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Merge pull request #42 from soupday/dev
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Dev
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soupday authored Jun 21, 2022
2 parents 95ed5f0 + 4335e3d commit cd383d0
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34 changes: 32 additions & 2 deletions CHANGELOG.md
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Expand Up @@ -2,8 +2,38 @@ Changelog
=========

### v 1.3.2
- HDRP12 Single pass hair shader fixes.
- Skin SSS transmission thickness min-max remap parameters.
- Updates / Additions:
- Tessellation option added to build settings. (Currently HDRP12 Only)
- Lighting presets added to preview scene, and lighting cycle button added to importer window. (All pipelines)
- Lock retarget values toggle added. (To no longer reset on changing animation)
- Animation Processor (Importer Window) now also extracts fully facial expression retargeted animations from FBX.
- Animation Player and Retargeter can now work in any Editor scene. (Note: the character being animated will show at the origin of it's current parent)
- Match camera to scene view button added to importer window.
- Shader / Material adjustments:
- HDRP12 (Unity 2021.2+) Single pass hair shader fixes.
- HDRP12 Tessellation shaders added.
- HDRP Skin SSS transmission thickness min-max remap parameters.
- HDRP hair 2-pass shadow clip fixes.
- HDRP hair no longer uses flipped back lighting by default. (Less shadow artifacts and rim lighting works much better without it)
- Hair shader smoothness and specular tweaks. (Should look more consistent between the 3 pipelines)
- Adjustments to Eye and Eye occlusion colors and saturation to more accurately match the coloring in CC3/4.
- Facial hair naterials are now generated with thinner opacity and less smoothness and specularity. (Should no longer look too thick and too shiny)
- Compute bake shaders updated with shader changes.
- Fixes to:
- Facial expression retargeter:
- Now correctly maps based on the source facial profile as well as the target profile.
- Includes all tongue blendshapes.
- Correctly remaps compatible viseme profiles. (8+7 split visemes cannot be retargeted to the 15 direct visemes).
- Button now color coded to the estimated quality of the retarget:
- Green - should retarget completely.
- Yellow - some BlendShapes will not restarget.
- Red - most BlendShapes will not retarget.
- A report of the retarget, listing how the BlendShapes are remapped and which could not be retarget is logged to the console.
- Animation player and retargetter UI and internal logic, should be less glitchy.
- No longer reprocesses the same textures when used by different materials during material build.
- Character prefab no longer gets stuck in current Animation Player pose after recompiling editor assembly.
- Numerous fixes to internal workings and code refactors.


### v 1.3.1
- Arm Flexion correction added.
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2 changes: 1 addition & 1 deletion Editor/Alembic.cs
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Expand Up @@ -147,7 +147,7 @@ public static void ProcessAlembics(GameObject sourceFbx, string characterName, s
}
else
{
Debug.Log("Could not find material: " + key);
Util.LogWarn("Could not find material: " + key);
}
}
}
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