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Syndicats get one shot & explode instantly by mouse traps #29782

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MarzieK opened this issue Jul 6, 2024 · 2 comments
Open

Syndicats get one shot & explode instantly by mouse traps #29782

MarzieK opened this issue Jul 6, 2024 · 2 comments
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Status: Untriaged Somebody go through and give this appropriate labels

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@MarzieK
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MarzieK commented Jul 6, 2024

Description

Syndicats will die/explode instantly after touching an activated mouse trap.

Additional context
I have no god damn clue if this is intended or not, but it sure does make syndicats not worth the TC knowing this. All I have to do is throw a mouse trap and they're dead instead of wasting a few bullets.

@github-actions github-actions bot added the Status: Untriaged Somebody go through and give this appropriate labels label Jul 6, 2024
@beck-thompson
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Yeah this is because the curve that controls the damage is super steep! The less you weigh the more damage the traps do. Cats only weigh like ~6 kelograms so the damage is very high.

I did some more testing and only two mousetraps is enough to gib a normal cat! I guess the fix is either to make cats weigh more or make the damage falloff steeper.

@Vermidia
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Vermidia commented Jul 7, 2024

Syndicats are supposed to be immune to these step triggers, so when the fix gets it it'll be fixed

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