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node.go
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node.go
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package ajson
import (
"math"
"sort"
"strconv"
"sync/atomic"
)
// Node is a main struct, presents any type of JSON node.
// Available types are:
//
// const (
// Null NodeType = iota
// Numeric
// String
// Bool
// Array
// Object
// )
//
// Every type has its own methods to be called.
// Every Node contains link to a byte data, parent and children, also calculated type of value, atomic value and internal information.
type Node struct {
parent *Node
children map[string]*Node
key *string
index *int
_type NodeType
data *[]byte
borders [2]int
value atomic.Value
dirty bool
}
// NodeType is a kind of reflection of JSON type to a type of golang.
type NodeType int32
// Reflections:
//
// Null = nil.(interface{})
// Numeric = float64
// String = string
// Bool = bool
// Array = []*Node
// Object = map[string]*Node
const (
// Null is reflection of nil.(interface{})
Null NodeType = iota
// Numeric is reflection of float64
Numeric
// String is reflection of string
String
// Bool is reflection of bool
Bool
// Array is reflection of []*Node
Array
// Object is reflection of map[string]*Node
Object
)
// NullNode is constructor for Node with Null value.
func NullNode(key string) *Node {
return &Node{
_type: Null,
key: &key,
dirty: true,
}
}
// NumericNode is constructor for Node with a Numeric value.
func NumericNode(key string, value float64) (current *Node) {
current = &Node{
_type: Numeric,
key: &key,
dirty: true,
}
current.value.Store(value)
return
}
// StringNode is constructor for Node with a String value.
func StringNode(key string, value string) (current *Node) {
current = &Node{
_type: String,
key: &key,
dirty: true,
}
current.value.Store(value)
return
}
// BoolNode is constructor for Node with a Bool value.
func BoolNode(key string, value bool) (current *Node) {
current = &Node{
_type: Bool,
key: &key,
dirty: true,
}
current.value.Store(value)
return
}
// ArrayNode is constructor for Node with an Array value.
// Warning! This method will change the input value, to avoid this process only cloned with `Node.Clone` objects
func ArrayNode(key string, value []*Node) (current *Node) {
current = &Node{
data: nil,
_type: Array,
key: &key,
dirty: true,
}
current.children = make(map[string]*Node, len(value))
if value != nil {
for i := range value {
var index = i
current.children[strconv.Itoa(index)] = value[index]
value[index].parent = current
value[index].index = &index
}
current.value.Store(value)
}
return
}
// ObjectNode is constructor for Node with an Object value.
// Warning! This method will change the input value, to avoid this process only cloned with `Node.Clone` objects
func ObjectNode(key string, value map[string]*Node) (current *Node) {
current = &Node{
_type: Object,
key: &key,
children: value,
dirty: true,
}
if value != nil {
for key, val := range value {
vkey := key
val.parent = current
val.key = &vkey
}
current.value.Store(value)
} else {
current.children = make(map[string]*Node)
}
return
}
func newNode(parent *Node, buf *buffer, _type NodeType, key **string) (current *Node, err error) {
current = &Node{
parent: parent,
data: &buf.data,
borders: [2]int{buf.index, 0},
_type: _type,
key: *key,
dirty: false,
}
if _type == Object || _type == Array {
current.children = make(map[string]*Node)
}
if parent != nil {
if parent.IsArray() {
size := len(parent.children)
current.index = &size
parent.children[strconv.Itoa(size)] = current
} else if parent.IsObject() {
if *key == nil {
err = errorSymbol(buf)
} else {
parent.children[**key] = current
}
} else {
err = errorSymbol(buf)
}
}
return
}
func valueNode(parent *Node, key string, _type NodeType, value interface{}) (current *Node) {
current = &Node{
parent: parent,
data: nil,
borders: [2]int{0, 0},
_type: _type,
key: &key,
dirty: true,
}
if value != nil {
current.value.Store(value)
}
return
}
// Parent returns link to the parent of current node, nil for root.
func (n *Node) Parent() *Node {
if n == nil {
return nil
}
return n.parent
}
// Source returns slice of bytes, which was identified to be current node.
func (n *Node) Source() []byte {
if n == nil {
return nil
}
if n.ready() && !n.dirty && n.data != nil {
return (*n.data)[n.borders[0]:n.borders[1]]
}
return nil
}
// String is implementation of Stringer interface, returns string based on source part.
func (n *Node) String() string {
if n == nil {
return ""
}
if n.ready() && !n.dirty {
return string(n.Source())
}
val, err := Marshal(n)
if err != nil {
return "Error: " + err.Error()
}
return string(val)
}
// Type will return type of current node.
func (n *Node) Type() NodeType {
if n == nil {
return Null
}
return n._type
}
// Key will return key of current node, please check, that parent of this node has an Object type.
func (n *Node) Key() string {
if n == nil {
return ""
}
if n.key == nil {
return ""
}
return *n.key
}
// Index will return index of current node, please check, that parent of this node has an Array type.
func (n *Node) Index() int {
if n == nil {
return -1
}
if n.index == nil {
return -1
}
return *n.index
}
// Size will return count of children of current node, please check, that parent of this node has an Array type.
func (n *Node) Size() int {
if n == nil {
return 0
}
return len(n.children)
}
// Keys will return count all keys of children of current node, please check, that parent of this node has an Object type.
func (n *Node) Keys() (result []string) {
if n == nil {
return nil
}
result = make([]string, 0, len(n.children))
for key := range n.children {
result = append(result, key)
}
return
}
// IsArray returns true if current node is Array.
func (n *Node) IsArray() bool {
if n == nil {
return false
}
return n._type == Array
}
// IsObject returns true if current node is Object.
func (n *Node) IsObject() bool {
if n == nil {
return false
}
return n._type == Object
}
// IsNull returns true if current node is Null.
func (n *Node) IsNull() bool {
if n == nil {
return false
}
return n._type == Null
}
// IsNumeric returns true if current node is Numeric.
func (n *Node) IsNumeric() bool {
if n == nil {
return false
}
return n._type == Numeric
}
// IsString returns true if current node is String.
func (n *Node) IsString() bool {
if n == nil {
return false
}
return n._type == String
}
// IsBool returns true if current node is Bool.
func (n *Node) IsBool() bool {
if n == nil {
return false
}
return n._type == Bool
}
// Value is calculating and returns a value of current node.
//
// It returns nil, if current node type is Null.
//
// It returns float64, if current node type is Numeric.
//
// It returns string, if current node type is String.
//
// It returns bool, if current node type is Bool.
//
// It returns []*Node, if current node type is Array.
//
// It returns map[string]*Node, if current node type is Object.
//
// BUT! Current method doesn't calculate underlying nodes (use method Node.Unpack for that).
//
// Value will be calculated only once and saved into atomic.Value.
func (n *Node) Value() (value interface{}, err error) {
if n == nil {
return nil, errorUnparsed()
}
switch n._type {
case Null:
return n.GetNull()
case Numeric:
return n.GetNumeric()
case String:
return n.GetString()
case Bool:
return n.GetBool()
case Array:
return n.GetArray()
case Object:
return n.GetObject()
}
return nil, errorType()
}
func (n *Node) getValue() (value interface{}, err error) {
value = n.value.Load()
if value == nil {
switch n._type {
case Null:
return nil, nil
case Numeric:
value, err = strconv.ParseFloat(string(n.Source()), 64)
if err != nil {
return
}
n.value.Store(value)
case String:
var ok bool
value, ok = unquote(n.Source(), quotes)
if !ok {
return "", errorAt(n.borders[0], (*n.data)[n.borders[0]])
}
n.value.Store(value)
case Bool:
if len(n.Source()) == 0 {
return nil, errorUnparsed()
}
b := n.Source()[0]
value = b == 't' || b == 'T'
n.value.Store(value)
case Array:
children := make([]*Node, len(n.children))
for _, child := range n.children {
children[*child.index] = child
}
value = children
n.value.Store(value)
case Object:
result := make(map[string]*Node)
for key, child := range n.children {
result[key] = child
}
value = result
n.value.Store(value)
}
}
return
}
// GetNull returns nil, if current type is Null, else: WrongType error.
func (n *Node) GetNull() (interface{}, error) {
if n == nil {
return nil, errorUnparsed()
}
if n._type != Null {
return nil, errorType()
}
return nil, nil
}
// GetNumeric returns float64, if current type is Numeric, else: WrongType error.
func (n *Node) GetNumeric() (value float64, err error) {
if n == nil {
return 0, errorUnparsed()
}
if n._type != Numeric {
return value, errorType()
}
iValue, err := n.getValue()
if err != nil {
return 0, err
}
value, ok := iValue.(float64)
if !ok {
return value, errorType()
}
return value, nil
}
// GetString returns string, if current type is String, else: WrongType error.
func (n *Node) GetString() (value string, err error) {
if n == nil {
return "", errorUnparsed()
}
if n._type != String {
return value, errorType()
}
iValue, err := n.getValue()
if err != nil {
return "", err
}
value, ok := iValue.(string)
if !ok {
return value, errorType()
}
return value, nil
}
// GetBool returns bool, if current type is Bool, else: WrongType error.
func (n *Node) GetBool() (value bool, err error) {
if n == nil {
return value, errorUnparsed()
}
if n._type != Bool {
return value, errorType()
}
iValue, err := n.getValue()
if err != nil {
return false, err
}
value, ok := iValue.(bool)
if !ok {
return value, errorType()
}
return value, nil
}
// GetArray returns []*Node, if current type is Array, else: WrongType error.
func (n *Node) GetArray() (value []*Node, err error) {
if n == nil {
return nil, errorUnparsed()
}
if n._type != Array {
return value, errorType()
}
iValue, err := n.getValue()
if err != nil {
return nil, err
}
value, ok := iValue.([]*Node)
if !ok {
return value, errorType()
}
return value, nil
}
// GetObject returns map[string]*Node, if current type is Object, else: WrongType error.
func (n *Node) GetObject() (value map[string]*Node, err error) {
if n == nil {
return nil, errorUnparsed()
}
if n._type != Object {
return value, errorType()
}
iValue, err := n.getValue()
if err != nil {
return nil, err
}
value, ok := iValue.(map[string]*Node)
if !ok {
return value, errorType()
}
return value, nil
}
// MustNull returns nil, if current type is Null, else: panic if error happened.
func (n *Node) MustNull() (value interface{}) {
value, err := n.GetNull()
if err != nil {
panic(err)
}
return
}
// MustNumeric returns float64, if current type is Numeric, else: panic if error happened.
func (n *Node) MustNumeric() (value float64) {
value, err := n.GetNumeric()
if err != nil {
panic(err)
}
return
}
// MustString returns string, if current type is String, else: panic if error happened.
func (n *Node) MustString() (value string) {
value, err := n.GetString()
if err != nil {
panic(err)
}
return
}
// MustBool returns bool, if current type is Bool, else: panic if error happened.
func (n *Node) MustBool() (value bool) {
value, err := n.GetBool()
if err != nil {
panic(err)
}
return
}
// MustArray returns []*Node, if current type is Array, else: panic if error happened.
func (n *Node) MustArray() (value []*Node) {
value, err := n.GetArray()
if err != nil {
panic(err)
}
return
}
// MustObject returns map[string]*Node, if current type is Object, else: panic if error happened.
func (n *Node) MustObject() (value map[string]*Node) {
value, err := n.GetObject()
if err != nil {
panic(err)
}
return
}
// Unpack will produce current node to it's interface, recursively with all underlying nodes (in contrast to Node.Value).
func (n *Node) Unpack() (value interface{}, err error) {
if n == nil {
return nil, errorUnparsed()
}
switch n._type {
case Null:
return nil, nil
case Numeric:
value, err = n.Value()
if _, ok := value.(float64); !ok {
return nil, errorType()
}
case String:
value, err = n.Value()
if _, ok := value.(string); !ok {
return nil, errorType()
}
case Bool:
value, err = n.Value()
if _, ok := value.(bool); !ok {
return nil, errorType()
}
case Array:
children := make([]interface{}, len(n.children))
for _, child := range n.children {
val, err := child.Unpack()
if err != nil {
return nil, err
}
children[*child.index] = val
}
value = children
case Object:
result := make(map[string]interface{})
for key, child := range n.children {
result[key], err = child.Unpack()
if err != nil {
return nil, err
}
}
value = result
}
return
}
// GetIndex will return child node of current array node. If current node is not Array, or index is unavailable, will return error.
func (n *Node) GetIndex(index int) (*Node, error) {
if n == nil {
return nil, errorUnparsed()
}
if n._type != Array {
return nil, errorType()
}
if index < 0 {
index += len(n.children)
}
child, ok := n.children[strconv.Itoa(index)]
if !ok {
return nil, errorRequest("out of index %d", index)
}
return child, nil
}
// MustIndex will return child node of current array node. If current node is not Array, or index is unavailable, raise a panic.
func (n *Node) MustIndex(index int) (value *Node) {
value, err := n.GetIndex(index)
if err != nil {
panic(err)
}
return
}
// GetKey will return child node of current object node. If current node is not Object, or key is unavailable, will return error.
func (n *Node) GetKey(key string) (*Node, error) {
if n == nil {
return nil, errorUnparsed()
}
if n._type != Object {
return nil, errorType()
}
value, ok := n.children[key]
if !ok {
return nil, errorRequest("wrong key '%s'", key)
}
return value, nil
}
// MustKey will return child node of current object node. If current node is not Object, or key is unavailable, raise a panic.
func (n *Node) MustKey(key string) (value *Node) {
value, err := n.GetKey(key)
if err != nil {
panic(err)
}
return
}
// HasKey will return boolean value, if current object node has custom key.
func (n *Node) HasKey(key string) bool {
if n == nil {
return false
}
_, ok := n.children[key]
return ok
}
// Empty method check if current container node has no children.
func (n *Node) Empty() bool {
if n == nil {
return false
}
return len(n.children) == 0
}
// Path returns full JsonPath of current Node.
func (n *Node) Path() string {
if n == nil {
return ""
}
if n.parent == nil {
return "$"
}
if n.key != nil {
return n.parent.Path() + "['" + n.Key() + "']"
}
return n.parent.Path() + "[" + strconv.Itoa(n.Index()) + "]"
}
// Eq check if nodes value are the same.
func (n *Node) Eq(node *Node) (result bool, err error) {
if n == nil || node == nil {
return false, errorUnparsed()
}
if n.Type() == node.Type() {
switch n.Type() {
case Bool:
lnum, rnum, err := _bools(n, node)
if err != nil {
return false, err
}
result = lnum == rnum
case Numeric:
lnum, rnum, err := _floats(n, node)
if err != nil {
return false, err
}
result = lnum == rnum
case String:
lnum, rnum, err := _strings(n, node)
if err != nil {
return false, err
}
result = lnum == rnum
case Null:
// Null type always is the same
result = true
case Array:
lnum, rnum, err := _arrays(n, node)
if err != nil {
return false, err
}
if len(lnum) == len(rnum) {
result = true
for i := range lnum {
result, err = lnum[i].Eq(rnum[i])
if err != nil {
return false, err
}
if !result {
return false, err
}
}
}
case Object:
lnum, rnum, err := _objects(n, node)
if err != nil {
return false, err
}
if len(lnum) == len(rnum) {
result = true
for i := range lnum {
element, ok := rnum[i]
if !ok {
return false, nil
}
result, err = lnum[i].Eq(element)
if err != nil {
return false, err
}
if !result {
return false, err
}
}
}
}
}
return
}
// Neq check if nodes value are not the same.
func (n *Node) Neq(node *Node) (result bool, err error) {
result, err = n.Eq(node)
return !result, err
}
// Le check if nodes value is lesser than given.
func (n *Node) Le(node *Node) (result bool, err error) {
if n == nil || node == nil {
return false, errorUnparsed()
}
if n.Type() == node.Type() {
switch n.Type() {
case Numeric:
lnum, rnum, err := _floats(n, node)
if err != nil {
return false, err
}
result = lnum < rnum
case String:
lnum, rnum, err := _strings(n, node)
if err != nil {
return false, err
}
result = lnum < rnum
default:
return false, errorType()
}
}
return
}
// Leq check if nodes value is lesser or equal than given.
func (n *Node) Leq(node *Node) (result bool, err error) {
if n == nil || node == nil {
return false, errorUnparsed()
}
if n.Type() == node.Type() {
switch n.Type() {
case Numeric:
lnum, rnum, err := _floats(n, node)
if err != nil {
return false, err
}
result = lnum <= rnum
case String:
lnum, rnum, err := _strings(n, node)
if err != nil {
return false, err
}
result = lnum <= rnum
default:
return false, errorType()
}
}
return
}
// Ge check if nodes value is greater than given.
func (n *Node) Ge(node *Node) (result bool, err error) {
if n == nil || node == nil {
return false, errorUnparsed()
}
if n.Type() == node.Type() {
switch n.Type() {
case Numeric:
lnum, rnum, err := _floats(n, node)
if err != nil {
return false, err
}
result = lnum > rnum
case String:
lnum, rnum, err := _strings(n, node)
if err != nil {
return false, err
}
result = lnum > rnum
default:
return false, errorType()
}
}
return
}
// Geq check if nodes value is greater or equal than given.
func (n *Node) Geq(node *Node) (result bool, err error) {
if n == nil || node == nil {
return false, errorUnparsed()
}
if n.Type() == node.Type() {
switch n.Type() {
case Numeric:
lnum, rnum, err := _floats(n, node)
if err != nil {
return false, err
}
result = lnum >= rnum
case String:
lnum, rnum, err := _strings(n, node)
if err != nil {
return false, err
}
result = lnum >= rnum
default:
return false, errorType()
}
}
return
}
func (n *Node) ready() bool {
return n.borders[1] != 0
}
func (n *Node) isContainer() bool {
return n._type == Array || n._type == Object
}
func (n *Node) getInteger() (int, error) {
if !n.IsNumeric() {
return 0, errorType()
}
float, err := n.GetNumeric()
if err != nil {
return 0, err
}
if math.Mod(float, 1.0) != 0 {
return 0, errorRequest("node is not INT")
}
return int(float), nil
}
func (n *Node) getUInteger() (uint, error) {
result, err := n.getInteger()
if err != nil {
return 0, err
}
if result < 0 {
return 0, errorRequest("node is not UINT")
}
return uint(result), nil
}
// Inheritors return sorted by keys/index slice of children.
func (n *Node) Inheritors() (result []*Node) {
if n == nil {
return nil
}
size := len(n.children)
if n.IsObject() {
result = make([]*Node, size)
keys := n.Keys()
sort.Slice(keys, func(i, j int) bool {
return keys[i] < keys[j]
})
for i, key := range keys {
result[i] = n.children[key]
}
} else if n.IsArray() {
result = make([]*Node, size)
for _, element := range n.children {
result[*element.index] = element
}
}
return
}
// JSONPath evaluate path for current node.
func (n *Node) JSONPath(path string) (result []*Node, err error) {
commands, err := ParseJSONPath(path)
if err != nil {
return nil, err
}
return ApplyJSONPath(n, commands)
}
// root returns the root node.
func (n *Node) root() (node *Node) {
node = n
for node.parent != nil {
node = node.parent
}
return node
}