timer#isRunning method
- Adding Timer#progress getter
- Updating Flame to work with Flutter >= 1.6.0
- Adding Timer utility class
- Adding
destroyOnFinish
flag for AnimationComponent - Fixing release mode on examples that needed screen size
- Bumping dependencies versions (audioplayers and path_provider)
- Downgrading flame support to stable channel.
- Added more functionality to the Position class (thanks, @illiapoplawski)
- Fixed PositionComponent#setByRect to comply with toRect (thanks, @illiapoplawski)
- Updating flutter_svg and pubspec to support the latest flutter version (1.6.0)
- Adding Flare Support
- Fixing PositionComponent#toRect which was not considering the anchor property (thanks, @illiapoplawski)
- Fixed bug on animatons with a single frame
- Fixed warning on using specific version o flutter_svg on pubspec
- ParallaxComponent is not abstract anymore, as it does not include any abstract method
- Added some functionality to Position class
- Fixed lack of paint update when using AnimationAsWidget as pointed in #78
- Added travis (thanks, @renancarujo)
- Implementing low latency api from audioplayers (breaking change)
- Improved examples by adding some instructions on how to run
- Add notice on readme about the channel
- Upgrade path_provider to fix conflicts
- Fix breaking change on svg plugin
- Svg support
- Adding
Animation#reversed
allowing a new reversed animation to be created from an existing animation. - Fix games inside regular apps when the component is inside a sliver
- Support asesprite animations
- Fixed some warnings and formatting
- Fixes some typos
- Improved docs
- Extracted gamepads to a new lib, lots of improvements there (thanks, @erickzanardo)
- Added more examples and an article
- Fixing a few minor bugs, typos, improving docs
- Adding the Palette concept: easy access to white and black colors/paints, create your palette to keep your game organized.
- Adding the Anchor concept: specify where thins should anchor, added to PositionComponent and to the new text releated features.
- Added a whole bunch of text related components: TextConfig allows you to easily define your typography information, TextComponent allows for easy rendering of stuff and TextBox can make sized texts and also typing effects.
- Improved Utils to have better and more concise APIs, removed unused stuff.
- Adding TiledComponent to integrate with tiled
- Add
elapsed
property to Animation (thanks, @ianliu) - Fixed minor typo on documentation
- Bumps audioplayers version
- Fixes issue when switching between games where new game would not attach
- Fixes to work with Dart 2.1
- Updated audioplayers and box2d to fix bugs
- Several API changes, using new audioplayers 0.6.x
- Added more consistent APIs and tests
- Need to review audioplayers 0.5.x
- Added better documentation, tutorials and examples
- Minor tweaks in the API
- New audioplayers version
- The Components Overhaul Update: This is major update, even though we are keeping things in alpha (version 0.*)
- Several major upgrades regarding the component system, new component types, Sprites and SpriteSheets, better image caching, several improvements with structure, a BaseGame, a new Game as a widget, that allows you to embed inside apps and a stop method. More minor changes.
- Bump required dart version
- Adding audio suport for iOS (bumping audioplayers version)
- Adding a text method to Util to more easily render a Paragraph
- Upgraded AudioPlayers, added method to disable logging
- Created PositionComponent with some useful methods
- A few refactorings
- Added a pre-load method for Audio module
- Added a loop method for playing audio on loop
- Added the option to make rectangular SpriteComponents, not just squares
- First release, basic utilities