-
Notifications
You must be signed in to change notification settings - Fork 2.9k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Succumbing to death is too beneficial #29798
Comments
chems in corpses shouldnt metabolise |
Stopping the metabolism would also make my preferred way of defibbing easier, that is, to put them on stasis, pump in some amount of meds, and then defib. |
Stopping metabolism would kill Opp, Nec and Alox medicines. That said, yes, succumbing on demand can mitigate a whole lot of damage you could be taking from antag if you are aware of what they are doing. |
Or you can just use charcoal and purge whatever was put inside the bloodstream. |
I can't imagine letting
From what I can tell, there's a bug that's causing this. So, the way that drawing blood works is that if you try to draw 15u of blood, you get a solution of 85% blood, and 15% chems, assuming theres chems in the patient. I guess the hundreds of bloodpacks part could be solved by making injected blood go straight into blood levels. |
You can't use charcoal on filled bloodstream. You need 25u of charcoal to purge 200u bloodstream(assuming single poison chem, charcoal purges 4u of every other chem in bloodstream after all) and nothing is stopping antag from injecting even more. Patient will simply die before charcoal can save them unless they succumbed early enough.
Alternatively let doctors draw directly from chemstream if blood level is at 0% I suppose. 🤔 #wyci |
if chems dont metabolize when dead then i think health analyzer should show you what chems are in bloodstream so med can properly heal you |
this is just useful in all scenarios to prevent ODs or mixing chems on accident |
Description
Succumbing to death immediately is the correct option 9/10 times to prevent yourself from taking additional damage in harder to heal categories.
For example if you get poisoned by rads or toxins, you limit half of your damage to easily healable airloss damage if you succumb instantly. Your body continues to process out the chemicals even while dead, so when you revive they are no longer in your system.
Reproduction
Screenshots
Additional context
The text was updated successfully, but these errors were encountered: