diff --git a/CHANGELOG.md b/CHANGELOG.md index 66bc48b..8e0b65c 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -2,8 +2,38 @@ Changelog ========= ### v 1.3.2 -- HDRP12 Single pass hair shader fixes. -- Skin SSS transmission thickness min-max remap parameters. +- Updates / Additions: + - Tessellation option added to build settings. (Currently HDRP12 Only) + - Lighting presets added to preview scene, and lighting cycle button added to importer window. (All pipelines) + - Lock retarget values toggle added. (To no longer reset on changing animation) + - Animation Processor (Importer Window) now also extracts fully facial expression retargeted animations from FBX. + - Animation Player and Retargeter can now work in any Editor scene. (Note: the character being animated will show at the origin of it's current parent) + - Match camera to scene view button added to importer window. +- Shader / Material adjustments: + - HDRP12 (Unity 2021.2+) Single pass hair shader fixes. + - HDRP12 Tessellation shaders added. + - HDRP Skin SSS transmission thickness min-max remap parameters. + - HDRP hair 2-pass shadow clip fixes. + - HDRP hair no longer uses flipped back lighting by default. (Less shadow artifacts and rim lighting works much better without it) + - Hair shader smoothness and specular tweaks. (Should look more consistent between the 3 pipelines) + - Adjustments to Eye and Eye occlusion colors and saturation to more accurately match the coloring in CC3/4. + - Facial hair naterials are now generated with thinner opacity and less smoothness and specularity. (Should no longer look too thick and too shiny) + - Compute bake shaders updated with shader changes. +- Fixes to: + - Facial expression retargeter: + - Now correctly maps based on the source facial profile as well as the target profile. + - Includes all tongue blendshapes. + - Correctly remaps compatible viseme profiles. (8+7 split visemes cannot be retargeted to the 15 direct visemes). + - Button now color coded to the estimated quality of the retarget: + - Green - should retarget completely. + - Yellow - some BlendShapes will not restarget. + - Red - most BlendShapes will not retarget. + - A report of the retarget, listing how the BlendShapes are remapped and which could not be retarget is logged to the console. + - Animation player and retargetter UI and internal logic, should be less glitchy. + - No longer reprocesses the same textures when used by different materials during material build. + - Character prefab no longer gets stuck in current Animation Player pose after recompiling editor assembly. + - Numerous fixes to internal workings and code refactors. + ### v 1.3.1 - Arm Flexion correction added. diff --git a/Editor/Alembic.cs b/Editor/Alembic.cs index ee42e51..5cda448 100644 --- a/Editor/Alembic.cs +++ b/Editor/Alembic.cs @@ -147,7 +147,7 @@ public static void ProcessAlembics(GameObject sourceFbx, string characterName, s } else { - Debug.Log("Could not find material: " + key); + Util.LogWarn("Could not find material: " + key); } } } diff --git a/Editor/AnimPlayerGUI.cs b/Editor/AnimPlayerGUI.cs index af3de79..cd1457f 100644 --- a/Editor/AnimPlayerGUI.cs +++ b/Editor/AnimPlayerGUI.cs @@ -5,180 +5,195 @@ namespace Reallusion.Import { - public class AnimPlayerGUI + public static class AnimPlayerGUI { #region AnimPlayer - public static AnimationClip selectedClip; - public static AnimationClip animationClip; - public static Animator animator; - public static FacialProfile facialProfile; - public static bool play = false; - public static bool clipManuallySet = false; - public static float time, prev, current = 0f; - public static bool animFoldOut = true; - public static string sourceFbxPath; - public static bool AnimFoldOut { get { return animFoldOut; } set { animFoldOut = value; } } - - public static void SetCharacter(PreviewScene ps, GameObject scenePrefab) + private static bool play = false; + private static float time, prev, current = 0f; + public static bool AnimFoldOut { get; private set; } = true; + public static FacialProfile MeshFacialProfile { get; private set; } + public static FacialProfile ClipFacialProfile { get; private set; } + public static AnimationClip OriginalClip { get; set; } + public static AnimationClip WorkingClip { get ; set; } + public static Animator CharacterAnimator { get; set; } + + private static double updateTime = 0f; + private static double deltaTime = 0f; + private static double frameTime = 1f; + private static bool forceUpdate = false; + private static FacialProfile defaultProfile = new FacialProfile(ExpressionProfile.ExPlus, VisemeProfile.PairsCC3); + + public static void OpenPlayer(GameObject scenePrefab) { - if (ps.IsValid) - scenePrefab = ps.GetPreviewCharacter(); - if (scenePrefab) - { - GameObject sceneFbx = Util.GetCharacterSourceFbx(scenePrefab); - sourceFbxPath = AssetDatabase.GetAssetPath(sceneFbx); - Animator anim = scenePrefab.GetComponent(); - AnimationClip firstClip = Util.GetFirstAnimationClipFromCharacter(sceneFbx); - facialProfile = FacialProfileMapper.GetFacialProfile(scenePrefab); + { + scenePrefab = Util.TryResetScenePrefab(scenePrefab); + SetCharacter(scenePrefab); + } + + if (!IsPlayerShown()) + { +#if SCENEVIEW_OVERLAY_COMPATIBLE + //2021.2.0a17+ When GUI.Window is called from a static SceneView delegate, it is broken in 2021.2.0f1 - 2021.2.1f1 + //so we switch to overlays starting from an earlier version + AnimPlayerOverlay.ShowAll(); +#else + //2020 LTS + AnimPlayerWindow.ShowPlayer(); +#endif + + //Common + SceneView.RepaintAll(); - UpdatePlayerTargets(anim, firstClip); - } + EditorApplication.update += UpdateDelegate; + } } - public static void UpdatePlayerTargets(Animator setAnimator, AnimationClip setClip) - { - if (setAnimator) + public static void ClosePlayer() + { + if (IsPlayerShown()) { - WindowManager.SetSceneAnimator(setAnimator); + EditorApplication.update -= UpdateDelegate; - // stop animation mode - if (AnimationMode.InAnimationMode()) AnimationMode.StopAnimationMode(); + if (AnimationMode.InAnimationMode()) + AnimationMode.StopAnimationMode(); - // set the animator - if (animator != setAnimator) animator = setAnimator; - - if (setClip) + if (CharacterAnimator) { - //displayeed clip is the clip to be set - selectedClip = setClip; + GameObject scenePrefab = Util.GetScenePrefabInstanceRoot(CharacterAnimator.gameObject); + Util.TryResetScenePrefab(scenePrefab); + } - // replace animation clip with a working clone - // if: there is no current clip. - // or: the current clip was not set manually by the user. - if (!animationClip || !clipManuallySet) - { - animationClip = CloneClip(setClip); - time = 0f; - play = false; - doneInitFace = false; - } - } +#if SCENEVIEW_OVERLAY_COMPATIBLE + //2021.2.0a17+ + AnimPlayerOverlay.HideAll(); +#else + //2020 LTS + AnimPlayerWindow.HidePlayer(); +#endif + //Common + play = false; + time = 0f; + CharacterAnimator = null; + WorkingClip = null; - // intitialise the face refs if needed - if (!doneInitFace) InitFace(); + SceneView.RepaintAll(); + } + } - // restart the animation mode - if (!AnimationMode.InAnimationMode()) AnimationMode.StartAnimationMode(); + public static bool IsPlayerShown() + { +#if SCENEVIEW_OVERLAY_COMPATIBLE + //2021.2.0a17+ + return AnimPlayerOverlay.Visibility; +#else + //2020 LTS + return AnimPlayerWindow.isShown; +#endif + } - // then sample the animation - if (animationClip) SampleOnce(); + public static void SetCharacter(GameObject scenePrefab) + { + if (WindowManager.IsPreviewScene) + scenePrefab = WindowManager.GetPreviewScene().GetPreviewCharacter(); - // finally, apply the face - ApplyFace(); - } + if (scenePrefab) + { + Animator animator = scenePrefab.GetComponent(); + GameObject sceneFbx = Util.GetCharacterSourceFbx(scenePrefab); + AnimationClip clip = Util.GetFirstAnimationClipFromCharacter(sceneFbx); + if (sceneFbx && clip) + clip = AnimRetargetGUI.TryGetRetargetedAnimationClip(sceneFbx, clip); + UpdateAnimatorClip(animator, clip); + } } - static AnimationClip CloneClip(AnimationClip clip) + static public void UpdateAnimatorClip(Animator animator, AnimationClip clip) { - if (clip) - { - var clone = Object.Instantiate(clip); - clone.name = clip.name; - AnimationClip clonedClip = clone as AnimationClip; - WindowManager.SetSelectedAnimation(clip); - WindowManager.SetWorkingAnimation(clonedClip); + if (doneInitFace) ResetFace(true, true); - return clonedClip; - } - else - { - WindowManager.SetSelectedAnimation(null); - WindowManager.SetWorkingAnimation(null); - return null; - } - } + // stop animation mode + if (AnimationMode.InAnimationMode()) AnimationMode.StopAnimationMode(); - public static void UpdatePlayerClip(AnimationClip setClip) - { - if (animator && setClip && animationClip != setClip) - { - if (AnimationMode.InAnimationMode()) AnimationMode.StopAnimationMode(); + if (!animator || CharacterAnimator != animator) doneInitFace = false; - animationClip = setClip; - time = 0f; - play = false; + CharacterAnimator = animator; + OriginalClip = clip; + WorkingClip = CloneClip(OriginalClip); - if (!AnimationMode.InAnimationMode()) AnimationMode.StartAnimationMode(); + AnimRetargetGUI.RebuildClip(); + MeshFacialProfile = FacialProfileMapper.GetMeshFacialProfile(animator ? animator.gameObject : null); + ClipFacialProfile = FacialProfileMapper.GetAnimationClipFacialProfile(clip); + + time = 0f; + play = false; + + // intitialise the face refs if needed + if (!doneInitFace) InitFace(); + + // finally, apply the face + //ApplyFace(); + + if (WorkingClip && CharacterAnimator) + { + // also restarts animation mode SampleOnce(); - } + } } - public static void RefreshPlayerClip() - { - if (animator && selectedClip) - { - if (AnimationMode.InAnimationMode()) AnimationMode.StopAnimationMode(); + public static void ReCloneClip() + { + WorkingClip = CloneClip(OriginalClip); - animationClip = CloneClip(selectedClip); + time = 0f; + play = false; + } - if (!AnimationMode.InAnimationMode()) AnimationMode.StartAnimationMode(); + public static AnimationClip CloneClip(AnimationClip clip) + { + if (clip) + { + var clone = Object.Instantiate(clip); + clone.name = clip.name; + AnimationClip clonedClip = clone as AnimationClip; - SampleOnce(); + return clonedClip; } - } + + return null; + } public static void DrawPlayer() { GUILayout.BeginVertical(); EditorGUI.BeginChangeCheck(); - animFoldOut = EditorGUILayout.Foldout(animFoldOut, "Animation Playback", EditorStyles.foldout); + AnimFoldOut = EditorGUILayout.Foldout(AnimFoldOut, "Animation Playback", EditorStyles.foldout); if (EditorGUI.EndChangeCheck()) { //if (foldOut && FacialMorphIMGUI.FoldOut) // FacialMorphIMGUI.FoldOut = false; doOnceCatchMouse = true; } - if (animFoldOut) + if (AnimFoldOut) { EditorGUI.BeginChangeCheck(); - animator = (Animator)EditorGUILayout.ObjectField(new GUIContent("Scene Model", "Animated model in scene"), animator, typeof(Animator), true); - selectedClip = (AnimationClip)EditorGUILayout.ObjectField(new GUIContent("Animation", "Animation to play and manipulate"), selectedClip, typeof(AnimationClip), false); + Animator selectedAnimator = (Animator)EditorGUILayout.ObjectField(new GUIContent("Scene Model", "Animated model in scene"), CharacterAnimator, typeof(Animator), true); + AnimationClip selectedClip = (AnimationClip)EditorGUILayout.ObjectField(new GUIContent("Animation", "Animation to play and manipulate"), OriginalClip, typeof(AnimationClip), false); if (EditorGUI.EndChangeCheck()) { - animationClip = CloneClip(selectedClip); - - WindowManager.SetSceneAnimator(animator); - - if (animationClip && animator) - { - time = 0f; - play = false; - if (!AnimationMode.InAnimationMode()) - AnimationMode.StartAnimationMode(); - - SampleOnce(); - clipManuallySet = true; - } - else - { - time = 0f; - play = false; - if (AnimationMode.InAnimationMode()) - AnimationMode.StopAnimationMode(); - } + UpdateAnimatorClip(selectedAnimator, selectedClip); } - GUI.enabled = animationClip && animator; + GUI.enabled = WorkingClip && CharacterAnimator; EditorGUI.BeginDisabledGroup(!AnimationMode.InAnimationMode()); - if (animationClip != null) + if (WorkingClip != null) { float startTime = 0.0f; - float stopTime = animationClip.length; + float stopTime = WorkingClip.length; EditorGUI.BeginChangeCheck(); time = EditorGUILayout.Slider(time, startTime, stopTime); if (EditorGUI.EndChangeCheck()) @@ -231,7 +246,7 @@ public static void DrawPlayer() if (GUILayout.Button(new GUIContent(EditorGUIUtility.IconContent("Animation.LastKey").image, "Last Frame"), EditorStyles.toolbarButton)) { play = false; - time = animationClip.length; + time = WorkingClip.length; ResetFace(); } @@ -248,76 +263,16 @@ public static void DrawPlayer() public static void SampleOnce() { - if (animator && animationClip) + if (CharacterAnimator && WorkingClip) { + if (!AnimationMode.InAnimationMode()) AnimationMode.StartAnimationMode(); AnimationMode.BeginSampling(); - AnimationMode.SampleAnimationClip(animator.gameObject, animationClip, time); + AnimationMode.SampleAnimationClip(CharacterAnimator.gameObject, WorkingClip, time); AnimationMode.EndSampling(); } } - - public static void CreatePlayer(PreviewScene ps, GameObject fbx) - { - if (fbx) - { - SetCharacter(ps, fbx); - } - -#if SCENEVIEW_OVERLAY_COMPATIBLE - //2021.2.0a17+ When GUI.Window is called from a static SceneView delegate, it is broken in 2021.2.0f1 - 2021.2.1f1 - //so we switch to overlays starting from an earlier version - if (AnimPlayerOverlay.exists) - AnimPlayerOverlay.createdOverlay.Show(); -#else - //2020 LTS - AnimPlayerWindow.ShowPlayer(); -#endif - //Common - SceneView.RepaintAll(); - - EditorApplication.update += UpdateDelegate; - System.Delegate[] list = EditorApplication.update.GetInvocationList(); - } - - public static void DestroyPlayer() - { - EditorApplication.update -= UpdateDelegate; - - if (AnimationMode.InAnimationMode()) - AnimationMode.StopAnimationMode(); - -#if SCENEVIEW_OVERLAY_COMPATIBLE - //2021.2.0a17+ - if (AnimPlayerOverlay.exists) - AnimPlayerOverlay.createdOverlay.Hide(); -#else - //2020 LTS - AnimPlayerWindow.HidePlayer(); -#endif - //Common - AnimPlayerGUI.play = false; - AnimPlayerGUI.time = 0f; - AnimPlayerGUI.animator = null; - AnimPlayerGUI.animationClip = null; - - SceneView.RepaintAll(); - } - - public static bool IsPlayerShown() - { -#if SCENEVIEW_OVERLAY_COMPATIBLE - //2021.2.0a17+ - return AnimPlayerOverlay.createdOverlay.visible; -#else - //2020 LTS - return AnimPlayerWindow.isShown; -#endif - } - - static double updateTime = 0f; - static double deltaTime = 0f; - static double frameTime = 1f; - static void UpdateDelegate() + + private static void UpdateDelegate() { if (updateTime == 0f) updateTime = EditorApplication.timeSinceStartup; deltaTime = EditorApplication.timeSinceStartup - updateTime; @@ -327,15 +282,15 @@ static void UpdateDelegate() if (!EditorApplication.isPlaying && AnimationMode.InAnimationMode()) { - if (animationClip && animator) + if (WorkingClip && CharacterAnimator) { if (play) { - double frameDuration = 1.0f / animationClip.frameRate; + double frameDuration = 1.0f / WorkingClip.frameRate; time += (float)deltaTime; frameTime += deltaTime; - if (time >= animationClip.length) + if (time >= WorkingClip.length) time = 0f; if (frameTime < frameDuration) return; @@ -344,14 +299,15 @@ static void UpdateDelegate() else frameTime = 1f; - if (current != time) + if (current != time || forceUpdate) { AnimationMode.BeginSampling(); - AnimationMode.SampleAnimationClip(animator.gameObject, animationClip, time); + AnimationMode.SampleAnimationClip(CharacterAnimator.gameObject, WorkingClip, time); AnimationMode.EndSampling(); SceneView.RepaintAll(); AnimPlayerGUI.current = time; + forceUpdate = false; } } } @@ -361,48 +317,46 @@ static void UpdateDelegate() #region FaceMorph - public static bool faceFoldOut = true; - public static bool FaceFoldOut { get { return faceFoldOut; } set { faceFoldOut = value; } } - public static bool useLightIcons = false; - public static bool doOnce = true; - public static bool doOnceCatchMouse = true; - public static bool eyeChanged = false; - public static bool doneStartUp = false; - public static bool doneInitFace = false; - - - static float EXPRESSIVENESS = 0.25f; - static Dictionary EXPRESSION; - - static float Xpos = 0f; - static float RestXpos = 0f; - static float Ypos = 0f; - static float RestYpos = 0f; - - static Texture2D eyeControlImage; - static Texture2D jawIconImage; - static Texture2D blinkIconImage; - static Texture2D faceDefault; - static Texture2D faceAngryImage; - static Texture2D faceDisgust; - static Texture2D faceFear; - static Texture2D faceHappy; - static Texture2D faceSad; - static Texture2D faceSurprise; - static GUIStyle transparentBoxStyle; - static Color outlineColor = Color.gray; - static Color selectedColor = Color.gray; - static Color mouseOverColor = Color.gray; - static Rect last; - static Vector2 eyeVal; - static Vector2 eyeRef; - static float jawVal; - static float jawRef; - static float blinkVal; - static float blinkRef; - static double resetClickTimer; - - static Quaternion camDir; + public static bool FaceFoldOut { get; private set; } = true; + public static bool UseLightIcons { get; set; } = false; + private static bool doOnce = true; + private static bool doOnceCatchMouse = true; + private static bool eyeChanged = false; + private static bool doneInitFace = false; + + + private static float EXPRESSIVENESS = 0.25f; + private static Dictionary EXPRESSION; + + private static float Xpos = 0f; + private static float RestXpos = 0f; + private static float Ypos = 0f; + private static float RestYpos = 0f; + + private static Texture2D eyeControlImage; + private static Texture2D jawIconImage; + private static Texture2D blinkIconImage; + private static Texture2D faceDefault; + private static Texture2D faceAngryImage; + private static Texture2D faceDisgust; + private static Texture2D faceFear; + private static Texture2D faceHappy; + private static Texture2D faceSad; + private static Texture2D faceSurprise; + private static GUIStyle transparentBoxStyle; + private static Color outlineColor = Color.gray; + private static Color selectedColor = Color.gray; + private static Color mouseOverColor = Color.gray; + private static Rect last; + private static Vector2 eyeVal; + private static Vector2 eyeRef; + private static float jawVal; + private static float jawRef; + private static float blinkVal; + private static float blinkRef; + private static double resetClickTimer; + + private static Quaternion camDir; const float ICON_FACE_SIZE = 48f; @@ -415,9 +369,9 @@ public static void StartUp() outlineColor = mouseOverColor; string[] folders = new string[] { "Assets", "Packages" }; - eyeControlImage = Util.FindTexture(folders, useLightIcons ? "RLIcon_Eye_Gry" : "RLIcon_Eye_Blk"); - jawIconImage = Util.FindTexture(folders, useLightIcons ? "RLIcon_Mouth_Gry" : "RLIcon_Mouth_Blk"); - blinkIconImage = Util.FindTexture(folders, useLightIcons ? "RLIcon_Blink_Gry" : "RLIcon_Blink_Blk"); + eyeControlImage = Util.FindTexture(folders, UseLightIcons ? "RLIcon_Eye_Gry" : "RLIcon_Eye_Blk"); + jawIconImage = Util.FindTexture(folders, UseLightIcons ? "RLIcon_Mouth_Gry" : "RLIcon_Mouth_Blk"); + blinkIconImage = Util.FindTexture(folders, UseLightIcons ? "RLIcon_Blink_Gry" : "RLIcon_Blink_Blk"); faceDefault = Util.FindTexture(folders, "RLIcon_FaceDefault"); faceAngryImage = Util.FindTexture(folders, "RLIcon_FaceAngry"); faceDisgust = Util.FindTexture(folders, "RLIcon_FaceDisgust"); @@ -433,20 +387,18 @@ public static void StartUp() transparentBoxStyle.normal.background = transparent; InitFace(); - - doneStartUp = true; } public static void InitFace() { - if (animator == null) return; + if (CharacterAnimator == null) return; EXPRESSIVENESS = 0f; EXPRESSION = null; - Object obj = animator.gameObject; - GameObject root = PrefabUtility.GetOutermostPrefabInstanceRoot(obj); - + Object obj = CharacterAnimator.gameObject; + GameObject root = Util.GetScenePrefabInstanceRoot(obj); + if (root) { GameObject leftEye = MeshUtil.FindCharacterBone(root, "CC_Base_L_Eye", "L_Eye"); @@ -457,7 +409,7 @@ public static void InitFace() { Vector3 euler = leftEye.transform.localRotation.eulerAngles; eyeRef = new Vector2(euler.z, euler.x); - eyeVal = new Vector2(euler.z, euler.x); + eyeVal = eyeRef; } doOnceCatchMouse = true; @@ -471,9 +423,13 @@ public static void InitFace() jawVal = jawRef; } - if (!FacialProfileMapper.GetCharacterBlendShapeWeight(root, "Eye_Blink", facialProfile, out blinkRef)) + if (!FacialProfileMapper.GetCharacterBlendShapeWeight(root, "Eye_Blink", + new FacialProfile(ExpressionProfile.Std, VisemeProfile.None), + MeshFacialProfile, out blinkRef)) { - FacialProfileMapper.GetCharacterBlendShapeWeight(root, "Eye_Blink_L", facialProfile, out blinkRef); + FacialProfileMapper.GetCharacterBlendShapeWeight(root, "Eye_Blink_L", + new FacialProfile(ExpressionProfile.Std, VisemeProfile.None), + MeshFacialProfile, out blinkRef); } blinkVal = blinkRef; } @@ -481,7 +437,7 @@ public static void InitFace() doneInitFace = true; } - public static void ResetFace(bool full = false) + public static void ResetFace(bool update = true, bool full = false) { SetNeutralExpression(); if (full) @@ -497,6 +453,7 @@ public static void ResetFace(bool full = false) AdjustMouth(jawVal); blinkVal = blinkRef; AdjustBlink(blinkVal); + forceUpdate = update; } public static void ApplyFace() @@ -510,8 +467,8 @@ public static void ApplyFace() public static void ResetFaceViewCamera() { - Object obj = AnimPlayerGUI.animator.gameObject; - GameObject root = PrefabUtility.GetOutermostPrefabInstanceRoot(obj); + Object obj = AnimPlayerGUI.CharacterAnimator.gameObject; + GameObject root = Util.GetScenePrefabInstanceRoot(obj); if (root) { @@ -540,9 +497,7 @@ public static void CleanUp() { doOnce = true; doOnceCatchMouse = true; - doneStartUp = false; - doneInitFace = false; - clipManuallySet = false; + doneInitFace = false; EXPRESSION = null; EXPRESSIVENESS = 0f; } @@ -557,20 +512,20 @@ public static void DrawFacialMorph() EditorGUI.BeginDisabledGroup(play); EditorGUI.BeginChangeCheck(); - faceFoldOut = EditorGUILayout.Foldout(faceFoldOut, "Facial Expression", EditorStyles.foldout); + FaceFoldOut = EditorGUILayout.Foldout(FaceFoldOut, "Facial Expression", EditorStyles.foldout); if (EditorGUI.EndChangeCheck()) { //if (foldOut && AnimPlayerIMGUI.FoldOut) // AnimPlayerIMGUI.FoldOut = false; } - if (faceFoldOut && Event.current.type == EventType.Repaint) + if (FaceFoldOut && Event.current.type == EventType.Repaint) { last = GUILayoutUtility.GetLastRect(); } - if (faceFoldOut) + if (FaceFoldOut) { - GUI.enabled = animationClip && animator; + GUI.enabled = WorkingClip && CharacterAnimator; //Directly positioned controls float xPadding = 6f; @@ -600,16 +555,16 @@ public static void DrawFacialMorph() GUI.DrawTexture(rightTopRowIcon, jawIconImage); EditorGUI.BeginChangeCheck(); - jawVal = GUI.HorizontalSlider(rightTopRowSlider, jawVal, jawRef - 15f, jawRef + 0f); + jawVal = GUI.HorizontalSlider(rightTopRowSlider, jawVal, jawRef - 25f, jawRef + 0f); if (EditorGUI.EndChangeCheck()) { - SetIndividualBlendShape("Mouth_Open", Mathf.InverseLerp(jawRef + 0f, jawRef - 15f, jawVal) * 100f); + SetIndividualBlendShape("A25_Jaw_Open", Mathf.InverseLerp(jawRef + 0f, jawRef - 25f, jawVal) * 70f); AdjustMouth(jawVal); } GUI.DrawTexture(rightSecRowIcon, blinkIconImage); EditorGUI.BeginChangeCheck(); - blinkVal = GUI.HorizontalSlider(rightSecRowSlider, blinkVal, -30f, 120f); + blinkVal = GUI.HorizontalSlider(rightSecRowSlider, blinkVal, -30f, 100f); if (EditorGUI.EndChangeCheck()) { AdjustBlink(blinkVal); @@ -617,7 +572,7 @@ public static void DrawFacialMorph() if (GUI.Button(rightRefreshButton, new GUIContent(EditorGUIUtility.IconContent("Refresh").image, "Reset Face and View"))) { - ResetFace(true); + ResetFace(true, true); // double click test if (resetClickTimer > 0f && (EditorApplication.timeSinceStartup - resetClickTimer < 0.5f)) @@ -643,39 +598,39 @@ public static void DrawFacialMorph() GUILayout.FlexibleSpace(); if (GUILayout.Button(new GUIContent(faceAngryImage, "Angry Face"), GUILayout.Height(ICON_FACE_SIZE), GUILayout.Width(ICON_FACE_SIZE))) { - ResetFace(); - SetFacialExpression(facialProfile == FacialProfile.CC3 ? FACE_ANGRY : FACE_ANGRY_EXT); + ResetFace(false); + SetFacialExpression(MeshFacialProfile.expressionProfile == ExpressionProfile.Std ? FACE_ANGRY : FACE_ANGRY_EXT); } GUILayout.FlexibleSpace(); if (GUILayout.Button(new GUIContent(faceDisgust, "Disgusted Face"), GUILayout.Height(ICON_FACE_SIZE), GUILayout.Width(ICON_FACE_SIZE))) { - ResetFace(); - SetFacialExpression(facialProfile == FacialProfile.CC3 ? FACE_DISGUST : FACE_DISGUST_EXT); + ResetFace(false); + SetFacialExpression(MeshFacialProfile.expressionProfile == ExpressionProfile.Std ? FACE_DISGUST : FACE_DISGUST_EXT); } GUILayout.FlexibleSpace(); if (GUILayout.Button(new GUIContent(faceFear, "Fearful Face"), GUILayout.Height(ICON_FACE_SIZE), GUILayout.Width(ICON_FACE_SIZE))) { - ResetFace(); - SetFacialExpression(facialProfile == FacialProfile.CC3 ? FACE_FEAR : FACE_FEAR_EXT); + ResetFace(false); + SetFacialExpression(MeshFacialProfile.expressionProfile == ExpressionProfile.Std ? FACE_FEAR : FACE_FEAR_EXT); } GUILayout.FlexibleSpace(); if (GUILayout.Button(new GUIContent(faceHappy, "Happy Face"), GUILayout.Height(ICON_FACE_SIZE), GUILayout.Width(ICON_FACE_SIZE))) { - ResetFace(); - SetFacialExpression(facialProfile == FacialProfile.CC3 ? FACE_HAPPY : FACE_HAPPY_EXT); + ResetFace(false); + SetFacialExpression(MeshFacialProfile.expressionProfile == ExpressionProfile.Std ? FACE_HAPPY : FACE_HAPPY_EXT); } GUILayout.FlexibleSpace(); if (GUILayout.Button(new GUIContent(faceSad, "Sad Face"), GUILayout.Height(ICON_FACE_SIZE), GUILayout.Width(ICON_FACE_SIZE))) { - ResetFace(); - SetFacialExpression(facialProfile == FacialProfile.CC3 ? FACE_SAD : FACE_SAD_EXT); + ResetFace(false); + SetFacialExpression(MeshFacialProfile.expressionProfile == ExpressionProfile.Std ? FACE_SAD : FACE_SAD_EXT); } GUILayout.FlexibleSpace(); if (GUILayout.Button(new GUIContent(faceSurprise, "Surprised Face"), GUILayout.Height(ICON_FACE_SIZE), GUILayout.Width(ICON_FACE_SIZE))) { - ResetFace(); - SetFacialExpression(facialProfile == FacialProfile.CC3 ? FACE_SURPRISE : FACE_SURPRISE_EXT); + ResetFace(false); + SetFacialExpression(MeshFacialProfile.expressionProfile == ExpressionProfile.Std ? FACE_SURPRISE : FACE_SURPRISE_EXT); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); @@ -759,9 +714,8 @@ static Vector2 CatchMouse(Rect controlAreaRect, Vector2 referenceVector2, bool i case EventType.MouseUp: { - outlineColor = mouseOverColor; - if (GUIUtility.hotControl == buttonId) - GUIUtility.hotControl = 0; + outlineColor = mouseOverColor; + GUIUtility.hotControl = 0; } break; @@ -793,10 +747,10 @@ public static void AdjustEyes() if (input.y > 360f) input.y -= 360f; if (input.y < -360f) input.y += 360f; - if (AnimPlayerGUI.animator == null) return; - Object obj = AnimPlayerGUI.animator.gameObject; + if (AnimPlayerGUI.CharacterAnimator == null) return; + Object obj = AnimPlayerGUI.CharacterAnimator.gameObject; - GameObject root = PrefabUtility.GetOutermostPrefabInstanceRoot(obj); + GameObject root = Util.GetScenePrefabInstanceRoot(obj); if (root) { @@ -835,10 +789,10 @@ public static void AdjustEyes() static void AdjustMouth(float input) { - if (AnimPlayerGUI.animator == null) return; - Object obj = AnimPlayerGUI.animator.gameObject; + if (AnimPlayerGUI.CharacterAnimator == null) return; + Object obj = AnimPlayerGUI.CharacterAnimator.gameObject; - GameObject root = PrefabUtility.GetOutermostPrefabInstanceRoot(obj); + GameObject root = Util.GetScenePrefabInstanceRoot(obj); if (root) { @@ -856,29 +810,27 @@ static void AdjustMouth(float input) static void AdjustBlink(float input) { - if (AnimPlayerGUI.animator == null) return; - Object obj = AnimPlayerGUI.animator.gameObject; + if (AnimPlayerGUI.CharacterAnimator == null) return; + Object obj = AnimPlayerGUI.CharacterAnimator.gameObject; - GameObject root = PrefabUtility.GetOutermostPrefabInstanceRoot(obj); + GameObject root = Util.GetScenePrefabInstanceRoot(obj); - if (!SetCharacterBlendShape(root, "Eye_Blink", input)) - { - SetCharacterBlendShape(root, "Eye_Blink_L", input); - SetCharacterBlendShape(root, "Eye_Blink_R", input); - } + SetCharacterBlendShape(root, "A14_Eye_Blink_Left", input); + SetCharacterBlendShape(root, "A15_Eye_Blink_Right", input); } private static bool SetCharacterBlendShape(GameObject characterRoot, string blendShapeName, float weight) { - return FacialProfileMapper.SetCharacterBlendShape(characterRoot, blendShapeName, facialProfile, weight); + return FacialProfileMapper.SetCharacterBlendShape(characterRoot, blendShapeName, + defaultProfile, MeshFacialProfile, weight); } static void SetFacialExpression(Dictionary dict, bool restore = false) { - if (animator == null) return; + if (CharacterAnimator == null) return; if (dict == null) return; - Object obj = animator.gameObject; + Object obj = CharacterAnimator.gameObject; if (!restore) { @@ -897,7 +849,7 @@ static void SetFacialExpression(Dictionary dict, bool restore = f } } - GameObject root = PrefabUtility.GetOutermostPrefabInstanceRoot(obj); + GameObject root = Util.GetScenePrefabInstanceRoot(obj); if (root) { @@ -928,18 +880,18 @@ static void SetNeutralExpression() static void SetIndividualBlendShape(string individualShapeName, float value) { - if (animator == null) return; - Object obj = animator.gameObject; - GameObject root = PrefabUtility.GetOutermostPrefabInstanceRoot(obj); + if (CharacterAnimator == null) return; + Object obj = CharacterAnimator.gameObject; + GameObject root = Util.GetScenePrefabInstanceRoot(obj); SetCharacterBlendShape(root, individualShapeName, value); } static void SnapViewToHead() { - if (AnimPlayerGUI.animator == null) return; + if (AnimPlayerGUI.CharacterAnimator == null) return; - Object obj = AnimPlayerGUI.animator.gameObject; - GameObject root = PrefabUtility.GetOutermostPrefabInstanceRoot(obj); + Object obj = AnimPlayerGUI.CharacterAnimator.gameObject; + GameObject root = Util.GetScenePrefabInstanceRoot(obj); if (root) { diff --git a/Editor/AnimPlayerOverlay.cs b/Editor/AnimPlayerOverlay.cs index 5046691..85d659b 100644 --- a/Editor/AnimPlayerOverlay.cs +++ b/Editor/AnimPlayerOverlay.cs @@ -1,4 +1,5 @@ #if SCENEVIEW_OVERLAY_COMPATIBLE +using System.Collections.Generic; using UnityEditor; using UnityEditor.Overlays; using UnityEngine; @@ -8,49 +9,83 @@ namespace Reallusion.Import [Overlay(typeof(SceneView), "Reallusion Import Tools", "Character Preview Tools")] public class AnimPlayerOverlay : IMGUIOverlay, ITransientOverlay { - public static AnimPlayerOverlay createdOverlay { get; private set; } - public static bool exists { get { return createdOverlay != null; } } - bool isVisible; + //public static AnimPlayerOverlay createdOverlay { get; private set; } + public static List createdOverlays = new List(); + public static bool exists { get { return createdOverlays.Count > 0; } } + private bool isVisible; public bool visible { get { return isVisible; } } - + private static bool visibility = false; + public static bool Visibility { get { return visibility; } } public static float width; - public static float height; - AnimPlayerOverlay() + public static float height; + + public static bool AnyVisible() { - isVisible = false; + foreach (AnimPlayerOverlay apo in createdOverlays) + { + if (apo.isVisible) return true; + } + return false; + } + + public static void ShowAll() + { + visibility = true; + foreach (AnimPlayerOverlay apo in createdOverlays) + { + apo.Show(); + } } - public void Show() + public static void HideAll() { - isVisible = true; - if (createdOverlay.isInToolbar) - createdOverlay.Undock(); + visibility = false; + foreach (AnimPlayerOverlay apo in createdOverlays) + { + apo.Hide(); + } + } - createdOverlay.collapsed = false; - createdOverlay.floatingPosition = new Vector2( - this.containerWindow.position.width - width - 3f, - this.containerWindow.position.height - height - 3f - ); + AnimPlayerOverlay() + { + isVisible = visibility; + } - //SceneView scene = EditorWindow.GetWindow(); - //createdOverlay.floatingPosition = new Vector2(scene.position.width - width - 3f, scene.position.height - height - 3f); - + public void Show() + { + isVisible = true; + if (isInToolbar) Undock(); + collapsed = false; + floatingPosition = new Vector2( + containerWindow.position.width - width - 3f, + containerWindow.position.height - height - 3f + ); } public void Hide() - { + { isVisible = false; } public override void OnCreated() - { - if (createdOverlay == null) - createdOverlay = this; + { + createdOverlays.Add(this); + } + + public override void OnWillBeDestroyed() + { + if (createdOverlays.Contains(this)) + { + Hide(); + createdOverlays.Remove(this); + } + + base.OnWillBeDestroyed(); } public override void OnGUI() { - if (!AnimPlayerGUI.useLightIcons) AnimPlayerGUI.useLightIcons = true; + if (!AnimPlayerGUI.UseLightIcons) AnimPlayerGUI.UseLightIcons = true; AnimPlayerGUI.DrawPlayer(); AnimPlayerGUI.DrawFacialMorph(); diff --git a/Editor/AnimPlayerWindow.cs b/Editor/AnimPlayerWindow.cs index c4ffa8d..51b127a 100644 --- a/Editor/AnimPlayerWindow.cs +++ b/Editor/AnimPlayerWindow.cs @@ -18,8 +18,8 @@ public class AnimPlayerWindow public static void OnSceneGUI(SceneView sceneView) { height = 72f; - if (AnimPlayerGUI.animFoldOut) height += 84f; - if (AnimPlayerGUI.faceFoldOut) height += 90f; + if (AnimPlayerGUI.AnimFoldOut) height += 84f; + if (AnimPlayerGUI.FaceFoldOut) height += 90f; float x = sceneView.position.width - width - xpadding; float y = sceneView.position.height - height - ypadding; diff --git a/Editor/AnimRetargetGUI.cs b/Editor/AnimRetargetGUI.cs index 66cc1ef..1e03528 100644 --- a/Editor/AnimRetargetGUI.cs +++ b/Editor/AnimRetargetGUI.cs @@ -10,113 +10,116 @@ namespace Reallusion.Import { - public class AnimRetargetGUI + public static class AnimRetargetGUI { // GUI variables - static Texture2D handImage; - static Texture2D closedMouthImage; - static Texture2D openMouthImage; - static Texture2D blendshapeImage; - static Texture2D saveImage; - static Texture2D resetImage; - - static float baseControlWidth = 173f; - static float sliderWidth = 303f; - static float textWidth = 66f; - static float textHeight = 18f; - static float largeIconDim = 60f; - static float smallIconDim = 30f; - - static float shRange = 30f; // Angular Ranges in degrees - static float aRange = 30f; - static float lRange = 30f; - static float hRange = 30f; - - static float yRange = 0.2f; //Raw y input range + private static Texture2D handImage; + private static Texture2D closedMouthImage; + private static Texture2D openMouthImage; + private static Texture2D blendshapeImage; + private static Texture2D saveImage; + private static Texture2D resetImage; + private static Texture2D unlockedImage; + private static Texture2D lockedImage; + + private static float baseControlWidth = 173f; + private static float sliderWidth = 303f; + private static float textWidth = 66f; + private static float textHeight = 18f; + private static float largeIconDim = 60f; + private static float smallIconDim = 30f; + + private static float shRange = 30f; // Angular Ranges in degrees + private static float aRange = 30f; + private static float lRange = 30f; + private static float hRange = 30f; + + private static float yRange = 0.2f; //Raw y input range // GUI Control variables (Reset to this state) - - static int handPose = 0; - static bool closeMouth = false; - static float shoulderOffset = 0f; - static float armOffset = 0f; - static float armFBOffset = 0f; - static float backgroundArmOffset = 0f; - static float legOffset = 0f; - static float heelOffset = 0f; - static float heightOffset = 0f; - static AnimationClip originalClip; - static AnimationClip workingClip; - static Animator animator; + private static bool holdValues = false; - static Vector3 animatorPosition; - static Quaternion animatorRotation; + private static int handPose = 0; + private static bool closeMouth = false; + private static float shoulderOffset = 0f; + private static float armOffset = 0f; + private static float armFBOffset = 0f; + private static float backgroundArmOffset = 0f; + private static float legOffset = 0f; + private static float heelOffset = 0f; + private static float heightOffset = 0f; + + private static AnimationClip OriginalClip => AnimPlayerGUI.OriginalClip; + private static AnimationClip WorkingClip => AnimPlayerGUI.WorkingClip; + private static Animator CharacterAnimator => AnimPlayerGUI.CharacterAnimator; + + private static Vector3 animatorPosition; + private static Quaternion animatorRotation; // Function variables const string emptyGuid = "00000000000000000000000000000000"; public const string ANIM_FOLDER_NAME = "Animations"; public const string RETARGET_FOLDER_NAME = "Retargeted"; + public const string RETARGET_SOURCE_PREFIX = "Imported"; - static Dictionary shoulderBindings; - static Dictionary armBindings; - static Dictionary armFBBindings; - static Dictionary legBindings; - static Dictionary heelBindings; - static Dictionary heightBindings; - - public static void CreateRetargeter(AnimationClip clip, GameObject model)//(PreviewScene ps, GameObject fbx) - { - originalClip = clip; - if (model) - animator = model.GetComponent(); - else - animator = null; + private static Dictionary shoulderBindings; + private static Dictionary armBindings; + private static Dictionary armFBBindings; + private static Dictionary legBindings; + private static Dictionary heelBindings; + private static Dictionary heightBindings; + public static void OpenRetargeter()//(PreviewScene ps, GameObject fbx) + { + if (!IsPlayerShown()) + { #if SCENEVIEW_OVERLAY_COMPATIBLE - //2021.2.0a17+ When GUI.Window is called from a static SceneView delegate, it is broken in 2021.2.0f1 - 2021.2.1f1 - //so we switch to overlays starting from an earlier version - if (AnimRetargetOverlay.exists) - AnimRetargetOverlay.createdOverlay.Show(); + //2021.2.0a17+ When GUI.Window is called from a static SceneView delegate, it is broken in 2021.2.0f1 - 2021.2.1f1 + //so we switch to overlays starting from an earlier version + AnimRetargetOverlay.ShowAll(); #else - //2020 LTS - AnimRetargetWindow.ShowPlayer(); -#endif + //2020 LTS + AnimRetargetWindow.ShowPlayer(); +#endif - //Common - Init(); + //Common + Init(); - SceneView.RepaintAll(); + SceneView.RepaintAll(); + } } - public static void DestroyRetargeter() + public static void CloseRetargeter() { - //EditorApplication.update -= UpdateDelegate; + if (IsPlayerShown()) + { + //EditorApplication.update -= UpdateDelegate; - //if (AnimationMode.InAnimationMode()) - // AnimationMode.StopAnimationMode(); + //if (AnimationMode.InAnimationMode()) + // AnimationMode.StopAnimationMode(); #if SCENEVIEW_OVERLAY_COMPATIBLE - //2021.2.0a17+ - if (AnimRetargetOverlay.exists) - AnimRetargetOverlay.createdOverlay.Hide(); + //2021.2.0a17+ + AnimRetargetOverlay.HideAll(); #else - //2020 LTS - AnimRetargetWindow.HidePlayer(); -#endif + //2020 LTS + AnimRetargetWindow.HidePlayer(); +#endif - //Common - CleanUp(); + //Common + CleanUp(); - SceneView.RepaintAll(); + SceneView.RepaintAll(); + } } public static bool IsPlayerShown() { #if SCENEVIEW_OVERLAY_COMPATIBLE //2021.2.0a17+ - return AnimRetargetOverlay.createdOverlay.visible; + return AnimRetargetOverlay.Visibility; #else //2020 LTS return AnimRetargetWindow.isShown; @@ -132,53 +135,40 @@ static void Init() blendshapeImage = Reallusion.Import.Util.FindTexture(folders, "RLIcon_Masks"); saveImage = Reallusion.Import.Util.FindTexture(folders, "RLIcon_Save"); resetImage = Reallusion.Import.Util.FindTexture(folders, "RLIcon_Refresh"); + lockedImage = Reallusion.Import.Util.FindTexture(folders, "RLIcon_Locked"); + unlockedImage = Reallusion.Import.Util.FindTexture(folders, "RLIcon_Unlocked"); - Reselect(); - Reset(); - } + RebuildClip(); + } - public static void Reselect() + static void CleanUp() { - originalClip = WindowManager.GetSelectedAnimation(); - workingClip = WindowManager.GetWorkingAnimation(); - animator = WindowManager.GetSceneAnimator(); - Reset(); + } - static void CleanUp() + public static void ResetClip() { - + AnimPlayerGUI.ReCloneClip(); + holdValues = false; + RebuildClip(); } - // Return all values to start - re-create working clip - rebuild all bindings dicts - static void Reset() - { - handPose = 0; - closeMouth = false; - shoulderOffset = 0f; - armOffset = 0f; - armFBOffset = 0f; - backgroundArmOffset = 0f; - legOffset = 0f; - heelOffset = 0f; - heightOffset = 0f; - - //var clone = Object.Instantiate(originalClip); - //workingClip = clone as AnimationClip; - - if (workingClip && CanClipLoop(workingClip)) + // Return all values to start - rebuild all bindings dicts + public static void RebuildClip() + { + if (WorkingClip && CanClipLoop(WorkingClip)) { - AnimationClipSettings clipSettings = AnimationUtility.GetAnimationClipSettings(workingClip); + AnimationClipSettings clipSettings = AnimationUtility.GetAnimationClipSettings(WorkingClip); if (!clipSettings.loopTime) { clipSettings.loopTime = true; - AnimationUtility.SetAnimationClipSettings(workingClip, clipSettings); + AnimationUtility.SetAnimationClipSettings(WorkingClip, clipSettings); } } - if (originalClip) + if (OriginalClip) { - EditorCurveBinding[] curveBindings = AnimationUtility.GetCurveBindings(originalClip); + EditorCurveBinding[] curveBindings = AnimationUtility.GetCurveBindings(OriginalClip); shoulderBindings = new Dictionary(); @@ -240,12 +230,27 @@ static void Reset() } } } + + if (!holdValues) + { + handPose = 0; + closeMouth = false; + shoulderOffset = 0f; + armOffset = 0f; + armFBOffset = 0f; + backgroundArmOffset = 0f; + legOffset = 0f; + heelOffset = 0f; + heightOffset = 0f; + } + + OffsetALL(); } public static void DrawRetargeter() { - if (!(originalClip && workingClip)) GUI.enabled = false; - else if (!AnimPlayerGUI.animator) GUI.enabled = false; + if (!(OriginalClip && WorkingClip)) GUI.enabled = false; + else if (!AnimPlayerGUI.CharacterAnimator) GUI.enabled = false; else GUI.enabled = true; // All retarget controls @@ -292,13 +297,51 @@ public static void DrawRetargeter() AnimPlayerGUI.SampleOnce(); } GUILayout.EndVertical(); // End of Jaw control - + GUILayout.BeginVertical("box"); // Blendshapes control box + Color backgroundColor = GUI.backgroundColor; + Color tint = Color.green; + FacialProfile mfp = AnimPlayerGUI.MeshFacialProfile; + FacialProfile cfp = AnimPlayerGUI.ClipFacialProfile; + if (!mfp.HasFacialShapes || !cfp.HasFacialShapes) + { + GUI.enabled = false; + tint = backgroundColor; + } + if (!mfp.IsSameProfileFrom(cfp)) + { + if (mfp.expressionProfile != ExpressionProfile.None && + cfp.expressionProfile != ExpressionProfile.None) + { + // ExpPlus or Extended to Standard will not retarget well, show a red warning color + if (mfp.expressionProfile == ExpressionProfile.Std) + tint = Color.red; + // retargeting from CC3 standard should work with everything + else if (cfp.expressionProfile == ExpressionProfile.Std) + tint = Color.green; + // otherwise show a yellow warning color + else + tint = Color.yellow; + } + + if (mfp.visemeProfile != cfp.visemeProfile) + { + if (mfp.visemeProfile == VisemeProfile.Direct || cfp.visemeProfile == VisemeProfile.Direct) + { + // Direct to Paired visemes won't work. + tint = Color.red; + } + } + } + + GUI.backgroundColor = Color.Lerp(backgroundColor, tint, 0.25f); if (GUILayout.Button(new GUIContent(blendshapeImage, "Copy all BlendShape animations from the selected animation clip to all of the relevant objects (e.g. facial hair) in the selected Scene Model."), GUILayout.Width(largeIconDim), GUILayout.Height(largeIconDim))) { - RetargetBlendShapes(); + RetargetBlendShapes(OriginalClip, WorkingClip, CharacterAnimator.gameObject); AnimPlayerGUI.SampleOnce(); } + GUI.backgroundColor = backgroundColor; + GUI.enabled = true; GUILayout.EndVertical(); GUILayout.EndHorizontal(); // End of Blendshapes control @@ -313,8 +356,8 @@ public static void DrawRetargeter() if (EditorGUI.EndChangeCheck()) { OffsetShoulders(); - animator.gameObject.transform.position = animatorPosition; - animator.gameObject.transform.rotation = animatorRotation; + CharacterAnimator.gameObject.transform.position = animatorPosition; + CharacterAnimator.gameObject.transform.rotation = animatorRotation; AnimPlayerGUI.SampleOnce(); } @@ -326,8 +369,8 @@ public static void DrawRetargeter() if (EditorGUI.EndChangeCheck()) { OffsetArms(); - animator.gameObject.transform.position = animatorPosition; - animator.gameObject.transform.rotation = animatorRotation; + CharacterAnimator.gameObject.transform.position = animatorPosition; + CharacterAnimator.gameObject.transform.rotation = animatorRotation; AnimPlayerGUI.SampleOnce(); } @@ -339,8 +382,8 @@ public static void DrawRetargeter() if (EditorGUI.EndChangeCheck()) { OffsetArmsFB(); - animator.gameObject.transform.position = animatorPosition; - animator.gameObject.transform.rotation = animatorRotation; + CharacterAnimator.gameObject.transform.position = animatorPosition; + CharacterAnimator.gameObject.transform.rotation = animatorRotation; AnimPlayerGUI.SampleOnce(); } @@ -352,8 +395,8 @@ public static void DrawRetargeter() if (EditorGUI.EndChangeCheck()) { OffsetLegs(); - animator.gameObject.transform.position = animatorPosition; - animator.gameObject.transform.rotation = animatorRotation; + CharacterAnimator.gameObject.transform.position = animatorPosition; + CharacterAnimator.gameObject.transform.rotation = animatorRotation; AnimPlayerGUI.SampleOnce(); } @@ -365,8 +408,8 @@ public static void DrawRetargeter() if (EditorGUI.EndChangeCheck()) { OffsetHeel(); - animator.gameObject.transform.position = animatorPosition; - animator.gameObject.transform.rotation = animatorRotation; + CharacterAnimator.gameObject.transform.position = animatorPosition; + CharacterAnimator.gameObject.transform.rotation = animatorRotation; AnimPlayerGUI.SampleOnce(); } @@ -378,8 +421,8 @@ public static void DrawRetargeter() if (EditorGUI.EndChangeCheck()) { OffsetHeight(); - animator.gameObject.transform.position = animatorPosition; - animator.gameObject.transform.rotation = animatorRotation; + CharacterAnimator.gameObject.transform.position = animatorPosition; + CharacterAnimator.gameObject.transform.rotation = animatorRotation; AnimPlayerGUI.SampleOnce(); } GUILayout.EndVertical(); // End of animation curve adjustment sliders @@ -389,24 +432,35 @@ public static void DrawRetargeter() GUILayout.BeginVertical("box"); // close button if (GUILayout.Button(new GUIContent(EditorGUIUtility.IconContent("d_winbtn_win_close_a@2x").image, "Close this window."), GUILayout.Width(smallIconDim), GUILayout.Height(smallIconDim))) { - DestroyRetargeter(); + CloseRetargeter(); } GUILayout.EndVertical(); GUILayout.FlexibleSpace(); + GUILayout.BeginVertical("box"); // hold button + if (GUILayout.Button(new GUIContent(holdValues ? lockedImage : unlockedImage, string.Format("STATUS: " + (holdValues ? "LOCKED VALUES : slider settings are retained when animation is changed." : "UNLOCKED VALUES : slider settings are reset when animation is changed."))), GUILayout.Width(smallIconDim), GUILayout.Height(smallIconDim))) + { + holdValues = !holdValues; + } + GUILayout.EndVertical(); GUILayout.BeginVertical("box"); // reset button if (GUILayout.Button(new GUIContent(resetImage, "Reset all slider settings and applied modifications."), GUILayout.Width(smallIconDim), GUILayout.Height(smallIconDim))) - { - AnimPlayerGUI.RefreshPlayerClip(); - Reselect(); - animator.gameObject.transform.position = animatorPosition; - animator.gameObject.transform.rotation = animatorRotation; - + { + ResetClip(); + CharacterAnimator.gameObject.transform.position = animatorPosition; + CharacterAnimator.gameObject.transform.rotation = animatorRotation; + AnimPlayerGUI.SampleOnce(); } GUILayout.EndVertical(); GUILayout.BeginVertical("box"); // save button if (GUILayout.Button(new GUIContent(saveImage, "Save the modified animation to the 'Project Assets'. This will create a new animation in the 'Home Directory' of the selected model named _.anim"), GUILayout.Width(smallIconDim), GUILayout.Height(smallIconDim))) { - WriteAnimationToAssetDatabase(); + GameObject scenePrefab = AnimPlayerGUI.CharacterAnimator.gameObject; + GameObject fbxAsset = Util.FindRootPrefabAssetFromSceneObject(scenePrefab); + if (fbxAsset) + { + string assetPath = GenerateClipAssetPath(OriginalClip, fbxAsset); + WriteAnimationToAssetDatabase(WorkingClip, assetPath); + } } GUILayout.EndVertical(); GUILayout.EndHorizontal(); // End of reset and save controls @@ -415,7 +469,7 @@ public static void DrawRetargeter() // End of retarget controls } - static bool CanClipLoop(AnimationClip clip) + public static bool CanClipLoop(AnimationClip clip) { bool canLoop = true; EditorCurveBinding[] curveBindings = AnimationUtility.GetCurveBindings(clip); @@ -435,10 +489,10 @@ static bool CanClipLoop(AnimationClip clip) static void CloseMouthToggle(bool close) { - if (!(originalClip && workingClip)) return; + if (!(OriginalClip && WorkingClip)) return; bool found = false; - EditorCurveBinding[] curveBindings = AnimationUtility.GetCurveBindings(originalClip); + EditorCurveBinding[] curveBindings = AnimationUtility.GetCurveBindings(OriginalClip); EditorCurveBinding targetBinding = new EditorCurveBinding(); AnimationCurve jawCurve = new AnimationCurve(); Keyframe[] jawKeys; @@ -454,14 +508,14 @@ static void CloseMouthToggle(bool close) if (found) { - jawCurve = AnimationUtility.GetEditorCurve(originalClip, targetBinding); + jawCurve = AnimationUtility.GetEditorCurve(OriginalClip, targetBinding); } else { targetBinding = new EditorCurveBinding() { propertyName = jawClose, type = typeof(Animator) }; jawKeys = new Keyframe[] { new Keyframe( 0f, 0f ), - new Keyframe( originalClip.length, 0f ) + new Keyframe( OriginalClip.length, 0f ) }; jawCurve.keys = jawKeys; } @@ -476,13 +530,13 @@ static void CloseMouthToggle(bool close) jawCurve.keys = jawKeys; } - AnimationUtility.SetEditorCurve(workingClip, targetBinding, jawCurve); + AnimationUtility.SetEditorCurve(WorkingClip, targetBinding, jawCurve); } static void ApplyPose(int mode) { - if (!(originalClip && workingClip)) return; + if (!(OriginalClip && WorkingClip)) return; switch (mode) { @@ -507,23 +561,23 @@ static void ApplyPose(int mode) static void SetPose(Dictionary pose) { - if (!(originalClip && workingClip)) return; + if (!(OriginalClip && WorkingClip)) return; - EditorCurveBinding[] curveBindings = AnimationUtility.GetCurveBindings(originalClip); + EditorCurveBinding[] curveBindings = AnimationUtility.GetCurveBindings(OriginalClip); foreach (EditorCurveBinding binding in curveBindings) { foreach (KeyValuePair p in pose) { if (binding.propertyName.Equals(p.Key)) { - AnimationCurve curve = AnimationUtility.GetEditorCurve(originalClip, binding); + AnimationCurve curve = AnimationUtility.GetEditorCurve(OriginalClip, binding); Keyframe[] keys = curve.keys; for (int i = 0; i < keys.Length; i++) { keys[i].value = p.Value; } curve.keys = keys; - AnimationUtility.SetEditorCurve(workingClip, binding, curve); + AnimationUtility.SetEditorCurve(WorkingClip, binding, curve); } } } @@ -531,23 +585,33 @@ static void SetPose(Dictionary pose) static void ResetPose() { - if (!(originalClip && workingClip)) return; + if (!(OriginalClip && WorkingClip)) return; - EditorCurveBinding[] curveBindings = AnimationUtility.GetCurveBindings(originalClip); + EditorCurveBinding[] curveBindings = AnimationUtility.GetCurveBindings(OriginalClip); foreach (EditorCurveBinding binding in curveBindings) { if (handCurves.Contains(binding.propertyName)) { - AnimationCurve curve = AnimationUtility.GetEditorCurve(originalClip, binding); - AnimationUtility.SetEditorCurve(workingClip, binding, curve); + AnimationCurve curve = AnimationUtility.GetEditorCurve(OriginalClip, binding); + AnimationUtility.SetEditorCurve(WorkingClip, binding, curve); } } } - + static void OffsetALL() + { + OffsetShoulders(); + OffsetArms(); + OffsetArmsFB(); + OffsetLegs(); + OffsetHeel(); + OffsetHeight(); + CloseMouthToggle(closeMouth); + ApplyPose(handPose); + } static void OffsetShoulders() { - if (!(originalClip && workingClip)) return; + if (!(OriginalClip && WorkingClip)) return; foreach (KeyValuePair bind in shoulderBindings) { @@ -555,7 +619,7 @@ static void OffsetShoulders() bool eval = false; bool subtract = true; bool update = false; - AnimationCurve curve = AnimationUtility.GetEditorCurve(originalClip, bind.Value); + AnimationCurve curve = AnimationUtility.GetEditorCurve(OriginalClip, bind.Value); Keyframe[] keys = curve.keys; switch (bind.Key) @@ -628,13 +692,13 @@ static void OffsetShoulders() { curve.SmoothTangents(b, 0.0f); } - AnimationUtility.SetEditorCurve(workingClip, bind.Value, curve); + AnimationUtility.SetEditorCurve(WorkingClip, bind.Value, curve); } } static void OffsetArms() { - if (!(originalClip && workingClip)) return; + if (!(OriginalClip && WorkingClip)) return; foreach (KeyValuePair bind in armBindings) { @@ -642,7 +706,7 @@ static void OffsetArms() bool eval = false; bool subtract = true; bool includeBackgroundVal = false; - AnimationCurve curve = AnimationUtility.GetEditorCurve(originalClip, bind.Value); + AnimationCurve curve = AnimationUtility.GetEditorCurve(OriginalClip, bind.Value); Keyframe[] keys = curve.keys; switch (bind.Key) @@ -695,13 +759,13 @@ static void OffsetArms() { curve.SmoothTangents(b, 0.0f); } - AnimationUtility.SetEditorCurve(workingClip, bind.Value, curve); + AnimationUtility.SetEditorCurve(WorkingClip, bind.Value, curve); } } static void OffsetArmsFB() { - if (!(originalClip && workingClip)) return; + if (!(OriginalClip && WorkingClip)) return; foreach (KeyValuePair bind in armFBBindings) { @@ -709,7 +773,7 @@ static void OffsetArmsFB() bool eval = false; bool subtract = true; bool includeBackgroundVal = false; - AnimationCurve curve = AnimationUtility.GetEditorCurve(originalClip, bind.Value); + AnimationCurve curve = AnimationUtility.GetEditorCurve(OriginalClip, bind.Value); Keyframe[] keys = curve.keys; switch (bind.Key) @@ -748,13 +812,13 @@ static void OffsetArmsFB() { curve.SmoothTangents(b, 0.0f); } - AnimationUtility.SetEditorCurve(workingClip, bind.Value, curve); + AnimationUtility.SetEditorCurve(WorkingClip, bind.Value, curve); } } static void OffsetLegs() { - if (!(originalClip && workingClip)) return; + if (!(OriginalClip && WorkingClip)) return; foreach (KeyValuePair bind in legBindings) { @@ -762,7 +826,7 @@ static void OffsetLegs() bool eval = false; bool subtract = true; - AnimationCurve curve = AnimationUtility.GetEditorCurve(originalClip, bind.Value); + AnimationCurve curve = AnimationUtility.GetEditorCurve(OriginalClip, bind.Value); Keyframe[] keys = curve.keys; switch (bind.Key) @@ -809,13 +873,13 @@ static void OffsetLegs() { curve.SmoothTangents(b, 0.0f); } - AnimationUtility.SetEditorCurve(workingClip, bind.Value, curve); + AnimationUtility.SetEditorCurve(WorkingClip, bind.Value, curve); } } static void OffsetHeel() { - if (!(originalClip && workingClip)) return; + if (!(OriginalClip && WorkingClip)) return; foreach (KeyValuePair bind in heelBindings) { @@ -823,7 +887,7 @@ static void OffsetHeel() bool eval = false; bool subtract = true; - AnimationCurve curve = AnimationUtility.GetEditorCurve(originalClip, bind.Value); + AnimationCurve curve = AnimationUtility.GetEditorCurve(OriginalClip, bind.Value); Keyframe[] keys = curve.keys; switch (bind.Key) @@ -870,17 +934,17 @@ static void OffsetHeel() { curve.SmoothTangents(b, 0.0f); } - AnimationUtility.SetEditorCurve(workingClip, bind.Value, curve); + AnimationUtility.SetEditorCurve(WorkingClip, bind.Value, curve); } } static void OffsetHeight() { - if (!(originalClip && workingClip)) return; + if (!(OriginalClip && WorkingClip)) return; foreach (KeyValuePair bind in heightBindings) { - AnimationCurve curve = AnimationUtility.GetEditorCurve(originalClip, bind.Value); + AnimationCurve curve = AnimationUtility.GetEditorCurve(OriginalClip, bind.Value); Keyframe[] keys = curve.keys; float diff = heightOffset; @@ -894,7 +958,7 @@ static void OffsetHeight() { curve.SmoothTangents(b, 0.0f); } - AnimationUtility.SetEditorCurve(workingClip, bind.Value, curve); + AnimationUtility.SetEditorCurve(WorkingClip, bind.Value, curve); } } @@ -943,7 +1007,8 @@ static float EvaluateValue(float currentKeyValue, float deltaValue) static float logtime = 0f; - static void CopyCurve(string goName, string targetPropertyName, EditorCurveBinding sourceCurveBinding) + public static void CopyCurve(AnimationClip originalClip, AnimationClip workingClip, string goName, + string targetPropertyName, EditorCurveBinding sourceCurveBinding) { float time = Time.realtimeSinceStartup; @@ -954,7 +1019,8 @@ static void CopyCurve(string goName, string targetPropertyName, EditorCurveBindi propertyName = targetPropertyName }; - if (AnimationUtility.GetEditorCurve(workingClip, workingBinding) == null) + if (AnimationUtility.GetEditorCurve(workingClip, workingBinding) == null || + targetPropertyName != sourceCurveBinding.propertyName) { AnimationCurve workingCurve = AnimationUtility.GetEditorCurve(originalClip, sourceCurveBinding); AnimationUtility.SetEditorCurve(workingClip, workingBinding, workingCurve); @@ -963,15 +1029,55 @@ static void CopyCurve(string goName, string targetPropertyName, EditorCurveBindi logtime += Time.realtimeSinceStartup - time; } - static void RetargetBlendShapes() + public static bool CurveHasData(EditorCurveBinding binding, AnimationClip clip) + { + AnimationCurve curve = AnimationUtility.GetEditorCurve(clip, binding); + + if (curve != null) + { + if (curve.length > 2) return true; + for (int i = 0; i < curve.length; i++) + { + if (Mathf.Abs(curve.keys[i].value) > 0.001f) return true; + } + } + + return false; + } + + static void RetargetBlendShapes(AnimationClip originalClip, AnimationClip workingClip, GameObject targetCharacter, bool log = true) { if (!(originalClip && workingClip)) return; - string blendShape = "blendShape."; + const string blendShapePrefix = "blendShape."; + + Transform[] targetAssetData = targetCharacter.GetComponentsInChildren(); + FacialProfile meshProfile = FacialProfileMapper.GetMeshFacialProfile(targetCharacter); + if (!meshProfile.HasFacialShapes) + { + if (log) Util.LogWarn("Character has no facial blend shapes!"); + return; + } + FacialProfile animProfile = FacialProfileMapper.GetAnimationClipFacialProfile(workingClip); + if (!animProfile.HasFacialShapes) + { + if (log) Util.LogWarn("Animation has no facial blend shapes!"); + return; + } - GameObject targetGameObject = animator.gameObject; - Transform[] targetAssetData = targetGameObject.GetComponentsInChildren(); - FacialProfile facialProfile = FacialProfileMapper.GetFacialProfile(targetGameObject); + if (log) + { + if (!meshProfile.IsSameProfileFrom(animProfile)) + { + Util.LogWarn("Retargeting to Facial Profile: " + meshProfile + ", From: " + animProfile + "\n" + + "Warning: Character mesh facial profile does not match the animation facial profile.\n" + + "Facial expression retargeting may not have the expected or desired results.\n"); + } + else + { + Util.LogAlways("Retargeting to Facial Profile: " + meshProfile + ", From: " + animProfile + "\n"); + } + } EditorCurveBinding[] sourceCurveBindings = AnimationUtility.GetCurveBindings(workingClip); @@ -979,7 +1085,7 @@ static void RetargetBlendShapes() List uniqueSourcePaths = new List(); foreach (EditorCurveBinding binding in sourceCurveBindings) { - if (binding.propertyName.StartsWith(blendShape)) + if (binding.propertyName.StartsWith(blendShapePrefix)) { if (!uniqueSourcePaths.Contains(binding.path)) uniqueSourcePaths.Add(binding.path); @@ -1009,32 +1115,45 @@ static void RetargetBlendShapes() } logtime = 0f; + string report = ""; // build a cache of the blend shape names and their curve bindings: Dictionary cache = new Dictionary(); for (int i = 0; i < sourceCurveBindings.Length; i++) { - if (sourceCurveBindings[i].propertyName.StartsWith(blendShape)) + if (CurveHasData(sourceCurveBindings[i], workingClip) && + sourceCurveBindings[i].propertyName.StartsWith(blendShapePrefix)) { - string blendShapeName = sourceCurveBindings[i].propertyName.Substring(blendShape.Length); - string profileBlendShapeName = FacialProfileMapper.GetFacialProfileMapping(blendShapeName, facialProfile); - List multiProfileName = FacialProfileMapper.GetMultiShapeNames(profileBlendShapeName); - if (multiProfileName.Count == 1) - { - if (!cache.ContainsKey(profileBlendShapeName)) - cache.Add(profileBlendShapeName, sourceCurveBindings[i]); - } - else + string blendShapeName = sourceCurveBindings[i].propertyName.Substring(blendShapePrefix.Length); + string profileBlendShapeName = meshProfile.GetMappingFrom(blendShapeName, animProfile); + if (!string.IsNullOrEmpty(profileBlendShapeName)) { - foreach (string multiShapeName in multiProfileName) + List multiProfileName = FacialProfileMapper.GetMultiShapeNames(profileBlendShapeName); + if (multiProfileName.Count == 1) { - if (!cache.ContainsKey(multiShapeName)) - cache.Add(multiShapeName, sourceCurveBindings[i]); + if (!cache.ContainsKey(profileBlendShapeName)) + { + cache.Add(profileBlendShapeName, sourceCurveBindings[i]); + report += "Mapping: " + profileBlendShapeName + " from " + blendShapeName + "\n"; + } } - } + else + { + foreach (string multiShapeName in multiProfileName) + { + if (!cache.ContainsKey(multiShapeName)) + { + cache.Add(multiShapeName, sourceCurveBindings[i]); + report += "Mapping (multi): " + multiShapeName + " from " + blendShapeName + "\n"; + } + } + } + } } } + List mappedBlendShapes = new List(); + // apply the curves to the target animation foreach (Transform t in targetAssetData) { @@ -1045,24 +1164,41 @@ static void RetargetBlendShapes() for (int j = 0; j < smr.sharedMesh.blendShapeCount; j++) { string blendShapeName = smr.sharedMesh.GetBlendShapeName(j); - string targetPropertyName = blendShape + blendShapeName; + string targetPropertyName = blendShapePrefix + blendShapeName; if (cache.TryGetValue(blendShapeName, out EditorCurveBinding sourceCurveBinding)) - { - CopyCurve(go.name, targetPropertyName, sourceCurveBinding); + { + CopyCurve(originalClip, workingClip, go.name, targetPropertyName, sourceCurveBinding); + + if (!mappedBlendShapes.Contains(blendShapeName)) + mappedBlendShapes.Add(blendShapeName); } else { - // Debug.LogWarning("Could not map blendshape: " + blendShapeName + - // " in object: " + go.name); + //report += "Could not map blendshape: " + blendShapeName + " in object: " + go.name + "\n"; } } } } - Debug.Log(logtime); - - bool PURGE = true; + report += "\n"; + int curvesFailedToMap = 0; + foreach (string shape in cache.Keys) + { + if (!mappedBlendShapes.Contains(shape)) + { + curvesFailedToMap++; + report += "Could not find BlendShape: " + shape + " in target character.\n"; + } + } + + string reportHeader = "Blendshape Mapping report:\n"; + if (curvesFailedToMap == 0) reportHeader += "All " + cache.Count + " BlendShape curves retargeted!\n\n"; + else reportHeader += curvesFailedToMap + " out of " + cache.Count + " BlendShape curves could not be retargeted!\n\n"; + + if (log) Util.LogAlways(reportHeader + report); + + bool PURGE = true; // Purge all curves from the animation that dont have a valid path in the target object if (PURGE) { @@ -1076,9 +1212,9 @@ static void RetargetBlendShapes() else { // purge all extra blend shape animations - if (targetCurveBindings[k].propertyName.StartsWith(blendShape)) + if (targetCurveBindings[k].propertyName.StartsWith(blendShapePrefix)) { - string blendShapeName = targetCurveBindings[k].propertyName.Substring(blendShape.Length); + string blendShapeName = targetCurveBindings[k].propertyName.Substring(blendShapePrefix.Length); if (!cache.ContainsKey(blendShapeName)) { AnimationUtility.SetEditorCurve(workingClip, targetCurveBindings[k], null); @@ -1089,58 +1225,69 @@ static void RetargetBlendShapes() } } - static void WriteAnimationToAssetDatabase() + static string GenerateClipAssetPath(AnimationClip originalClip, GameObject fbxAsset, string prefix = "", bool overwrite = false) { - if (!(originalClip && workingClip)) return; - if (!AnimPlayerGUI.animator) return; - - GameObject scenePrefab = AnimPlayerGUI.animator.gameObject; - GameObject fbxAsset = Util.FindRootPrefabAssetFromSceneObject(scenePrefab); - - if (!fbxAsset) - { - Debug.LogError("Unable to locate source character asset from scene model: " + scenePrefab.name); - return; - } + if (!(originalClip && fbxAsset)) return null; string fbxPath = AssetDatabase.GetAssetPath(fbxAsset); - - if (string.IsNullOrEmpty(fbxPath)) - { - Debug.LogError("Unable to locate source character path from model: " + fbxAsset.name); - return; - } + if (string.IsNullOrEmpty(fbxPath)) return null; string characterName = Path.GetFileNameWithoutExtension(fbxPath); string fbxFolder = Path.GetDirectoryName(fbxPath); string animFolder = Path.Combine(fbxFolder, ANIM_FOLDER_NAME, characterName); Util.EnsureAssetsFolderExists(animFolder); + string clipName = originalClip.name; + if (clipName.iStartsWith(characterName + "_")) + clipName = clipName.Remove(0, characterName.Length + 1); + + if (string.IsNullOrEmpty(prefix)) + { + string clipPath = AssetDatabase.GetAssetPath(originalClip); + string clipFile = Path.GetFileNameWithoutExtension(clipPath); + if (!clipPath.iEndsWith(".anim")) prefix = clipFile; + } - string animName = NameAnimation(characterName); + string animName = NameAnimation(characterName, clipName, prefix); string assetPath = Path.Combine(animFolder, animName + ".anim"); - if (!AssetDatabase.GUIDFromAssetPath(assetPath).ToString().Equals(emptyGuid)) + if (!overwrite) { - for (int i = 0; i < 999; i++) + if (!AssetDatabase.GUIDFromAssetPath(assetPath).ToString().Equals(emptyGuid)) { - string extension = string.Format("{0:000}", i); - assetPath = Path.Combine(animFolder, animName + "_" + extension + ".anim"); - if (AssetDatabase.GUIDFromAssetPath(assetPath).ToString().Equals(emptyGuid)) break; + for (int i = 0; i < 999; i++) + { + string extension = string.Format("{0:000}", i); + assetPath = Path.Combine(animFolder, animName + "_" + extension + ".anim"); + if (AssetDatabase.GUIDFromAssetPath(assetPath).ToString().Equals(emptyGuid)) break; + } } } - Debug.Log("Writing Asset: " + assetPath); + + return assetPath; + } + + static AnimationClip WriteAnimationToAssetDatabase(AnimationClip workingClip, string assetPath) + { + if (string.IsNullOrEmpty(assetPath)) return null; + + Util.LogInfo("Writing Asset: " + assetPath); var output = Object.Instantiate(workingClip); // clone so that workingClip isn't locked to an on-disk asset AnimationClip outputClip = output as AnimationClip; AssetDatabase.CreateAsset(outputClip, assetPath); - Object asset = AssetDatabase.LoadAssetAtPath(assetPath); + AnimationClip asset = AssetDatabase.LoadAssetAtPath(assetPath); Selection.objects = new Object[] { asset }; + return asset; } - static string NameAnimation(string characterName) + static string NameAnimation(string characterName, string clipName, string prefix) { - string animName = characterName + "_" + originalClip.name; + string animName; + if (string.IsNullOrEmpty(prefix)) + animName = characterName + "_" + clipName; + else + animName = characterName + "_" + prefix + "_" + clipName; string invalid = new string(Path.GetInvalidFileNameChars()) + new string(Path.GetInvalidPathChars()); Regex r = new Regex(string.Format("[{0}]", Regex.Escape(invalid))); return r.Replace(animName, "_"); @@ -1234,11 +1381,8 @@ static string NameAnimation(string characterName) const float ftScale = 8f / 360f; // Foot Twist scale const float trScale = 4f / 360f; // Toe rotation scale - - - // Pose Master Data - private void ExtractPose() + private static void ExtractPose() { string dictName = "openHandPose"; string filename = "pose"; @@ -1247,7 +1391,7 @@ private void ExtractPose() string searchString = "hand."; float timeStamp = 0.1f; - EditorCurveBinding[] sourceCurveBindings = AnimationUtility.GetCurveBindings(workingClip); + EditorCurveBinding[] sourceCurveBindings = AnimationUtility.GetCurveBindings(WorkingClip); string pathString = "Dictionary " + dictName + " = new Dictionary()\r"; pathString += "{\r"; @@ -1256,7 +1400,7 @@ private void ExtractPose() if (binding.propertyName.ToLower().Contains(searchString)) { pathString += "\t{ \"" + binding.propertyName + "\", "; - AnimationCurve curve = AnimationUtility.GetEditorCurve(workingClip, binding); + AnimationCurve curve = AnimationUtility.GetEditorCurve(WorkingClip, binding); float value = curve.Evaluate(timeStamp); pathString += value + "f },\r"; } @@ -1266,137 +1410,189 @@ private void ExtractPose() System.IO.File.WriteAllText(path, pathString); } + public static void GenerateCharacterTargetedAnimations(GameObject characterFbx, GameObject characterPrefab, bool replace) + { + AnimationClip[] clips = Util.GetAllAnimationClipsFromCharacter(characterFbx); + + if (!characterPrefab) characterPrefab = Util.FindCharacterPrefabAsset(characterFbx); + if (!characterPrefab) return; + string firstPath = null; + + if (clips.Length > 0) + { + int index = 0; + foreach (AnimationClip clip in clips) + { + string assetPath = GenerateClipAssetPath(clip, characterFbx, RETARGET_SOURCE_PREFIX, true); + if (string.IsNullOrEmpty(firstPath)) firstPath = assetPath; + if (File.Exists(assetPath) && !replace) continue; + AnimationClip workingClip = AnimPlayerGUI.CloneClip(clip); + RetargetBlendShapes(clip, workingClip, characterPrefab, false); + AnimationClip asset = WriteAnimationToAssetDatabase(workingClip, assetPath); + index++; + } + + if (!string.IsNullOrEmpty(firstPath)) + AnimPlayerGUI.UpdateAnimatorClip(CharacterAnimator, + AssetDatabase.LoadAssetAtPath(firstPath)); + } + } + + public static AnimationClip TryGetRetargetedAnimationClip(GameObject fbxAsset, AnimationClip clip) + { + try + { + if (clip) + { + string fbxPath = AssetDatabase.GetAssetPath(fbxAsset); + string characterName = Path.GetFileNameWithoutExtension(fbxPath); + string fbxFolder = Path.GetDirectoryName(fbxPath); + string animFolder = Path.Combine(fbxFolder, ANIM_FOLDER_NAME, characterName); + + string animName = NameAnimation(characterName, clip.name, RETARGET_SOURCE_PREFIX); + string assetPath = Path.Combine(animFolder, animName + ".anim"); + AnimationClip retargetedClip = AssetDatabase.LoadAssetAtPath(assetPath); + if (retargetedClip) return retargetedClip; + } + return clip; + } + catch (Exception) + { + return clip; + } + } + static Dictionary openHandPose = new Dictionary() - { - { "LeftHand.Thumb.1 Stretched", -1.141453f }, - { "LeftHand.Thumb.Spread", -0.4620222f }, - { "LeftHand.Thumb.2 Stretched", 0.5442108f }, - { "LeftHand.Thumb.3 Stretched", 0.4577243f }, - { "LeftHand.Index.1 Stretched", 0.3184956f }, - { "LeftHand.Index.Spread", -0.4479268f }, - { "LeftHand.Index.2 Stretched", 0.2451891f }, - { "LeftHand.Index.3 Stretched", 0.6176971f }, - { "LeftHand.Middle.1 Stretched", 0.09830929f }, - { "LeftHand.Middle.Spread", -0.5679846f }, - { "LeftHand.Middle.2 Stretched", 0.3699116f }, - { "LeftHand.Middle.3 Stretched", 0.3705207f }, - { "LeftHand.Ring.1 Stretched", 0.09632754f }, - { "LeftHand.Ring.Spread", -0.5876712f }, - { "LeftHand.Ring.2 Stretched", 0.1289254f }, - { "LeftHand.Ring.3 Stretched", 0.3732445f }, - { "LeftHand.Little.1 Stretched", 0.09448492f }, - { "LeftHand.Little.Spread", -0.4517526f }, - { "LeftHand.Little.2 Stretched", -0.003889897f }, - { "LeftHand.Little.3 Stretched", -0.04161567f }, - { "RightHand.Thumb.1 Stretched", -1.135697f }, - { "RightHand.Thumb.Spread", -0.4576517f }, - { "RightHand.Thumb.2 Stretched", 0.5427816f }, - { "RightHand.Thumb.3 Stretched", 0.4549177f }, - { "RightHand.Index.1 Stretched", 0.3184868f }, - { "RightHand.Index.Spread", -0.4478924f }, - { "RightHand.Index.2 Stretched", 0.2451727f }, - { "RightHand.Index.3 Stretched", 0.617752f }, - { "RightHand.Middle.1 Stretched", 0.09830251f }, - { "RightHand.Middle.Spread", -0.5680417f }, - { "RightHand.Middle.2 Stretched", 0.3699542f }, - { "RightHand.Middle.3 Stretched", 0.3705046f }, - { "RightHand.Ring.1 Stretched", 0.09632745f }, - { "RightHand.Ring.Spread", -0.5876312f }, - { "RightHand.Ring.2 Stretched", 0.1288746f }, - { "RightHand.Ring.3 Stretched", 0.3732805f }, - { "RightHand.Little.1 Stretched", 0.09454078f }, - { "RightHand.Little.Spread", -0.4516154f }, - { "RightHand.Little.2 Stretched", -0.04165318f }, - { "RightHand.Little.3 Stretched", -0.04163568f }, - }; + { + { "LeftHand.Thumb.1 Stretched", -1.141453f }, + { "LeftHand.Thumb.Spread", -0.4620222f }, + { "LeftHand.Thumb.2 Stretched", 0.5442108f }, + { "LeftHand.Thumb.3 Stretched", 0.4577243f }, + { "LeftHand.Index.1 Stretched", 0.3184956f }, + { "LeftHand.Index.Spread", -0.4479268f }, + { "LeftHand.Index.2 Stretched", 0.2451891f }, + { "LeftHand.Index.3 Stretched", 0.6176971f }, + { "LeftHand.Middle.1 Stretched", 0.09830929f }, + { "LeftHand.Middle.Spread", -0.5679846f }, + { "LeftHand.Middle.2 Stretched", 0.3699116f }, + { "LeftHand.Middle.3 Stretched", 0.3705207f }, + { "LeftHand.Ring.1 Stretched", 0.09632754f }, + { "LeftHand.Ring.Spread", -0.5876712f }, + { "LeftHand.Ring.2 Stretched", 0.1289254f }, + { "LeftHand.Ring.3 Stretched", 0.3732445f }, + { "LeftHand.Little.1 Stretched", 0.09448492f }, + { "LeftHand.Little.Spread", -0.4517526f }, + { "LeftHand.Little.2 Stretched", -0.003889897f }, + { "LeftHand.Little.3 Stretched", -0.04161567f }, + { "RightHand.Thumb.1 Stretched", -1.135697f }, + { "RightHand.Thumb.Spread", -0.4576517f }, + { "RightHand.Thumb.2 Stretched", 0.5427816f }, + { "RightHand.Thumb.3 Stretched", 0.4549177f }, + { "RightHand.Index.1 Stretched", 0.3184868f }, + { "RightHand.Index.Spread", -0.4478924f }, + { "RightHand.Index.2 Stretched", 0.2451727f }, + { "RightHand.Index.3 Stretched", 0.617752f }, + { "RightHand.Middle.1 Stretched", 0.09830251f }, + { "RightHand.Middle.Spread", -0.5680417f }, + { "RightHand.Middle.2 Stretched", 0.3699542f }, + { "RightHand.Middle.3 Stretched", 0.3705046f }, + { "RightHand.Ring.1 Stretched", 0.09632745f }, + { "RightHand.Ring.Spread", -0.5876312f }, + { "RightHand.Ring.2 Stretched", 0.1288746f }, + { "RightHand.Ring.3 Stretched", 0.3732805f }, + { "RightHand.Little.1 Stretched", 0.09454078f }, + { "RightHand.Little.Spread", -0.4516154f }, + { "RightHand.Little.2 Stretched", -0.04165318f }, + { "RightHand.Little.3 Stretched", -0.04163568f }, + }; static Dictionary closedHandPose = new Dictionary() - { - { "LeftHand.Thumb.1 Stretched", -1.141455f }, - { "LeftHand.Thumb.Spread", -0.4620211f }, - { "LeftHand.Thumb.2 Stretched", 0.3974656f }, - { "LeftHand.Thumb.3 Stretched", -0.0122656f }, - { "LeftHand.Index.1 Stretched", -0.4441552f }, - { "LeftHand.Index.Spread", -0.3593751f }, - { "LeftHand.Index.2 Stretched", -0.8875571f }, - { "LeftHand.Index.3 Stretched", -0.3460926f }, - { "LeftHand.Middle.1 Stretched", -0.5940282f }, - { "LeftHand.Middle.Spread", -0.4824f }, - { "LeftHand.Middle.2 Stretched", -0.7796204f }, - { "LeftHand.Middle.3 Stretched", -0.3495999f }, - { "LeftHand.Ring.1 Stretched", -0.5579048f }, - { "LeftHand.Ring.Spread", -1.060186f }, - { "LeftHand.Ring.2 Stretched", -1.001659f }, - { "LeftHand.Ring.3 Stretched", -0.1538185f }, - { "LeftHand.Little.1 Stretched", -0.5157003f }, - { "LeftHand.Little.Spread", -0.5512691f }, - { "LeftHand.Little.2 Stretched", -0.6109533f }, - { "LeftHand.Little.3 Stretched", -0.4368959f }, - { "RightHand.Thumb.1 Stretched", -1.141842f }, - { "RightHand.Thumb.Spread", -0.4619166f }, - { "RightHand.Thumb.2 Stretched", 0.3966853f }, - { "RightHand.Thumb.3 Stretched", -0.01453214f }, - { "RightHand.Index.1 Stretched", -0.4441575f }, - { "RightHand.Index.Spread", -0.3588968f }, - { "RightHand.Index.2 Stretched", -0.887614f }, - { "RightHand.Index.3 Stretched", -0.3457543f }, - { "RightHand.Middle.1 Stretched", -0.5940221f }, - { "RightHand.Middle.Spread", -0.4824342f }, - { "RightHand.Middle.2 Stretched", -0.7796109f }, - { "RightHand.Middle.3 Stretched", -0.3495855f }, - { "RightHand.Ring.1 Stretched", -0.557913f }, - { "RightHand.Ring.Spread", -1.060112f }, - { "RightHand.Ring.2 Stretched", -1.001655f }, - { "RightHand.Ring.3 Stretched", -0.1538157f }, - { "RightHand.Little.1 Stretched", -0.5156479f }, - { "RightHand.Little.Spread", -0.5513764f }, - { "RightHand.Little.2 Stretched", -0.64873f }, - { "RightHand.Little.3 Stretched", -0.4367864f }, - }; + { + { "LeftHand.Thumb.1 Stretched", -1.141455f }, + { "LeftHand.Thumb.Spread", -0.4620211f }, + { "LeftHand.Thumb.2 Stretched", 0.3974656f }, + { "LeftHand.Thumb.3 Stretched", -0.0122656f }, + { "LeftHand.Index.1 Stretched", -0.4441552f }, + { "LeftHand.Index.Spread", -0.3593751f }, + { "LeftHand.Index.2 Stretched", -0.8875571f }, + { "LeftHand.Index.3 Stretched", -0.3460926f }, + { "LeftHand.Middle.1 Stretched", -0.5940282f }, + { "LeftHand.Middle.Spread", -0.4824f }, + { "LeftHand.Middle.2 Stretched", -0.7796204f }, + { "LeftHand.Middle.3 Stretched", -0.3495999f }, + { "LeftHand.Ring.1 Stretched", -0.5579048f }, + { "LeftHand.Ring.Spread", -1.060186f }, + { "LeftHand.Ring.2 Stretched", -1.001659f }, + { "LeftHand.Ring.3 Stretched", -0.1538185f }, + { "LeftHand.Little.1 Stretched", -0.5157003f }, + { "LeftHand.Little.Spread", -0.5512691f }, + { "LeftHand.Little.2 Stretched", -0.6109533f }, + { "LeftHand.Little.3 Stretched", -0.4368959f }, + { "RightHand.Thumb.1 Stretched", -1.141842f }, + { "RightHand.Thumb.Spread", -0.4619166f }, + { "RightHand.Thumb.2 Stretched", 0.3966853f }, + { "RightHand.Thumb.3 Stretched", -0.01453214f }, + { "RightHand.Index.1 Stretched", -0.4441575f }, + { "RightHand.Index.Spread", -0.3588968f }, + { "RightHand.Index.2 Stretched", -0.887614f }, + { "RightHand.Index.3 Stretched", -0.3457543f }, + { "RightHand.Middle.1 Stretched", -0.5940221f }, + { "RightHand.Middle.Spread", -0.4824342f }, + { "RightHand.Middle.2 Stretched", -0.7796109f }, + { "RightHand.Middle.3 Stretched", -0.3495855f }, + { "RightHand.Ring.1 Stretched", -0.557913f }, + { "RightHand.Ring.Spread", -1.060112f }, + { "RightHand.Ring.2 Stretched", -1.001655f }, + { "RightHand.Ring.3 Stretched", -0.1538157f }, + { "RightHand.Little.1 Stretched", -0.5156479f }, + { "RightHand.Little.Spread", -0.5513764f }, + { "RightHand.Little.2 Stretched", -0.64873f }, + { "RightHand.Little.3 Stretched", -0.4367864f }, + }; static string[] handCurves = new string[] { - "LeftHand.Thumb.1 Stretched", - "LeftHand.Thumb.Spread", - "LeftHand.Thumb.2 Stretched", - "LeftHand.Thumb.3 Stretched", - "LeftHand.Index.1 Stretched", - "LeftHand.Index.Spread", - "LeftHand.Index.2 Stretched", - "LeftHand.Index.3 Stretched", - "LeftHand.Middle.1 Stretched", - "LeftHand.Middle.Spread", - "LeftHand.Middle.2 Stretched", - "LeftHand.Middle.3 Stretched", - "LeftHand.Ring.1 Stretched", - "LeftHand.Ring.Spread", - "LeftHand.Ring.2 Stretched", - "LeftHand.Ring.3 Stretched", - "LeftHand.Little.1 Stretched", - "LeftHand.Little.Spread", - "LeftHand.Little.2 Stretched", - "LeftHand.Little.3 Stretched", - "RightHand.Thumb.1 Stretched", - "RightHand.Thumb.Spread", - "RightHand.Thumb.2 Stretched", - "RightHand.Thumb.3 Stretched", - "RightHand.Index.1 Stretched", - "RightHand.Index.Spread", - "RightHand.Index.2 Stretched", - "RightHand.Index.3 Stretched", - "RightHand.Middle.1 Stretched", - "RightHand.Middle.Spread", - "RightHand.Middle.2 Stretched", - "RightHand.Middle.3 Stretched", - "RightHand.Ring.1 Stretched", - "RightHand.Ring.Spread", - "RightHand.Ring.2 Stretched", - "RightHand.Ring.3 Stretched", - "RightHand.Little.1 Stretched", - "RightHand.Little.Spread", - "RightHand.Little.2 Stretched", - "RightHand.Little.3 Stretched" + "LeftHand.Thumb.1 Stretched", + "LeftHand.Thumb.Spread", + "LeftHand.Thumb.2 Stretched", + "LeftHand.Thumb.3 Stretched", + "LeftHand.Index.1 Stretched", + "LeftHand.Index.Spread", + "LeftHand.Index.2 Stretched", + "LeftHand.Index.3 Stretched", + "LeftHand.Middle.1 Stretched", + "LeftHand.Middle.Spread", + "LeftHand.Middle.2 Stretched", + "LeftHand.Middle.3 Stretched", + "LeftHand.Ring.1 Stretched", + "LeftHand.Ring.Spread", + "LeftHand.Ring.2 Stretched", + "LeftHand.Ring.3 Stretched", + "LeftHand.Little.1 Stretched", + "LeftHand.Little.Spread", + "LeftHand.Little.2 Stretched", + "LeftHand.Little.3 Stretched", + "RightHand.Thumb.1 Stretched", + "RightHand.Thumb.Spread", + "RightHand.Thumb.2 Stretched", + "RightHand.Thumb.3 Stretched", + "RightHand.Index.1 Stretched", + "RightHand.Index.Spread", + "RightHand.Index.2 Stretched", + "RightHand.Index.3 Stretched", + "RightHand.Middle.1 Stretched", + "RightHand.Middle.Spread", + "RightHand.Middle.2 Stretched", + "RightHand.Middle.3 Stretched", + "RightHand.Ring.1 Stretched", + "RightHand.Ring.Spread", + "RightHand.Ring.2 Stretched", + "RightHand.Ring.3 Stretched", + "RightHand.Little.1 Stretched", + "RightHand.Little.Spread", + "RightHand.Little.2 Stretched", + "RightHand.Little.3 Stretched" }; } } \ No newline at end of file diff --git a/Editor/AnimRetargetOverlay.cs b/Editor/AnimRetargetOverlay.cs index fbe2cc9..98a3142 100644 --- a/Editor/AnimRetargetOverlay.cs +++ b/Editor/AnimRetargetOverlay.cs @@ -1,4 +1,5 @@ #if SCENEVIEW_OVERLAY_COMPATIBLE +using System.Collections.Generic; using UnityEditor; using UnityEditor.Overlays; using UnityEngine; @@ -8,33 +9,57 @@ namespace Reallusion.Import [Overlay(typeof(SceneView), "Animation Retarget Tools", "Animation Retarget Tools")] public class AnimRetargetOverlay : IMGUIOverlay, ITransientOverlay { - public static AnimRetargetOverlay createdOverlay { get; private set; } - public static bool exists { get { return createdOverlay != null; } } - bool isVisible; + public static List createdOverlays = new List(); + public static bool exists { get { return createdOverlays.Count > 0; } } + private bool isVisible; public bool visible { get { return isVisible; } } - + private static bool visibility = false; + public static bool Visibility { get { return visibility; } } public static float width; - public static float height; - AnimRetargetOverlay() + public static float height; + + public static bool AnyVisible() { - isVisible = false; + foreach (AnimRetargetOverlay aro in createdOverlays) + { + if (aro.isVisible) return true; + } + return false; } - public void Show() + public static void ShowAll() { - isVisible = true; + visibility = true; + foreach (AnimRetargetOverlay aro in createdOverlays) + { + aro.Show(); + } + } - createdOverlay.Undock(); - createdOverlay.Undock(); + public static void HideAll() + { + visibility = false; + foreach (AnimRetargetOverlay aro in createdOverlays) + { + aro.Hide(); + } + } - //if (createdOverlay.isInToolbar) - // createdOverlay.Undock(); + AnimRetargetOverlay() + { + isVisible = visibility; + } - createdOverlay.collapsed = false; - createdOverlay.floatingPosition = new Vector2( - 1f, - this.containerWindow.position.height - height - 3f - ); + public void Show() + { + isVisible = true; + Undock(); + Undock(); + collapsed = false; + floatingPosition = new Vector2( + 1f, + this.containerWindow.position.height - height - 3f + ); } public void Hide() @@ -43,9 +68,19 @@ public void Hide() } public override void OnCreated() - { - if (createdOverlay == null) - createdOverlay = this; + { + createdOverlays.Add(this); + } + + public override void OnWillBeDestroyed() + { + if (createdOverlays.Contains(this)) + { + Hide(); + createdOverlays.Remove(this); + } + + base.OnWillBeDestroyed(); } public override void OnGUI() diff --git a/Editor/CharacterInfo.cs b/Editor/CharacterInfo.cs index 8b84524..0edf289 100644 --- a/Editor/CharacterInfo.cs +++ b/Editor/CharacterInfo.cs @@ -27,6 +27,7 @@ public class CharacterInfo public enum ProcessingType { None, Basic, HighQuality } public enum EyeQuality { None, Basic, Parallax, Refractive } public enum HairQuality { None, Default, TwoPass, Coverage } + public enum ShaderFeatureFlags { NoShaderFeatures = 0, Tessellation = 1 } //, Tessellation = ~0 } public string guid; public string path; @@ -37,6 +38,8 @@ public enum HairQuality { None, Default, TwoPass, Coverage } public bool isLOD = false; public bool bakeIsBaked = false; + public bool animationSetup = false; + public int animationRetargeted = 0; // these are the settings the character is currently set to build private ProcessingType logType = ProcessingType.None; @@ -44,6 +47,7 @@ public enum HairQuality { None, Default, TwoPass, Coverage } private HairQuality qualHair = HairQuality.TwoPass; private bool bakeCustomShaders = true; private bool bakeSeparatePrefab = true; + private bool useTessellation = false; public ProcessingType BuildType { get { return logType; } set { logType = value; } } public MaterialQuality BuildQuality @@ -61,6 +65,9 @@ public MaterialQuality BuildQuality else BuildType = ProcessingType.None; } } + + public ShaderFeatureFlags ShaderFlags { get; set; } = ShaderFeatureFlags.NoShaderFeatures; + public bool FeatureUseTessellation => (ShaderFlags & ShaderFeatureFlags.Tessellation) > 0; public bool BasicMaterials => logType == ProcessingType.Basic; public bool HQMaterials => logType == ProcessingType.HighQuality; public EyeQuality QualEyes { get { return qualEyes; } set { qualEyes = value; } } @@ -80,7 +87,10 @@ public MaterialQuality BuildQuality private HairQuality builtQualHair = HairQuality.TwoPass; private bool builtBakeCustomShaders = true; private bool builtBakeSeparatePrefab = true; + private bool builtTessellation = false; + public ShaderFeatureFlags BuiltShaderFlags { get; private set; } = ShaderFeatureFlags.NoShaderFeatures; + public bool BuiltFeatureTessellation => (BuiltShaderFlags & ShaderFeatureFlags.Tessellation) > 0; public bool BuiltBasicMaterials => builtLogType == ProcessingType.Basic; public bool BuiltHQMaterials => builtLogType == ProcessingType.HighQuality; public bool BuiltDualMaterialHair => builtQualHair == HairQuality.TwoPass; @@ -90,7 +100,7 @@ public MaterialQuality BuildQuality public HairQuality BuiltQualHair => builtQualHair; public bool BuiltRefractiveEyes => BuiltQualEyes == EyeQuality.Refractive; public bool BuiltBasicEyes => BuiltQualEyes == EyeQuality.Basic; - public bool BuiltParallaxEyes => BuiltQualEyes == EyeQuality.Parallax; + public bool BuiltParallaxEyes => BuiltQualEyes == EyeQuality.Parallax; public MaterialQuality BuiltQuality => BuiltHQMaterials ? MaterialQuality.High : MaterialQuality.Default; public bool Unprocessed => builtLogType == ProcessingType.None; @@ -109,6 +119,11 @@ private void FixCharSettings() if (qualHair == HairQuality.Coverage && Pipeline.isHDRP) qualHair = HairQuality.Default; + + if (!Pipeline.isHDRP && (ShaderFlags & ShaderFeatureFlags.Tessellation) > 0) + { + ShaderFlags = ShaderFlags & (~ShaderFeatureFlags.Tessellation); + } } public CharacterInfo(string guid) @@ -136,6 +151,8 @@ public void ApplySettings() builtQualHair = qualHair; builtBakeCustomShaders = bakeCustomShaders; builtBakeSeparatePrefab = bakeSeparatePrefab; + builtTessellation = useTessellation; + BuiltShaderFlags = ShaderFlags; } public GameObject Fbx @@ -265,6 +282,15 @@ public void Read() case "isLOD": isLOD = value == "true" ? true : false; break; + case "shaderFlags": + ShaderFlags = (ShaderFeatureFlags)int.Parse(value); + break; + case "animationSetup": + animationSetup = value == "true" ? true : false; + break; + case "animationRetargeted": + animationRetargeted = int.Parse(value); + break; } } ApplySettings(); @@ -282,6 +308,9 @@ public void Write() writer.WriteLine("bakeIsBaked=" + (bakeIsBaked ? "true" : "false")); writer.WriteLine("bakeCustomShaders=" + (builtBakeCustomShaders ? "true" : "false")); writer.WriteLine("bakeSeparatePrefab=" + (builtBakeSeparatePrefab ? "true" : "false")); + writer.WriteLine("shaderFlags=" + (int)BuiltShaderFlags); + writer.WriteLine("animationSetup=" + (animationSetup ? "true" : "false")); + writer.WriteLine("animationRetargeted=" + animationRetargeted.ToString()); writer.Close(); AssetDatabase.ImportAsset(infoPath); } diff --git a/Editor/CharacterTreeView.cs b/Editor/CharacterTreeView.cs index c7baac7..be16fb2 100644 --- a/Editor/CharacterTreeView.cs +++ b/Editor/CharacterTreeView.cs @@ -174,7 +174,7 @@ private bool TrySelectMultiPassMaterial(int index, List selectedObjects) if (objList[index].GetType() == typeof(Material)) { Material m = objList[index] as Material; - if (m && m.shader.name.iEndsWith(Pipeline.SHADER_HQ_HAIR)) + if (m && m.shader.name.iContains(Pipeline.SHADER_HQ_HAIR)) { if (Util.GetMultiPassMaterials(m, out Material firstPass, out Material secondPass)) { diff --git a/Editor/Compute/RLBakeShader.compute b/Editor/Compute/RLBakeShader.compute index 8b5b0c6..1558437 100644 --- a/Editor/Compute/RLBakeShader.compute +++ b/Editor/Compute/RLBakeShader.compute @@ -1086,7 +1086,7 @@ float EyeBlendMask(float radial) float EyeShadowMask(float radial) { - return 0.5f * saturate(invLerp(shadowRadius * shadowHardness * scleraScale, shadowRadius * scleraScale, radial)); + return saturate(invLerp(shadowRadius * shadowHardness * scleraScale, shadowRadius * scleraScale, radial)); } diff --git a/Editor/ComputeBake.cs b/Editor/ComputeBake.cs index 7e00b89..249901e 100644 --- a/Editor/ComputeBake.cs +++ b/Editor/ComputeBake.cs @@ -308,27 +308,27 @@ public void BakeMaterials() Material firstPass = null; Material secondPass = null; - if (shaderName == Pipeline.SHADER_HQ_SKIN) + if (shaderName.iContains(Pipeline.SHADER_HQ_SKIN)) bakedMaterial = BakeSkinMaterial(sharedMat, sourceName); - else if (shaderName == Pipeline.SHADER_HQ_TEETH) + else if (shaderName.iContains(Pipeline.SHADER_HQ_TEETH)) bakedMaterial = BakeTeethMaterial(sharedMat, sourceName); - else if (shaderName == Pipeline.SHADER_HQ_TONGUE) + else if (shaderName.iContains(Pipeline.SHADER_HQ_TONGUE)) bakedMaterial = BakeTongueMaterial(sharedMat, sourceName); - else if (shaderName == Pipeline.SHADER_HQ_HAIR || - shaderName == Pipeline.SHADER_HQ_HAIR_1ST_PASS || - shaderName == Pipeline.SHADER_HQ_HAIR_COVERAGE) + else if (shaderName.iContains(Pipeline.SHADER_HQ_HAIR) || + shaderName.iContains(Pipeline.SHADER_HQ_HAIR_1ST_PASS) || + shaderName.iContains(Pipeline.SHADER_HQ_HAIR_COVERAGE)) bakedMaterial = BakeHairMaterial(sharedMat, sourceName, out firstPass, out secondPass); - else if (shaderName == Pipeline.SHADER_HQ_CORNEA || - shaderName == Pipeline.SHADER_HQ_CORNEA_PARALLAX || - shaderName == Pipeline.SHADER_HQ_CORNEA_REFRACTIVE || - shaderName == Pipeline.SHADER_HQ_EYE_REFRACTIVE) + else if (shaderName.iContains(Pipeline.SHADER_HQ_CORNEA) || + shaderName.iContains(Pipeline.SHADER_HQ_CORNEA_PARALLAX) || + shaderName.iContains(Pipeline.SHADER_HQ_CORNEA_REFRACTIVE) || + shaderName.iContains(Pipeline.SHADER_HQ_EYE_REFRACTIVE)) bakedMaterial = BakeEyeMaterial(sharedMat, sourceName); - else if (shaderName == Pipeline.SHADER_HQ_EYE_OCCLUSION) + else if (shaderName.iContains(Pipeline.SHADER_HQ_EYE_OCCLUSION)) bakedMaterial = BakeEyeOcclusionMaterial(sharedMat, sourceName); if (firstPass && secondPass) @@ -516,7 +516,7 @@ private Material CreateBakedMaterial(Texture2D baseMap, Texture2D maskMap, // add the path of the remapped material for later re-import. string remapPath = AssetDatabase.GetAssetPath(bakedMaterial); - if (remapPath == fbxPath) Debug.LogError("remapPath: " + remapPath + " is fbxPath!"); + if (remapPath == fbxPath) Util.LogError("remapPath: " + remapPath + " is fbxPath!"); if (remapPath != fbxPath && AssetDatabase.WriteImportSettingsIfDirty(remapPath)) importAssets.Add(AssetDatabase.GetAssetPath(bakedMaterial)); @@ -549,7 +549,7 @@ private Material BakeSkinMaterial(Material mat, string sourceName) float smoothnessPower = mat.GetFloatIf("_SmoothnessPower"); float subsurfaceScale = mat.GetFloatIf("_SubsurfaceScale"); float thicknessScale = mat.GetFloatIf("_ThicknessScale"); - float thicknessScaleMin = mat.GetFloatIf("_ThicknessScaleMin"); + float thicknessScaleMin = mat.GetFloatIf("_ThicknessScaleMin", 0f); float colorBlendStrength = mat.GetFloatIf("_ColorBlendStrength"); float normalBlendStrength = mat.GetFloatIf("_NormalBlendStrength"); float mouthAOPower = mat.GetFloatIf("_MouthCavityAO"); @@ -578,17 +578,17 @@ private Material BakeSkinMaterial(Material mat, string sourceName) float upperLipSS = mat.GetFloatIf("_UpperLipScatterScale"); float chinSS = mat.GetFloatIf("_ChinScatterScale"); float unmaskedSS = mat.GetFloatIf("_UnmaskedScatterScale"); - float sssNormalSoften = mat.GetFloatIf("_SubsurfaceNormalSoften"); + float sssNormalSoften = mat.GetFloatIf("_SubsurfaceNormalSoften", 0f); Texture2D emission = GetMaterialTexture(mat, "_EmissionMap"); - Color diffuseColor = mat.GetColorIf("_DiffuseColor"); - Color emissiveColor = mat.GetColorIf("_EmissiveColor"); - Color subsurfaceFalloff = mat.GetColorIf("_SubsurfaceFalloff"); - if (IS_HDRP) subsurfaceFalloff = Color.white; - if (!IS_HDRP && !Importer.USE_AMPLIFY_SHADER) - sssNormalSoften = 0f; + Color diffuseColor = mat.GetColorIf("_DiffuseColor", Color.white); + Color emissiveColor = mat.GetColorIf("_EmissiveColor", Color.black); + Color subsurfaceFalloff = mat.GetColorIf("_SubsurfaceFalloff", Color.white); + if (IS_HDRP) subsurfaceFalloff = Color.white; bool isHead = mat.GetFloatIf("BOOLEAN_IS_HEAD") > 0f; bool useAmplify = characterInfo.BakeCustomShaders && mat.shader.name.iContains("/Amplify/"); + bool useTessellation = characterInfo.BuiltFeatureTessellation; + if (!IS_HDRP && !useAmplify) sssNormalSoften = 0f; Texture2D bakedBaseMap = diffuse; Texture2D bakedMaskMap = mask; @@ -712,7 +712,7 @@ private Material BakeSkinMaterial(Material mat, string sourceName) 1.0f, microNormalTiling, microNormalStrength, emissiveColor, sourceName, Pipeline.GetTemplateMaterial(MaterialType.Skin, - MaterialQuality.Baked, characterInfo, useAmplify)); + MaterialQuality.Baked, characterInfo, useAmplify, useTessellation)); CopyAMPSubsurface(mat, result); @@ -753,11 +753,12 @@ private Material BakeTeethMaterial(Material mat, string sourceName) float gumsThickness = mat.GetFloatIf("_GumsThickness"); float isUpperTeeth = mat.GetFloatIf("_IsUpperTeeth"); Texture2D emission = GetMaterialTexture(mat, "_EmissionMap"); - Color emissiveColor = mat.GetColorIf("_EmissiveColor"); - Color subsurfaceFalloff = mat.GetColorIf("_SubsurfaceFalloff"); + Color emissiveColor = mat.GetColorIf("_EmissiveColor", Color.black); + Color subsurfaceFalloff = mat.GetColorIf("_SubsurfaceFalloff", Color.white); if (IS_HDRP) subsurfaceFalloff = Color.white; bool useAmplify = characterInfo.BakeCustomShaders && mat.shader.name.iContains("/Amplify/"); + bool useTessellation = characterInfo.BuiltFeatureTessellation; Texture2D bakedBaseMap = diffuse; Texture2D bakedMaskMap = mask; @@ -819,7 +820,7 @@ private Material BakeTeethMaterial(Material mat, string sourceName) normalStrength, microNormalTiling, microNormalStrength, emissiveColor, sourceName, Pipeline.GetTemplateMaterial(MaterialType.Teeth, - MaterialQuality.Baked, characterInfo, useAmplify)); + MaterialQuality.Baked, characterInfo, useAmplify, useTessellation)); CopyAMPSubsurface(mat, result); @@ -848,11 +849,12 @@ private Material BakeTongueMaterial(Material mat, string sourceName) float tongueSSS = mat.GetFloatIf("_TongueSSS"); float tongueThickness = mat.GetFloatIf("_TongueThickness"); Texture2D emission = GetMaterialTexture(mat, "_EmissionMap"); - Color emissiveColor = mat.GetColorIf("_EmissiveColor"); - Color subsurfaceFalloff = mat.GetColorIf("_SubsurfaceFalloff"); + Color emissiveColor = mat.GetColorIf("_EmissiveColor", Color.black); + Color subsurfaceFalloff = mat.GetColorIf("_SubsurfaceFalloff", Color.white); if (IS_HDRP) subsurfaceFalloff = Color.white; bool useAmplify = characterInfo.BakeCustomShaders && mat.shader.name.iContains("/Amplify/"); + bool useTessellation = characterInfo.BuiltFeatureTessellation; Texture2D bakedBaseMap = diffuse; Texture2D bakedMaskMap = mask; @@ -916,7 +918,7 @@ private Material BakeTongueMaterial(Material mat, string sourceName) normalStrength, microNormalTiling, microNormalStrength, emissiveColor, sourceName, Pipeline.GetTemplateMaterial(MaterialType.Tongue, - MaterialQuality.Baked, characterInfo, useAmplify)); + MaterialQuality.Baked, characterInfo, useAmplify, useTessellation)); CopyAMPSubsurface(mat, result); @@ -964,17 +966,18 @@ private Material BakeEyeMaterial(Material mat, string sourceName) float irisSubsurfaceScale = mat.GetFloatIf("_IrisSubsurfaceScale"); float subsurfaceThickness = mat.GetFloatIf("_SubsurfaceThickness"); - Color cornerShadowColor = mat.GetColorIf("_CornerShadowColor"); - Color irisColor = mat.GetColorIf("_IrisColor"); - Color irisCloudyColor = mat.GetColorIf("_IrisCloudyColor"); - Color limbusColor = mat.GetColorIf("_LimbusColor"); + Color cornerShadowColor = mat.GetColorIf("_CornerShadowColor", Color.red); + Color irisColor = mat.GetColorIf("_IrisColor", Color.white); + Color irisCloudyColor = mat.GetColorIf("_IrisCloudyColor", Color.black); + Color limbusColor = mat.GetColorIf("_LimbusColor", Color.black); bool isCornea = mat.GetFloatIf("BOOLEAN_ISCORNEA") > 0f; bool isLeftEye = mat.GetFloatIf("_IsLeftEye") > 0f; Texture2D emission = GetMaterialTexture(mat, "_EmissionMap"); - Color emissiveColor = mat.GetColorIf("_EmissiveColor"); - Color subsurfaceFalloff = mat.GetColorIf("_SubsurfaceFalloff"); + Color emissiveColor = mat.GetColorIf("_EmissiveColor", Color.black); + Color subsurfaceFalloff = mat.GetColorIf("_SubsurfaceFalloff", Color.white); bool useAmplify = characterInfo.BakeCustomShaders && mat.shader.name.iContains("/Amplify/"); + bool useTessellation = characterInfo.BuiltFeatureTessellation; Texture2D bakedBaseMap = cornea; Texture2D bakedMaskMap = mask; @@ -1064,7 +1067,7 @@ private Material BakeEyeMaterial(Material mat, string sourceName) bakedDetailMask, bakedDetailMap, bakedSubsurfaceMap, bakedThicknessMap, emissionMap, 1f, microNormalTiling, microNormalStrength, emissiveColor, sourceName, isCornea ? Pipeline.GetTemplateMaterial(MaterialType.Cornea, - MaterialQuality.Baked, characterInfo, useAmplify) + MaterialQuality.Baked, characterInfo, useAmplify, useTessellation) : Pipeline.GetTemplateMaterial(MaterialType.Eye, MaterialQuality.Baked, characterInfo)); @@ -1127,8 +1130,8 @@ private Material BakeHairMaterial(Material mat, string sourceName, out Material float alphaClip = mat.GetFloatIf("_AlphaClip"); if (IS_URP) alphaClip = mat.GetFloatIf("_AlphaClip2"); float shadowClip = mat.GetFloatIf("_ShadowClip"); - float depthPrepass = mat.GetFloatIf("_DepthPrepass"); - float depthPostpass = mat.GetFloatIf("_DepthPostpass"); + float depthPrepass = mat.GetFloatIf("_DepthPrepass", 1f); + float depthPostpass = mat.GetFloatIf("_DepthPostpass", 0f); float smoothnessMin = mat.GetFloatIf("_SmoothnessMin"); float smoothnessMax = mat.GetFloatIf("_SmoothnessMax"); float smoothnessPower = mat.GetFloatIf("_SmoothnessPower"); @@ -1155,13 +1158,13 @@ private Material BakeHairMaterial(Material mat, string sourceName, out Material float normalStrength = mat.GetFloatIf("_NormalStrength"); Vector4 highlightADistribution = mat.GetVectorIf("_HighlightADistribution"); Vector4 highlightBDistribution = mat.GetVectorIf("_HighlightBDistribution"); - Color vertexBaseColor = mat.GetColorIf("_VertexBaseColor"); - Color rootColor = mat.GetColorIf("_RootColor"); - Color endColor = mat.GetColorIf("_EndColor"); - Color highlightAColor = mat.GetColorIf("_HighlightAColor"); - Color highlightBColor = mat.GetColorIf("_HighlightBColor"); - Color specularTint = mat.GetColorIf("_SpecularTint"); - Color diffuseColor = mat.GetColorIf("_DiffuseColor"); + Color vertexBaseColor = mat.GetColorIf("_VertexBaseColor", Color.black); + Color rootColor = mat.GetColorIf("_RootColor", Color.black); + Color endColor = mat.GetColorIf("_EndColor", Color.white); + Color highlightAColor = mat.GetColorIf("_HighlightAColor", Color.white); + Color highlightBColor = mat.GetColorIf("_HighlightBColor", Color.white); + Color specularTint = mat.GetColorIf("_SpecularTint", Color.white); + Color diffuseColor = mat.GetColorIf("_DiffuseColor", Color.white); bool enableColor = mat.GetFloatIf("BOOLEAN_ENABLECOLOR") > 0f; float clipQuality = 0f; if (mat.HasProperty("_ENUMCLIPQUALITY_ON")) @@ -1169,12 +1172,13 @@ private Material BakeHairMaterial(Material mat, string sourceName, out Material else if (mat.HasProperty("_ClipQuality")) clipQuality = mat.GetFloat("_ClipQuality"); Texture2D emission = GetMaterialTexture(mat, "_EmissionMap"); - Color emissiveColor = mat.GetColorIf("_EmissiveColor"); + Color emissiveColor = mat.GetColorIf("_EmissiveColor", Color.black); firstPass = null; secondPass = null; - bool useAmplify = characterInfo.BakeCustomShaders && mat.shader.name.iContains("/Amplify/"); + bool useAmplify = characterInfo.BakeCustomShaders && mat.shader.name.iContains("/Amplify/"); + bool useTessellation = characterInfo.BuiltFeatureTessellation; Texture2D bakedBaseMap = diffuse; Texture2D bakedMaskMap = mask; @@ -1298,24 +1302,27 @@ private Material BakeHairMaterial(Material mat, string sourceName, out Material } }; - if (mat.shader.name.iEndsWith(Pipeline.SHADER_HQ_HAIR_1ST_PASS)) + if (mat.shader.name.iContains(Pipeline.SHADER_HQ_HAIR_1ST_PASS)) { firstPass = CreateBakedMaterial(bakedBaseMap, bakedMaskMap, bakedMetallicGlossMap, bakedAOMap, bakedNormalMap, null, null, null, null, emissionMap, normalStrength, 1f, 1f, emissiveColor, sourceName, Pipeline.GetCustomTemplateMaterial(Pipeline.MATERIAL_BAKED_HAIR_CUSTOM_1ST_PASS, - MaterialQuality.Baked, useAmplify)); + MaterialQuality.Baked, useAmplify, useTessellation)); secondPass = CreateBakedMaterial(bakedBaseMap, bakedMaskMap, bakedMetallicGlossMap, bakedAOMap, bakedNormalMap, null, null, null, null, emissionMap, normalStrength, 1f, 1f, emissiveColor, sourceName.Replace("_1st_Pass", "_2nd_Pass"), Pipeline.GetCustomTemplateMaterial(Pipeline.MATERIAL_BAKED_HAIR_CUSTOM_2ND_PASS, - MaterialQuality.Baked, useAmplify)); + MaterialQuality.Baked, useAmplify, useTessellation)); // multi material pass hair is custom baked shader only: SetCustom(firstPass); + alphaClip = 0.01f; + depthPostpass = 0f; + depthPrepass = 1f; SetCustom(secondPass); return null; } @@ -1326,7 +1333,7 @@ private Material BakeHairMaterial(Material mat, string sourceName, out Material normalStrength, 1f, 1f, emissiveColor, sourceName, Pipeline.GetTemplateMaterial(MaterialType.Hair, - MaterialQuality.Baked, characterInfo, useAmplify)); + MaterialQuality.Baked, characterInfo, useAmplify, useTessellation)); SetCustom(result); return result; @@ -1352,21 +1359,24 @@ private Material BakeHairMaterial(Material mat, string sourceName, out Material bakeMat.SetColorIf("_Color", diffuseColor); }; - if (mat.shader.name.iEndsWith(Pipeline.SHADER_HQ_HAIR_1ST_PASS)) + if (mat.shader.name.iContains(Pipeline.SHADER_HQ_HAIR_1ST_PASS)) { firstPass = CreateBakedMaterial(bakedBaseMap, bakedMaskMap, bakedMetallicGlossMap, bakedAOMap, bakedNormalMap, null, null, null, null, emissionMap, normalStrength, 1f, 1f, emissiveColor, sourceName, - Pipeline.GetCustomTemplateMaterial(Pipeline.MATERIAL_BAKED_HAIR_1ST_PASS, MaterialQuality.Baked, useAmplify)); + Pipeline.GetCustomTemplateMaterial(Pipeline.MATERIAL_BAKED_HAIR_1ST_PASS, MaterialQuality.Baked, useAmplify, useTessellation)); secondPass = CreateBakedMaterial(bakedBaseMap, bakedMaskMap, bakedMetallicGlossMap, bakedAOMap, bakedNormalMap, null, null, null, null, emissionMap, normalStrength, 1f, 1f, emissiveColor, sourceName.Replace("_1st_Pass", "_2nd_Pass"), - Pipeline.GetCustomTemplateMaterial(Pipeline.MATERIAL_BAKED_HAIR_2ND_PASS, MaterialQuality.Baked, useAmplify)); + Pipeline.GetCustomTemplateMaterial(Pipeline.MATERIAL_BAKED_HAIR_2ND_PASS, MaterialQuality.Baked, useAmplify, useTessellation)); SetBasic(firstPass); + alphaClip = 0.01f; + depthPostpass = 0f; + depthPrepass = 1f; SetBasic(secondPass); return null; } @@ -1404,7 +1414,7 @@ private Material BakeEyeOcclusionMaterial(Material mat, string sourceName) float top2Max = mat.GetFloatIf("_Top2Max"); float tearDuctPosition = mat.GetFloatIf("_TearDuctPosition"); float tearDuctWidth = mat.GetFloatIf("_TearDuctWidth"); - Color occlusionColor = mat.GetColorIf("_OcclusionColor"); + Color occlusionColor = mat.GetColorIf("_OcclusionColor", Color.black); float expandOut = mat.GetFloatIf("_ExpandOut"); float expandUpper = mat.GetFloatIf("_ExpandUpper"); @@ -1413,6 +1423,8 @@ private Material BakeEyeOcclusionMaterial(Material mat, string sourceName) float expandOuter = mat.GetFloatIf("_ExpandOuter"); float expandScale = mat.GetFloatIf("_ExpandScale"); + bool useTessellation = characterInfo.BuiltFeatureTessellation; + Texture2D bakedBaseMap = null; Texture2D bakedMaskMap = null; Texture2D bakedMetallicGlossMap = null; @@ -1434,7 +1446,7 @@ private Material BakeEyeOcclusionMaterial(Material mat, string sourceName) bakedDetailMask, bakedDetailMap, bakedSubsurfaceMap, bakedThicknessMap, emissionMap, 1f, 1f, 1f, Color.black, sourceName, Pipeline.GetTemplateMaterial(MaterialType.EyeOcclusion, - MaterialQuality.Baked, characterInfo)); + MaterialQuality.Baked, characterInfo, false, useTessellation)); result.SetFloatIf("_ExpandOut", expandOut); result.SetFloatIf("_ExpandUpper", expandUpper); diff --git a/Editor/Extensions.cs b/Editor/Extensions.cs index 96eb8bf..a40945b 100644 --- a/Editor/Extensions.cs +++ b/Editor/Extensions.cs @@ -90,13 +90,13 @@ public static bool SetFloatIf(this Material mat, string shaderRef, float value) return false; } - public static float GetFloatIf(this Material mat, string shaderRef) + public static float GetFloatIf(this Material mat, string shaderRef, float defaultValue = 0) { if (mat.shader && mat.shader.FindPropertyIndex(shaderRef) >= 0) { return mat.GetFloat(shaderRef); } - return 0f; + return defaultValue; } public static bool SetVectorIf(this Material mat, string shaderRef, Vector4 value) @@ -109,13 +109,13 @@ public static bool SetVectorIf(this Material mat, string shaderRef, Vector4 valu return false; } - public static Vector4 GetVectorIf(this Material mat, string shaderRef) + public static Vector4 GetVectorIf(this Material mat, string shaderRef, Vector4 defaultValue = default(Vector4)) { if (mat.shader && mat.shader.FindPropertyIndex(shaderRef) >= 0) { return mat.GetVector(shaderRef); } - return Vector4.zero; + return defaultValue; } public static bool SetColorIf(this Material mat, string shaderRef, Color value) @@ -128,13 +128,13 @@ public static bool SetColorIf(this Material mat, string shaderRef, Color value) return false; } - public static Color GetColorIf(this Material mat, string shaderRef) + public static Color GetColorIf(this Material mat, string shaderRef, Color defaultValue = default(Color)) { if (mat.shader && mat.shader.FindPropertyIndex(shaderRef) >= 0) { return mat.GetColor(shaderRef); } - return Color.magenta; + return defaultValue; } } } diff --git a/Editor/FacialProfileMapper.cs b/Editor/FacialProfileMapper.cs index bce4f6d..fbb9de1 100644 --- a/Editor/FacialProfileMapper.cs +++ b/Editor/FacialProfileMapper.cs @@ -1,22 +1,82 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using UnityEditor; namespace Reallusion.Import { - public enum FacialProfile { CC3, CC3Ex, CC4 } + public enum ExpressionProfile { None, Std, ExPlus, Ext } + public enum VisemeProfile { None, PairsCC3, PairsCC4, Direct } - public struct FacialProfileMapping + public struct FacialProfile { - public string CC3; - public string CC3Ex; - public string CC4; + public ExpressionProfile expressionProfile; + public VisemeProfile visemeProfile; + public bool corrections; - public FacialProfileMapping(string cc3, string cc3Ex, string cc4) + public FacialProfile(ExpressionProfile exp, VisemeProfile vis) { - CC3 = cc3; - CC3Ex = cc3Ex; - CC4 = cc4; + expressionProfile = exp; + visemeProfile = vis; + corrections = false; + } + + public override string ToString() + { + return "(" + expressionProfile + (corrections ? "*" : "") + "/" + visemeProfile + ")"; + } + + public bool IsSameProfileFrom(FacialProfile from) + { + return ((from.expressionProfile == expressionProfile || from.expressionProfile == ExpressionProfile.None) && + (from.visemeProfile == visemeProfile || from.visemeProfile == VisemeProfile.None)); + } + + public bool HasFacialShapes + { + get { return expressionProfile != ExpressionProfile.None || visemeProfile != VisemeProfile.None; } + } + + public string GetMappingFrom(string blendShapeName, FacialProfile from) + { + string mapping; + + // ExPlus4 blendshapes are incorrectly named blendshapes from the CC4 exported - CC3+ExPlus profile + // which need to be corrected when mapping from + if (from.corrections && FacialProfileMapper.GetCorrection(blendShapeName, out string correction)) + { + blendShapeName = correction; + if (FacialProfileMapper.GetFacialProfileMapping(blendShapeName, from, this, out mapping)) + { + return mapping; + } + } + + if (FacialProfileMapper.GetFacialProfileMapping(blendShapeName, from, this, out mapping)) + { + // if we are mapping to a profile with EXPlus4 shapes we need to return the incorrect blendshape name + if (corrections && FacialProfileMapper.GetIncorrection(mapping, out string incorrection)) + { + return incorrection; + } + return mapping; + } + + return blendShapeName; + } + } + + public struct ExpressionMapping + { + public string Standard; + public string ExPlus; + public string Extended; + + public ExpressionMapping(string std, string exPlus, string ext) + { + Standard = std; + ExPlus = exPlus; + Extended = ext; } public bool HasMapping(string blendShapeName) @@ -24,119 +84,313 @@ public bool HasMapping(string blendShapeName) if (string.IsNullOrEmpty(blendShapeName)) return false; - if (CC3 == blendShapeName || CC3Ex == blendShapeName || CC4 == blendShapeName) + if (Standard == blendShapeName || ExPlus == blendShapeName || Extended == blendShapeName) return true; return false; } - public bool HasMapping(string blendShapeName, FacialProfile from) + public bool HasMapping(string blendShapeName, ExpressionProfile from) { if (string.IsNullOrEmpty(blendShapeName)) return false; - if (from == FacialProfile.CC3 && CC3 == blendShapeName) return true; - if (from == FacialProfile.CC3Ex && CC3Ex == blendShapeName) return true; - if (from == FacialProfile.CC4 && CC4 == blendShapeName) return true; + if (from == ExpressionProfile.Std && Standard == blendShapeName) return true; + if (from == ExpressionProfile.ExPlus && ExPlus == blendShapeName) return true; + if (from == ExpressionProfile.Ext && Extended == blendShapeName) return true; return false; } - public string GetMapping(FacialProfile to) + public string GetMapping(ExpressionProfile to) { - if (to == FacialProfile.CC3) return CC3; - if (to == FacialProfile.CC3Ex) return CC3Ex; - if (to == FacialProfile.CC4) return CC4; + if (to == ExpressionProfile.Std) return Standard; + if (to == ExpressionProfile.ExPlus) return ExPlus; + if (to == ExpressionProfile.Ext) return Extended; return null; } + } + public struct VisemeMapping + { + public string CC3; + public string CC4; + public string Direct; + + public VisemeMapping(string cc3, string cc4, string direct) + { + CC3 = cc3; + CC4 = cc4; + Direct = direct; + } + + public bool HasMapping(string blendShapeName, VisemeProfile from) + { + if (string.IsNullOrEmpty(blendShapeName)) + return false; + + if (from == VisemeProfile.PairsCC3 && CC3 == blendShapeName) return true; + if (from == VisemeProfile.PairsCC4 && CC4 == blendShapeName) return true; + if (from == VisemeProfile.Direct && Direct == blendShapeName) return true; + + return false; + } + + public string GetMapping(VisemeProfile to) + { + if (to == VisemeProfile.PairsCC3) return CC3; + if (to == VisemeProfile.PairsCC4) return CC4; + if (to == VisemeProfile.Direct) return Direct; + return null; + } + } + + public struct MappingCorrection + { + public string correct; + public string incorrect; + + public MappingCorrection(string c, string i) + { + correct = c; + incorrect = i; + } } - + public static class FacialProfileMapper { - public static List facialProfileMaps = new List() { - //new FacialProfileMapping("", "", ""), - new FacialProfileMapping("Brow_Raise_Inner_L/R", "A01_Brow_Inner_Up", "Brow_Raise_Inner_L/R"), // Brow_Raise_Inner_L/R - new FacialProfileMapping("Brow_Drop_L", "A02_Brow_Down_Left", "Brow_Drop_L"), - new FacialProfileMapping("Brow_Drop_R", "A03_Brow_Down_Right", "Brow_Drop_R"), - new FacialProfileMapping("Brow_Raise_Outer_L", "A04_Brow_Outer_Up_Left", "Brow_Raise_Outer_L"), - new FacialProfileMapping("Brow_Raise_Outer_R", "A05_Brow_Outer_Up_Right", "Brow_Raise_Outer_R"), - new FacialProfileMapping("", "A06_Eye_Look_Up_Left", "Eye_L_Look_Up"), - new FacialProfileMapping("", "A07_Eye_Look_Up_Right", "Eye_R_Look_Up"), - new FacialProfileMapping("", "A08_Eye_Look_Down_Left", "Eye_L_Look_Down"), - new FacialProfileMapping("", "A09_Eye_Look_Down_Right", "Eye_R_Look_Down"), - new FacialProfileMapping("", "A10_Eye_Look_Out_Left", "Eye_L_Look_L"), - new FacialProfileMapping("", "A11_Eye_Look_In_Left", "Eye_L_Look_R"), - new FacialProfileMapping("", "A12_Eye_Look_In_Right", "Eye_R_Look_L"), - new FacialProfileMapping("", "A13_Eye_Look_Out_Right", "Eye_R_Look_R"), - new FacialProfileMapping("Eye_Blink", "Eye_Blink", "Eyes_Blink"), - new FacialProfileMapping("Eye_Blink_L", "A14_Eye_Blink_Left", "Eye_Blink_L"), - new FacialProfileMapping("Eye_Blink_R", "A15_Eye_Blink_Right", "Eye_Blink_R"), - new FacialProfileMapping("Eye_Squint_L", "A16_Eye_Squint_Left", "Eye_Squint_L"), - new FacialProfileMapping("Eye_Squint_R", "A17_Eye_Squint_Right", "Eye_Squint_R"), - new FacialProfileMapping("Eye_Wide_L", "A18_Eye_Wide_Left", "Eye_Wide_L"), - new FacialProfileMapping("Eye_Wide_R", "A19_Eye_Wide_Right", "Eye_Wide_R"), - new FacialProfileMapping("Cheek_Puff_L/R", "A20_Cheek_Puff", "Cheek_Puff_L/R"), //Cheek_Puff_L/R - new FacialProfileMapping("Cheek_Raise_L", "A21_Cheek_Squint_Left", "Cheek_Raise_L"), - new FacialProfileMapping("Cheek_Raise_R", "A22_Cheek_Squint_Right", "Cheek_Raise_R"), - new FacialProfileMapping("Nose_Flank_Raise_L", "A23_Nose_Sneer_Left", "Nose_Sneer_L"), - new FacialProfileMapping("Nose_Flank_Raise_R", "A24_Nose_Sneer_Right", "Nose_Sneer_R"), - new FacialProfileMapping("", "A25_Jaw_Open", "Jaw_Open"), - new FacialProfileMapping("", "A26_Jaw_Forward", "Jaw_Forward"), - new FacialProfileMapping("", "A27_Jaw_Left", "Jaw_L"), - new FacialProfileMapping("", "A28_Jaw_Right", "Jaw_R"), - new FacialProfileMapping("Mouth_Pucker_Open", "A29_Mouth_Funnel", "Mouth_Funnel_Up/Down_L/R"), //Mouth_Funnel_Up/Down_L/R - new FacialProfileMapping("Mouth_Pucker", "A30_Mouth_Pucker", "Mouth_Pucker_Up/Down_L/R"), //Mouth_Pucker_Up/Down_L/R - new FacialProfileMapping("Mouth_L", "A31_Mouth_Left", "Mouth_L"), - new FacialProfileMapping("Mouth_R", "A32_Mouth_Right", "Mouth_R"), - new FacialProfileMapping("Mouth_Top_Lip_Under", "A33_Mouth_Roll_Upper", "Mouth_Roll_Out_Upper_L/R"), //Mouth_Roll_Out_Upper_L/R - new FacialProfileMapping("Mouth_Bottom_Lip_Under", "A34_Mouth_Roll_Lower", "Mouth_Roll_Out_Lower_L/R"), //Mouth_Roll_Out_Lower_L/R - new FacialProfileMapping("Mouth_Top_Lip_Up", "A35_Mouth_Shrug_Upper", "Mouth_Shrug_Upper"), - new FacialProfileMapping("", "A36_Mouth_Shrug_Lower", "Mouth_Shrug_Lower"), // -Mouth_Bottom_Lip_Down - new FacialProfileMapping("", "A37_Mouth_Close", "Mouth_Close"), //-Mouth_Open - new FacialProfileMapping("Mouth_Smile_L", "A38_Mouth_Smile_Left", "Mouth_Smile_L"), - new FacialProfileMapping("Mouth_Smile_R", "A39_Mouth_Smile_Right", "Mouth_Smile_R"), - new FacialProfileMapping("Mouth_Frown_L", "A40_Mouth_Frown_Left", "Mouth_Frown_L"), - new FacialProfileMapping("Mouth_Frown_R", "A41_Mouth_Frown_Right", "Mouth_Frown_R"), - new FacialProfileMapping("Mouth_Dimple_L", "A42_Mouth_Dimple_Left", "Mouth_Dimple_L"), - new FacialProfileMapping("Mouth_Dimple_R", "A43_Mouth_Dimple_Right", "Mouth_Dimple_R"), - new FacialProfileMapping("", "A44_Mouth_Upper_Up_Left", "Mouth_Up_Upper_L"), //Mouth_Up - new FacialProfileMapping("", "A45_Mouth_Upper_Up_Right", "Mouth_Up_Upper_R"), //Mouth_Up - new FacialProfileMapping("", "A46_Mouth_Lower_Down_Left", "Mouth_Down_Lower_L"), //Mouth_Down - new FacialProfileMapping("", "A47_Mouth_Lower_Down_Right", "Mouth_Down_Lower_R"), //Mouth_Down - new FacialProfileMapping("", "A48_Mouth_Press_Left", "Mouth_Press_L"), - new FacialProfileMapping("", "A49_Mouth_Press_Right", "Mouth_Press_R"), - new FacialProfileMapping("", "A50_Mouth_Stretch_Left", "Mouth_Stretch_L"), - new FacialProfileMapping("", "A51_Mouth_Stretch_Right", "Mouth_Stretch_R"), - new FacialProfileMapping("", "T10_Tongue_Bulge_Left", "Tongue_Bulge_L"), - new FacialProfileMapping("", "T11_Tongue_Bulge_Right", "Tongue_Bulge_R"), - new FacialProfileMapping("Open", "Open", "V_Open"), - new FacialProfileMapping("Explosive", "Explosive", "V_Explosive"), - new FacialProfileMapping("Dental_Lip", "Dental_Lip", "V_Dental_Lip"), - new FacialProfileMapping("Tight-O", "Tight", "V_Tight_O"), - new FacialProfileMapping("Tight", "Tight", "V_Tight"), - new FacialProfileMapping("Wide", "Wide", "V_Wide"), - new FacialProfileMapping("Affricate", "Affricate", "V_Affricate"), - new FacialProfileMapping("Lip_Open", "Lip_Open", "V_Lip_Open"), + public static List facialProfileMaps = new List() { + //new FacialProfileMapping("", "", ""), + new ExpressionMapping("Brow_Raise_Inner_L|Brow_Raise_Inner_R", "A01_Brow_Inner_Up", "Brow_Raise_Inner_L|Brow_Raise_Inner_R"), // Brow_Raise_Inner_L/R + new ExpressionMapping("Brow_Drop_L", "A02_Brow_Down_Left", "Brow_Drop_L"), + new ExpressionMapping("Brow_Drop_R", "A03_Brow_Down_Right", "Brow_Drop_R"), + new ExpressionMapping("Brow_Raise_Outer_L", "A04_Brow_Outer_Up_Left", "Brow_Raise_Outer_L"), + new ExpressionMapping("Brow_Raise_Outer_R", "A05_Brow_Outer_Up_Right", "Brow_Raise_Outer_R"), + new ExpressionMapping("Brow_Raise_L", "A04_Brow_Outer_Up_Left|A01_Brow_Inner_Up", "Brow_Raise_Inner_L|Brow_Raise_Inner_L"), + new ExpressionMapping("Brow_Raise_R", "A05_Brow_Outer_Up_Right|A01_Brow_Inner_Up", "Brow_Raise_Inner_R|Brow_Raise_outer_R"), + new ExpressionMapping("", "A06_Eye_Look_Up_Left", "Eye_L_Look_Up"), + new ExpressionMapping("", "A07_Eye_Look_Up_Right", "Eye_R_Look_Up"), + new ExpressionMapping("", "A08_Eye_Look_Down_Left", "Eye_L_Look_Down"), + new ExpressionMapping("", "A09_Eye_Look_Down_Right", "Eye_R_Look_Down"), + new ExpressionMapping("", "A10_Eye_Look_Out_Left", "Eye_L_Look_L"), + new ExpressionMapping("", "A11_Eye_Look_In_Left", "Eye_L_Look_R"), + new ExpressionMapping("", "A12_Eye_Look_In_Right", "Eye_R_Look_L"), + new ExpressionMapping("", "A13_Eye_Look_Out_Right", "Eye_R_Look_R"), + new ExpressionMapping("Eye_Blink", "Eye_Blink", "Eye_Blink_L|Eye_Blink_R"), + new ExpressionMapping("Eye_Blink_L", "A14_Eye_Blink_Left", "Eye_Blink_L"), + new ExpressionMapping("Eye_Blink_R", "A15_Eye_Blink_Right", "Eye_Blink_R"), + new ExpressionMapping("Eye_Squint_L", "A16_Eye_Squint_Left", "Eye_Squint_L"), + new ExpressionMapping("Eye_Squint_R", "A17_Eye_Squint_Right", "Eye_Squint_R"), + new ExpressionMapping("Eye_Wide_L", "A18_Eye_Wide_Left", "Eye_Wide_L"), + new ExpressionMapping("Eye_Wide_R", "A19_Eye_Wide_Right", "Eye_Wide_R"), + new ExpressionMapping("Cheek_Puff_L|Cheek_Puff_R", "A20_Cheek_Puff", "Cheek_Puff_L|Cheek_Puff_R"), //Cheek_Puff_L/R + new ExpressionMapping("Cheek_Raise_L", "A21_Cheek_Squint_Left", "Cheek_Raise_L"), + new ExpressionMapping("Cheek_Raise_R", "A22_Cheek_Squint_Right", "Cheek_Raise_R"), + new ExpressionMapping("Nose_Flank_Raise_L", "A23_Nose_Sneer_Left", "Nose_Sneer_L"), + new ExpressionMapping("Nose_Flank_Raise_R", "A24_Nose_Sneer_Right", "Nose_Sneer_R"), + new ExpressionMapping("", "A25_Jaw_Open", "Jaw_Open"), + new ExpressionMapping("", "A26_Jaw_Forward", "Jaw_Forward"), + new ExpressionMapping("", "A27_Jaw_Left", "Jaw_L"), + new ExpressionMapping("", "A28_Jaw_Right", "Jaw_R"), + new ExpressionMapping("Mouth_Pucker_Open", "A29_Mouth_Funnel", "Mouth_Funnel_Up_L|Mouth_Funnel_Up_R|Mouth_Funnel_Down_L|Mouth_Funnel_Down_R"), //Mouth_Funnel_Up/Down_L/R + new ExpressionMapping("Mouth_Pucker", "A30_Mouth_Pucker", "Mouth_Pucker_Up_L|Mouth_Pucker_Up_R|Mouth_Pucker_Down_L|Mouth_Pucker_Down_R"), //Mouth_Pucker_Up/Down_L/R + new ExpressionMapping("Mouth_L", "A31_Mouth_Left", "Mouth_L"), + new ExpressionMapping("Mouth_R", "A32_Mouth_Right", "Mouth_R"), + new ExpressionMapping("Mouth_Top_Lip_Under", "A33_Mouth_Roll_Upper", "Mouth_Roll_Out_Upper_L|Mouth_Roll_Out_Upper_R"), //Mouth_Roll_Out_Upper_L/R + new ExpressionMapping("Mouth_Bottom_Lip_Under", "A34_Mouth_Roll_Lower", "Mouth_Roll_Out_Lower_L|Mouth_Roll_Out_Lower_R"), //Mouth_Roll_Out_Lower_L/R + new ExpressionMapping("Mouth_Top_Lip_Up", "A35_Mouth_Shrug_Upper", "Mouth_Shrug_Upper"), + new ExpressionMapping("", "A36_Mouth_Shrug_Lower", "Mouth_Shrug_Lower"), // -Mouth_Bottom_Lip_Down + new ExpressionMapping("", "A37_Mouth_Close", "Mouth_Close"), //-Mouth_Open + new ExpressionMapping("Mouth_Smile_L", "A38_Mouth_Smile_Left", "Mouth_Smile_L"), + new ExpressionMapping("Mouth_Smile_R", "A39_Mouth_Smile_Right", "Mouth_Smile_R"), + new ExpressionMapping("Mouth_Frown_L", "A40_Mouth_Frown_Left", "Mouth_Frown_L"), + new ExpressionMapping("Mouth_Frown_R", "A41_Mouth_Frown_Right", "Mouth_Frown_R"), + new ExpressionMapping("Mouth_Dimple_L", "A42_Mouth_Dimple_Left", "Mouth_Dimple_L"), + new ExpressionMapping("Mouth_Dimple_R", "A43_Mouth_Dimple_Right", "Mouth_Dimple_R"), + new ExpressionMapping("", "A44_Mouth_Upper_Up_Left", "Mouth_Up_Upper_L"), //Mouth_Up + new ExpressionMapping("", "A45_Mouth_Upper_Up_Right", "Mouth_Up_Upper_R"), //Mouth_Up + new ExpressionMapping("", "A46_Mouth_Lower_Down_Left", "Mouth_Down_Lower_L"), //Mouth_Down + new ExpressionMapping("", "A47_Mouth_Lower_Down_Right", "Mouth_Down_Lower_R"), //Mouth_Down + new ExpressionMapping("", "A48_Mouth_Press_Left", "Mouth_Press_L"), + new ExpressionMapping("", "A49_Mouth_Press_Right", "Mouth_Press_R"), + new ExpressionMapping("", "A50_Mouth_Stretch_Left", "Mouth_Stretch_L"), + new ExpressionMapping("", "A51_Mouth_Stretch_Right", "Mouth_Stretch_R"), + new ExpressionMapping("", "A52_Tongue_Out", "Tongue_Out"), + new ExpressionMapping("", "T01_Tongue_Up", "Tongue_Up"), + new ExpressionMapping("", "T02_Tongue_Down", "Tongue_Down"), + new ExpressionMapping("", "T03_Tongue_Left", "Tongue_L"), + new ExpressionMapping("", "T04_Tongue_Right", "Tongue_R"), + new ExpressionMapping("", "T05_Tongue_Roll", "Tongue_Roll"), + new ExpressionMapping("", "T06_Tongue_Tip_Up", "Tongue_Tip_Up"), + new ExpressionMapping("", "T07_Tongue_Tip_Down", "Tongue_Tip_Down"), + new ExpressionMapping("", "T08_Tongue_Width", "Tongue_Wide"), + new ExpressionMapping("", "T09_Tongue_Thickness", "Tongue_Narrow"), + new ExpressionMapping("", "T10_Tongue_Bulge_Left", "Tongue_Bulge_L"), + new ExpressionMapping("", "T11_Tongue_Bulge_Right", "Tongue_Bulge_R"), }; - public static Dictionary cache = new Dictionary(); - + public static List visemeProfileMaps = new List() { + //new VisemeProfileMapping("", "", ""), + new VisemeMapping("Open", "V_Open", ""), + new VisemeMapping("Explosive", "V_Explosive", ""), + new VisemeMapping("Dental_Lip", "V_Dental_Lip", ""), + new VisemeMapping("Tight-O", "V_Tight_O", ""), + new VisemeMapping("Tight", "V_Tight", ""), + new VisemeMapping("Wide", "V_Wide", ""), + new VisemeMapping("Affricate", "V_Affricate", ""), + new VisemeMapping("Lip_Open", "V_Lip_Open", ""), + new VisemeMapping("Tongue_up", "V_Tongue_up", ""), + new VisemeMapping("Tongue_Raise", "V_Tongue_Raise", ""), + new VisemeMapping("Tongue_Out", "V_Tongue_Out", ""), + new VisemeMapping("Tongue_Narrow", "V_Tongue_Narrow", ""), + new VisemeMapping("Tongue_Lower", "V_Tongue_Lower", ""), + new VisemeMapping("Tongue_Curl-U", "V_Tongue_Curl_U", ""), + new VisemeMapping("Tongue_Curl-D", "V_Tongue_Curl_D", ""), + }; + + public static List corrections = new List() + { + new MappingCorrection("Brow_Raise_Inner_L", "Brow_Raise_Inner_Left"), + new MappingCorrection("Brow_Raise_Inner_R", "Brow_Raise_Inner_Right"), + new MappingCorrection("Brow_Raise_Outer_L", "Brow_Raise_Outer_Left"), + new MappingCorrection("Brow_Raise_Outer_R", "Brow_Raise_Outer_Right"), + new MappingCorrection("Brow_Drop_L", "Brow_Drop_Left"), + new MappingCorrection("Brow_Drop_R", "Brow_Drop_Right"), + new MappingCorrection("Brow_Raise_L", "Brow_Raise_Left"), + new MappingCorrection("Brow_Raise_R", "Brow_Raise_Right"), + }; + + public static Dictionary cacheStd = new Dictionary(); + public static Dictionary cacheExPlus = new Dictionary(); + public static Dictionary cacheExt = new Dictionary(); + + public static Dictionary GetExpressionCache(ExpressionProfile profile) + { + switch (profile) + { + case ExpressionProfile.ExPlus: return cacheExPlus; + case ExpressionProfile.Ext: return cacheExt; + default: return cacheStd; + } + } + + public static Dictionary cacheCC3Pair = new Dictionary(); + public static Dictionary cacheCC4Pair = new Dictionary(); + public static Dictionary cacheDirect = new Dictionary(); + + public static Dictionary GetVisemeCache(VisemeProfile profile) + { + switch (profile) + { + case VisemeProfile.Direct: return cacheDirect; + case VisemeProfile.PairsCC4: return cacheCC4Pair; + default: return cacheCC3Pair; + } + } + public static bool HasShape(this Mesh m, string s) { return (m.GetBlendShapeIndex(s) >= 0); } - public static FacialProfile GetFacialProfile(GameObject prefab) + public static FacialProfile GetAnimationClipFacialProfile(AnimationClip clip) { - Mesh mesh = null; + ExpressionProfile expressionProfile = ExpressionProfile.None; + VisemeProfile visemeProfile = VisemeProfile.None; + + if (!clip) return default; + + const string blendShapePrefix = "blendShape."; + EditorCurveBinding[] curveBindings = AnimationUtility.GetCurveBindings(clip); + bool corrections = false; + + foreach (EditorCurveBinding binding in curveBindings) + { + if (binding.propertyName.StartsWith(blendShapePrefix)) + { + string blendShapeName = binding.propertyName.Substring(blendShapePrefix.Length); + + switch (blendShapeName) + { + case "A01_Brow_Inner_Up": + case "A06_Eye_Look_Up_Left": + case "A15_Eye_Blink_Right": + case "A25_Jaw_Open": + case "A37_Mouth_Close": + expressionProfile = ExpressionProfile.ExPlus; + break; + case "Ear_Up_L": + case "Ear_Up_R": + case "Eyelash_Upper_Up_L": + case "Eyelash_Upper_Up_R": + case "Eye_L_Look_L": + case "Eye_R_Look_R": + if (expressionProfile == ExpressionProfile.None || + expressionProfile == ExpressionProfile.Std) + expressionProfile = ExpressionProfile.Ext; + break; + case "Mouth_L": + case "Mouth_R": + case "Eye_Wide_L": + case "Eye_Wide_R": + case "Mouth_Smile": + case "Eye_Blink": + if (expressionProfile == ExpressionProfile.None) + expressionProfile = ExpressionProfile.Std; + break; + + case "V_Open": + case "V_Tight": + case "V_Tongue_up": + case "V_Tongue_Raise": + visemeProfile = VisemeProfile.PairsCC4; + break; + case "Open": + case "Tight": + case "Tongue_up": + case "Tongue_Raise": + if (visemeProfile == VisemeProfile.None || + visemeProfile == VisemeProfile.Direct) + visemeProfile = VisemeProfile.PairsCC3; + break; + case "AE": + case "EE": + case "Er": + case "Oh": + if (visemeProfile == VisemeProfile.None) + visemeProfile = VisemeProfile.Direct; + break; + case "Brow_Raise_Inner_Left": + case "Brow_Raise_Outer_Left": + case "Brow_Drop_Left": + case "Brow_Raise_Right": + corrections = true; + break; + + + } + } + } + + return new FacialProfile(expressionProfile, visemeProfile) + { + corrections = corrections + }; + } + + public static FacialProfile GetMeshFacialProfile(GameObject prefab) + { + ExpressionProfile expressionProfile = ExpressionProfile.None; + VisemeProfile visemeProfile = VisemeProfile.None; + if (!prefab) return default; + bool corrections = false; SkinnedMeshRenderer[] renderers = prefab.GetComponentsInChildren(); foreach (SkinnedMeshRenderer r in renderers) { if (r.sharedMesh) { - mesh = r.sharedMesh; + Mesh mesh = r.sharedMesh; if (mesh.blendShapeCount > 0) { @@ -144,74 +398,126 @@ public static FacialProfile GetFacialProfile(GameObject prefab) mesh.HasShape("A06_Eye_Look_Up_Left") || mesh.HasShape("A15_Eye_Blink_Right") || mesh.HasShape("A25_Jaw_Open") || - mesh.HasShape("A37_Mouth_Close")) return FacialProfile.CC3Ex; + mesh.HasShape("A37_Mouth_Close")) + expressionProfile = ExpressionProfile.ExPlus; - if (mesh.HasShape("V_Open") || - mesh.HasShape("V_Wide") || + if (mesh.HasShape("Ear_Up_L") || + mesh.HasShape("Ear_Up_R") || + mesh.HasShape("Eyelash_Upper_Up_L") || + mesh.HasShape("Eyelash_Upper_Up_R") || mesh.HasShape("Eye_L_Look_L") || - mesh.HasShape("Eye_R_Look_R")) return FacialProfile.CC4; + mesh.HasShape("Eye_R_Look_R")) + if (expressionProfile == ExpressionProfile.None || + expressionProfile == ExpressionProfile.Std) + expressionProfile = ExpressionProfile.Ext; - return FacialProfile.CC3; + if (mesh.HasShape("Mouth_L") || + mesh.HasShape("Mouth_R") || + mesh.HasShape("Eye_Wide_L") || + mesh.HasShape("Eye_Wide_R") || + mesh.HasShape("Mouth_Smile") || + mesh.HasShape("Eye_Blink")) + if (expressionProfile == ExpressionProfile.None) + expressionProfile = ExpressionProfile.Std; + + + if (mesh.HasShape("V_Open") || + mesh.HasShape("V_Tight") || + mesh.HasShape("V_Tongue_up") || + mesh.HasShape("V_Tongue_Raise")) + visemeProfile = VisemeProfile.PairsCC4; + + if (mesh.HasShape("Open") || + mesh.HasShape("Tight") || + mesh.HasShape("Tongue_up") || + mesh.HasShape("Tongue_Raise")) + if (visemeProfile == VisemeProfile.None || + visemeProfile == VisemeProfile.Direct) + visemeProfile = VisemeProfile.PairsCC3; + + if (mesh.HasShape("AE") || + mesh.HasShape("EE") || + mesh.HasShape("Er") || + mesh.HasShape("Oh")) + if (visemeProfile == VisemeProfile.None) + visemeProfile = VisemeProfile.Direct; + + if (mesh.HasShape("Brow_Raise_Inner_Left") || + mesh.HasShape("Brow_Raise_Outer_Left") || + mesh.HasShape("Brow_Drop_Left") || + mesh.HasShape("Brow_Raise_Right")) + corrections = true; } } } - return FacialProfile.CC3; + return new FacialProfile(expressionProfile, visemeProfile) + { + corrections = corrections + }; } - public static string GetFacialProfileMapping(string blendShapeName, FacialProfile to) + public static bool MeshHasFacialBlendShapes(GameObject obj) { - if (cache.TryGetValue(blendShapeName, out FacialProfileMapping fpm)) - return fpm.GetMapping(to); + FacialProfile profile = GetMeshFacialProfile(obj); + return profile.HasFacialShapes; + } - foreach (FacialProfileMapping fpmSearch in facialProfileMaps) + public static bool GetFacialProfileMapping(string blendShapeName, FacialProfile from, FacialProfile to, out string mapping) + { + Dictionary cacheFacial = GetExpressionCache(from.expressionProfile); + Dictionary cacheViseme = GetVisemeCache(from.visemeProfile); + + if (cacheFacial.TryGetValue(blendShapeName, out ExpressionMapping fpm)) { - if (fpmSearch.HasMapping(blendShapeName)) - { - cache.Add(blendShapeName, fpmSearch); - return fpmSearch.GetMapping(to); - } + mapping = fpm.GetMapping(to.expressionProfile); + if (string.IsNullOrEmpty(mapping)) mapping = blendShapeName; + return true; } - return blendShapeName; - } - - private static List multiShapeNames = new List(4); - private static List tempNames = new List(4); + if (cacheViseme.TryGetValue(blendShapeName, out VisemeMapping vpm)) + { + mapping = vpm.GetMapping(to.visemeProfile); + if (string.IsNullOrEmpty(mapping)) mapping = blendShapeName; + return true; + } - public static List GetMultiShapeNames(string profileShapeName) - { - multiShapeNames.Clear(); - tempNames.Clear(); - if (profileShapeName.Contains("/")) + foreach (ExpressionMapping fpmSearch in facialProfileMaps) { - if (profileShapeName.Contains("_L/R")) + if (fpmSearch.HasMapping(blendShapeName, from.expressionProfile)) { - multiShapeNames.Add(profileShapeName.Replace("_L/R", "_L")); - multiShapeNames.Add(profileShapeName.Replace("_L/R", "_R")); - - foreach (string LRShapeName in multiShapeNames) - { - if (LRShapeName.Contains("_Up/Down")) - { - tempNames.Add(LRShapeName.Replace("_Up/Down", "_Up")); - tempNames.Add(LRShapeName.Replace("_Up/Down", "_Down")); - } - } + cacheFacial.Add(blendShapeName, fpmSearch); + mapping = fpmSearch.GetMapping(to.expressionProfile); + if (string.IsNullOrEmpty(mapping)) mapping = blendShapeName; + return true; } - else if (profileShapeName.Contains("_Up/Down")) + } + + foreach (VisemeMapping vpmSearch in visemeProfileMaps) + { + if (vpmSearch.HasMapping(blendShapeName, from.visemeProfile)) { - multiShapeNames.Add(profileShapeName.Replace("_Up/Down", "_Up")); - multiShapeNames.Add(profileShapeName.Replace("_Up/Down", "_Down")); + cacheViseme.Add(blendShapeName, vpmSearch); + mapping = vpmSearch.GetMapping(to.visemeProfile); + if (string.IsNullOrEmpty(mapping)) mapping = blendShapeName; + return true; } } - if (tempNames.Count > 0) + mapping = blendShapeName; + return false; + } + + private static List multiShapeNames = new List(4); + + public static List GetMultiShapeNames(string profileShapeName) + { + multiShapeNames.Clear(); + if (profileShapeName.Contains("|")) { - multiShapeNames.Clear(); - multiShapeNames.AddRange(tempNames); - tempNames.Clear(); - } + string[] splitNames = profileShapeName.Split('|'); + multiShapeNames.AddRange(splitNames); + } if (multiShapeNames.Count == 0) multiShapeNames.Add(profileShapeName); @@ -219,31 +525,36 @@ public static List GetMultiShapeNames(string profileShapeName) return multiShapeNames; } - public static bool SetCharacterBlendShape(GameObject root, string shapeName, FacialProfile profile, float weight) + public static bool SetCharacterBlendShape(GameObject root, string shapeName, + FacialProfile from, FacialProfile to, float weight) { bool res = false; if (root) - { - string profileShapeName = GetFacialProfileMapping(shapeName, profile); - GetMultiShapeNames(profileShapeName); + { + string profileShapeName = to.GetMappingFrom(shapeName, from); - for (int i = 0; i < root.transform.childCount; i++) + if (!string.IsNullOrEmpty(profileShapeName)) { - GameObject child = root.transform.GetChild(i).gameObject; - SkinnedMeshRenderer renderer = child.GetComponent(); - if (renderer) + GetMultiShapeNames(profileShapeName); + + for (int i = 0; i < root.transform.childCount; i++) { - Mesh mesh = renderer.sharedMesh; - if (mesh.blendShapeCount > 0) + GameObject child = root.transform.GetChild(i).gameObject; + SkinnedMeshRenderer renderer = child.GetComponent(); + if (renderer) { - foreach (string name in multiShapeNames) + Mesh mesh = renderer.sharedMesh; + if (mesh.blendShapeCount > 0) { - int index = mesh.GetBlendShapeIndex(name); - if (index >= 0) + foreach (string name in multiShapeNames) { - renderer.SetBlendShapeWeight(index, weight); - res = true; + int index = mesh.GetBlendShapeIndex(name); + if (index >= 0) + { + renderer.SetBlendShapeWeight(index, weight); + res = true; + } } } } @@ -254,30 +565,33 @@ public static bool SetCharacterBlendShape(GameObject root, string shapeName, Fac return res; } - public static bool GetCharacterBlendShapeWeight(GameObject root, string shapeName, FacialProfile profile, out float weight) + public static bool GetCharacterBlendShapeWeight(GameObject root, string shapeName, + FacialProfile from, FacialProfile to, out float weight) { weight = 0f; int numWeights = 0; if (root) { - string profileShapeName = GetFacialProfileMapping(shapeName, profile); - - for (int i = 0; i < root.transform.childCount; i++) + string profileShapeName = to.GetMappingFrom(shapeName, from); + if (!string.IsNullOrEmpty(profileShapeName)) { - GameObject child = root.transform.GetChild(i).gameObject; - SkinnedMeshRenderer renderer = child.GetComponent(); - if (renderer) + for (int i = 0; i < root.transform.childCount; i++) { - Mesh mesh = renderer.sharedMesh; - if (mesh.blendShapeCount > 0) + GameObject child = root.transform.GetChild(i).gameObject; + SkinnedMeshRenderer renderer = child.GetComponent(); + if (renderer) { - int shapeIndexS = mesh.GetBlendShapeIndex(profileShapeName); - - if (shapeIndexS > 0) + Mesh mesh = renderer.sharedMesh; + if (mesh.blendShapeCount > 0) { - weight = renderer.GetBlendShapeWeight(shapeIndexS); - numWeights++; + int shapeIndexS = mesh.GetBlendShapeIndex(profileShapeName); + + if (shapeIndexS > 0) + { + weight = renderer.GetBlendShapeWeight(shapeIndexS); + numWeights++; + } } } } @@ -288,5 +602,35 @@ public static bool GetCharacterBlendShapeWeight(GameObject root, string shapeNam return numWeights > 0; } + + public static bool GetCorrection(string blendShapeName, out string correction) + { + foreach (MappingCorrection mc in corrections) + { + if (mc.incorrect == blendShapeName) + { + correction = mc.correct; + return true; + } + } + + correction = blendShapeName; + return false; + } + + public static bool GetIncorrection(string blendShapeName, out string incorrection) + { + foreach (MappingCorrection mc in corrections) + { + if (mc.correct == blendShapeName) + { + incorrection = mc.incorrect; + return true; + } + } + + incorrection = blendShapeName; + return false; + } } } diff --git a/Editor/Importer.cs b/Editor/Importer.cs index d8a62aa..b1a2be6 100644 --- a/Editor/Importer.cs +++ b/Editor/Importer.cs @@ -40,6 +40,7 @@ public class Importer private readonly List importAssets = new List(); private CharacterInfo characterInfo; private List processedSourceMaterials; + private List doneTextureGUIDS = new List(); private Dictionary bakedDetailMaps; private Dictionary bakedThicknessMaps; private readonly BaseGeneration generation; @@ -74,6 +75,22 @@ public static bool USE_AMPLIFY_SHADER EditorPrefs.SetBool("RL_Importer_Use_Amplify_Shaders", value); } } + + public static bool ANIMPLAYER_ON_BY_DEFAULT + { + get + { + if (EditorPrefs.HasKey("RL_Importer_Animation_Player_On")) + return EditorPrefs.GetBool("RL_Importer_Animation_Player_On"); + return true; + } + + set + { + EditorPrefs.SetBool("RL_Importer_Animation_Player_On", value); + } + } + public static bool RECONSTRUCT_FLOW_NORMALS { get @@ -104,7 +121,6 @@ public static bool REBAKE_BLENDER_UNITY_MAPS } } - private RenderPipeline RP => Pipeline.GetRenderPipeline(); public Importer(CharacterInfo info) @@ -141,7 +157,7 @@ public Importer(CharacterInfo info) if (jsonData.PathExists(jsonPath)) jsonMeshData = jsonData.GetObjectAtPath(jsonPath); else - Debug.LogError("Unable to find Json mesh data: " + jsonPath); + Util.LogError("Unable to find Json mesh data: " + jsonPath); string jsonVersion = jsonData?.GetStringValue(characterName + "/Version"); if (!string.IsNullOrEmpty(jsonVersion)) @@ -208,14 +224,16 @@ public GameObject Import() Util.LogInfo("Resetting import settings for correct material generation and reimporting."); AssetDatabase.WriteImportSettingsIfDirty(fbxPath); AssetDatabase.ImportAsset(fbxPath, ImportAssetOptions.ForceUpdate); - } + } + + Util.LogInfo("Processing Materials."); // Note: the material setup is split into three passes because, // Unity's asset dependencies can cause re-import loops on *every* texure re-import. // To minimise this, the import is done in three passes, and // any import changes are applied and re-imported after each pass. // So the *worst case* scenario is that the fbx/blend file is only re-imported three - // times, rather than potentially hundreds if caught in a recursive import loop. + // times, rather than potentially hundreds if caught in a recursive import loop. // set up import settings in preparation for baking default and/or blender textures. ProcessObjectTreePrepass(fbx); @@ -236,23 +254,41 @@ public GameObject Import() importer.importLights = false; importer.importVisibility = true; } + + // setup initial animations (only do this once) + if (!characterInfo.animationSetup) + { + RL.SetupAnimation(importer, characterInfo, false); + } // save all the changes and refresh the asset database. AssetDatabase.WriteImportSettingsIfDirty(fbxPath); importAssets.Add(fbxPath); AssetDatabase.SaveAssets(); - AssetDatabase.Refresh(); + AssetDatabase.Refresh(); - // create prefab + // create prefab. GameObject prefab = RL.CreatePrefabFromFbx(characterInfo, fbx); + // setup 2 pass hair in the prefab. if (characterInfo.DualMaterialHair) { - MeshUtil.Extract2PassHairMeshes(prefab); + Util.LogInfo("Extracting 2 Pass hair meshes."); + prefab = MeshUtil.Extract2PassHairMeshes(characterInfo, prefab); ImporterWindow.TrySetMultiPass(true); } - Util.LogInfo("Done!"); + // extract and retarget animations if needed. + int animationRetargeted = characterInfo.DualMaterialHair ? 2 : 1; + bool replace = characterInfo.animationRetargeted != animationRetargeted; + if (replace) Util.LogInfo("Retargeting all imported animations."); + AnimRetargetGUI.GenerateCharacterTargetedAnimations(fbx, prefab, replace); + characterInfo.animationRetargeted = animationRetargeted; + + // create default animator if there isn't one. + RL.ApplyAnimatorController(characterInfo, RL.AutoCreateAnimator(fbx, characterInfo.path, importer)); + + Util.LogAlways("Done building materials for character " + characterName + "!"); Selection.activeObject = prefab; @@ -263,6 +299,8 @@ public GameObject Import() void ProcessObjectTreeBuildPass(GameObject obj) { + doneTextureGUIDS.Clear(); + int childCount = obj.transform.childCount; for (int i = 0; i < childCount; i++) { @@ -312,7 +350,7 @@ private void ProcessObjectBuildPass(GameObject obj) // there is a bug where a space in name causes the name to be truncated on export from CC3/4 if (objName.Contains(" ")) { - Debug.LogWarning("Object name " + objName + " contains a space, this can cause the materials to setup incorrectly."); + Util.LogWarn("Object name " + objName + " contains a space, this can cause the materials to setup incorrectly."); string[] split = objName.Split(' '); objName = split[0]; jsonPath = objName + "/Materials/" + sourceName; @@ -323,7 +361,7 @@ private void ProcessObjectBuildPass(GameObject obj) } } } - if (matJson == null) Debug.LogError("Unable to find json material data: " + jsonPath); + if (matJson == null) Util.LogError("Unable to find json material data: " + jsonPath); // determine the material type, this dictates the shader and template material. MaterialType materialType = GetMaterialType(obj, sharedMat, sourceName, matJson); @@ -347,7 +385,9 @@ private void ProcessObjectBuildPass(GameObject obj) } void ProcessObjectTreePrepass(GameObject obj) - { + { + doneTextureGUIDS.Clear(); + int childCount = obj.transform.childCount; for (int i = 0; i < childCount; i++) { @@ -403,6 +443,8 @@ private void ProcessObjectPrepass(GameObject obj) void ProcessObjectTreeBakePass(GameObject obj) { + doneTextureGUIDS.Clear(); + int childCount = obj.transform.childCount; for (int i = 0; i < childCount; i++) { @@ -549,7 +591,7 @@ private MaterialType GetMaterialType(GameObject obj, Material mat, string source private Material CreateRemapMaterial(MaterialType materialType, Material sharedMaterial, string sourceName) { // get the template material. - Material templateMaterial = Pipeline.GetTemplateMaterial(materialType, characterInfo.BuildQuality, characterInfo, USE_AMPLIFY_SHADER); + Material templateMaterial = Pipeline.GetTemplateMaterial(materialType, characterInfo.BuildQuality, characterInfo, USE_AMPLIFY_SHADER, characterInfo.FeatureUseTessellation); // get the appropriate shader to use Shader shader; @@ -561,7 +603,7 @@ private Material CreateRemapMaterial(MaterialType materialType, Material sharedM // check that shader exists. if (!shader) { - Debug.LogError("No shader found for material: " + sourceName); + Util.LogError("No shader found for material: " + sourceName); return null; } @@ -604,7 +646,7 @@ private Material CreateRemapMaterial(MaterialType materialType, Material sharedM // add the path of the remapped material for later re-import. string remapPath = AssetDatabase.GetAssetPath(remapMaterial); - if (remapPath == fbxPath) Debug.LogError("remapPath: " + remapPath + " is fbxPath (shouldn't happen)!"); + if (remapPath == fbxPath) Util.LogError("remapPath: " + remapPath + " is fbxPath (shouldn't happen)!"); if (remapPath != fbxPath && AssetDatabase.WriteImportSettingsIfDirty(remapPath)) importAssets.Add(AssetDatabase.GetAssetPath(remapMaterial)); @@ -616,52 +658,52 @@ private void ProcessTextures(GameObject obj, string sourceName, Material sharedM { string shaderName = mat.shader.name; - if (shaderName.iEndsWith(Pipeline.SHADER_DEFAULT)) + if (shaderName.iContains(Pipeline.SHADER_DEFAULT)) { ConnectDefaultMaterial(obj, sourceName, sharedMat, mat, materialType, matJson); } - else if (shaderName.iEndsWith(Pipeline.SHADER_DEFAULT_HAIR)) + else if (shaderName.iContains(Pipeline.SHADER_DEFAULT_HAIR)) { ConnectDefaultHairMaterial(obj, sourceName, sharedMat, mat, materialType, matJson); } - else if (shaderName.EndsWith(Pipeline.SHADER_HQ_SKIN) || - shaderName.EndsWith(Pipeline.SHADER_HQ_HEAD)) + else if (shaderName.iContains(Pipeline.SHADER_HQ_SKIN) || + shaderName.iContains(Pipeline.SHADER_HQ_HEAD)) { ConnectHQSkinMaterial(obj, sourceName, sharedMat, mat, materialType, matJson); } - else if (shaderName.EndsWith(Pipeline.SHADER_HQ_TEETH)) + else if (shaderName.iContains(Pipeline.SHADER_HQ_TEETH)) { ConnectHQTeethMaterial(obj, sourceName, sharedMat, mat, materialType, matJson); } - else if (shaderName.EndsWith(Pipeline.SHADER_HQ_TONGUE)) + else if (shaderName.iContains(Pipeline.SHADER_HQ_TONGUE)) { ConnectHQTongueMaterial(obj, sourceName, sharedMat, mat, materialType, matJson); } - else if (shaderName.EndsWith(Pipeline.SHADER_HQ_EYE_REFRACTIVE) || - shaderName.EndsWith(Pipeline.SHADER_HQ_CORNEA) || - shaderName.EndsWith(Pipeline.SHADER_HQ_CORNEA_PARALLAX) || - shaderName.EndsWith(Pipeline.SHADER_HQ_CORNEA_REFRACTIVE)) + else if (shaderName.iContains(Pipeline.SHADER_HQ_EYE_REFRACTIVE) || + shaderName.iContains(Pipeline.SHADER_HQ_CORNEA) || + shaderName.iContains(Pipeline.SHADER_HQ_CORNEA_PARALLAX) || + shaderName.iContains(Pipeline.SHADER_HQ_CORNEA_REFRACTIVE)) { ConnectHQEyeMaterial(obj, sourceName, sharedMat, mat, materialType, matJson); } - else if (shaderName.EndsWith(Pipeline.SHADER_HQ_HAIR) || - shaderName.EndsWith(Pipeline.SHADER_HQ_HAIR_COVERAGE)) - { + else if (shaderName.iContains(Pipeline.SHADER_HQ_HAIR) || + shaderName.iContains(Pipeline.SHADER_HQ_HAIR_COVERAGE)) + { ConnectHQHairMaterial(obj, sourceName, sharedMat, mat, materialType, matJson); } - else if (shaderName.EndsWith(Pipeline.SHADER_HQ_EYE_OCCLUSION)) + else if (shaderName.iContains(Pipeline.SHADER_HQ_EYE_OCCLUSION)) { ConnectHQEyeOcclusionMaterial(obj, sourceName, sharedMat, mat, materialType, matJson); } - else if (shaderName.EndsWith(Pipeline.SHADER_HQ_TEARLINE)) + else if (shaderName.iContains(Pipeline.SHADER_HQ_TEARLINE)) { ConnectHQTearlineMaterial(obj, sourceName, sharedMat, mat, materialType, matJson); } @@ -704,7 +746,7 @@ private bool BakeBlenderTextures(string sourceName, QuickJSON matJson) { if (diffuse && opacity && diffuse != opacity) { - Debug.Log("Baking DiffuseAlpha texture for " + sourceName); + Util.LogInfo("Baking DiffuseAlpha texture for " + sourceName); folder = Util.GetAssetFolder(diffuse, opacity); diffuseAlpha = baker.BakeBlenderDiffuseAlphaMap(diffuse, opacity, folder, sourceName + "_BDiffuseAlpha"); baked = true; @@ -715,7 +757,7 @@ private bool BakeBlenderTextures(string sourceName, QuickJSON matJson) { if (metallic || roughness || occlusion || microNormalMask) { - Debug.Log("Baking HDRP Mask texture for " + sourceName); + Util.LogInfo("Baking HDRP Mask texture for " + sourceName); folder = Util.GetAssetFolder(metallic, roughness, occlusion, microNormalMask); HDRPMask = baker.BakeBlenderHDRPMaskMap(metallic, occlusion, microNormalMask, roughness, smoothnessLUT, folder, sourceName + "_BHDRP"); baked = true; @@ -726,7 +768,7 @@ private bool BakeBlenderTextures(string sourceName, QuickJSON matJson) { if (metallic || roughness) { - Debug.Log("Baking MetallicAlpha texture for " + sourceName); + Util.LogInfo("Baking MetallicAlpha texture for " + sourceName); folder = Util.GetAssetFolder(metallic, roughness); metallicGloss = baker.BakeBlenderMetallicGlossMap(metallic, roughness, smoothnessLUT, folder, sourceName + "_BMetallicAlpha"); baked = true; @@ -761,15 +803,14 @@ private void PrepBlenderTextures(string sourceName, QuickJSON matJson) Texture2D metallic = GetTexture(sourceName, "Metallic", matJson, "Textures/Metallic", true); Texture2D roughness = GetTexture(sourceName, "Roughness", matJson, "Textures/Roughness", true); Texture2D occlusion = GetTexture(sourceName, "ao", matJson, "Textures/AO", true); - Texture2D microNormalMask = GetTexture(sourceName, "MicroNMask", matJson, "Custom Shader/Image/MicroNormalMask", true); - SetTextureImport(diffuse, "", FLAG_FOR_BAKE + FLAG_SRGB); + Texture2D microNormalMask = GetTexture(sourceName, "MicroNMask", matJson, "Custom Shader/Image/MicroNormalMask", true); + if (!DoneTexture(diffuse)) SetTextureImport(diffuse, "", FLAG_FOR_BAKE + FLAG_SRGB); // sometimes the opacity texture is the alpha channel of the diffuse... - if (opacity != diffuse) - SetTextureImport(opacity, "", FLAG_FOR_BAKE); - SetTextureImport(metallic, "", FLAG_FOR_BAKE); - SetTextureImport(roughness, "", FLAG_FOR_BAKE); - SetTextureImport(occlusion, "", FLAG_FOR_BAKE); - SetTextureImport(microNormalMask, "", FLAG_FOR_BAKE); + if (opacity != diffuse && !DoneTexture(opacity)) SetTextureImport(opacity, "", FLAG_FOR_BAKE); + if (!DoneTexture(metallic)) SetTextureImport(metallic, "", FLAG_FOR_BAKE); + if (!DoneTexture(roughness)) SetTextureImport(roughness, "", FLAG_FOR_BAKE); + if (!DoneTexture(occlusion)) SetTextureImport(occlusion, "", FLAG_FOR_BAKE); + if (!DoneTexture(microNormalMask)) SetTextureImport(microNormalMask, "", FLAG_FOR_BAKE); } private void ConnectDefaultMaterial(GameObject obj, string sourceName, Material sharedMat, Material mat, @@ -934,15 +975,15 @@ private void ConnectDefaultMaterial(GameObject obj, string sourceName, Material private void ConnectDefaultHairMaterial(GameObject obj, string sourceName, Material sharedMat, Material mat, MaterialType materialType, QuickJSON matJson) { - bool isHair = sourceName.iContains("hair"); + //bool isFacialHair = FacialProfileMapper.MeshHasFacialBlendShapes(obj) != FacialProfile.None; if (!ConnectTextureTo(sourceName, mat, "_BaseColorMap", "Diffuse", matJson, "Textures/Base Color", - FLAG_SRGB + (isHair ? FLAG_HAIR : FLAG_ALPHA_CLIP))) + FLAG_SRGB + FLAG_HAIR)) { ConnectTextureTo(sourceName, mat, "_BaseColorMap", "Opacity", matJson, "Textures/Opacity", - FLAG_SRGB + (isHair ? FLAG_HAIR : FLAG_ALPHA_CLIP)); + FLAG_SRGB + FLAG_HAIR); } ConnectTextureTo(sourceName, mat, "_NormalMap", "Normal", @@ -1309,11 +1350,11 @@ private void ConnectHQEyeMaterial(GameObject obj, string sourceName, Material sh mat.SetColorIf("_EmissiveColor", Color.white * (matJson.GetFloatValue("Textures/Glow/Strength") / 100f)); mat.SetFloatIf("_ColorBlendStrength", 0.5f * matJson.GetFloatValue("Custom Shader/Variable/BlendMap2 Strength")); mat.SetFloatIf("_ShadowRadius", matJson.GetFloatValue("Custom Shader/Variable/Shadow Radius")); - mat.SetFloatIf("_ShadowHardness", matJson.GetFloatValue("Custom Shader/Variable/Shadow Hardness")); + mat.SetFloatIf("_ShadowHardness", Mathf.Clamp01(matJson.GetFloatValue("Custom Shader/Variable/Shadow Hardness"))); float specularScale = matJson.GetFloatValue("Custom Shader/Variable/Specular Scale"); - mat.SetColorIf("_CornerShadowColor", matJson.GetColorValue("Custom Shader/Variable/Eye Corner Darkness Color")); - mat.SetColorIf("_IrisColor", matJson.GetColorValue("Custom Shader/Variable/Iris Color")); - mat.SetColorIf("_IrisCloudyColor", matJson.GetColorValue("Custom Shader/Variable/Iris Cloudy Color")); + mat.SetColorIf("_CornerShadowColor", Util.LinearTosRGB(matJson.GetColorValue("Custom Shader/Variable/Eye Corner Darkness Color"))); + mat.SetColorIf("_IrisColor", Util.LinearTosRGB(matJson.GetColorValue("Custom Shader/Variable/Iris Color"))); + mat.SetColorIf("_IrisCloudyColor", Util.LinearTosRGB(matJson.GetColorValue("Custom Shader/Variable/Iris Cloudy Color"))); if (characterInfo.RefractiveEyes) { @@ -1344,8 +1385,10 @@ private void ConnectHQEyeMaterial(GameObject obj, string sourceName, Material sh float limbusDarkT = Mathf.InverseLerp(0f, 10f, limbusDarkScale); mat.SetFloatIf("_LimbusDarkRadius", Mathf.Lerp(0.145f, 0.075f, limbusDarkT)); //mat.SetFloatIf("_LimbusDarkWidth", 0.035f); - mat.SetFloatIf("_ScleraBrightness", Mathf.Pow(matJson.GetFloatValue("Custom Shader/Variable/ScleraBrightness"), 0.65f)); - mat.SetFloatIf("_ScleraSaturation", 0.75f); + float scleraBrightnessPower = 0.65f; + if (Pipeline.isHDRP) scleraBrightnessPower = 0.75f; + mat.SetFloatIf("_ScleraBrightness", Mathf.Pow(matJson.GetFloatValue("Custom Shader/Variable/ScleraBrightness"), scleraBrightnessPower)); + mat.SetFloatIf("_ScleraSaturation", 1.0f); mat.SetFloatIf("_ScleraSmoothness", 1f - matJson.GetFloatValue("Custom Shader/Variable/Sclera Roughness")); mat.SetFloatIf("_ScleraScale", matJson.GetFloatValue("Custom Shader/Variable/Sclera UV Radius")); mat.SetFloatIf("_ScleraNormalStrength", 1f - matJson.GetFloatValue("Custom Shader/Variable/Sclera Flatten Normal")); @@ -1356,16 +1399,16 @@ private void ConnectHQEyeMaterial(GameObject obj, string sourceName, Material sh private void ConnectHQHairMaterial(GameObject obj, string sourceName, Material sharedMat, Material mat, MaterialType materialType, QuickJSON matJson) - { - bool isHair = sourceName.iContains("Hair"); + { + bool isFacialHair = FacialProfileMapper.MeshHasFacialBlendShapes(obj); if (!ConnectTextureTo(sourceName, mat, "_DiffuseMap", "Diffuse", matJson, "Textures/Base Color", - FLAG_SRGB + (isHair ? FLAG_HAIR : FLAG_ALPHA_CLIP))) + FLAG_SRGB + FLAG_HAIR)) { ConnectTextureTo(sourceName, mat, "_DiffuseMap", "Opacity", matJson, "Textures/Opacity", - FLAG_SRGB + (isHair ? FLAG_HAIR : FLAG_ALPHA_CLIP)); + FLAG_SRGB + FLAG_HAIR); } ConnectTextureTo(sourceName, mat, "_MaskMap", "HDRP", @@ -1407,6 +1450,21 @@ private void ConnectHQHairMaterial(GameObject obj, string sourceName, Material s // mat.SetFloatIf("_AlphaRemap", 0.5f); //} + float smoothnessPowerMod = ValueByPipeline(1f, 1f, 1f); + float specularPowerMod = ValueByPipeline(0.5f, 0.5f, 0.33f); + float specularMin = ValueByPipeline(0.05f, 0f, 0f); + float specularMax = ValueByPipeline(0.5f, 0.45f, 0.5f); + + if (isFacialHair) + { + // make facial hair thinner and rougher + smoothnessPowerMod = ValueByPipeline(1.5f, 1.5f, 1.5f); + specularPowerMod = ValueByPipeline(1f, 1f, 1f); + mat.SetFloatIf("_DepthPrepass", 0.75f); + mat.SetFloatIf("_AlphaPower", 1.25f); + mat.SetFloatIf("_SmoothnessPower", smoothnessPowerMod); + } + if (matJson != null) { mat.SetFloatIf("_AOStrength", Mathf.Clamp01(matJson.GetFloatValue("Textures/AO/Strength") / 100f)); @@ -1439,15 +1497,18 @@ private void ConnectHQHairMaterial(GameObject obj, string sourceName, Material s float specStrength = matJson.GetFloatValue("Custom Shader/Variable/Specular Strength"); float specStrength2 = matJson.GetFloatValue("Custom Shader/Variable/Secondary Specular Strength"); float rimTransmission = matJson.GetFloatValue("Custom Shader/Variable/Transmission Strength"); - float smoothnessStrength = 1f - matJson.GetFloatValue("Custom Shader/Variable/Hair Roughness Map Strength"); + float roughnessStrength = matJson.GetFloatValue("Custom Shader/Variable/Hair Roughness Map Strength"); + float smoothnessStrength = 1f - Mathf.Pow(roughnessStrength, 1f); + float smoothnessMax = mat.GetFloatIf("_SmoothnessMax", 0.8f); + if (RP == RenderPipeline.HDRP) { - float secondarySpecStrength = matJson.GetFloatValue("Custom Shader/Variable/Secondary Specular Strength"); - mat.SetFloatIf("_SmoothnessMin", smoothnessStrength); + float secondarySpecStrength = matJson.GetFloatValue("Custom Shader/Variable/Secondary Specular Strength"); + SetFloatPowerRange(mat, "_SmoothnessMin", smoothnessStrength, 0f, smoothnessMax, smoothnessPowerMod); + SetFloatPowerRange(mat, "_SpecularMultiplier", specMapStrength * specStrength, specularMin, specularMax, specularPowerMod); + SetFloatPowerRange(mat, "_SecondarySpecularMultiplier", specMapStrength * specStrength2, 0.0125f, 0.125f, specularPowerMod); // set by template //mat.SetFloatIf("_SecondarySmoothness", 0.5f); - mat.SetFloatIf("_SpecularMultiplier", specMapStrength * specStrength); - mat.SetFloatIf("_SecondarySpecularMultiplier", 0.65f * specMapStrength * specStrength2); mat.SetFloatIf("_RimTransmissionIntensity", 2f * rimTransmission); mat.SetFloatIf("_FlowMapFlipGreen", 1f - matJson.GetFloatValue("Custom Shader/Variable/TangentMapFlipGreen")); @@ -1460,8 +1521,8 @@ private void ConnectHQHairMaterial(GameObject obj, string sourceName, Material s { if (USE_AMPLIFY_SHADER) { - mat.SetFloatIf("_SmoothnessMin", smoothnessStrength); - mat.SetFloatIf("_SpecularMultiplier", Mathf.Pow(0.18f * specMapStrength * specStrength, 0.333f)); + SetFloatPowerRange(mat, "_SmoothnessMin", smoothnessStrength, 0f, smoothnessMax, smoothnessPowerMod); + SetFloatPowerRange(mat, "_SpecularMultiplier", specMapStrength * specStrength, specularMin, specularMax, specularPowerMod); mat.SetFloatIf("_RimTransmissionIntensity", 50f * rimTransmission); mat.SetFloatIf("_FlowMapFlipGreen", 1f - matJson.GetFloatValue("Custom Shader/Variable/TangentMapFlipGreen")); @@ -1525,7 +1586,8 @@ private void ConnectHQEyeOcclusionMaterial(GameObject obj, string sourceName, Ma mat.SetFloatIf("_ExpandOuter", 0.005f * matJson.GetFloatValue("Custom Shader/Variable/Outer Corner Offset")); mat.SetFloatIf("_TearDuctPosition", matJson.GetFloatValue("Custom Shader/Variable/Tear Duct Position")); //mat.SetFloat("_TearDuctWidth", 0.05f); - mat.SetColorIf("_OcclusionColor", Color.Lerp(matJson.GetColorValue("Custom Shader/Variable/Shadow Color"), Color.black, 0.2f)); + mat.SetColorIf("_OcclusionColor", Color.Lerp( + Util.sRGBToLinear(matJson.GetColorValue("Custom Shader/Variable/Shadow Color")), Color.black, 0.5f)); float os1 = matJson.GetFloatValue("Custom Shader/Variable/Shadow Strength"); float os2 = matJson.GetFloatValue("Custom Shader/Variable/Shadow2 Strength"); @@ -1573,8 +1635,7 @@ private void ConnectHQEyeOcclusionMaterial(GameObject obj, string sourceName, Ma float modelScale = (obj.transform.localScale.x + obj.transform.localScale.y + - obj.transform.localScale.z) / 3.0f; - Debug.Log(modelScale); + obj.transform.localScale.z) / 3.0f; mat.SetFloatIf("_ExpandScale", 1.0f / modelScale); } @@ -1628,7 +1689,7 @@ private void PrepDefaultMap(string sourceName, string suffix, QuickJSON jsonData Texture2D tex = GetTextureFrom(jsonTexturePath, sourceName, suffix, out string name, true); // make sure to set the correct import settings for // these textures before using them for baking... - SetTextureImport(tex, name, FLAG_FOR_BAKE); + if (!DoneTexture(tex)) SetTextureImport(tex, name, FLAG_FOR_BAKE); } private void BakeDefaultMap(Material sharedMat, string sourceName, string shaderRef, string suffix, QuickJSON jsonData, string jsonPath) @@ -1799,7 +1860,18 @@ private void SetTextureImport(Texture2D tex, string name, int flags = 0) { if (!importAssets.Contains(path)) importAssets.Add(path); } - } + } + + private bool DoneTexture(Texture2D tex) + { + string texGUID = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(tex)); + if (!doneTextureGUIDS.Contains(texGUID)) + { + doneTextureGUIDS.Add(texGUID); + return false; + } + return true; + } private bool ConnectTextureTo(string materialName, Material mat, string shaderRef, string suffix, QuickJSON jsonData, string jsonPath, int flags = 0) @@ -1833,7 +1905,7 @@ private bool ConnectTextureTo(string materialName, Material mat, string shaderRe Util.LogInfo(" Connected texture: " + tex.name); - SetTextureImport(tex, name, flags); + if (!DoneTexture(tex)) SetTextureImport(tex, name, flags); } else { @@ -1860,5 +1932,17 @@ private Texture2D GetTexture(string materialName, string suffix, QuickJSON jsonD return tex; } + + private T ValueByPipeline(T hdrp, T urp, T builtin) + { + if (RP == RenderPipeline.HDRP) return hdrp; + else if (RP == RenderPipeline.URP) return urp; + else return builtin; + } + + private void SetFloatPowerRange(Material mat, string shaderRef, float value, float min, float max, float power = 1f) + { + mat.SetFloatIf(shaderRef, Mathf.Lerp(min, max, Mathf.Pow(value, power))); + } } } diff --git a/Editor/ImporterMenu.cs b/Editor/ImporterMenu.cs index c5d83ad..2e02286 100644 --- a/Editor/ImporterMenu.cs +++ b/Editor/ImporterMenu.cs @@ -32,9 +32,9 @@ public static void InitCC3ImportGUI() [MenuItem("Reallusion/Animation Player", priority = 2)] public static void ShowAnimationPlayer() { - if (WindowManager.showPlayer) + if (AnimPlayerGUI.IsPlayerShown()) { - WindowManager.HideAnimationPlayer(true); + WindowManager.HideAnimationPlayer(true); } else { @@ -52,20 +52,29 @@ public static bool ValidateShowAnimationPlayer() [MenuItem("Reallusion/Animation Retargeter", priority = 3)] public static void ShowAnimationRetargeter() { - if (WindowManager.showRetarget) + if (AnimRetargetGUI.IsPlayerShown()) { WindowManager.HideAnimationRetargeter(true); } else { - WindowManager.ShowAnimationRetargeter(); + if (AnimPlayerGUI.IsPlayerShown()) + WindowManager.ShowAnimationRetargeter(); } } +#if HDRP_10_5_0_OR_NEWER + [MenuItem("Reallusion/Misc Tools/Add HDRP Diffusion Profiles", priority = 180)] + private static void DoAddDiffusionProfiles() + { + Pipeline.AddDiffusionProfilesHDRP(); + } +#endif + [MenuItem("Reallusion/Animation Retargeter", true)] public static bool ValidateShowAnimationRetargeter() { - return PreviewScene.GetPreviewScene().IsValid && AnimPlayerGUI.IsPlayerShown(); + return WindowManager.IsPreviewScene && AnimPlayerGUI.IsPlayerShown(); } [MenuItem("Assets/Reallusion/Import Character", priority = 2000)] @@ -80,47 +89,49 @@ public static bool ValidateInitAssetCC3ImportGUI() if (Util.IsCC3Character(Selection.activeObject)) return true; return false; } + - [MenuItem("Reallusion/Preview Scene Tools/Orbit Scene View (Toggle)", priority = 210)] - public static void DoOrbitSceneView() - { - WindowManager.DoSceneViewOrbit(); - } - - [MenuItem("Reallusion/Preview Scene Tools/Orbit Scene View (Toggle)", true)] - private static bool ValudidateDoOrbitSceneView() - { - PreviewScene ps = PreviewScene.GetPreviewScene(); - return ps.IsValid; - } - /* - [MenuItem("Reallusion/Scene Tools/Orbit Scene View (Tracking)", priority = 211)] - public static void DoOrbitSceneViewTracking() - { - WindowManager.DoSceneViewOrbitTracking(); - }*/ + // Scene Tools + // - [MenuItem("Reallusion/Preview Scene Tools/Match Scene Camera", priority = 212)] + [MenuItem("Reallusion/Preview Scene Tools/Match Scene Camera", priority = 210)] public static void DoMatchSceneCameraOnce() { WindowManager.DoMatchSceneCameraOnce(); } - [MenuItem("Reallusion/Preview Scene Tools/Match Scene Camera (Toggle)", priority = 212)] + [MenuItem("Reallusion/Preview Scene Tools/Match Scene Camera (Toggle)", priority = 211)] public static void DoMatchSceneCamera() { WindowManager.DoMatchSceneCamera(); } [MenuItem("Reallusion/Preview Scene Tools/Match Scene Camera (Toggle)", true)] - private static bool ValudidateDoMatchSceneCamera() + private static bool ValidateDoMatchSceneCamera() + { + return WindowManager.IsPreviewScene; + } + + [MenuItem("Reallusion/Preview Scene Tools/Orbit Scene View (Toggle)", priority = 212)] + public static void DoOrbitSceneView() + { + WindowManager.DoSceneViewOrbit(); + } + + [MenuItem("Reallusion/Preview Scene Tools/Orbit Scene View (Toggle)", true)] + private static bool ValidateDoOrbitSceneView() + { + return WindowManager.IsPreviewScene; + } + + [MenuItem("Reallusion/Preview Scene Tools/Toggle All Scene Effects Off", priority = 230)] + public static void DoToggleOff() { - PreviewScene ps = PreviewScene.GetPreviewScene(); - return ps.IsValid; + WindowManager.DoSceneToggleOffAll(); } - [MenuItem("Reallusion/Preview Scene Tools/Screenshot", priority = 213)] + [MenuItem("Reallusion/Preview Scene Tools/Screenshot", priority = 250)] public static void DoScreenShot() { WindowManager.TakeScreenShot(); diff --git a/Editor/ImporterWindow.cs b/Editor/ImporterWindow.cs index c87b9f7..0ec59c8 100644 --- a/Editor/ImporterWindow.cs +++ b/Editor/ImporterWindow.cs @@ -52,6 +52,7 @@ public enum ImporterWindowMode { Build, Bake, Settings } const float WINDOW_MARGIN = 4f; const float TOP_PADDING = 16f; const float ACTION_BUTTON_SIZE = 40f; + const float WEE_BUTTON_SIZE = 28f; const float ACTION_BUTTON_SPACE = 4f; const float BUTTON_HEIGHT = 40f; const float INFO_HEIGHT = 80f; @@ -298,11 +299,13 @@ private void OnGUI() float width = position.width - WINDOW_MARGIN; float height = position.height - WINDOW_MARGIN; - float innerHeight = height - TOP_PADDING; + float innerHeight = height - TOP_PADDING; + float optionHeight = OPTION_HEIGHT; + if (Pipeline.isHDRP12) optionHeight += 14f; Rect iconBlock = new Rect(0f, TOP_PADDING, ICON_WIDTH, innerHeight); Rect infoBlock = new Rect(iconBlock.xMax, TOP_PADDING, width - ICON_WIDTH - ACTION_WIDTH, INFO_HEIGHT); - Rect optionBlock = new Rect(iconBlock.xMax, infoBlock.yMax, infoBlock.width, OPTION_HEIGHT); + Rect optionBlock = new Rect(iconBlock.xMax, infoBlock.yMax, infoBlock.width, optionHeight); Rect actionBlock = new Rect(iconBlock.xMax + infoBlock.width, TOP_PADDING, ACTION_WIDTH, innerHeight); Rect treeviewBlock = new Rect(iconBlock.xMax, optionBlock.yMax, infoBlock.width, height - optionBlock.yMax); Rect settingsBlock = new Rect(iconBlock.xMax, TOP_PADDING, width - ICON_WIDTH - ACTION_WIDTH, innerHeight); @@ -336,10 +339,12 @@ private void OnGUI() { StoreBackScene(); - PreviewScene.OpenPreviewScene(contextCharacter.Fbx); + WindowManager.OpenPreviewScene(contextCharacter.Fbx); - if (WindowManager.showPlayer) WindowManager.ShowAnimationPlayer(); - ResetAllSceneViewCamera(); + if (WindowManager.showPlayer) + WindowManager.ShowAnimationPlayer(); + + ResetAllSceneViewCamera(); } else if (refreshAfterGUI) { @@ -391,6 +396,12 @@ private void OnGUIIconArea(Rect iconBlock) else if (info.BuiltHQMaterials) iconTexture = iconHQ; } + Color background = GUI.backgroundColor; + Color tint = background; + if (contextCharacter == info) + tint = Color.green; + GUI.backgroundColor = Color.Lerp(background, tint, 0.25f); + if (GUILayout.Button(iconTexture, GUILayout.Width(ICON_SIZE), GUILayout.Height(ICON_SIZE))) @@ -401,6 +412,8 @@ private void OnGUIIconArea(Rect iconBlock) previewCharacterAfterGUI = true; } } + + GUI.backgroundColor = background; GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); @@ -524,6 +537,19 @@ private void OnGUIOptionArea(Rect optionBlock) menu.AddItem(new GUIContent("MSAA Coverage Hair"), contextCharacter.CoverageHair, HairOptionSelected, CharacterInfo.HairQuality.Coverage); menu.ShowAsContext(); } + + int features = 0; + if (Pipeline.isHDRP12) features++; // tessellation + if (Pipeline.is3D || Pipeline.isURP) features++; // Amplify + + if (Pipeline.isHDRP12) + { + if (features == 1) + contextCharacter.ShaderFlags = (CharacterInfo.ShaderFeatureFlags)EditorGUILayout.EnumPopup(contextCharacter.ShaderFlags); + else if (features > 1) + contextCharacter.ShaderFlags = (CharacterInfo.ShaderFeatureFlags)EditorGUILayout.EnumFlagsField(contextCharacter.ShaderFlags); + } + GUI.enabled = true; GUILayout.Space(8f); @@ -630,10 +656,14 @@ private void OnGUIActionArea(Rect actionBlock) GUILayout.Space(ACTION_BUTTON_SPACE); if (contextCharacter.Unprocessed) GUI.enabled = false; - if (GUILayout.Button(new GUIContent(iconActionAnims, "Process character animations and create a default animtor controller."), + if (GUILayout.Button(new GUIContent(iconActionAnims, "Process, extract and rename character animations and create a default animtor controller."), GUILayout.Width(ACTION_BUTTON_SIZE), GUILayout.Height(ACTION_BUTTON_SIZE))) { - RL.SetAnimationImport(contextCharacter, contextCharacter.Fbx); + RL.SetAnimationImport(contextCharacter, contextCharacter.Fbx); + AnimRetargetGUI.GenerateCharacterTargetedAnimations(contextCharacter.Fbx, null, true); + int animationRetargeted = contextCharacter.DualMaterialHair ? 2 : 1; + contextCharacter.animationRetargeted = animationRetargeted; + contextCharacter.Write(); } GUI.enabled = true; @@ -672,7 +702,7 @@ private void OnGUIActionArea(Rect actionBlock) if (GUILayout.Button(new GUIContent(iconActionAnimPlayer, "Show animation preview player."), GUILayout.Width(ACTION_BUTTON_SIZE), GUILayout.Height(ACTION_BUTTON_SIZE))) { - if (WindowManager.showPlayer && AnimPlayerGUI.IsPlayerShown()) + if (AnimPlayerGUI.IsPlayerShown()) { WindowManager.HideAnimationPlayer(true); ResetAllSceneViewCamera(); @@ -691,19 +721,50 @@ private void OnGUIActionArea(Rect actionBlock) if (GUILayout.Button(new GUIContent(iconActionAvatarAlign, "Animation Adjustment & Retargeting."), GUILayout.Width(ACTION_BUTTON_SIZE), GUILayout.Height(ACTION_BUTTON_SIZE))) { - if (WindowManager.showRetarget && AnimRetargetGUI.IsPlayerShown()) + if (AnimRetargetGUI.IsPlayerShown()) { WindowManager.HideAnimationRetargeter(true); } else { - WindowManager.ShowAnimationRetargeter(); + if (AnimPlayerGUI.IsPlayerShown()) + WindowManager.ShowAnimationRetargeter(); } } GUI.enabled = true; GUILayout.FlexibleSpace(); + GUILayout.Space(ACTION_BUTTON_SPACE); + GUILayout.BeginHorizontal(); + GUILayout.FlexibleSpace(); + if (!WindowManager.IsPreviewScene) GUI.enabled = false; + if (GUILayout.Button(new GUIContent(EditorGUIUtility.IconContent("PointLight Gizmo").image, "Cycle Lighting."), + GUILayout.Width(WEE_BUTTON_SIZE), GUILayout.Height(WEE_BUTTON_SIZE))) + { + PreviewScene.CycleLighting(); + } + GUI.enabled = true; + GUILayout.FlexibleSpace(); + GUILayout.EndHorizontal(); + + GUILayout.Space(ACTION_BUTTON_SPACE); + GUILayout.BeginHorizontal(); + GUILayout.FlexibleSpace(); + if (!WindowManager.IsPreviewScene) GUI.enabled = false; + if (GUILayout.Button(new GUIContent(EditorGUIUtility.IconContent("Camera Icon").image, "Match main camera to scene view."), + GUILayout.Width(WEE_BUTTON_SIZE), GUILayout.Height(WEE_BUTTON_SIZE))) + { + WindowManager.DoMatchSceneCameraOnce(); + } + GUI.enabled = true; + GUILayout.FlexibleSpace(); + GUILayout.EndHorizontal(); + + + + GUILayout.Space(ACTION_BUTTON_SPACE); + GUIContent settingsIconGC; if (windowMode != ImporterWindowMode.Settings) settingsIconGC = new GUIContent(iconSettings, "Settings."); @@ -754,9 +815,6 @@ private void OnGUITreeViewArea(Rect treeviewBlock) GUILayout.EndArea(); } - - - private void OnGUISettingsArea(Rect settingsBlock) { GUILayout.BeginArea(settingsBlock); @@ -791,6 +849,34 @@ private void OnGUISettingsArea(Rect settingsBlock) "Otherwise subsequent material rebuilds will try to re-use existing bakes. Only needed if the source textures are changed.")); GUILayout.Space(ROW_SPACE); + /*if (Pipeline.isHDRP) + { + Importer.USE_TESSELLATION_SHADER = GUILayout.Toggle(Importer.USE_TESSELLATION_SHADER, + new GUIContent("Use Tessellation in Shaders", "Use tessellation enabled shaders where possible. " + + "For HDRP 10 & 11 this means default shaders only (HDRP/LitTessellation). For HDRP 12 (Unity 2021.2+) all shader graph shaders can have tessellation enabled.")); + GUILayout.Space(ROW_SPACE); + }*/ + + Importer.ANIMPLAYER_ON_BY_DEFAULT = GUILayout.Toggle(Importer.ANIMPLAYER_ON_BY_DEFAULT, + new GUIContent("Animation Player On", "Always show the animation player when opening the preview scene.")); + GUILayout.Space(ROW_SPACE); + + + string label = "Log Everything"; + if (Util.LOG_LEVEL == 0) label = "Log Errors Only"; + if (Util.LOG_LEVEL == 1) label = "Log Warnings and Errors"; + if (EditorGUILayout.DropdownButton( + content: new GUIContent(label), + focusType: FocusType.Passive)) + { + GenericMenu menu = new GenericMenu(); + menu.AddItem(new GUIContent("Log Errors Only"), Util.LOG_LEVEL == 0, LogOptionSelected, 0); + menu.AddItem(new GUIContent("Log Warnings and Errors"), Util.LOG_LEVEL == 1, LogOptionSelected, 1); + menu.AddItem(new GUIContent("Log Everything"), Util.LOG_LEVEL == 2, LogOptionSelected, 2); + menu.ShowAsContext(); + } + GUILayout.Space(ROW_SPACE); + GUILayout.EndVertical(); GUILayout.FlexibleSpace(); @@ -799,8 +885,10 @@ private void OnGUISettingsArea(Rect settingsBlock) GUILayout.EndArea(); } - - + private void LogOptionSelected(object sel) + { + Util.LOG_LEVEL = (int)sel; + } private void EyeOptionSelected(object sel) { @@ -852,8 +940,10 @@ public static void TrySetMultiPass(bool state) private GameObject ImportCharacter(CharacterInfo info) { - Importer import = new Importer(info); - return import.Import(); + Importer import = new Importer(info); + GameObject prefab = import.Import(); + info.Write(); + return prefab; } private static void ClearAllData() @@ -940,47 +1030,25 @@ public void CheckDragAndDrop() DragAndDrop.AcceptDrag(); break; } - } - - bool ShowPreviewCharacter() - { - GameObject fbx = contextCharacter.Fbx; - - PreviewScene ps = PreviewScene.GetPreviewScene(); - - if (ps.IsValid) - { - bool animationMode = AnimationMode.InAnimationMode(); - if (animationMode) AnimationMode.StopAnimationMode(); - - ps.ShowPreviewCharacter(fbx); - - if (animationMode) AnimationMode.StartAnimationMode(); - } - - return ps.IsValid; - } + } bool UpdatePreviewCharacter(GameObject prefabAsset) { - PreviewScene ps = PreviewScene.GetPreviewScene(); - - if (ps.IsValid) + if (WindowManager.IsPreviewScene) { - bool animationMode = AnimationMode.InAnimationMode(); - if (animationMode) AnimationMode.StopAnimationMode(); + bool animationMode = WindowManager.StopAnimationMode(); - ps.UpdatePreviewCharacter(prefabAsset); + WindowManager.GetPreviewScene().UpdatePreviewCharacter(prefabAsset); - if (animationMode) AnimationMode.StartAnimationMode(); + WindowManager.RestartAnimationMode(animationMode); } - return ps.IsValid; + return WindowManager.IsPreviewScene; } private void BuildCharacter() { - Util.LogInfo("Doing: Building materials..."); + Util.LogInfo("Building materials:"); // refresh the character info for any Json changes contextCharacter.Refresh(); @@ -990,8 +1058,7 @@ private void BuildCharacter() contextCharacter.BuildQuality = MaterialQuality.High; // import and build the materials from the Json data - GameObject prefabAsset = ImportCharacter(contextCharacter); - contextCharacter.Write(); + GameObject prefabAsset = ImportCharacter(contextCharacter); // refresh the tree view with the new data CreateTreeView(true); @@ -1005,10 +1072,8 @@ private void BuildCharacter() { if (UpdatePreviewCharacter(prefabAsset)) { - if (WindowManager.showPlayer) - { + if (WindowManager.showPlayer) WindowManager.ShowAnimationPlayer(); - } } } @@ -1019,6 +1084,10 @@ private void BakeCharacter() { if (contextCharacter.HQMaterials) { + Util.LogInfo("Baking materials:"); + + WindowManager.HideAnimationPlayer(true); + ComputeBake baker = new ComputeBake(contextCharacter.Fbx, contextCharacter); GameObject bakedAsset = baker.BakeHQ(); @@ -1034,31 +1103,26 @@ private void BakeCharacter() bool ShowBakedCharacter(GameObject bakedAsset) { - PreviewScene ps = PreviewScene.GetPreviewScene(); - - if (ps.IsValid) + if (WindowManager.IsPreviewScene) { - bool animationMode = AnimationMode.InAnimationMode(); - if (animationMode) AnimationMode.StopAnimationMode(); + bool animationMode = WindowManager.StopAnimationMode(); - ps.ShowBakedCharacter(bakedAsset); + WindowManager.GetPreviewScene().ShowBakedCharacter(bakedAsset); - if (animationMode) AnimationMode.StartAnimationMode(); + WindowManager.RestartAnimationMode(animationMode); } - return ps.IsValid; + return WindowManager.IsPreviewScene; } public static void ResetAllSceneViewCamera() { - PreviewScene ps = PreviewScene.GetPreviewScene(); - - if (ps.IsValid) + if (WindowManager.IsPreviewScene) { - GameObject obj = ps.GetPreviewCharacter(); + GameObject obj = WindowManager.GetPreviewScene().GetPreviewCharacter(); if (obj) { - GameObject root = PrefabUtility.GetOutermostPrefabInstanceRoot(obj); + GameObject root = Util.GetScenePrefabInstanceRoot(obj); if (root) { diff --git a/Editor/MeshUtil.cs b/Editor/MeshUtil.cs index 4852b1d..3384f79 100644 --- a/Editor/MeshUtil.cs +++ b/Editor/MeshUtil.cs @@ -35,9 +35,9 @@ private static void DoReverse() { if (Selection.gameObjects.Length > 1) foreach (GameObject go in Selection.gameObjects) - MeshUtil.ReverseTriangleOrder(go); + ReverseTriangleOrder(go); else - MeshUtil.ReverseTriangleOrder(Selection.activeObject); + ReverseTriangleOrder(Selection.activeObject); } [MenuItem("Reallusion/Mesh Tools/Reverse Triangle Order", true)] @@ -51,9 +51,9 @@ private static void DoPrune() { if (Selection.gameObjects.Length > 1) foreach (GameObject go in Selection.gameObjects) - MeshUtil.PruneBlendShapes(go); + PruneBlendShapes(go); else - MeshUtil.PruneBlendShapes(Selection.activeObject); + PruneBlendShapes(Selection.activeObject); } [MenuItem("Reallusion/Mesh Tools/Prune Blend Shapes", true)] @@ -66,7 +66,7 @@ private static bool ValudidateDoPrune() private static void DoAutoSmoothMesh() { bool playerOpen = false; - if (WindowManager.showPlayer && AnimPlayerGUI.IsPlayerShown()) + if (AnimPlayerGUI.IsPlayerShown()) { WindowManager.HideAnimationPlayer(false); playerOpen = true; @@ -74,11 +74,11 @@ private static void DoAutoSmoothMesh() if (Selection.gameObjects.Length > 1) foreach (GameObject go in Selection.gameObjects) - MeshUtil.AutoSmoothMesh(go); + AutoSmoothMesh(go); else - MeshUtil.AutoSmoothMesh(Selection.activeObject); + AutoSmoothMesh(Selection.activeObject); - if (playerOpen) + if (playerOpen) WindowManager.ShowAnimationPlayer(); } @@ -91,102 +91,87 @@ private static bool ValudidateDoAutoSmoothMesh() [MenuItem("Reallusion/Mesh Tools/Open or Close Character Mouth", priority = 201)] private static void DoOpenCloseMouth() { - MeshUtil.CharacterOpenCloseMouth(Selection.activeObject); + CharacterOpenCloseMouth(Selection.activeObject); } [MenuItem("Reallusion/Mesh Tools/Open or Close Character Mouth", true)] private static bool ValudidateDoOpenCloseMouth() { - PreviewScene ps = PreviewScene.GetPreviewScene(); - return ps.IsValid && ps.GetPreviewCharacter() != null; + return WindowManager.IsPreviewScene && WindowManager.GetPreviewScene().GetPreviewCharacter() != null; } [MenuItem("Reallusion/Mesh Tools/Open or Close Character Eyes", priority = 202)] private static void DoOpenCloseEyes() { - MeshUtil.CharacterOpenCloseEyes(Selection.activeObject); + CharacterOpenCloseEyes(Selection.activeObject); } [MenuItem("Reallusion/Mesh Tools/Open or Close Character Eyes", true)] private static bool ValudidateDoOpenCloseEyes() { - PreviewScene ps = PreviewScene.GetPreviewScene(); - return ps.IsValid && ps.GetPreviewCharacter() != null; + return WindowManager.IsPreviewScene && WindowManager.GetPreviewScene().GetPreviewCharacter() != null; } [MenuItem("Reallusion/Mesh Tools/Eye/Look Left", priority = 203)] private static void DoLookLeft() { - MeshUtil.CharacterEyeLook(Selection.activeObject, EyeLookDir.Left); + CharacterEyeLook(Selection.activeObject, EyeLookDir.Left); } [MenuItem("Reallusion/Mesh Tools/Eye/Look Left", true)] private static bool ValudidateDoLookLeft() - { - PreviewScene ps = PreviewScene.GetPreviewScene(); - return ps.IsValid && ps.GetPreviewCharacter() != null; + { + return WindowManager.IsPreviewScene && WindowManager.GetPreviewScene().GetPreviewCharacter() != null; } [MenuItem("Reallusion/Mesh Tools/Eye/Look Right", priority = 204)] private static void DoLookRight() { - MeshUtil.CharacterEyeLook(Selection.activeObject, EyeLookDir.Right); + CharacterEyeLook(Selection.activeObject, EyeLookDir.Right); } [MenuItem("Reallusion/Mesh Tools/Eye/Look Right", true)] private static bool ValudidateDoLookRight() { - PreviewScene ps = PreviewScene.GetPreviewScene(); - return ps.IsValid && ps.GetPreviewCharacter() != null; + return WindowManager.IsPreviewScene && WindowManager.GetPreviewScene().GetPreviewCharacter() != null; } [MenuItem("Reallusion/Mesh Tools/Eye/Look Up", priority = 205)] private static void DoLookUp() { - MeshUtil.CharacterEyeLook(Selection.activeObject, EyeLookDir.Up); + CharacterEyeLook(Selection.activeObject, EyeLookDir.Up); } [MenuItem("Reallusion/Mesh Tools/Eye/Look Up", true)] private static bool ValudidateDoLookUp() { - PreviewScene ps = PreviewScene.GetPreviewScene(); - return ps.IsValid && ps.GetPreviewCharacter() != null; + return WindowManager.IsPreviewScene && WindowManager.GetPreviewScene().GetPreviewCharacter() != null; } [MenuItem("Reallusion/Mesh Tools/Eye/Look Down", priority = 206)] private static void DoLookDown() { - MeshUtil.CharacterEyeLook(Selection.activeObject, EyeLookDir.Down); + CharacterEyeLook(Selection.activeObject, EyeLookDir.Down); } [MenuItem("Reallusion/Mesh Tools/Eye/Look Down", true)] private static bool ValudidateDoLookDown() { - PreviewScene ps = PreviewScene.GetPreviewScene(); - return ps.IsValid && ps.GetPreviewCharacter() != null; + return WindowManager.IsPreviewScene && WindowManager.GetPreviewScene().GetPreviewCharacter() != null; } [MenuItem("Reallusion/Mesh Tools/Eye/Look Forward", priority = 207)] private static void DoLookForward() { - MeshUtil.CharacterEyeLook(Selection.activeObject, EyeLookDir.None); + CharacterEyeLook(Selection.activeObject, EyeLookDir.None); } [MenuItem("Reallusion/Mesh Tools/Eye/Look Forward", true)] private static bool ValudidateDoLookForward() { - PreviewScene ps = PreviewScene.GetPreviewScene(); - return ps.IsValid && ps.GetPreviewCharacter() != null; + return WindowManager.IsPreviewScene && WindowManager.GetPreviewScene().GetPreviewCharacter() != null; } -#if HDRP_10_5_0_OR_NEWER - [MenuItem("Reallusion/Tools/Add HDRP Diffusion Profiles", priority = 180)] - private static void DoAddDiffusionProfiles() - { - Pipeline.AddDiffusionProfilesHDRP(); - } -#endif - public static Mesh GetMeshFrom(Object obj) { if (obj.GetType() == typeof(Mesh)) @@ -221,9 +206,8 @@ public static Mesh GetMeshFrom(Object obj) } public static bool ReplaceMesh(Object obj, Mesh mesh) - { - bool animationMode = AnimationMode.InAnimationMode(); - if (animationMode) AnimationMode.StopAnimationMode(); + { + bool animationMode = WindowManager.StopAnimationMode(obj); bool replaced = false; Object o = null; @@ -251,19 +235,16 @@ public static bool ReplaceMesh(Object obj, Mesh mesh) } } - if (replaced) - { - GameObject prefabAsset = Util.FindPrefabAssetFromSceneObject(obj); - GameObject sceneRoot = PrefabUtility.GetOutermostPrefabInstanceRoot(obj); - string prefabPath = AssetDatabase.GetAssetPath(prefabAsset); - Debug.Log(prefabPath); + if (replaced) + { + GameObject sceneRoot = Util.GetScenePrefabInstanceRoot(obj); // this doesn't work... //PrefabUtility.ApplyObjectOverride(obj, prefabPath, InteractionMode.UserAction); // only this works: PrefabUtility.ApplyPrefabInstance(sceneRoot, InteractionMode.UserAction); } - if (animationMode) AnimationMode.StartAnimationMode(); + WindowManager.RestartAnimationMode(animationMode); return replaced; } @@ -272,7 +253,7 @@ public static void PruneBlendShapes(Object obj) { if (!obj) return; - GameObject sceneRoot = PrefabUtility.GetOutermostPrefabInstanceRoot(obj); + GameObject sceneRoot = Util.GetScenePrefabInstanceRoot(obj); GameObject asset = PrefabUtility.GetCorrespondingObjectFromSource(sceneRoot); Object srcObj = PrefabUtility.GetCorrespondingObjectFromSource(obj); Mesh srcMesh = GetMeshFrom(srcObj); @@ -280,13 +261,13 @@ public static void PruneBlendShapes(Object obj) if (string.IsNullOrEmpty(path)) { - Debug.LogWarning("Object: " + obj.name + " has no source Prefab Asset."); + Util.LogWarn("Object: " + obj.name + " has no source Prefab Asset."); path = Path.Combine("Assets", "dummy.prefab"); } if (!srcMesh) { - Debug.LogError("No mesh found in selected object."); + Util.LogError("No mesh found in selected object."); return; } @@ -354,7 +335,7 @@ public static void PruneBlendShapes(Object obj) if (!ReplaceMesh(obj, createdMesh)) { - Debug.LogError("Unable to set mesh in selected object!"); + Util.LogError("Unable to set mesh in selected object!"); } } } @@ -420,13 +401,13 @@ public static void ReverseTriangleOrder(Object obj) if (string.IsNullOrEmpty(fbxPath)) { - Debug.LogWarning("Object: " + obj.name + " has no source Prefab Asset."); + Util.LogWarn("Object: " + obj.name + " has no source Prefab Asset."); fbxPath = Path.Combine("Assets", "dummy.prefab"); } if (!srcMesh) { - Debug.LogError("No mesh found in selected object."); + Util.LogError("No mesh found in selected object."); return; } @@ -506,7 +487,7 @@ public static void ReverseTriangleOrder(Object obj) if (!ReplaceMesh(obj, createdMesh)) { - Debug.LogError("Unable to set mesh in selected object!"); + Util.LogError("Unable to set mesh in selected object!"); } } } @@ -553,7 +534,7 @@ public static void CharacterOpenCloseMouth(Object obj) { if (!obj) return; - GameObject root = PrefabUtility.GetOutermostPrefabInstanceRoot(obj); + GameObject root = Util.GetScenePrefabInstanceRoot(obj); if (root) { @@ -615,7 +596,7 @@ public static void CharacterOpenCloseEyes(Object obj) { if (!obj) return; - GameObject root = PrefabUtility.GetOutermostPrefabInstanceRoot(obj); + GameObject root = Util.GetScenePrefabInstanceRoot(obj); if (root) { @@ -665,7 +646,7 @@ public static void CharacterEyeLook(Object obj, EyeLookDir dirFlags) { if (!obj) return; - GameObject root = PrefabUtility.GetOutermostPrefabInstanceRoot(obj); + GameObject root = Util.GetScenePrefabInstanceRoot(obj); if (root) { @@ -1051,18 +1032,28 @@ private static void FixHDRP2PassMaterials(Material firstPass, Material secondPas firstPass.SetFloat("_SurfaceType", 0f); firstPass.SetFloat("_ENUMCLIPQUALITY_ON", 0f); - Pipeline.ResetMaterial(firstPass); + firstPass.DisableKeyword("BOOLEAN_SECONDPASS_ON"); + firstPass.SetFloat("BOOLEAN_SECONDPASS", 0f); + Pipeline.ResetMaterial(firstPass); + // transparent surface secondPass.SetFloat("_SurfaceType", 1f); - secondPass.SetFloat("_AlphaCutoffEnable", 0f); + // alpha clip + secondPass.SetFloat("_AlphaCutoffEnable", 1f); + // prepass & postpass secondPass.SetFloat("_TransparentDepthPostpassEnable", 0f); secondPass.SetFloat("_TransparentDepthPrepassEnable", 0f); + // preserve specular lighting secondPass.SetFloat("_EnableBlendModePreserveSpecularLighting", 0f); + // Z test (opaque and transparent): Less secondPass.SetFloat("_ZTestDepthEqualForOpaque", 2f); secondPass.SetFloat("_ZTestTransparent", 2f); + // keywords secondPass.SetFloat("_ENUMCLIPQUALITY_ON", 0f); + secondPass.EnableKeyword("BOOLEAN_SECONDPASS_ON"); + secondPass.SetFloat("BOOLEAN_SECONDPASS", 1f); Pipeline.ResetMaterial(secondPass); - + /* aif.SaveAndReimport(); ais.SaveAndReimport(); @@ -1070,18 +1061,15 @@ private static void FixHDRP2PassMaterials(Material firstPass, Material secondPas } } - public static void Extract2PassHairMeshes(Object prefabAsset) + public static GameObject Extract2PassHairMeshes(CharacterInfo info, GameObject prefab) { - if (!prefabAsset) return; - GameObject fbxAsset = Util.FindRootPrefabAssetFromSceneObject(prefabAsset); - GameObject prefab = Util.FindCharacterPrefabAsset(fbxAsset); - string fbxPath = AssetDatabase.GetAssetPath(fbxAsset); - string name = Path.GetFileNameWithoutExtension(fbxPath); - string fbxFolder = Path.GetDirectoryName(fbxPath); + if (!prefab) return null; + string name = info.name; + string fbxFolder = info.folder; string materialFolder = Path.Combine(fbxFolder, Importer.MATERIALS_FOLDER, name); string meshFolder = Path.Combine(fbxFolder, MESH_FOLDER_NAME, name); - if (!prefab) return; + if (!prefab) return null; GameObject clone = (GameObject)PrefabUtility.InstantiatePrefab(prefab); int processCount = 0; @@ -1091,11 +1079,12 @@ public static void Extract2PassHairMeshes(Object prefabAsset) foreach (Renderer r in renderers) { bool hasHairMaterial = false; + bool isFacialObject = FacialProfileMapper.MeshHasFacialBlendShapes(r.gameObject); int subMeshCount = 0; foreach (Material m in r.sharedMaterials) { subMeshCount++; - if (m.shader.name.iEndsWith(Pipeline.SHADER_HQ_HAIR)) + if (m.shader.name.iContains(Pipeline.SHADER_HQ_HAIR)) hasHairMaterial = true; } @@ -1112,19 +1101,31 @@ public static void Extract2PassHairMeshes(Object prefabAsset) { Material oldMat = r.sharedMaterials[index]; - if (oldMat.shader.name.iEndsWith(Pipeline.SHADER_HQ_HAIR)) + if (oldMat.shader.name.iContains(Pipeline.SHADER_HQ_HAIR)) { // set alpha clip and remap to values that work better // with the two material system. - oldMat.SetFloatIf("_AlphaClip", 0.5f); - oldMat.SetFloatIf("_AlphaClip2", 0.5f); - oldMat.SetFloatIf("_AlphaPower", 1.0f); - oldMat.SetFloatIf("_AlphaRemap", 1.0f); + if (isFacialObject) + { + oldMat.SetFloatIf("_AlphaClip", 0.75f); + oldMat.SetFloatIf("_AlphaClip2", 0.75f); + oldMat.SetFloatIf("_AlphaPower", 1.5f); + oldMat.SetFloatIf("_AlphaRemap", 1.0f); + } + else + { + oldMat.SetFloatIf("_AlphaClip", 0.5f); + oldMat.SetFloatIf("_AlphaClip2", 0.5f); + oldMat.SetFloatIf("_AlphaPower", 1.0f); + oldMat.SetFloatIf("_AlphaRemap", 1.0f); + } } - if (subMeshCount > 1 && oldMat.shader.name.iEndsWith(Pipeline.SHADER_HQ_HAIR)) - { - Debug.Log("Extracting subMesh(" + index.ToString() + ") from Object: " + oldObj.name); + bool useTessellation = oldMat.shader.name.iContains("_Tessellation"); + + if (subMeshCount > 1 && oldMat.shader.name.iContains(Pipeline.SHADER_HQ_HAIR)) + { + Util.LogInfo("Extracting subMesh(" + index.ToString() + ") from Object: " + oldObj.name); // extract mesh into two new meshes, the old mesh without the extracted submesh // and just the extracted submesh @@ -1153,8 +1154,8 @@ public static void Extract2PassHairMeshes(Object prefabAsset) Material[] sharedMaterials = new Material[2]; // - add first pass hair shader material // - add second pass hair shader material - Material firstPassTemplate = Util.FindAmplifyMaterial(Pipeline.MATERIAL_HQ_HAIR_1ST_PASS); - Material secondPassTemplate = Util.FindAmplifyMaterial(Pipeline.MATERIAL_HQ_HAIR_2ND_PASS); + Material firstPassTemplate = Util.FindCustomMaterial(Pipeline.MATERIAL_HQ_HAIR_1ST_PASS, useTessellation); + Material secondPassTemplate = Util.FindCustomMaterial(Pipeline.MATERIAL_HQ_HAIR_2ND_PASS, useTessellation); Material firstPass = new Material(firstPassTemplate); Material secondPass = new Material(secondPassTemplate); CopyMaterialParameters(oldMat, firstPass); @@ -1169,21 +1170,23 @@ public static void Extract2PassHairMeshes(Object prefabAsset) // a single submesh with multiple materials will render itself again with each material // effectively acting as a multi-pass shader which fully complies with any SRP batching. smr.sharedMaterials = sharedMaterials; + // call the fix again as Unity reverts some settings when first saving... + FixHDRP2PassMaterials(firstPass, secondPass); indicesToRemove.Add(index); subMeshCount--; processCount++; } - else if (subMeshCount == 1 && oldMat.shader.name.iEndsWith(Pipeline.SHADER_HQ_HAIR)) + else if (subMeshCount == 1 && oldMat.shader.name.iContains(Pipeline.SHADER_HQ_HAIR)) { - Debug.Log("Leaving subMesh(" + index.ToString() + ") in Object: " + oldObj.name); + Util.LogInfo("Leaving subMesh(" + index.ToString() + ") in Object: " + oldObj.name); Material[] sharedMaterials = new Material[2]; // - add first pass hair shader material // - add second pass hair shader material - Material firstPassTemplate = Util.FindAmplifyMaterial(Pipeline.MATERIAL_HQ_HAIR_1ST_PASS); - Material secondPassTemplate = Util.FindAmplifyMaterial(Pipeline.MATERIAL_HQ_HAIR_2ND_PASS); + Material firstPassTemplate = Util.FindCustomMaterial(Pipeline.MATERIAL_HQ_HAIR_1ST_PASS, useTessellation); + Material secondPassTemplate = Util.FindCustomMaterial(Pipeline.MATERIAL_HQ_HAIR_2ND_PASS, useTessellation); Material firstPass = new Material(firstPassTemplate); Material secondPass = new Material(secondPassTemplate); CopyMaterialParameters(oldMat, firstPass); @@ -1198,6 +1201,8 @@ public static void Extract2PassHairMeshes(Object prefabAsset) // a single submesh with multiple materials will render itself again with each material // effectively acting as a multi-pass shader which fully complies with any SRP batching. oldSmr.sharedMaterials = sharedMaterials; + // call the fix again as Unity reverts some settings when first saving... + FixHDRP2PassMaterials(firstPass, secondPass); // as we have replaced the materials completely, don't remove any later when removing any submeshes... dontRemoveMaterials = true; processCount++; @@ -1206,7 +1211,7 @@ public static void Extract2PassHairMeshes(Object prefabAsset) if (indicesToRemove.Count > 0) { - Debug.Log("Removing submeshes from Object: " + oldObj.name); + Util.LogInfo("Removing submeshes from Object: " + oldObj.name); Mesh remainingMesh = RemoveSubMeshes(oldMesh, indicesToRemove); // Save the mesh asset. string meshPath = Path.Combine(meshFolder, oldObj.name + "_Remaining.mesh"); @@ -1229,12 +1234,12 @@ public static void Extract2PassHairMeshes(Object prefabAsset) processCount++; } - } + } } if (prefab && processCount > 0) - { - Debug.Log("Updating character prefab..."); + { + Util.LogInfo("Updating character prefab..."); // save the clone as the prefab for this character string prefabPath = AssetDatabase.GetAssetPath(prefab); prefab = PrefabUtility.SaveAsPrefabAsset(clone, prefabPath); @@ -1242,10 +1247,12 @@ public static void Extract2PassHairMeshes(Object prefabAsset) } else { - Debug.Log("Nothing to process (or already processed)..."); + Util.LogInfo("Nothing to process (or already processed)..."); } if (clone) UnityEngine.Object.DestroyImmediate(clone); + + return prefab; } public struct SmoothVertData @@ -1360,7 +1367,7 @@ public static void SmoothNormals(Mesh mesh, float angle) Vector3[] uniqueNormals = new Vector3[uniqueVerts.Count]; - for (int t = 0; t < numTriangles; t++) + for (int t = 0; t < numTriangles; t++) { int t0 = t * 3 + 0; int t1 = t * 3 + 1; @@ -1430,7 +1437,7 @@ public static void AutoSmoothMesh(Object obj) { if (srcMesh.name.iEndsWith("_Smoothed")) { - Debug.LogWarning("Mesh is already smoothed!"); + Util.LogWarn("Mesh is already smoothed!"); return; } @@ -1451,9 +1458,9 @@ public static void AutoSmoothMesh(Object obj) Mesh createdMesh = AssetDatabase.LoadAssetAtPath(meshPath); if (ReplaceMesh(obj, createdMesh)) - Debug.Log("Auto Smooth Mesh Complete!"); + Util.LogAlways("Auto Smooth Mesh Complete!"); else - Debug.LogError("Unable to set mesh in selected object!"); + Util.LogError("Unable to set mesh in selected object!"); } } } diff --git a/Editor/Pipeline.cs b/Editor/Pipeline.cs index d7fe9e8..71c708a 100644 --- a/Editor/Pipeline.cs +++ b/Editor/Pipeline.cs @@ -40,7 +40,7 @@ public enum MaterialQuality { None, Default, High, Baked } public static class Pipeline { - public const string VERSION = "1.3.1"; + public const string VERSION = "1.3.2"; #if HDRP_10_5_0_OR_NEWER // version @@ -56,11 +56,7 @@ public static class Pipeline public const string SHADER_HQ_EYE = "RL_EyeShaderBasic_Dummy_HDRP"; // Dummy shader (unlit no textures) public const string SHADER_HQ_EYE_OCCLUSION = "RL_EyeOcclusionShader_HDRP"; public const string SHADER_HQ_TEARLINE = "RL_TearlineShader_HDRP"; -#if HDRP_12_0_0_OR_NEWER - public const string SHADER_HQ_HAIR = "RL_HairShader_Variants_HDRP12"; -#else public const string SHADER_HQ_HAIR = "RL_HairShader_Variants_HDRP"; -#endif public const string SHADER_HQ_SCALPBASE = "HDRP/Lit"; public const string SHADER_HQ_EYELASH = "HDRP/Lit"; public const string SHADER_HQ_TEETH = "RL_TeethShader_HDRP"; @@ -85,11 +81,7 @@ public static class Pipeline public const string MATERIAL_HQ_EYE = "RL_Template_HQ_EyeBasic_Dummy_HDRP"; public const string MATERIAL_HQ_EYE_OCCLUSION = "RL_Template_HQ_EyeOcclusion_HDRP"; public const string MATERIAL_HQ_TEARLINE = "RL_Template_HQ_Tearline_HDRP"; -#if HDRP_12_0_0_OR_NEWER - public const string MATERIAL_HQ_HAIR = "RL_Template_HQ_Hair_HDRP12"; -#else public const string MATERIAL_HQ_HAIR = "RL_Template_HQ_Hair_HDRP"; -#endif public const string MATERIAL_HQ_SCALPBASE = "RL_Template_Default_ScalpBase_HDRP"; public const string MATERIAL_HQ_EYELASH = "RL_Template_Default_Eyelash_HDRP"; public const string MATERIAL_HQ_TEETH = "RL_Template_HQ_Teeth_HDRP"; @@ -145,11 +137,7 @@ public static class Pipeline public const string MATERIAL_BAKED_CORNEA_REFRACTIVE_CUSTOM = "RL_Template_Baked_CorneaRefractiveCustom_HDRP"; public const string MATERIAL_BAKED_EYE_REFRACTIVE_CUSTOM = "RL_Template_Baked_EyeRefractiveCustom_HDRP"; public const string MATERIAL_BAKED_EYE_OCCLUSION_CUSTOM = "RL_Template_Baked_EyeOcclusionCustom_HDRP"; -#if HDRP_12_0_0_OR_NEWER - public const string MATERIAL_BAKED_HAIR_CUSTOM = "RL_Template_Baked_HairCustom_HDRP12"; -#else public const string MATERIAL_BAKED_HAIR_CUSTOM = "RL_Template_Baked_HairCustom_HDRP"; -#endif public const string MATERIAL_BAKED_HAIR_COVERAGE_CUSTOM = "RL_Template_Baked_HairCustom_HDRP"; // 2 pass public const string MATERIAL_BAKED_HAIR_1ST_PASS = "RL_Template_Baked_Hair_1st_Pass_HDRP"; @@ -440,6 +428,11 @@ public static class Pipeline public static bool is3D => RP == RenderPipeline.Builtin; public static bool isURP => RP == RenderPipeline.URP; public static bool isHDRP => RP == RenderPipeline.HDRP; +#if HDRP_12_0_0_OR_NEWER + public static bool isHDRP12 => true; +#else + public static bool isHDRP12 => false; +#endif public static RenderPipeline GetRenderPipeline() @@ -650,41 +643,78 @@ public static string GetTemplateMaterialName(MaterialType materialType, Material templateName = GetDefaultMaterialName(quality); if (string.IsNullOrEmpty(templateName)) - Debug.LogError("Unable to find Template Material for: " + materialType + "/" + quality); + Util.LogError("Unable to find Template Material for: " + materialType + "/" + quality); return templateName; } - public static Material GetTemplateMaterial(MaterialType materialType, MaterialQuality quality, CharacterInfo info, bool useAmplify = false) + public static Material GetTemplateMaterial(MaterialType materialType, MaterialQuality quality, CharacterInfo info, bool useAmplify = false, bool useTessellation = false) { string templateName = GetTemplateMaterialName(materialType, quality, info); + + return GetCustomTemplateMaterial(templateName, quality, useAmplify, useTessellation); + } + + public static Material GetCustomTemplateMaterial(string templateName, MaterialQuality quality, bool useAmplify, bool useTessellation) + { + string customTemplateName; + Material customTemplate = null; + Material foundTemplate = null; + bool foundHDRP12 = false; + if (isHDRP12) + { + customTemplateName = templateName + "12"; + foundTemplate = Util.FindMaterial(customTemplateName); + if (foundTemplate) + { + templateName = customTemplateName; + customTemplate = foundTemplate; + foundHDRP12 = true; + } + } + if (useAmplify) { - Material amplifyTemplate = Util.FindMaterial(templateName + "_Amplify"); - if (amplifyTemplate) + customTemplateName = templateName + "_Amplify"; + foundTemplate = Util.FindMaterial(customTemplateName); + if (foundTemplate) { - return amplifyTemplate; + templateName = customTemplateName; + customTemplate = foundTemplate; } } - Material template = Util.FindMaterial(templateName); - if (template) return template; + if (useTessellation) + { + foundTemplate = null; - return GetDefaultMaterial(quality); - } + if (isHDRP12 && !foundHDRP12) + { + customTemplateName = templateName + "12_T"; + foundTemplate = Util.FindMaterial(customTemplateName); + if (foundTemplate) + { + templateName = customTemplateName; + customTemplate = foundTemplate; + foundHDRP12 = true; + } + } - public static Material GetCustomTemplateMaterial(string templateName, MaterialQuality quality, bool useAmplify) - { - if (useAmplify) - { - Material amplifyTemplate = Util.FindMaterial(templateName + "_Amplify"); - if (amplifyTemplate) + if (!foundTemplate) { - return amplifyTemplate; + customTemplateName = templateName + "_T"; + foundTemplate = Util.FindMaterial(customTemplateName); + if (foundTemplate) + { + templateName = customTemplateName; + customTemplate = foundTemplate; + } } } + if (customTemplate) return customTemplate; + Material template = Util.FindMaterial(templateName); if (template) return template; diff --git a/Editor/PreviewScene.cs b/Editor/PreviewScene.cs index 6be0059..d936eaf 100644 --- a/Editor/PreviewScene.cs +++ b/Editor/PreviewScene.cs @@ -20,42 +20,68 @@ public struct PreviewScene Transform baked; Transform camera; + public bool IsValidPreviewScene { get { return scene.IsValid() && container && stage && lighting && character; } } + public Scene SceneHandle { get { return scene; } } - public static PreviewScene OpenPreviewScene(GameObject fbx) + public Transform GetCamera() { - if (!fbx) return new PreviewScene(); - if (!EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo()) return new PreviewScene(); - - Scene scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene); - GameObject.Instantiate(Util.FindPreviewScenePrefab(), Vector3.zero, Quaternion.identity); - - PreviewScene previewScene = GetPreviewScene(); - - previewScene.PostProcessingAndLighting(); + if (!camera) + { + GameObject cameraObject = GameObject.Find("Main Camera"); + if (cameraObject) + camera = cameraObject.transform; + } - previewScene.ShowPreviewCharacter(fbx); + if (!camera) + { + Camera[] cams = GameObject.FindObjectsOfType(); + foreach (Camera cam in cams) + { + if (cam.isActiveAndEnabled) + { + return cam.transform; + } + } + } - return previewScene; - } - public Transform GetCamera() - { return camera; - } + } - public static PreviewScene GetPreviewScene() + public static PreviewScene FetchPreviewScene(Scene scene) { + if (!scene.IsValid()) scene = UnityEngine.SceneManagement.SceneManager.GetActiveScene(); PreviewScene ps = new PreviewScene(); + ps.scene = scene; ps.container = GameObject.Find("Preview Scene Container")?.transform; ps.character = GameObject.Find("Character Container")?.transform; ps.baked = GameObject.Find("Baked Character Container")?.transform; ps.stage = GameObject.Find("Stage")?.transform; - ps.lighting = GameObject.Find("Lighting")?.transform; - ps.scene = UnityEngine.SceneManagement.SceneManager.GetActiveScene(); - ps.camera = GameObject.Find("Main Camera")?.transform; + ps.lighting = GameObject.Find("Lighting")?.transform; + ps.camera = GameObject.Find("Main Camera")?.transform; return ps; - } + } + + public static void CycleLighting() + { + if (WindowManager.IsPreviewScene) + { + PreviewScene ps = WindowManager.GetPreviewScene(); + + List lightingContainers = new List(); + Util.FindSceneObjects(ps.lighting, "LightingConfig", lightingContainers); - public bool IsValid { get { return scene.IsValid() && container && character && baked && stage && lighting; } } + int active = 0; + for (int i = 0; i < lightingContainers.Count; i++) + { + if (lightingContainers[i].activeSelf) active = i; + lightingContainers[i].SetActive(false); + } + + active++; + if (active >= lightingContainers.Count) active = 0; + lightingContainers[active].SetActive(true); + } + } public GameObject GetPreviewCharacter() { @@ -159,7 +185,7 @@ public GameObject UpdatePreviewCharacter(GameObject prefabAsset) GameObject clone = PrefabUtility.InstantiatePrefab(prefabAsset, character.transform) as GameObject; if (clone) { - Debug.Log("Replacing prefab with new generated prefab..."); + Util.LogInfo("Replacing prefab with new generated prefab..."); Selection.activeGameObject = clone; return clone; } diff --git a/Editor/QuickJSON.cs b/Editor/QuickJSON.cs index e821616..a59f68d 100644 --- a/Editor/QuickJSON.cs +++ b/Editor/QuickJSON.cs @@ -45,7 +45,7 @@ public QuickJSON(string jsonText, int startIndex = 0, bool array = false) } catch { - Debug.LogError("Unable to Parse JSON text..."); + Util.LogError("Unable to Parse JSON text..."); } text = null; } diff --git a/Editor/RL.cs b/Editor/RL.cs index 4518716..5400b44 100644 --- a/Editor/RL.cs +++ b/Editor/RL.cs @@ -352,52 +352,53 @@ public static void HumanoidImportSettings(GameObject fbx, ModelImporter importer importer.humanDescription = human; } - public static void AutoCreateAnimator(GameObject fbx, string assetPath, ModelImporter importer) + public static AnimatorController AutoCreateAnimator(GameObject fbx, string assetPath, ModelImporter importer) { string animatorPath = Path.GetDirectoryName(assetPath) + "/" + fbx.name + "_animator.controller"; - - /* - if (!fbx.GetComponent()) - { - fbx.AddComponent(); - fbx.GetComponent().avatar = AvatarBuilder.BuildHumanAvatar(fbx, importer.humanDescription); - fbx.GetComponent().applyRootMotion = true; - fbx.GetComponent().cullingMode = AnimatorCullingMode.CullUpdateTransforms; - }*/ + AnimatorController controller = null; - ModelImporterClipAnimation[] clipAnimations = importer.defaultClipAnimations; - - if (clipAnimations.Length != 0) + if (!File.Exists(animatorPath)) { - if (File.Exists(animatorPath)) return; - AnimatorController.CreateAnimatorControllerAtPath(animatorPath); - AnimatorController controller = AssetDatabase.LoadAssetAtPath(animatorPath); - AnimatorStateMachine stateMachine = controller.layers[0].stateMachine; + ModelImporterClipAnimation[] clipAnimations = importer.defaultClipAnimations; - UnityEngine.Object[] assets = AssetDatabase.LoadAllAssetsAtPath(assetPath); - foreach (UnityEngine.Object obj in assets) + if (clipAnimations.Length != 0) { - AnimationClip clip = obj as AnimationClip; + AnimatorController.CreateAnimatorControllerAtPath(animatorPath); + controller = AssetDatabase.LoadAssetAtPath(animatorPath); + AnimatorStateMachine stateMachine = controller.layers[0].stateMachine; - if (clip) + UnityEngine.Object[] assets = AssetDatabase.LoadAllAssetsAtPath(assetPath); + foreach (UnityEngine.Object obj in assets) { - if (clip.name.iContains("__preview__") || clip.name.iContains("t-pose")) - continue; + AnimationClip clip = obj as AnimationClip; + clip = AnimRetargetGUI.TryGetRetargetedAnimationClip(fbx, clip); - controller.AddMotion(clip, 0); + if (clip) + { + if (clip.name.iContains("__preview__") || clip.name.iContains("t-pose")) + continue; + + controller.AddMotion(clip, 0); + } } - } - if (AssetDatabase.WriteImportSettingsIfDirty(assetPath)) - { - AssetDatabase.SaveAssets(); - AssetDatabase.Refresh(); + if (AssetDatabase.WriteImportSettingsIfDirty(assetPath)) + { + AssetDatabase.SaveAssets(); + AssetDatabase.Refresh(); + } } } + else + { + controller = AssetDatabase.LoadAssetAtPath(animatorPath); + } + + return controller; } - public static void SetAnimation(ModelImporter importer, string assetPath) + public static void SetupAnimation(ModelImporter importer, CharacterInfo characterInfo, bool forceUpdate) { if (importer.defaultClipAnimations.Length > 0) { @@ -439,77 +440,58 @@ public static void SetAnimation(ModelImporter importer, string assetPath) if (changed) { importer.clipAnimations = animations; - AssetDatabase.WriteImportSettingsIfDirty(assetPath); - AssetDatabase.SaveAssets(); - AssetDatabase.Refresh(); + if (forceUpdate) + { + AssetDatabase.WriteImportSettingsIfDirty(characterInfo.path); + AssetDatabase.SaveAssets(); + AssetDatabase.Refresh(); + } } + + characterInfo.animationSetup = true; } public static void SetAnimationImport(CharacterInfo info, GameObject fbx) - { - string assetPath = info.path; - ModelImporter importer = (ModelImporter)AssetImporter.GetAtPath(info.path); - - // set humanoid animation type - //CC3Util.HumanoidImportSettings(fbx, importer, characterName, generation, jsonData); - - SetAnimation(importer, info.path); - - AutoCreateAnimator(fbx, info.path, importer); - - AssetDatabase.SaveAssets(); - AssetDatabase.Refresh(); + { + ModelImporter importer = (ModelImporter)AssetImporter.GetAtPath(info.path); + SetupAnimation(importer, info, true); + ApplyAnimatorController(info, AutoCreateAnimator(fbx, info.path, importer)); + } - string prefabFolder = Util.CreateFolder(info.folder, Importer.PREFABS_FOLDER); + public static void ApplyAnimatorController(CharacterInfo info, AnimatorController controller) + { + string prefabFolder = Util.CreateFolder(info.folder, Importer.PREFABS_FOLDER); string prefabPath = Path.Combine(prefabFolder, info.name + ".prefab"); string prefabBakedPath = Path.Combine(prefabFolder, info.name + "_Baked.prefab"); - string animatorControllerPath = Path.Combine(info.folder, info.name + "_animator.controller"); - if (File.Exists(animatorControllerPath)) + + if (controller) { if (File.Exists(prefabPath)) { GameObject prefab = AssetDatabase.LoadAssetAtPath(prefabPath); - GameObject clone = PrefabUtility.InstantiatePrefab(prefab) as GameObject; - - // Apply Animator: - if (!clone.GetComponent().runtimeAnimatorController) - { - clone.GetComponent().runtimeAnimatorController = - AssetDatabase.LoadAssetAtPath(animatorControllerPath); + Animator animator = prefab.GetComponent(); - clone.GetComponent().applyRootMotion = true; - clone.GetComponent().cullingMode = AnimatorCullingMode.CullUpdateTransforms; - - PrefabUtility.SaveAsPrefabAsset(clone, prefabPath); + if (animator && !animator.runtimeAnimatorController) + { + animator.runtimeAnimatorController = controller; + animator.applyRootMotion = true; + animator.cullingMode = AnimatorCullingMode.CullUpdateTransforms; } - - UnityEngine.Object.DestroyImmediate(clone); - } - else - { - CreatePrefabFromFbx(info, fbx); } if (File.Exists(prefabBakedPath)) { GameObject prefab = AssetDatabase.LoadAssetAtPath(prefabBakedPath); - GameObject clone = PrefabUtility.InstantiatePrefab(prefab) as GameObject; + Animator animator = prefab.GetComponent(); - // Apply Animator: - if (!clone.GetComponent().runtimeAnimatorController) + if (animator && !animator.runtimeAnimatorController) { - clone.GetComponent().runtimeAnimatorController = - AssetDatabase.LoadAssetAtPath(animatorControllerPath); - - clone.GetComponent().applyRootMotion = true; - clone.GetComponent().cullingMode = AnimatorCullingMode.CullUpdateTransforms; - - PrefabUtility.SaveAsPrefabAsset(clone, prefabBakedPath); - } - - UnityEngine.Object.DestroyImmediate(clone); + animator.runtimeAnimatorController = controller; + animator.applyRootMotion = true; + animator.cullingMode = AnimatorCullingMode.CullUpdateTransforms; + } } - } + } } public static GameObject CreatePrefabFromFbx(CharacterInfo info, GameObject fbx) diff --git a/Editor/Util.cs b/Editor/Util.cs index 7f704be..f0a601c 100644 --- a/Editor/Util.cs +++ b/Editor/Util.cs @@ -25,14 +25,32 @@ namespace Reallusion.Import { public static class Util { - public static int LOG_LEVEL = 0; - - public static bool ImportCharacter(CharacterInfo info, MaterialQuality quality) + public static int log_level = -1; + public static int LOG_LEVEL { - Importer importCharacter = new Importer(info); - return importCharacter.Import(); - } + get + { + if (log_level == -1) + { + if (EditorPrefs.HasKey("RL_Log_Level")) + { + log_level = EditorPrefs.GetInt("RL_Log_Level"); + } + else + { + log_level = 0; + EditorPrefs.SetInt("RL_Log_Level", log_level); + } + } + return log_level; + } + set + { + log_level = value; + EditorPrefs.SetInt("RL_Log_Level", value); + } + } public static bool IsCC3Character(Object obj) { @@ -336,17 +354,65 @@ public static Material FindMaterial(string name, string[] folders = null) return null; } - public static Material FindAmplifyMaterial(string name, string[] folders = null) + public static Material FindCustomMaterial(string name, bool useTessellation, string[] folders = null) { + Material template = null; + Material foundTemplate = null; + bool foundHDRP12 = false; + + if (Pipeline.isHDRP12) + { + string templateName = name + "12"; + foundTemplate = FindMaterial(templateName, folders); + if (foundTemplate) + { + name = templateName; + template = foundTemplate; + foundHDRP12 = true; + } + } + if (Importer.USE_AMPLIFY_SHADER) { - Material amplifyTemplate = FindMaterial(name + "_Amplify", folders); - if (amplifyTemplate) + string templateName = name + "_Amplify"; + foundTemplate = FindMaterial(templateName, folders); + if (foundTemplate) { - return amplifyTemplate; + name = templateName; + template = foundTemplate; } } + if (useTessellation) + { + foundTemplate = null; + + if (Pipeline.isHDRP12 && !foundHDRP12) + { + string templateName = name + "12_T"; + foundTemplate = FindMaterial(templateName, folders); + if (foundTemplate) + { + name = templateName; + template = foundTemplate; + foundHDRP12 = true; + } + } + + if (!foundTemplate) + { + string templateName = name + "_T"; + foundTemplate = FindMaterial(templateName, folders); + if (foundTemplate) + { + name = templateName; + template = foundTemplate; + } + } + } + + if (template) return template; + return FindMaterial(name, folders); } @@ -459,19 +525,7 @@ public static float CombineSpecularToSmoothness(float specular, float smoothness const float specularMid = 0.5f; float P = Mathf.Log(smoothnessStdMax) / Mathf.Log(specularMid); return smoothness * Mathf.Clamp(Mathf.Pow(specular, P), 0f, 0.897f); - } - - public static void DoTest(Object asset) - { - string assetPath = AssetDatabase.GetAssetPath(asset); - - Object[] objects = AssetDatabase.LoadAllAssetsAtPath(assetPath); - - foreach (Object o in objects) - { - Debug.Log(o); - } - } + } public static string GetShaderName(Material mat) { @@ -640,7 +694,28 @@ public static AnimationClip GetFirstAnimationClipFromCharacter(GameObject source } return found; - } + } + + public static AnimationClip[] GetAllAnimationClipsFromCharacter(GameObject sourceFbx) + { + List clips = new List(); + + if (sourceFbx) + { + Object[] data = AssetDatabase.LoadAllAssetRepresentationsAtPath(AssetDatabase.GetAssetPath(sourceFbx)); + foreach (Object subObject in data) + { + if (subObject.GetType().Equals(typeof(AnimationClip))) + { + AnimationClip found = (AnimationClip)subObject; + if (found.name.iContains("T-Pose")) continue; + clips.Add(found); + } + } + } + + return clips.ToArray(); + } public static GameObject FindCharacterPrefabAsset(GameObject fbxAsset) { @@ -676,12 +751,28 @@ public static bool FindCharacterPrefabs(GameObject fbxAsset, out GameObject main return (mainPrefab || bakedPrefab); } - public static GameObject FindPrefabAssetFromSceneObject(Object sceneObject) + public static GameObject GetScenePrefabInstanceRoot(Object sceneObject) + { + if (sceneObject) + { + if (PrefabUtility.IsPartOfPrefabInstance(sceneObject)) + { + Object instanceRoot = PrefabUtility.GetOutermostPrefabInstanceRoot(sceneObject); + if (!instanceRoot) instanceRoot = sceneObject; + + if (instanceRoot.GetType() == typeof(GameObject)) + return (GameObject)instanceRoot; + } + } + + return null; + } + + public static GameObject FindRootPrefabAsset(GameObject prefabAsset) { - Object instanceRoot = PrefabUtility.GetOutermostPrefabInstanceRoot(sceneObject); - if (instanceRoot) + if (prefabAsset) { - Object source = PrefabUtility.GetCorrespondingObjectFromSource(instanceRoot); + Object source = PrefabUtility.GetCorrespondingObjectFromOriginalSource(prefabAsset); if (source) { if (source.GetType() == typeof(GameObject)) @@ -694,45 +785,112 @@ public static GameObject FindPrefabAssetFromSceneObject(Object sceneObject) return null; } - public static GameObject FindRootPrefabAsset(GameObject prefabAsset) + public static GameObject FindRootPrefabAssetFromSceneObject(Object sceneObject) + { + GameObject instanceRoot = GetScenePrefabInstanceRoot(sceneObject); + + return FindRootPrefabAsset(instanceRoot); + } + + public static void ResetPrefabTransforms(GameObject prefabObj) { - Object source = PrefabUtility.GetCorrespondingObjectFromOriginalSource(prefabAsset); - if (source) + if (prefabObj) { - if (source.GetType() == typeof(GameObject)) + GameObject source = PrefabUtility.GetCorrespondingObjectFromOriginalSource(prefabObj); + if (source && source != prefabObj) { - return (GameObject)source; + bool resetPos = false; + bool resetRot = false; + bool resetSca = false; + if (prefabObj.transform.position != source.transform.position) resetPos = true; + if (prefabObj.transform.rotation != source.transform.rotation) resetRot = true; + if (prefabObj.transform.localScale != source.transform.localScale) resetSca = true; + if (resetPos) prefabObj.transform.position = source.transform.position; + if (resetRot) prefabObj.transform.rotation = source.transform.rotation; + if (resetSca) prefabObj.transform.localScale = source.transform.localScale; + /* + if (resetPos || resetRot || resetSca) + { + string report = "Resetting " + prefabObj.name + ":"; + if (resetPos) report += " Position"; + if (resetRot) report += " Rotation"; + if (resetSca) report += " Scale"; + Debug.Log(report); + } + */ + + for (int i = 0; i < prefabObj.transform.childCount; i++) + { + Transform child = prefabObj.transform.GetChild(i); + ResetPrefabTransforms(child.gameObject); + } } } - - return null; } - public static GameObject FindRootPrefabAssetFromSceneObject(Object sceneObject) + public static GameObject TryResetScenePrefab(GameObject scenePrefab) { - if (sceneObject) + if (PrefabNeedsReset(scenePrefab)) { - Object instanceRoot = PrefabUtility.GetOutermostPrefabInstanceRoot(sceneObject); + Util.LogInfo("Resetting Prefab"); + ResetPrefabTransforms(scenePrefab); + /* + GameObject prefabSource = PrefabUtility.GetCorrespondingObjectFromSource(scenePrefab); + Transform t = scenePrefab.transform; + Transform parent = t.parent; + Vector3 pos = t.position; + Quaternion rot = t.rotation; + Vector3 sca = t.localScale; + GameObject.DestroyImmediate(scenePrefab); + scenePrefab = (GameObject)PrefabUtility.InstantiatePrefab(prefabSource); + scenePrefab.transform.parent = parent; + scenePrefab.transform.position = pos; + scenePrefab.transform.rotation = rot; + scenePrefab.transform.localScale = sca; + */ + } - if (!instanceRoot && - sceneObject.GetType() == typeof(GameObject) && - PrefabUtility.IsPartOfPrefabAsset(sceneObject)) - instanceRoot = sceneObject; + return scenePrefab; + } - if (instanceRoot) + public static bool PrefabNeedsReset(GameObject prefabObj) + { + if (prefabObj) + { + GameObject source = PrefabUtility.GetCorrespondingObjectFromOriginalSource(prefabObj); + if (source && source != prefabObj) { - Object source = PrefabUtility.GetCorrespondingObjectFromOriginalSource(instanceRoot); - if (source) + bool resetPos = false; + bool resetRot = false; + bool resetSca = false; + if (prefabObj.transform.position != source.transform.position) resetPos = true; + if (prefabObj.transform.rotation != source.transform.rotation) resetRot = true; + if (prefabObj.transform.localScale != source.transform.localScale) resetSca = true; + if (resetPos || resetRot || resetSca) { - if (source.GetType() == typeof(GameObject)) - { - return (GameObject)source; - } + return true; + } + + for (int i = 0; i < prefabObj.transform.childCount; i++) + { + Transform child = prefabObj.transform.GetChild(i); + bool result = PrefabNeedsReset(child.gameObject); + if (result) return true; } } } - return null; + return false; + } + + public static void FindSceneObjects(Transform root, string search, List found) + { + if (root.name.iStartsWith(search)) found.Add(root.gameObject); + + for (int i = 0; i < root.childCount; i++) + { + FindSceneObjects(root.GetChild(i), search, found); + } } public static void LogInfo(string message) @@ -758,6 +916,10 @@ public static void LogError(string message) Debug.LogError(message); } } - + + public static void LogAlways(string message) + { + Debug.Log(message); + } } } \ No newline at end of file diff --git a/Editor/WindowManager.cs b/Editor/WindowManager.cs index 8426ec3..2a22577 100644 --- a/Editor/WindowManager.cs +++ b/Editor/WindowManager.cs @@ -4,6 +4,7 @@ using UnityEngine.SceneManagement; using UnityEditor; using UnityEditor.SceneManagement; +using UnityEditor.Compilation; using System; namespace Reallusion.Import @@ -12,45 +13,106 @@ namespace Reallusion.Import public static class WindowManager { public static Scene currentScene; + public static Scene previewSceneHandle; public static PreviewScene previewScene; public static bool openedInPreviewScene; public static bool showPlayer = true; public static bool showRetarget = false; + private static bool eventsAdded = false; - static WindowManager() - { + static WindowManager() + { // Even if update is not the most elegant. Using hierarchyWindowChanged for CPU sake will not work in all cases, because when hierarchyWindowChanged is called, Time's values might be all higher than current values. Why? Because current values are set at the first frame. If you keep reloading the same scene, this case happens. - EditorApplication.update += WindowManager.MonitorScene; + EditorApplication.update += WindowManager.MonitorScene; + showPlayer = Importer.ANIMPLAYER_ON_BY_DEFAULT; + currentScene = EditorSceneManager.GetActiveScene(); + + previewScene = PreviewScene.FetchPreviewScene(currentScene); + if (previewScene.IsValidPreviewScene) + { + openedInPreviewScene = true; + previewSceneHandle = currentScene; + } + else + { + previewScene = default; + previewSceneHandle = default; + } + + if (!eventsAdded) + { + AssemblyReloadEvents.beforeAssemblyReload += OnBeforeAssemblyReload; + } + } + + public static void OnBeforeAssemblyReload() + { + if (AnimationMode.InAnimationMode()) + { + Util.LogInfo("Disabling Animation Mode on editor assembly reload."); + AnimationMode.StopAnimationMode(); + } } - - private static void MonitorScene() + + public static PreviewScene OpenPreviewScene(GameObject prefab) + { + if (!prefab) return default; + if (!IsPreviewScene && !EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo()) return default; + + Scene scene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene); + GameObject.Instantiate(Util.FindPreviewScenePrefab(), Vector3.zero, Quaternion.identity); + + previewSceneHandle = scene; + previewScene = PreviewScene.FetchPreviewScene(scene); + + previewScene.PostProcessingAndLighting(); + previewScene.ShowPreviewCharacter(prefab); + + return previewScene; + } + + public static bool IsPreviewScene + { + get { return (EditorSceneManager.GetActiveScene() == previewSceneHandle && previewScene.IsValidPreviewScene); } + } + + public static PreviewScene GetPreviewScene() { + if (IsPreviewScene) + { + return previewScene; + } + + return default; + } + + private static void MonitorScene() + { Scene activeScene = EditorSceneManager.GetActiveScene(); if (currentScene != activeScene) { - currentScene = activeScene; - previewScene = PreviewScene.GetPreviewScene(); + currentScene = activeScene; + previewScene = GetPreviewScene(); } - bool isPlayerShown = AnimPlayerGUI.IsPlayerShown(); - bool validPreviewScene = previewScene.IsValid; + bool isPlayerShown = AnimPlayerGUI.IsPlayerShown(); - if (validPreviewScene) + if (IsPreviewScene) { if (showPlayer && !isPlayerShown) - { - AnimPlayerGUI.CreatePlayer(previewScene, ImporterWindow.Current?.Character?.Fbx); + { + ShowAnimationPlayer(); } else if (!showPlayer && isPlayerShown) - { - AnimPlayerGUI.DestroyPlayer(); + { + HideAnimationPlayer(false); } } else if (openedInPreviewScene) { if (isPlayerShown) - { - AnimPlayerGUI.DestroyPlayer(); + { + HideAnimationPlayer(false); } } } @@ -103,7 +165,7 @@ public static void DoSceneViewOrbitTracking() private static bool isSceneViewOrbit; private static Vector3 pivotDisplacement; - private static Transform trackTarget; + private static Transform trackTarget; static void SceneViewOrbitUpdate() { @@ -117,20 +179,23 @@ static void SceneViewOrbitUpdate() { pivot = trackTarget.position + pivotDisplacement; } - float fov = scene.camera.fieldOfView; - float dist = scene.cameraDistance; + float fov = scene.cameraSettings.fieldOfView; + float dist = scene.cameraDistance; float size = Mathf.Sin(Mathf.Deg2Rad * fov / 2f) * dist; boom = Quaternion.AngleAxis(0.1f, Vector3.up) * boom; - - SceneView.lastActiveSceneView.LookAtDirect(pivot, Quaternion.LookRotation(-boom, Vector3.up), size); + scene.LookAtDirect(pivot, Quaternion.LookRotation(-boom, Vector3.up), size); SceneView.RepaintAll(); } } public static void DoMatchSceneCameraOnce() { + if (isMatchSceneViewCamera) StopMatchSceneCamera(); + + isMatchSceneViewCamera = true; MatchSceneCameraUpdate(); + isMatchSceneViewCamera = false; } public static void DoMatchSceneCamera() @@ -147,6 +212,22 @@ public static void DoMatchSceneCamera() } } + public static void DoSceneToggleOffAll() + { + if (isMatchSceneViewCamera) + { + EditorApplication.update -= MatchSceneCameraUpdate; + isMatchSceneViewCamera = false; + } + + if (isSceneViewOrbit) + { + EditorApplication.update -= SceneViewOrbitUpdate; + isSceneViewOrbit = false; + trackTarget = null; + } + } + public static void StopMatchSceneCamera() { if (isSceneViewOrbit) @@ -181,71 +262,32 @@ public static void TakeScreenShot() { string dateStamp = DateTime.Now.ToString("yyMMdd-hhmmss"); string fileName = "Screenshot-" + dateStamp + ".png"; - Debug.Log("Saving screenshot to: " + fileName); + Util.LogAlways("Saving screenshot to: " + fileName); ScreenCapture.CaptureScreenshot(fileName); } - private static AnimationClip selectedAnimation; - private static AnimationClip workingAnimation; - private static Animator sceneAnimator; - public static void ShowAnimationPlayer() { - PreviewScene ps = PreviewScene.GetPreviewScene(); + GameObject scenePrefab; - if (ps.IsValid) - { - GameObject currentCharacterFbx = null; - if (ImporterWindow.Current) - currentCharacterFbx = ImporterWindow.Current.Character?.Fbx; - - if (AnimPlayerGUI.IsPlayerShown()) - { - AnimPlayerGUI.SetCharacter(ps, currentCharacterFbx); - } - else - { - AnimPlayerGUI.CreatePlayer(ps, currentCharacterFbx); - openedInPreviewScene = true; - } - - if (showRetarget && !AnimRetargetGUI.IsPlayerShown()) - { - ShowAnimationRetargeter(); - } - - showPlayer = true; - } + if (IsPreviewScene) + scenePrefab = GetPreviewScene().GetPreviewCharacter(); else - { - GameObject currentCharacterFbx = Selection.activeGameObject; + scenePrefab = Selection.activeGameObject; - if (AnimPlayerGUI.IsPlayerShown()) - { - AnimPlayerGUI.SetCharacter(ps, currentCharacterFbx); - } - else - { - AnimPlayerGUI.CreatePlayer(ps, currentCharacterFbx); - openedInPreviewScene = false; - } + AnimPlayerGUI.OpenPlayer(scenePrefab); + openedInPreviewScene = IsPreviewScene; - if (showRetarget && !AnimRetargetGUI.IsPlayerShown()) - { - ShowAnimationRetargeter(); - } + if (showRetarget) ShowAnimationRetargeter(); - showPlayer = true; - } + showPlayer = true; } public static void HideAnimationPlayer(bool updateShowPlayer) { - if (AnimPlayerGUI.IsPlayerShown()) - { - AnimPlayerGUI.ResetFace(); - AnimPlayerGUI.DestroyPlayer(); - } + if (AnimPlayerGUI.IsPlayerShown()) AnimPlayerGUI.ResetFace(); + + AnimPlayerGUI.ClosePlayer(); HideAnimationRetargeter(false); @@ -254,58 +296,46 @@ public static void HideAnimationPlayer(bool updateShowPlayer) } public static void ShowAnimationRetargeter() - { - if (AnimPlayerGUI.IsPlayerShown() && !AnimRetargetGUI.IsPlayerShown()) + { + if (AnimPlayerGUI.IsPlayerShown()) { - AnimRetargetGUI.CreateRetargeter(GetWorkingAnimation(), GetSceneAnimator()?.gameObject); + AnimRetargetGUI.OpenRetargeter(); + showRetarget = true; } - - showRetarget = true; } public static void HideAnimationRetargeter(bool updateShowRetarget) { - if (AnimRetargetGUI.IsPlayerShown()) - { - AnimRetargetGUI.DestroyRetargeter(); - } - + AnimRetargetGUI.CloseRetargeter(); + if (updateShowRetarget) showRetarget = false; - } - - public static void SetSelectedAnimation(AnimationClip clip) - { - selectedAnimation = clip; - } - - public static AnimationClip GetSelectedAnimation() - { - return selectedAnimation; - } - - public static void SetWorkingAnimation(AnimationClip clip) + } + + public static bool StopAnimationMode(UnityEngine.Object obj = null) { - workingAnimation = clip; - if (AnimRetargetGUI.IsPlayerShown()) + bool inAnimationMode = false; + if (AnimationMode.InAnimationMode()) { - AnimRetargetGUI.Reselect(); + inAnimationMode = true; + AnimationMode.StopAnimationMode(); + if (obj) + { + GameObject scenePrefab = Util.GetScenePrefabInstanceRoot(obj); + Util.TryResetScenePrefab(scenePrefab); + } } - } - - public static AnimationClip GetWorkingAnimation() - { - return workingAnimation; - } - public static void SetSceneAnimator(Animator anim) - { - sceneAnimator = anim; + return inAnimationMode; } - public static Animator GetSceneAnimator() + public static void RestartAnimationMode(bool inAnimationMode) { - return sceneAnimator; - } + if (inAnimationMode) + { + if (!AnimationMode.InAnimationMode()) + AnimationMode.StartAnimationMode(); + } + } } } diff --git a/HDRP/Material Templates/HDRP12/RL_Template_Baked_HairCustom_HDRP12.mat b/HDRP/Material Templates/HDRP12/RL_Template_Baked_HairCustom_HDRP12.mat index c90626a..a49a50c 100644 --- a/HDRP/Material Templates/HDRP12/RL_Template_Baked_HairCustom_HDRP12.mat +++ b/HDRP/Material Templates/HDRP12/RL_Template_Baked_HairCustom_HDRP12.mat @@ -35,7 +35,8 @@ Material: - _ENUMCLIPQUALITY_ON_STANDARD - _SURFACE_TYPE_TRANSPARENT - _TRANSPARENT_WRITES_MOTION_VEC - m_InvalidKeywords: [] + m_InvalidKeywords: + - _TESSELLATION_PHONG m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 1 @@ -103,7 +104,7 @@ Material: - _DepthPrepass: 0.9 - _DoubleSidedEnable: 1 - _DoubleSidedGIMode: 0 - - _DoubleSidedNormalMode: 0 + - _DoubleSidedNormalMode: 2 - _DstBlend: 10 - _ENUMCLIPQUALITY_ON: 0 - _EnableBlendModePreserveSpecularLighting: 0 @@ -149,9 +150,8 @@ Material: - _ZTestTransparent: 4 - _ZWrite: 0 m_Colors: - - Color_1fead8c8f2eb471886227150feb2da07: {r: 1, g: 1, b: 1, a: 0} - _BaseColor: {r: 1, g: 1, b: 1, a: 0} - - _DoubleSidedConstants: {r: -1, g: -1, b: -1, a: 0} + - _DoubleSidedConstants: {r: 1, g: 1, b: 1, a: 0} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1} - _EmissiveColor: {r: 0, g: 0, b: 0, a: 0} - _SpecularTint: {r: 1, g: 1, b: 1, a: 1} diff --git a/HDRP/Material Templates/HDRP12/RL_Template_HQ_Hair_HDRP12.mat b/HDRP/Material Templates/HDRP12/RL_Template_HQ_Hair_HDRP12.mat index 1ab9bd1..91ada3d 100644 --- a/HDRP/Material Templates/HDRP12/RL_Template_HQ_Hair_HDRP12.mat +++ b/HDRP/Material Templates/HDRP12/RL_Template_HQ_Hair_HDRP12.mat @@ -19,7 +19,8 @@ Material: - _ENUMCLIPQUALITY_ON_STANDARD - _SURFACE_TYPE_TRANSPARENT - _TRANSPARENT_WRITES_MOTION_VEC - m_InvalidKeywords: [] + m_InvalidKeywords: + - _TESSELLATION_PHONG m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 1 @@ -107,7 +108,7 @@ Material: - _DiffuseStrength: 1 - _DoubleSidedEnable: 1 - 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Templates/RL_Template_HQ_Hair_1st_Pass_HDRP.mat b/HDRP/Material Templates/RL_Template_HQ_Hair_1st_Pass_HDRP.mat index 41f3d69..7e6f063 100644 --- a/HDRP/Material Templates/RL_Template_HQ_Hair_1st_Pass_HDRP.mat +++ b/HDRP/Material Templates/RL_Template_HQ_Hair_1st_Pass_HDRP.mat @@ -10,7 +10,6 @@ Material: m_Name: RL_Template_HQ_Hair_1st_Pass_HDRP m_Shader: {fileID: -6465566751694194690, guid: 913a13959a6beae4b9d21bcd34541c26, type: 3} m_ShaderKeywords: _ALPHATEST_ON _ALPHATOMASK_ON _DISABLE_SSR_TRANSPARENT _DOUBLESIDED_ON - _ENUMCLIPQUALITY_ON_STANDARD m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 1 @@ -77,6 +76,7 @@ Material: m_Offset: {x: 0, y: 0} m_Floats: - BOOLEAN_ENABLECOLOR: 0 + - BOOLEAN_SECONDPASS: 0 - _AOOccludeAll: 0 - _AOStrength: 1 - _AddPrecomputedVelocity: 0 @@ -94,13 +94,10 @@ Material: - _CullMode: 0 - _CullModeForward: 0 - _DepthOffsetEnable: 0 - - _DepthPostpass: 0.2 - - _DepthPrepass: 0.95 - _DiffuseStrength: 1 - _DoubleSidedEnable: 1 - - 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