Releases: soupday/cc_unity_tools_HDRP
Releases · soupday/cc_unity_tools_HDRP
CC/iC Unity Tools HDRP12
For Unity versions 2021.2 to 2022.1 and upwards
v 1.4.0
- Import & Setup
- ActorBuild detection separated from ActorCore (ActorBuild can have more advanced materials)
- Fix to Instalod merged material characters detection.
- Better detection of non-standard characters.
- Rig animation type override (Humanoid / Generic) for non-standard characters.
- Bone LOD characters reduced skeleton avatar generation fixed.
- Animation player chooses from available animations when none found in character.
- Blender to Unity imports fix for bounding box root bone issue.
- Character Tree view shows all child renderer meshes regardless of depth.
- Materials & Shaders
- Lit SSS shader added for URP and 3D pipelines.
- SSS material support added.
- Traditional material support added.
- Shader properties arrangement pass.
- Material setup fix for non character objects (e.g. props from iClone)
- Additional missing texture checks added to character bake function.
- Amplify shaders recompiled with ASE 1.9.1.2.
- Limbus dark ring corrected, iris should look brighter, clearer and less fuzzy at the edges.
- Other
- LOD combining function added.
- Characters and LOD variants must be in same folder.
- New icons added.
- To maintain consistency across Unity versions, the HDRP package will be split into 2 versions:
- HDRP10 for the High Definition Render Pipeline version 10 and 11: Unity 2020.3 upto 2021.1
- HDRP12 for the High Definition Render Pipeline version 12 and 13: Unity 2021.2 upwards.
- LOD combining function added.
CC/iC Unity Tools HDRP10
For Unity versions 2020.3 to 2021.1
v 1.4.0
- Import & Setup
- ActorBuild detection separated from ActorCore (ActorBuild can have more advanced materials)
- Fix to Instalod merged material characters detection.
- Better detection of non-standard characters.
- Rig animation type override (Humanoid / Generic) for non-standard characters.
- Bone LOD characters reduced skeleton avatar generation fixed.
- Animation player chooses from available animations when none found in character.
- Blender to Unity imports fix for bounding box root bone issue.
- Character Tree view shows all child renderer meshes regardless of depth.
- Materials & Shaders
- Lit SSS shader added for URP and 3D pipelines.
- SSS material support added.
- Traditional material support added.
- Shader properties arrangement pass.
- Material setup fix for non character objects (e.g. props from iClone)
- Additional missing texture checks added to character bake function.
- Amplify shaders recompiled with ASE 1.9.1.2.
- Limbus dark ring corrected, iris should look brighter, clearer and less fuzzy at the edges.
- Other
- LOD combining function added.
- Characters and LOD variants must be in same folder.
- New icons added.
- To maintain consistency across Unity versions, the HDRP package will be split into 2 versions:
- HDRP10 for the High Definition Render Pipeline version 10 and 11: Unity 2020.3 upto 2021.1
- HDRP12 for the High Definition Render Pipeline version 12 and 13: Unity 2021.2 upwards.
- LOD combining function added.
CC/iC Unity Tools HDRP
v 1.3.8
- Added tessellation shaders and templates to 3D and URP pipelines.
- Upgraded to Amplify 1.9 shaders in 3D and URP pipelines.
- Fixed some issues with hair shaders in 3D and URP.
- Updated Hair shaders and eye shaders.
- Added Hair Bake preview button.
- Updated preview scene lighting presets, should all look roughly the same lighting across all three pipelines.
CC/iC Unity Tools HDRP
v 1.3.7
- Backported function to mid release 2020.3 and 2021.1 SaveAssetIfDirty removed.
- GUIDFromAssetPath Unity 2019 fix for built-in pipeline.
CC/iC Unity Tools HDRP
v 1.3.6
- Runtime components Build fix.
CC/iC Unity Tools HDRP
v 1.3.5
- Fixes
- Collider manager now remembers the currently selected collider.
- Collider manager editor now has rotation adjustment sliders.
- Animation Player is closed on entering Play mode.
- Save and Recall physics settings now works correctly in Editor mode and remembers settings per character.
v 1.3.4
- Cloth physics added
- Colliders generated from character JSON data.
- Weightmaps used to generate cloth coefficients.
- Runtime helper scripts to adjust colliders, weight maps and cloth settings in play mode for real time feedback.
- Save and recall feature, so play mode changes can be retained (currently only one character's settings can be saved)
- Optimized collider detection.
- Collider margin adjust and weightmap based detection threshold settings.
CC/iC Unity Tools HDRP
v 1.3.4
- Cloth physics added
- Colliders generated from character JSON data.
- Weightmaps used to generate cloth coefficients.
- Runtime helper scripts to adjust colliders, weight maps and cloth settings in play mode for real time feedback.
- Save and recall feature, so play mode changes can be retained (currently only one character's settings can be saved)
- Optimized collider detection.
- Collider margin adjust and weightmap based detection threshold settings.
CC/iC Unity Tools HDRP
v 1.3.3
- Updates / Additions:
- Tessellation option added to build settings. (Currently HDRP12 Only)
- Lighting presets added to preview scene, and lighting cycle button added to importer window. (All pipelines)
- Lock retarget values toggle added. (To no longer reset on changing animation)
- Animation Processor (Importer Window) now also extracts fully facial expression retargeted animations from FBX.
- Animation Player and Retargeter can now work in any Editor scene. (Note: the character being animated will show at the origin of it's current parent)
- Match camera to scene view button added to importer window.
- Shader / Material adjustments:
- HDRP12 Tessellation shaders added.
- HDRP hair 2-pass shadow clip fixes.
- HDRP hair no longer uses flipped back lighting by default. (Less shadow artifacts and rim lighting works much better without it)
- Hair shader smoothness and specular tweaks. (Should look more consistent between the 3 pipelines)
- Adjustments to Eye and Eye occlusion colors and saturation to more accurately match the coloring in CC3/4.
- Facial hair naterials are now generated with thinner opacity and less smoothness and specularity. (Should no longer look too thick and too shiny)
- Compute bake shaders updated with shader changes.
- Fixes to:
- Facial expression retargeter:
- Now correctly maps based on the source facial profile as well as the target profile.
- Includes all tongue blendshapes.
- Correctly remaps compatible viseme profiles. (8+7 split visemes cannot be retargeted to the 15 direct visemes).
- Button now color coded to the estimated quality of the retarget:
- Green - should retarget completely.
- Yellow - some BlendShapes will not restarget.
- Red - most BlendShapes will not retarget.
- A report of the retarget, listing how the BlendShapes are remapped and which could not be retarget is logged to the console.
- Animation player and retargetter UI and internal logic, should be less glitchy.
- No longer reprocesses the same textures when used by different materials during material build.
- Character prefab no longer gets stuck in current Animation Player pose after recompiling editor assembly.
- Numerous fixes to internal workings and code refactors.
- Facial expression retargeter:
v 1.3.2
- HDRP12 (Unity 2021.2+) Single pass hair shader fixes.
- HDRP Skin SSS transmission thickness min-max remap parameters.
CC/iC Unity Tools HDRP
v 1.3.2
- HDRP12 Single pass hair shader fixes.
- Skin SSS transmission thickness min-max remap parameters.
CC/iC Unity Tools HDRP
v 1.3.1
- Arm Flexion correction added.
v 1.3.0
- Animation correction and facial expression retargeting system added.
- Correction sliders for shoulders, arms, legs, heels and height.
- Fix open mouth in 3rd party animations for target CC3/4 character.
- Retarget facial expression animation tracks to target CC3/4 character.
- Alembic material setup feature added. (Unity Alembic package must be installed)