Releases: soupday/cc_unity_tools_HDRP
Releases · soupday/cc_unity_tools_HDRP
CC/iC Unity Tools HDRP12
For Unity versions 2021.2 to 2022.1 and upwards
v 1.4.5
- Flow maps added to wrinkle map system.
- URP & 3D shader pass and recompile.
- URP & 3D Baked wrinkle maps normal fix.
- HDRP Preview scene lighting update (to replicate some CC4 atomsphere setups)
v 1.4.4.1
- URP12 Shader flag pass & enable deferred rendering.
v 1.4.4
- Full wrinkle map specification implemented.
- Wrinkle map manager controls script on body mesh.
- Added baking of wrinkle map system.
- Spring Bone (Dynamic Bone) Hair physics, currently set up from Blender pipeline exports.
- Import blend shape normals settings fixes.
- Gamebase and PBR, SSS and smoothness adjustments.
- Hair specular tint based on root + tip color.
- Fix to bake not working with 2 pass hair materials.
- Color space correction directives for baking.
CC/iC Unity Tools HDRP10
For Unity versions 2020.3 to 2021.1
v 1.4.5
- Flow maps added to wrinkle map system.
- URP & 3D shader pass and recompile.
- URP & 3D Baked wrinkle maps normal fix.
- HDRP Preview scene lighting update (to replicate some CC4 atomsphere setups)
v 1.4.4.1
- URP12 Shader flag pass & enable deferred rendering.
v 1.4.4
- Full wrinkle map specification implemented.
- Wrinkle map manager controls script on body mesh.
- Added baking of wrinkle map system.
- Spring Bone (Dynamic Bone) Hair physics, currently set up from Blender pipeline exports.
- Import blend shape normals settings fixes.
- Gamebase and PBR, SSS and smoothness adjustments.
- Hair specular tint based on root + tip color.
- Fix to bake not working with 2 pass hair materials.
- Color space correction directives for baking.
CC/iC Unity Tools HDRP12
For Unity versions 2021.2 to 2022.1 and upwards
v 1.4.4
- Full wrinkle map specification implemented.
- Wrinkle map manager controls script on body mesh.
- Added baking of wrinkle map system.
- Spring Bone (Dynamic Bone) Hair physics, currently set up from Blender pipeline exports.
- Import blend shape normals settings fixes.
- Gamebase and PBR, SSS and smoothness adjustments.
- Hair specular tint based on root + tip color.
- Fix to bake not working with 2 pass hair materials.
- Color space correction directives for baking.
CC/iC Unity Tools HDRP10
For Unity versions 2020.3 to 2021.1
v 1.4.4
- Full wrinkle map specification implemented.
- Wrinkle map manager controls script on body mesh.
- Added baking of wrinkle map system.
- Spring Bone (Dynamic Bone) Hair physics, currently set up from Blender pipeline exports.
- Import blend shape normals settings fixes.
- Gamebase and PBR, SSS and smoothness adjustments.
- Hair specular tint based on root + tip color.
- Fix to bake not working with 2 pass hair materials.
- Color space correction directives for baking.
CC/iC Unity Tools HDRP12
For Unity versions 2021.2 to 2022.1 and upwards
v 1.4.3
- Tries to untangle instalod duplication suffixes on accessories.
- inc. Script error fix that was blocking build materials when instalod meshes were not found in Json data.
- Cast shadows removed from Tearline, Eye occlusion and scalp meshes.
- Stand alone shader packages for the various pipelines included in /Packages/ folder.
v 1.4.2
- OSX and Linux file path support.
- Tweaked character model importer settings for better normal import and blend shape normal generation. Should reduce mesh smoothing issues.
- Disabled Menu Mesh Tools when not working on a generated prefab. (The tools cannot operate directly on an FBX)
- Fixed Bake not replacing materials with baked versions.
- Eye Occlusion shaders factor in Occlusion Color alpha value.
v 1.4.1
- Traditional material glossiness fix.
- High poly (sub-division) hair mesh extraction fix.
- SSS Diffusion profile added.
- Remembers last used lighting preset on character preview change.
- Character icon list side bar can be dragged into a more compact list view.
- Character list sorted alphabetically.
- When HDRP Ray tracing is enabled:
- The material build function will turn off ray tracing on the Scalp (when separeated), Eye Occlusion and Tearline meshes as it causes darkening artifacts on the underlying skin and eye surfaces.
- (Typically the scalp is only separated from the hair materials when two-pass hair is enabled)
- Bake Hair function now only bakes the result of the 'Enable Color' properties into the diffuse maps of the hair materials. Press again to revert to original diffuse maps.
- Improved ActorCore and ActorBuild single material detection.
v 1.4.0
- Import & Setup
- ActorBuild detection separated from ActorCore (ActorBuild can have more advanced materials)
- Fix to Instalod merged material characters detection.
- Better detection of non-standard characters.
- Rig animation type override (Humanoid / Generic) for non-standard characters.
- Bone LOD characters reduced skeleton avatar generation fixed.
- Animation player chooses from available animations when none found in character.
- Blender to Unity imports fix for bounding box root bone issue.
- Character Tree view shows all child renderer meshes regardless of depth.
- Materials & Shaders
- Lit SSS shader added for URP and 3D pipelines.
- SSS material support added.
- Traditional material support added.
- Shader properties arrangement pass.
- Material setup fix for non character objects (e.g. props from iClone)
- Additional missing texture checks added to character bake function.
- Amplify shaders recompiled with ASE 1.9.1.2.
- Limbus dark ring corrected, iris should look brighter, clearer and less fuzzy at the edges.
- Other
- LOD combining function added.
- Characters and LOD variants must be in same folder.
- New icons added.
- To maintain consistency across Unity versions, the HDRP package will be split into 2 versions:
- HDRP10 for the High Definition Render Pipeline version 10 and 11: Unity 2020.3 upto 2021.1
- HDRP12 for the High Definition Render Pipeline version 12 and 13: Unity 2021.2 upwards.
- LOD combining function added.
CC/iC Unity Tools HDRP10
For Unity versions 2020.3 to 2021.1
v 1.4.3
- Tries to untangle instalod duplication suffixes on accessories.
- inc. Script error fix that was blocking build materials when instalod meshes were not found in Json data.
- Cast shadows removed from Tearline, Eye occlusion and scalp meshes.
- Stand alone shader packages for the various pipelines included in /Packages/ folder.
v 1.4.2
- OSX and Linux file path support.
- Tweaked character model importer settings for better normal import and blend shape normal generation. Should reduce mesh smoothing issues.
- Disabled Menu Mesh Tools when not working on a generated prefab. (The tools cannot operate directly on an FBX)
- Fixed Bake not replacing materials with baked versions.
- Eye Occlusion shaders factor in Occlusion Color alpha value.
v 1.4.1
- Traditional material glossiness fix.
- High poly (sub-division) hair mesh extraction fix.
- SSS Diffusion profile added.
- Remembers last used lighting preset on character preview change.
- Character icon list side bar can be dragged into a more compact list view.
- Character list sorted alphabetically.
- When HDRP Ray tracing is enabled:
- The material build function will turn off ray tracing on the Scalp (when separeated), Eye Occlusion and Tearline meshes as it causes darkening artifacts on the underlying skin and eye surfaces.
- (Typically the scalp is only separated from the hair materials when two-pass hair is enabled)
- Bake Hair function now only bakes the result of the 'Enable Color' properties into the diffuse maps of the hair materials. Press again to revert to original diffuse maps.
- Improved ActorCore and ActorBuild single material detection.
v 1.4.0
- Import & Setup
- ActorBuild detection separated from ActorCore (ActorBuild can have more advanced materials)
- Fix to Instalod merged material characters detection.
- Better detection of non-standard characters.
- Rig animation type override (Humanoid / Generic) for non-standard characters.
- Bone LOD characters reduced skeleton avatar generation fixed.
- Animation player chooses from available animations when none found in character.
- Blender to Unity imports fix for bounding box root bone issue.
- Character Tree view shows all child renderer meshes regardless of depth.
- Materials & Shaders
- Lit SSS shader added for URP and 3D pipelines.
- SSS material support added.
- Traditional material support added.
- Shader properties arrangement pass.
- Material setup fix for non character objects (e.g. props from iClone)
- Additional missing texture checks added to character bake function.
- Amplify shaders recompiled with ASE 1.9.1.2.
- Limbus dark ring corrected, iris should look brighter, clearer and less fuzzy at the edges.
- Other
- LOD combining function added.
- Characters and LOD variants must be in same folder.
- New icons added.
- To maintain consistency across Unity versions, the HDRP package will be split into 2 versions:
- HDRP10 for the High Definition Render Pipeline version 10 and 11: Unity 2020.3 upto 2021.1
- HDRP12 for the High Definition Render Pipeline version 12 and 13: Unity 2021.2 upwards.
- LOD combining function added.
CC/iC Unity Tools HDRP12
For Unity versions 2021.2 to 2022.1 and upwards
v 1.4.2
- OSX and Linux file path support.
- Tweaked character model importer settings for better normal import and blend shape normal generation. Should reduce mesh smoothing issues.
- Disabled Menu Mesh Tools when not working on a generated prefab. (The tools cannot operate directly on an FBX)
- Fixed Bake not replacing materials with baked versions.
- Eye Occlusion shaders factor in Occlusion Color alpha value.
v 1.4.1
- Traditional material glossiness fix.
- High poly (sub-division) hair mesh extraction fix.
- SSS Diffusion profile added.
- Remembers last used lighting preset on character preview change.
- Character icon list side bar can be dragged into a more compact list view.
- Character list sorted alphabetically.
- When HDRP Ray tracing is enabled:
- The material build function will turn off ray tracing on the Scalp (when separeated), Eye Occlusion and Tearline meshes as it causes darkening artifacts on the underlying skin and eye surfaces.
- (Typically the scalp is only separated from the hair materials when two-pass hair is enabled)
- Bake Hair function now only bakes the result of the 'Enable Color' properties into the diffuse maps of the hair materials. Press again to revert to original diffuse maps.
- Improved ActorCore and ActorBuild single material detection.
v 1.4.0
- Import & Setup
- ActorBuild detection separated from ActorCore (ActorBuild can have more advanced materials)
- Fix to Instalod merged material characters detection.
- Better detection of non-standard characters.
- Rig animation type override (Humanoid / Generic) for non-standard characters.
- Bone LOD characters reduced skeleton avatar generation fixed.
- Animation player chooses from available animations when none found in character.
- Blender to Unity imports fix for bounding box root bone issue.
- Character Tree view shows all child renderer meshes regardless of depth.
- Materials & Shaders
- Lit SSS shader added for URP and 3D pipelines.
- SSS material support added.
- Traditional material support added.
- Shader properties arrangement pass.
- Material setup fix for non character objects (e.g. props from iClone)
- Additional missing texture checks added to character bake function.
- Amplify shaders recompiled with ASE 1.9.1.2.
- Limbus dark ring corrected, iris should look brighter, clearer and less fuzzy at the edges.
- Other
- LOD combining function added.
- Characters and LOD variants must be in same folder.
- New icons added.
- To maintain consistency across Unity versions, the HDRP package will be split into 2 versions:
- HDRP10 for the High Definition Render Pipeline version 10 and 11: Unity 2020.3 upto 2021.1
- HDRP12 for the High Definition Render Pipeline version 12 and 13: Unity 2021.2 upwards.
- LOD combining function added.
CC/iC Unity Tools HDRP10
For Unity versions 2020.3 to 2021.1
v 1.4.2
- OSX and Linux file path support.
- Tweaked character model importer settings for better normal import and blend shape normal generation. Should reduce mesh smoothing issues.
- Disabled Menu Mesh Tools when not working on a generated prefab. (The tools cannot operate directly on an FBX)
- Fixed Bake not replacing materials with baked versions.
- Eye Occlusion shaders factor in Occlusion Color alpha value.
v 1.4.1
- Traditional material glossiness fix.
- High poly (sub-division) hair mesh extraction fix.
- SSS Diffusion profile added.
- Remembers last used lighting preset on character preview change.
- Character icon list side bar can be dragged into a more compact list view.
- Character list sorted alphabetically.
- When HDRP Ray tracing is enabled:
- The material build function will turn off ray tracing on the Scalp (when separeated), Eye Occlusion and Tearline meshes as it causes darkening artifacts on the underlying skin and eye surfaces.
- (Typically the scalp is only separated from the hair materials when two-pass hair is enabled)
- Bake Hair function now only bakes the result of the 'Enable Color' properties into the diffuse maps of the hair materials. Press again to revert to original diffuse maps.
- Improved ActorCore and ActorBuild single material detection.
v 1.4.0
- Import & Setup
- ActorBuild detection separated from ActorCore (ActorBuild can have more advanced materials)
- Fix to Instalod merged material characters detection.
- Better detection of non-standard characters.
- Rig animation type override (Humanoid / Generic) for non-standard characters.
- Bone LOD characters reduced skeleton avatar generation fixed.
- Animation player chooses from available animations when none found in character.
- Blender to Unity imports fix for bounding box root bone issue.
- Character Tree view shows all child renderer meshes regardless of depth.
- Materials & Shaders
- Lit SSS shader added for URP and 3D pipelines.
- SSS material support added.
- Traditional material support added.
- Shader properties arrangement pass.
- Material setup fix for non character objects (e.g. props from iClone)
- Additional missing texture checks added to character bake function.
- Amplify shaders recompiled with ASE 1.9.1.2.
- Limbus dark ring corrected, iris should look brighter, clearer and less fuzzy at the edges.
- Other
- LOD combining function added.
- Characters and LOD variants must be in same folder.
- New icons added.
- To maintain consistency across Unity versions, the HDRP package will be split into 2 versions:
- HDRP10 for the High Definition Render Pipeline version 10 and 11: Unity 2020.3 upto 2021.1
- HDRP12 for the High Definition Render Pipeline version 12 and 13: Unity 2021.2 upwards.
- LOD combining function added.
CC/iC Unity Tools HDRP12
For Unity versions 2021.2 to 2022.1 and upwards
v 1.4.1
- Traditional material glossiness fix.
- High poly (sub-division) hair mesh extraction fix.
- SSS Diffusion profile added.
- Remembers last used lighting preset on character preview change.
- Character icon list side bar can be dragged into a more compact list view.
- Character list sorted alphabetically.
- When HDRP Ray tracing is enabled:
- The material build function will turn off ray tracing on the Scalp (when separeated), Eye Occlusion and Tearline meshes as it causes darkening artifacts on the underlying skin and eye surfaces.
- (Typically the scalp is only separated from the hair materials when two-pass hair is enabled)
- Bake Hair function now only bakes the result of the 'Enable Color' properties into the diffuse maps of the hair materials. Press again to revert to original diffuse maps.
- Improved ActorCore and ActorBuild single material detection.
v 1.4.0
- Import & Setup
- ActorBuild detection separated from ActorCore (ActorBuild can have more advanced materials)
- Fix to Instalod merged material characters detection.
- Better detection of non-standard characters.
- Rig animation type override (Humanoid / Generic) for non-standard characters.
- Bone LOD characters reduced skeleton avatar generation fixed.
- Animation player chooses from available animations when none found in character.
- Blender to Unity imports fix for bounding box root bone issue.
- Character Tree view shows all child renderer meshes regardless of depth.
- Materials & Shaders
- Lit SSS shader added for URP and 3D pipelines.
- SSS material support added.
- Traditional material support added.
- Shader properties arrangement pass.
- Material setup fix for non character objects (e.g. props from iClone)
- Additional missing texture checks added to character bake function.
- Amplify shaders recompiled with ASE 1.9.1.2.
- Limbus dark ring corrected, iris should look brighter, clearer and less fuzzy at the edges.
- Other
- LOD combining function added.
- Characters and LOD variants must be in same folder.
- New icons added.
- To maintain consistency across Unity versions, the HDRP package will be split into 2 versions:
- HDRP10 for the High Definition Render Pipeline version 10 and 11: Unity 2020.3 upto 2021.1
- HDRP12 for the High Definition Render Pipeline version 12 and 13: Unity 2021.2 upwards.
- LOD combining function added.
CC/iC Unity Tools HDRP10
For Unity versions 2020.3 to 2021.1
v 1.4.1
- Traditional material glossiness fix.
- High poly (sub-division) hair mesh extraction fix.
- SSS Diffusion profile added.
- Remembers last used lighting preset on character preview change.
- Character icon list side bar can be dragged into a more compact list view.
- Character list sorted alphabetically.
- When HDRP Ray tracing is enabled:
- The material build function will turn off ray tracing on the Scalp (when separeated), Eye Occlusion and Tearline meshes as it causes darkening artifacts on the underlying skin and eye surfaces.
- (Typically the scalp is only separated from the hair materials when two-pass hair is enabled)
- Bake Hair function now only bakes the result of the 'Enable Color' properties into the diffuse maps of the hair materials. Press again to revert to original diffuse maps.
- Improved ActorCore and ActorBuild single material detection.
v 1.4.0
- Import & Setup
- ActorBuild detection separated from ActorCore (ActorBuild can have more advanced materials)
- Fix to Instalod merged material characters detection.
- Better detection of non-standard characters.
- Rig animation type override (Humanoid / Generic) for non-standard characters.
- Bone LOD characters reduced skeleton avatar generation fixed.
- Animation player chooses from available animations when none found in character.
- Blender to Unity imports fix for bounding box root bone issue.
- Character Tree view shows all child renderer meshes regardless of depth.
- Materials & Shaders
- Lit SSS shader added for URP and 3D pipelines.
- SSS material support added.
- Traditional material support added.
- Shader properties arrangement pass.
- Material setup fix for non character objects (e.g. props from iClone)
- Additional missing texture checks added to character bake function.
- Amplify shaders recompiled with ASE 1.9.1.2.
- Limbus dark ring corrected, iris should look brighter, clearer and less fuzzy at the edges.
- Other
- LOD combining function added.
- Characters and LOD variants must be in same folder.
- New icons added.
- To maintain consistency across Unity versions, the HDRP package will be split into 2 versions:
- HDRP10 for the High Definition Render Pipeline version 10 and 11: Unity 2020.3 upto 2021.1
- HDRP12 for the High Definition Render Pipeline version 12 and 13: Unity 2021.2 upwards.
- LOD combining function added.