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Syndicats will die/explode instantly after touching an activated mouse trap.
Additional context
I have no god damn clue if this is intended or not, but it sure does make syndicats not worth the TC knowing this. All I have to do is throw a mouse trap and they're dead instead of wasting a few bullets.
The text was updated successfully, but these errors were encountered:
Yeah this is because the curve that controls the damage is super steep! The less you weigh the more damage the traps do. Cats only weigh like ~6 kelograms so the damage is very high.
I did some more testing and only two mousetraps is enough to gib a normal cat! I guess the fix is either to make cats weigh more or make the damage falloff steeper.
Description
Syndicats will die/explode instantly after touching an activated mouse trap.
Additional context
I have no god damn clue if this is intended or not, but it sure does make syndicats not worth the TC knowing this. All I have to do is throw a mouse trap and they're dead instead of wasting a few bullets.
The text was updated successfully, but these errors were encountered: