From ba67fa988bd763103bdaad789eedf73d8b64ed9f Mon Sep 17 00:00:00 2001 From: soupday <79094830+soupday@users.noreply.github.com> Date: Tue, 21 Jun 2022 20:21:01 +0100 Subject: [PATCH] 1.3.3 Changelog. --- CHANGELOG.md | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 8e0b65c..ad7cb8b 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,7 +1,7 @@ Changelog ========= -### v 1.3.2 +### v 1.3.3 - Updates / Additions: - Tessellation option added to build settings. (Currently HDRP12 Only) - Lighting presets added to preview scene, and lighting cycle button added to importer window. (All pipelines) @@ -10,9 +10,7 @@ Changelog - Animation Player and Retargeter can now work in any Editor scene. (Note: the character being animated will show at the origin of it's current parent) - Match camera to scene view button added to importer window. - Shader / Material adjustments: - - HDRP12 (Unity 2021.2+) Single pass hair shader fixes. - HDRP12 Tessellation shaders added. - - HDRP Skin SSS transmission thickness min-max remap parameters. - HDRP hair 2-pass shadow clip fixes. - HDRP hair no longer uses flipped back lighting by default. (Less shadow artifacts and rim lighting works much better without it) - Hair shader smoothness and specular tweaks. (Should look more consistent between the 3 pipelines) @@ -34,6 +32,9 @@ Changelog - Character prefab no longer gets stuck in current Animation Player pose after recompiling editor assembly. - Numerous fixes to internal workings and code refactors. +### v 1.3.2 + - HDRP12 (Unity 2021.2+) Single pass hair shader fixes. + - HDRP Skin SSS transmission thickness min-max remap parameters. ### v 1.3.1 - Arm Flexion correction added.