Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Succumbing to death is too beneficial #29798

Open
Plykiya opened this issue Jul 7, 2024 · 8 comments
Open

Succumbing to death is too beneficial #29798

Plykiya opened this issue Jul 7, 2024 · 8 comments
Labels
Status: Untriaged Somebody go through and give this appropriate labels

Comments

@Plykiya
Copy link
Member

Plykiya commented Jul 7, 2024

Description

Succumbing to death immediately is the correct option 9/10 times to prevent yourself from taking additional damage in harder to heal categories.

For example if you get poisoned by rads or toxins, you limit half of your damage to easily healable airloss damage if you succumb instantly. Your body continues to process out the chemicals even while dead, so when you revive they are no longer in your system.

Reproduction

Screenshots

Additional context

@github-actions github-actions bot added the Status: Untriaged Somebody go through and give this appropriate labels label Jul 7, 2024
@deltanedas
Copy link
Contributor

chems in corpses shouldnt metabolise
would allow for pro play like kill someone then inject body with mutagen so if they get defibbed they die

@osjarw
Copy link
Contributor

osjarw commented Jul 7, 2024

Stopping the metabolism would also make my preferred way of defibbing easier, that is, to put them on stasis, pump in some amount of meds, and then defib.
I'm not entirely sure, but IIRC back in SS13 chems didn't metabolize in dead patients.

@thebadman4662
Copy link

thebadman4662 commented Jul 7, 2024

Stopping metabolism would kill Opp, Nec and Alox medicines.
It would greatly diminish value of stasis bed.
It would make stealthy permakilling way too easy, at some point only way to purge bloodstream would be to use HUNDREDS of blood packs in order to draw ONLY 15% of bloodstream as poison chems should someone really try to fill someone with poison, no matter how easy it is to get it.

That said, yes, succumbing on demand can mitigate a whole lot of damage you could be taking from antag if you are aware of what they are doing.

@Radezolid
Copy link

It would make stealthy permakilling way too easy, at some point only way to purge bloodstream would be to use HUNDREDS of blood packs in order to draw ONLY 15% of bloodstream as poison chems should someone really try to fill someone with poison, no matter how easy it is to get it

Or you can just use charcoal and purge whatever was put inside the bloodstream.

@osjarw
Copy link
Contributor

osjarw commented Jul 7, 2024

Stopping metabolism would kill Opp, Nec and Alox medicines.

I can't imagine letting worksOnTheDead: true get metabolized as the others are frozen being that hard. Well, I'm not that well versed with the reaction/metabolism code.

at some point only way to purge bloodstream would be to use HUNDREDS of blood packs in order to draw ONLY 15% of bloodstream as poison chems should someone really try to fill someone with poison, no matter how easy it is to get it.

From what I can tell, there's a bug that's causing this. So, the way that drawing blood works is that if you try to draw 15u of blood, you get a solution of 85% blood, and 15% chems, assuming theres chems in the patient.
I think there's a bug here that makes the amount of drawn chems proportional to the amount of blood drained, that is, if the patient has 1u blood left, but 200u of chems, you get just 0.85u blood and .15u chems.

I guess the hundreds of bloodpacks part could be solved by making injected blood go straight into blood levels.

@thebadman4662
Copy link

thebadman4662 commented Jul 7, 2024

It would make stealthy permakilling way too easy, at some point only way to purge bloodstream would be to use HUNDREDS of blood packs in order to draw ONLY 15% of bloodstream as poison chems should someone really try to fill someone with poison, no matter how easy it is to get it

Or you can just use charcoal and purge whatever was put inside the bloodstream.

You can't use charcoal on filled bloodstream. You need 25u of charcoal to purge 200u bloodstream(assuming single poison chem, charcoal purges 4u of every other chem in bloodstream after all) and nothing is stopping antag from injecting even more. Patient will simply die before charcoal can save them unless they succumbed early enough.

I guess the hundreds of bloodpacks part could be solved by making injected blood go straight into blood levels.

Alternatively let doctors draw directly from chemstream if blood level is at 0% I suppose. 🤔 #wyci

@Dutch-VanDerLinde
Copy link
Contributor

if chems dont metabolize when dead then i think health analyzer should show you what chems are in bloodstream so med can properly heal you

@Plykiya
Copy link
Member Author

Plykiya commented Jul 7, 2024

if chems dont metabolize when dead then i think health analyzer should show you what chems are in bloodstream so med can properly heal you

this is just useful in all scenarios to prevent ODs or mixing chems on accident

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Status: Untriaged Somebody go through and give this appropriate labels
Projects
None yet
Development

No branches or pull requests

6 participants