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Switch to using SPIR-V #169

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spillerrec opened this issue May 6, 2024 · 0 comments
Open

Switch to using SPIR-V #169

spillerrec opened this issue May 6, 2024 · 0 comments

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@spillerrec
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Instead of embedded strings we want to convert the shaders at compile time to SPIR-V.

The main reason for this is to do error checking at compile time instead of runtime. Secondly we want to look into being able to include shared code, such as a standard library for texture handling and interpolation.

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