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Right now the rigidbody sprites are rotated in a simple manner, but rotating them with a proper sprite rotating algorithm would give us some better visuals and also better colliders.
Right now the rigidbody sprites are rotated in a simple manner, but rotating them with a proper sprite rotating algorithm would give us some better visuals and also better colliders.
Some insights are on the description of this video: https://youtu.be/UbOacNip9u8
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