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Here's where you can support me in my rendering work on Bevy, if you want to do that. I've worked on realtime raytraced dynamic global illumination, meshlets, post processing, and other cool rendering things.
Disclaimer: Not officially associated with the Bevy org, I'm just a volunteer.
Featured work
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bevyengine/bevy
A refreshingly simple data-driven game engine built in Rust
Rust 37,045 -
JMS55/sandbox
A sand simulation game
Rust 317 -
JMS55/botnet
Multiplayer programming game using Rust and WebAssembly
Rust 71