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Releases: soupday/cc_unity_tools_HDRP

CC/iC Unity Tools HDRP12

24 Nov 15:01
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For Unity versions 2021.2 to 2022.1 and upwards

v 1.4.0

  • Import & Setup
    • ActorBuild detection separated from ActorCore (ActorBuild can have more advanced materials)
    • Fix to Instalod merged material characters detection.
    • Better detection of non-standard characters.
      • Rig animation type override (Humanoid / Generic) for non-standard characters.
    • Bone LOD characters reduced skeleton avatar generation fixed.
    • Animation player chooses from available animations when none found in character.
    • Blender to Unity imports fix for bounding box root bone issue.
    • Character Tree view shows all child renderer meshes regardless of depth.
  • Materials & Shaders
    • Lit SSS shader added for URP and 3D pipelines.
    • SSS material support added.
    • Traditional material support added.
    • Shader properties arrangement pass.
    • Material setup fix for non character objects (e.g. props from iClone)
    • Additional missing texture checks added to character bake function.
    • Amplify shaders recompiled with ASE 1.9.1.2.
    • Limbus dark ring corrected, iris should look brighter, clearer and less fuzzy at the edges.
  • Other
    • LOD combining function added.
      • Characters and LOD variants must be in same folder.
    • New icons added.
    • To maintain consistency across Unity versions, the HDRP package will be split into 2 versions:
      • HDRP10 for the High Definition Render Pipeline version 10 and 11: Unity 2020.3 upto 2021.1
      • HDRP12 for the High Definition Render Pipeline version 12 and 13: Unity 2021.2 upwards.

CC/iC Unity Tools HDRP10

24 Nov 15:00
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For Unity versions 2020.3 to 2021.1

v 1.4.0

  • Import & Setup
    • ActorBuild detection separated from ActorCore (ActorBuild can have more advanced materials)
    • Fix to Instalod merged material characters detection.
    • Better detection of non-standard characters.
      • Rig animation type override (Humanoid / Generic) for non-standard characters.
    • Bone LOD characters reduced skeleton avatar generation fixed.
    • Animation player chooses from available animations when none found in character.
    • Blender to Unity imports fix for bounding box root bone issue.
    • Character Tree view shows all child renderer meshes regardless of depth.
  • Materials & Shaders
    • Lit SSS shader added for URP and 3D pipelines.
    • SSS material support added.
    • Traditional material support added.
    • Shader properties arrangement pass.
    • Material setup fix for non character objects (e.g. props from iClone)
    • Additional missing texture checks added to character bake function.
    • Amplify shaders recompiled with ASE 1.9.1.2.
    • Limbus dark ring corrected, iris should look brighter, clearer and less fuzzy at the edges.
  • Other
    • LOD combining function added.
      • Characters and LOD variants must be in same folder.
    • New icons added.
    • To maintain consistency across Unity versions, the HDRP package will be split into 2 versions:
      • HDRP10 for the High Definition Render Pipeline version 10 and 11: Unity 2020.3 upto 2021.1
      • HDRP12 for the High Definition Render Pipeline version 12 and 13: Unity 2021.2 upwards.

CC/iC Unity Tools HDRP

30 Sep 10:10
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v 1.3.8

  • Added tessellation shaders and templates to 3D and URP pipelines.
  • Upgraded to Amplify 1.9 shaders in 3D and URP pipelines.
  • Fixed some issues with hair shaders in 3D and URP.
  • Updated Hair shaders and eye shaders.
  • Added Hair Bake preview button.
  • Updated preview scene lighting presets, should all look roughly the same lighting across all three pipelines.

CC/iC Unity Tools HDRP

16 Aug 12:13
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v 1.3.7

  • Backported function to mid release 2020.3 and 2021.1 SaveAssetIfDirty removed.
  • GUIDFromAssetPath Unity 2019 fix for built-in pipeline.

CC/iC Unity Tools HDRP

31 Jul 19:07
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v 1.3.6

  • Runtime components Build fix.

CC/iC Unity Tools HDRP

26 Jul 23:05
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v 1.3.5

  • Fixes
    • Collider manager now remembers the currently selected collider.
    • Collider manager editor now has rotation adjustment sliders.
    • Animation Player is closed on entering Play mode.
    • Save and Recall physics settings now works correctly in Editor mode and remembers settings per character.

v 1.3.4

  • Cloth physics added
    • Colliders generated from character JSON data.
    • Weightmaps used to generate cloth coefficients.
    • Runtime helper scripts to adjust colliders, weight maps and cloth settings in play mode for real time feedback.
    • Save and recall feature, so play mode changes can be retained (currently only one character's settings can be saved)
    • Optimized collider detection.
    • Collider margin adjust and weightmap based detection threshold settings.

CC/iC Unity Tools HDRP

23 Jul 22:22
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v 1.3.4

  • Cloth physics added
    • Colliders generated from character JSON data.
    • Weightmaps used to generate cloth coefficients.
    • Runtime helper scripts to adjust colliders, weight maps and cloth settings in play mode for real time feedback.
    • Save and recall feature, so play mode changes can be retained (currently only one character's settings can be saved)
    • Optimized collider detection.
    • Collider margin adjust and weightmap based detection threshold settings.

CC/iC Unity Tools HDRP

21 Jun 19:28
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v 1.3.3

  • Updates / Additions:
    • Tessellation option added to build settings. (Currently HDRP12 Only)
    • Lighting presets added to preview scene, and lighting cycle button added to importer window. (All pipelines)
    • Lock retarget values toggle added. (To no longer reset on changing animation)
    • Animation Processor (Importer Window) now also extracts fully facial expression retargeted animations from FBX.
    • Animation Player and Retargeter can now work in any Editor scene. (Note: the character being animated will show at the origin of it's current parent)
    • Match camera to scene view button added to importer window.
  • Shader / Material adjustments:
    • HDRP12 Tessellation shaders added.
    • HDRP hair 2-pass shadow clip fixes.
    • HDRP hair no longer uses flipped back lighting by default. (Less shadow artifacts and rim lighting works much better without it)
    • Hair shader smoothness and specular tweaks. (Should look more consistent between the 3 pipelines)
    • Adjustments to Eye and Eye occlusion colors and saturation to more accurately match the coloring in CC3/4.
    • Facial hair naterials are now generated with thinner opacity and less smoothness and specularity. (Should no longer look too thick and too shiny)
    • Compute bake shaders updated with shader changes.
  • Fixes to:
    • Facial expression retargeter:
      • Now correctly maps based on the source facial profile as well as the target profile.
      • Includes all tongue blendshapes.
      • Correctly remaps compatible viseme profiles. (8+7 split visemes cannot be retargeted to the 15 direct visemes).
      • Button now color coded to the estimated quality of the retarget:
        • Green - should retarget completely.
        • Yellow - some BlendShapes will not restarget.
        • Red - most BlendShapes will not retarget.
      • A report of the retarget, listing how the BlendShapes are remapped and which could not be retarget is logged to the console.
    • Animation player and retargetter UI and internal logic, should be less glitchy.
    • No longer reprocesses the same textures when used by different materials during material build.
    • Character prefab no longer gets stuck in current Animation Player pose after recompiling editor assembly.
    • Numerous fixes to internal workings and code refactors.

v 1.3.2

  • HDRP12 (Unity 2021.2+) Single pass hair shader fixes.
  • HDRP Skin SSS transmission thickness min-max remap parameters.

CC/iC Unity Tools HDRP

07 Jun 03:37
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v 1.3.2

  • HDRP12 Single pass hair shader fixes.
  • Skin SSS transmission thickness min-max remap parameters.

CC/iC Unity Tools HDRP

03 Jun 01:49
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v 1.3.1

  • Arm Flexion correction added.

v 1.3.0

  • Animation correction and facial expression retargeting system added.
    • Correction sliders for shoulders, arms, legs, heels and height.
    • Fix open mouth in 3rd party animations for target CC3/4 character.
    • Retarget facial expression animation tracks to target CC3/4 character.
  • Alembic material setup feature added. (Unity Alembic package must be installed)